Switch Theme:

Thoughts on Mass efect 3 ending  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

My main concern with the direction of the ending is I like the actual universe.

All through the period they where making ME2 and into ME3 questions would be raised by folks like myself who have really grown to like the setting, would ME3 be the end, would it all carry on?

And every comment I can remember coming out of Bioware, was don't worry, this is just the end of Shepards story, this will not be the end of the universe as you know it, there will be more games set in the Mass Effect universe etc.

So when the first ending hit, although much was thrown at the sudden three way choice, that wasn't much of a choice. (A seemingly really bad idea considering how much of a annoyance many folks raised with the arrival DLC.) quite a few people where more concerned the ME universe had been ended.
With all the Mass relays destroyed and most people stranded, folks imagined what they had found an affinity with was over.

So although I am still not a fan of the choices that Bioware used to bring Shepards story to a conclusion, I am happy they have clarified that the universe can continue, and I have a feeling that the Bioware ending will not quite match any of the three we picked.

As although they said keep your ME3 save just before it was released, there is no way they can set up a game that can take all three endings into account. So I await what ever follows ME3 with mild interest.

This message was edited 1 time. Last update was at 2012/07/07 10:24:42


"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in gb
Sniping Hexa





SW UK

Bioware would somehow have to find a clever way to avoid the 3 endings if they ever released a sequel game, or use the previous save files like the original 3 ME games. Also can you imagine how stupid it would look if they decided to carry on with the synthesis ending, GREEN GLOWY CIRCUT LINES FOR EVERYONE!

Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...

Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.

 
   
Made in ph
Ancient Venerable Dreadnought





Thousand Sons Battleship wandering the galaxy...

vodo40k wrote:...they decided to carry on with the synthesis ending, GREEN GLOWY CIRCUT LINES FOR EVERYONE!


That would make me and a lot of people happy.

This message was edited 1 time. Last update was at 2012/07/07 11:15:14


I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.' 
   
Made in gb
Sniping Hexa





SW UK

Tadashi wrote:
vodo40k wrote:...they decided to carry on with the synthesis ending, GREEN GLOWY CIRCUT LINES FOR EVERYONE!


That would make me and a lot of people happy.


Indeed, but it still looks bad. I can kind of understand how the "space magic" would be able to destroy the reapers or allow their control, but altering the entire genetic structure of every race in the galaxy (all of which are probably quite different) and the only result being green glowy circuit lines seems just a little far fetched to me. I expect husks not this, this is probably one of my main objections to the ending.

Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...

Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.

 
   
Made in ph
Ancient Venerable Dreadnought





Thousand Sons Battleship wandering the galaxy...

vodo40k wrote:
Tadashi wrote:
vodo40k wrote:...they decided to carry on with the synthesis ending, GREEN GLOWY CIRCUT LINES FOR EVERYONE!


That would make me and a lot of people happy.


Indeed, but it still looks bad. I can kind of understand how the "space magic" would be able to destroy the reapers or allow their control, but altering the entire genetic structure of every race in the galaxy (all of which are probably quite different) and the only result being green glowy circuit lines seems just a little far fetched to me. I expect husks not this, this is probably one of my main objections to the ending.


I can explain that with matter-energy-matter conversion. Don't ask me for the details, but if they can control mass/gravity and condense a collective consciousness from breaking down millions of individuals, matter-energy conversion and the reverse are not so far-fetched.

I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.' 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Well I finally finished with my main character, spent most of the day playing it through.
I was at the RGB decision point for a good few minutes weighing it up, how shes acted, who she has become close to etc.

Spoiler:

She went for Synthesis, she couldn't destroy EDI for her own survival, a bit of a Picard and Data situation. Not convinced by the glowly green eyes, tech stuff under the skin look, but I loved the fact EDI did the final commentary.

Think going on what I know my second character a maleshep will probably destroy them. Haven't created a character yet who is pro Illusive man enough to follow him into the control route.

Just hoping they will do something else in the Mass Effect universe, playing through this conclusion today reminds me how much I like it, its probably in my top three Sci-fi settings now.

on a side note, damn some of those fights where a pain near the end. The Missile defense bit caused me more trouble than anything else in the three games combined.

Regardless, going to take a few weeks off, other than the odd bit of multiplayer, and then look at my second character.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Morathi's Darkest Sin wrote:Well I finally finished with my main character, spent most of the day playing it through.
I was at the RGB decision point for a good few minutes weighing it up, how shes acted, who she has become close to etc.

Spoiler:

She went for Synthesis, she couldn't destroy EDI for her own survival, a bit of a Picard and Data situation. Not convinced by the glowly green eyes, tech stuff under the skin look, but I loved the fact EDI did the final commentary.

Think going on what I know my second character a maleshep will probably destroy them. Haven't created a character yet who is pro Illusive man enough to follow him into the control route.

Just hoping they will do something else in the Mass Effect universe, playing through this conclusion today reminds me how much I like it, its probably in my top three Sci-fi settings now.

on a side note, damn some of those fights where a pain near the end. The Missile defense bit caused me more trouble than anything else in the three games combined.

Regardless, going to take a few weeks off, other than the odd bit of multiplayer, and then look at my second character.


I'm pretty sure Bioware said before ME3 came out that although it would be the last game focusing on Shepard's story, it was definitely not going to be the last game in the Mass Effect universe. Which is one reason why I didn't understand all the "Oh no, the galaxy is totally destroyed and everyone is dead or going to die!" drama about the original endings.

Spoiler:
Also yeah, that bit with the Missiles is a nightmare. I mean really, how many Banshees and Brutes do I have to fight at the same time

Strangely I found it easier on my second play through when I was on a harder difficulty. Guess I just got better as a player and made better choices about what guns to use and was more efficient with my team mates powers.

This message was edited 1 time. Last update was at 2012/07/08 01:24:12


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Metallifan and I are both pretty heavily convinced that if they decide to have the next stories set within a recent enough timeframe...

James Vega is going to be the focus.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Kanluwen wrote:Metallifan and I are both pretty heavily convinced that if they decide to have the next stories set within a recent enough timeframe...

James Vega is going to be the focus.

I actually liked James Vega.
(hopefully Garrus has his story at omega told too.)

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

I could handle being Vega, or at the very least him being a major npc again.

Would be a shame to loose the create mode though, and the option to be female. Hell if its years in the future, I am hoping a couple more races as I'd be look to play a descendant of my shep/Liara union.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Amaya wrote:I didn't get ME1 until ME2 came out. Do you assume everyone buys video games release day? Sheesh.


No, but as you said here:

Grey Wardens in their previous games.


DA:O was not a previous game. Other than that you're absolutely correct, so maybe I should just avoid nitpicking in the future

   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Was thinking earlier, and I assume this is old ground covered, but I've missed much of the conversation on here, so apologies if this has been raised already.

Spoiler:

Thinking on the endings earlier it seems quite obvious what they direction where thinking in going with based on them. Even after the extended cut clarification the future is still quite viable.

The gandfather/grandchild bit is definitely a major hint on where the series is going. My doubt was how they could figure each of the RBG endings. I'll ignore the refusal, that was only added for folks ticked off with Biowares choices, rightly or wrongly.
However the other three can lead to a combined universe with a very basic explanations.

Reapers - either dead or left a long time ago, Control - Shepard's got to a point she lo longer needs to be a physical reminder in the galaxy and has withdrawn with her Reapers back into darkspace to slumber. Pretty much the same with Synthesis, maybe the Reapers have decided to withdrawl and let the younger races flourish.

In game reference - minimal, they are a legendary thing something that once happened, maybe raised as a 'don't be bad or the reapers will get you' type reference, or barely mentioned at all.


Synthesis - By the time a new game starts if far enough into the future, the organic/Synthetic union has reached a point its no longer clearly visable, people just live slightly longer and healthier lives, recoves from injuries easier, which makes medi-gel make even more sense than it did.
So there are no real outward signs that it has occured, no glowing eyes or tech. For the other two options, Organic life has begun to reach a point with intergration with synthetics are slowly becoming a reality anyways.

In game reference - A bit about the unite of man and machine, with those who chose Synthesis having a reference that it was because of Shepards choice, with the other two its noted as a natural evolution. Its not something they need to hammer home every five minutes though, so once again info on it could be at a minimum.

Universe itself - Obviously after the extended cut, everything was deemed repariable, worlds wlll have rebuilt themselves, species flourished, new ones arrived, might have lost one or two. The citadel has been moved back to a neutral location ovet the eons as an act of good will and friendship, or some such jazz.

In game reference - Well that would be the new game, I am sure there would be some statues around of famous characters/npcs, maybe a Memorial somewhere for the members of the Normandy. I would suspect most of the races would still be intact, and their homewolds. New races would seem likely, and references to what came before might be around in drips or drabs.

Mostly it would be the races of the Mass Effect universe carrying on.



On a sub note, I am pretty sure before the massive uproar and the extended cut coming into play. The Grandfather/Grandson where on the same planet the Normandy crashed on, as it was blatently a wreck in the first version of the ending. The descendents of the crew, who have either been found and have formed a colony there due to length of time before they where found.
Or have been there for a long, long time, and are about to be found.

Obviously the Extended cut changes that, but that is my feeling on the story they chose.

Not sure it was the right choice. I think most folks wanted a follow on for the universe to be a bit closer than that, with the worst case being Liara as a Matriarch, Wrex possably still around etc, and I suppose say eight hundred years would stil allow that conversation to have some revelance, as that a load of generations of Humanity so its still potentially possible even with a shorter time reference in the hundreds.

Regardless, it seems to me thats what Bioware was going for. A game that would lead into another one Hundreds if not thousands of years later. Almost a reverse of how they did their Star Wars setting.

This message was edited 1 time. Last update was at 2012/07/08 13:53:06


"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

A Town Called Malus wrote:
Morathi's Darkest Sin wrote:Well I finally finished with my main character, spent most of the day playing it through.
I was at the RGB decision point for a good few minutes weighing it up, how shes acted, who she has become close to etc.

Spoiler:

She went for Synthesis, she couldn't destroy EDI for her own survival, a bit of a Picard and Data situation. Not convinced by the glowly green eyes, tech stuff under the skin look, but I loved the fact EDI did the final commentary.

Think going on what I know my second character a maleshep will probably destroy them. Haven't created a character yet who is pro Illusive man enough to follow him into the control route.

Just hoping they will do something else in the Mass Effect universe, playing through this conclusion today reminds me how much I like it, its probably in my top three Sci-fi settings now.

on a side note, damn some of those fights where a pain near the end. The Missile defense bit caused me more trouble than anything else in the three games combined.

Regardless, going to take a few weeks off, other than the odd bit of multiplayer, and then look at my second character.


I'm pretty sure Bioware said before ME3 came out that although it would be the last game focusing on Shepard's story, it was definitely not going to be the last game in the Mass Effect universe. Which is one reason why I didn't understand all the "Oh no, the galaxy is totally destroyed and everyone is dead or going to die!" drama about the original endings.

Spoiler:
Also yeah, that bit with the Missiles is a nightmare. I mean really, how many Banshees and Brutes do I have to fight at the same time

Strangely I found it easier on my second play through when I was on a harder difficulty. Guess I just got better as a player and made better choices about what guns to use and was more efficient with my team mates powers.


I expect to see a game set in the period of time between ME2 and ME3, or possibly the first contact war. I seriously doubt they will do anything set AFTER the ending of ME3, because it would force them to choose a "cannon" ending. The endings are different enough after the extended cut that they would have to pick one of them and discard the others in order to maintain continuity.

Spoiler:

As for the missile part at the end of ME3. I completed it on Insanity, and doing it on that difficulty taught me something about how that part of the game is structured. There are a few things to note:

1 - There is a finite period of time between when the Destroyer starts moving toward the missiles, and when they can be activated. It has nothing to do with how many Banshees are killed.
2 - Banshees will spawn indefinitely in groups of two until the Missiles are activated.
3 - Marauders will spawn indefinitely in groups of about 4-6 at the far end of the map, closest to the Destroyer, until the Missiles are activated.
4 - The Reaper forces are susceptible to friendly fire from the Destroyer. The Beam kills ANYTHING in its path, not just Shepard and his team.
5 - The Beam always follows you and must be dodged.

Having learned this, I've found that the best way to finish that part of the game is NOT to actually try and kill the Banshees. There is a spot in the middle of the map where the terrain forms a natural bottleneck about 50 feet long with an open end. The best option for finishing that part is to draw the Banshees into that bottleneck and have them follow you to the end, and the Reaper's beam will ALWAYS fire down that channel killing the Banshees. All you have to do is retreat to the opening and dodge left or right to avoid the beam, which kills the Reaper forces for you. At that point, the Marauders are the only issue, and they can be avoided easily enough. Do this repeatedly until the Missiles can be activated, then wait for the beam to pass and sprint to the control console to finish the section. It took me like two hours to figure that out, but once I did, I finished it on my next run, and have done it in 1-2 tries every time since then.

This message was edited 1 time. Last update was at 2012/07/08 16:02:50


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Aldarionn wrote:
A Town Called Malus wrote:
Morathi's Darkest Sin wrote:Well I finally finished with my main character, spent most of the day playing it through.
I was at the RGB decision point for a good few minutes weighing it up, how shes acted, who she has become close to etc.

Spoiler:

She went for Synthesis, she couldn't destroy EDI for her own survival, a bit of a Picard and Data situation. Not convinced by the glowly green eyes, tech stuff under the skin look, but I loved the fact EDI did the final commentary.

Think going on what I know my second character a maleshep will probably destroy them. Haven't created a character yet who is pro Illusive man enough to follow him into the control route.

Just hoping they will do something else in the Mass Effect universe, playing through this conclusion today reminds me how much I like it, its probably in my top three Sci-fi settings now.

on a side note, damn some of those fights where a pain near the end. The Missile defense bit caused me more trouble than anything else in the three games combined.

Regardless, going to take a few weeks off, other than the odd bit of multiplayer, and then look at my second character.


I'm pretty sure Bioware said before ME3 came out that although it would be the last game focusing on Shepard's story, it was definitely not going to be the last game in the Mass Effect universe. Which is one reason why I didn't understand all the "Oh no, the galaxy is totally destroyed and everyone is dead or going to die!" drama about the original endings.

Spoiler:
Also yeah, that bit with the Missiles is a nightmare. I mean really, how many Banshees and Brutes do I have to fight at the same time

Strangely I found it easier on my second play through when I was on a harder difficulty. Guess I just got better as a player and made better choices about what guns to use and was more efficient with my team mates powers.


I expect to see a game set in the period of time between ME2 and ME3, or possibly the first contact war. I seriously doubt they will do anything set AFTER the ending of ME3, because it would force them to choose a "cannon" ending. The endings are different enough after the extended cut that they would have to pick one of them and discard the others in order to maintain continuity.

Spoiler:

As for the missile part at the end of ME3. I completed it on Insanity, and doing it on that difficulty taught me something about how that part of the game is structured. There are a few things to note:

1 - There is a finite period of time between when the Destroyer starts moving toward the missiles, and when they can be activated. It has nothing to do with how many Banshees are killed.
2 - Banshees will spawn indefinitely in groups of two until the Missiles are activated.
3 - Marauders will spawn indefinitely in groups of about 4-6 at the far end of the map, closest to the Destroyer, until the Missiles are activated.
4 - The Reaper forces are susceptible to friendly fire from the Destroyer. The Beam kills ANYTHING in its path, not just Shepard and his team.
5 - The Beam always follows you and must be dodged.

Having learned this, I've found that the best way to finish that part of the game is NOT to actually try and kill the Banshees. There is a spot in the middle of the map where the terrain forms a natural bottleneck about 50 feet long with an open end. The best option for finishing that part is to draw the Banshees into that bottleneck and have them follow you to the end, and the Reaper's beam will ALWAYS fire down that channel killing the Banshees. All you have to do is retreat to the opening and dodge left or right to avoid the beam, which kills the Reaper forces for you. At that point, the Marauders are the only issue, and they can be avoided easily enough. Do this repeatedly until the Missiles can be activated, then wait for the beam to pass and sprint to the control console to finish the section. It took me like two hours to figure that out, but once I did, I finished it on my next run, and have done it in 1-2 tries every time since then.


As MDS said, it could be that they set the game a long enough time after ME3 that all the endings could be viable (Synthesis no longer visible, technology repaired, Reapers gone back to dark space etc.), kind of like how Deus Ex: Invisible War (flawed though that game might be) had all the endings of Deus Ex as canon.

Then you just import your ME3 save and that alters some of the codex entries and conversations about the past without having to have the game completely different for each possible ending. It's not perfect but it would still be pretty cool, in my opinion. The tricky part would be the smaller decisions such as curing the Genophage. If you did cure it then would the Krogan have joined the council or would they have slipped back into war? If you didn't then are they all extinct or just extremely depleted?

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Yeah the decisions like that are the ones I think will have the most impact. It's possible that the Geth don't exist any more, or the Quarians, or neither, which could have a large impact on future events. The Krogan could be flourishing and contributing to the galaxy if Bakara and Wrex are left in command, but if Wreave is their leader with no Bakara, they could be a galaxy-wide threat. The Rachni could be a council race once everything settles out, or completely non-existent depending on your choices.

I think the challenge in building a sequel game is less "will the galaxy be there?" and more "who will be populating the galaxy and what technology will they have?" Allowing players to import their save files would mean the writers have to account for all of the races that can exist, and what their possible impact on the galaxy might be, which is no small task.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Aldarionn wrote:Yeah the decisions like that are the ones I think will have the most impact. It's possible that the Geth don't exist any more, or the Quarians, or neither, which could have a large impact on future events. The Krogan could be flourishing and contributing to the galaxy if Bakara and Wrex are left in command, but if Wreave is their leader with no Bakara, they could be a galaxy-wide threat. The Rachni could be a council race once everything settles out, or completely non-existent depending on your choices.

I think the challenge in building a sequel game is less "will the galaxy be there?" and more "who will be populating the galaxy and what technology will they have?" Allowing players to import their save files would mean the writers have to account for all of the races that can exist, and what their possible impact on the galaxy might be, which is no small task.

*The New ThreaT*
IOM
I would laugh so hard.
But anyway. Who would kill Wrex? Your a jerk if you don't save the krogan or the rachni.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

If you where not maxing out on Paragon or Renegade, I'm pretty sure it was impossible to save him.

Anyone just dancing through the game with little regard for the roleplay aspects for example would have probably been boned.

The Rachni queen was a different matter of course, but so far all my characters have kept her alive.



edit - oh and of course if you started ME2 without the comic add on, Wrex and the Queen are dead, bloody odd calls by Bioware on both the ME2 and ME3 standard starts without an import.

This message was edited 2 times. Last update was at 2012/07/08 18:20:16


"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Morathi's Darkest Sin wrote:If you where not maxing out on Paragon or Renegade, I'm pretty sure it was impossible to save him.

Anyone just dancing through the game with little regard for the roleplay aspects for example would have probably been boned.

Not true. As long as you did the Family Armor quest before you went to Noveria you could keep him alive without having maxed paragon/renegade.

Spoiler:

Strictly speaking, if Wrex is dead and you destroyed Maelon's data, it's actually possible to save Mordin, which gives you the highest possible war asset gain from the Tuchanka mission. If you go that route, and you don't tell Mordin about the sabotage, then he figures it out as usual, but instead of shooting him or letting him cure the Genophage, you can talk him down, because he agrees that without Wrex and Bakara alive, Wreave is too unstable to lead the Krogan. If you do this, you get all of the resources for Mordin, Clan Urdnot, Wreave, and the Salarians.

If instead you choose to keep Wrex alive, but still shoot Mordin, Wrex finds out about it later and tries to kill you on the Citadel, and you have to kill him. You lose Wrex and all of Clan Urdnot, you don't get Mordin, and instead you get the Salarians, which makes up for it. The other option gets you everything except Wrex.


Morathi's Darkest Sin wrote:The Rachni queen was a different matter of course, but so far all my characters have kept her alive.

I've seen no reason to kill the Racni Queen in any game. If you keep her alive you get nothing but good assets, and you don't feel like an ass.

Morathi's Darkest Sin wrote:edit - oh and of course if you started ME2 without the comic add on, Wrex and the Queen are dead, bloody odd calls by Bioware on both the ME2 and ME3 standard starts without an import.

In every game, starting cold gives you the worst possible outcome on most decisions from the previous games. It's basically punishment for not playing the other games. Not sure if I agree with it, but it's a nice bonus if you actually spent the time playing the series.

This message was edited 1 time. Last update was at 2012/07/08 19:03:50


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Aldarionn wrote:
Morathi's Darkest Sin wrote:The Rachni queen was a different matter of course, but so far all my characters have kept her alive.

I've seen no reason to kill the Racni Queen in any game. If you keep her alive you get nothing but good assets, and you don't feel like an ass.


I let her fry with my main save

She was too much of an unknown and too big a risk, based on the information at hand at the time
Spoiler:
1. The Rachni almost wiped out everything else and only the Krogan could stop them.
2. We don't have enough Krogan to stop them a second time.
3. This giant bug might be lying to me about Reaper influence to save itself.
4. If it isn't lying then how do I know it won't fall under Reaper influence again?


Admittedly my Shepard from the very end of ME2 and throughout ME3 might have given the Rachni a chance if she were to be able to go back in time, as she'd progressed on from being the ruthless Butcher of Torfan after being shown real butchery in the Collector base. Character progression for the win

This message was edited 4 times. Last update was at 2012/07/08 19:23:52


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Aldarionn wrote:

Spoiler:

Strictly speaking, if Wrex is dead and you destroyed Maelon's data, it's actually possible to save Mordin, which gives you the highest possible war asset gain from the Tuchanka mission. If you go that route, and you don't tell Mordin about the sabotage, then he figures it out as usual, but instead of shooting him or letting him cure the Genophage, you can talk him down, because he agrees that without Wrex and Bakara alive, Wreave is too unstable to lead the Krogan. If you do this, you get all of the resources for Mordin, Clan Urdnot, Wreave, and the Salarians.

If instead you choose to keep Wrex alive, but still shoot Mordin, Wrex finds out about it later and tries to kill you on the Citadel, and you have to kill him. You lose Wrex and all of Clan Urdnot, you don't get Mordin, and instead you get the Salarians, which makes up for it. The other option gets you everything except Wrex.


Ah nice, was under the strong impression from reading stuff elsewhere that it was high Paragon/Renegade only that could save him. Will have to remember that if I ever try a middle of the road character.


@Malus - best way to play Imo, I didn't think my main would go to Synthesis till the cards where on the table.

This message was edited 1 time. Last update was at 2012/07/08 19:26:36


"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Rough Rider with Boomstick




United States

Ive killed the Rachini Queen every time ive played. I dont trust her, she knows I got a gun to her head and that means she would say anything to survive, I fully expect her to turn once free, or at least my character thinks that.

Ive also saved Wrex because of his family armor but I dont trust the Krogan because, lets face it, they are fething monsters that will declare war on the galaxy in a few decades. Because of that I side with the Salaraians.

However in my next play through Im probably going to let Ashley kill Wrex. I only let him on my current character because I really enjoyed the reunion in ME2. However if I can save Moridin, Ill just kill Wrex off. Ill see which I prefer because I know there is a lot of great moments in 3 if you side against the Krogans with Wrex in charge.

2000pts. Cadians
500pts Imperial Fist


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

 
   
Made in eu
Wicked Warp Spider




A cave, deep in the Misty Mountains

Is it possible to save Mordin if you haven't played ME1 or ME2? Because if you just start at ME3, you don't see Wrex at all.

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in ph
Ancient Venerable Dreadnought





Thousand Sons Battleship wandering the galaxy...

Lord Rogukiel wrote:Is it possible to save Mordin if you haven't played ME1 or ME2? Because if you just start at ME3, you don't see Wrex at all.


Mordin, Miranda, and Jacob will appear.

This message was edited 1 time. Last update was at 2012/07/09 08:57:28


I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.' 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Lord Rogukiel wrote:Is it possible to save Mordin if you haven't played ME1 or ME2? Because if you just start at ME3, you don't see Wrex at all.

Yes. The default is Wrex dead and Maelon's data destroyed, which are the prerequisites for saving Mordin. But you MUST do all of the side quests to get your reputation high enough or you won't be able to select the option to talk him down.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Sinewy Scourge







Lord Rogukiel wrote:Is it possible to save Mordin if you haven't played ME1 or ME2? Because if you just start at ME3, you don't see Wrex at all.


One of the renegade options for Mordin before he goes up lets you
Spoiler:
convince him to fake the elevator going up and sort of walk off and pretend it never happened


It's one of the red-text options and I've only been able to do it on 2nd playthrough characters AFAIK

Kabal of the Void Dominator - now with more purple!

"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

You can do it on first playthrough. You just have to do EVERY side quest possible and talk to every person on the Citadel and the Normandy between every mission, and you have to complete all of the Tuchanka side missions before completing Priority Tuchanka.

Playing the From Ashes DLC before that mission also helps, as you get a decent amount of reputation from it.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in ca
Stone Bonkers Fabricator General






I saved the Rachni Queen. I figured it was a big risk but I trusted her for some reason. More so than the Krogan actually. Didn't like the way Wrex was talking there near the end of ME3. Still cured the genophage though. Anyone not cure the genophage?

This message was edited 1 time. Last update was at 2012/07/09 22:20:39


 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

My main did on her play through, the following two characters would probably do so as well. Either for the friendship with Wrex, or Paragon nature.

Haven't really started a full on Renegade yet, find it hard in places, as renegade Shepard is difficult to like, thus enjoying playing him/her is tough as well.

This message was edited 3 times. Last update was at 2012/07/09 20:53:27


"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in ph
Ancient Venerable Dreadnought





Thousand Sons Battleship wandering the galaxy...

KamikazeCanuck wrote:I saved the Rachni Queen. I figured it was a big risk but I trusted her for some reason. More so than the Krogan actually. Didn't like the way Wrex was talking there near the end of ME3. Still cured the genophage though. Anyone not cure the genophage?


Only during the playthrough where I didn't save the genophage cure data from ME2 and Wreav is clan leader. In that situation, I don't trust the Krogan.

This message was edited 1 time. Last update was at 2012/07/09 22:28:05


I should have left him there. He had served his purpose. He owed me nothing - yet he gave himself to me willingly. Why? I know not. He is nothing more than a pathetic human. An inferior race. A mon-keigh. But still I broke off my wings so that I might carry him easier. I took him from that place, into the snowstorm where our tracks will not be found. He is heavy. And he is dying. And he is slowing me down. But I will save him. Why? I know not. He is still warm. I can feel his blood ebbing across me. For every beat of his heart, another, slight spill of heat. The heat blows away on the winter wind. His blood is still warm. But fading. And I have spilled scarlet myself. The snow laps greedily at our footsteps and our lifeblood, covering them without a trace as we fade away.

'She sat on the corner, gulping the soup down, uncaring of the heat of it. They had grown more watery as of late she noted, but she wasn't about to beggar food from the Imperials or the "Bearers of the Word." Tau, despite their faults at least didn't have a kill policy for her race.' 
   
Made in ca
Stone Bonkers Fabricator General






One of the main reason I did cure it was Eve. She seemed to have a good head on her shoulders and Wrex listens to her so I figured she'd keep him in line.

 
   
 
Forum Index » Video Games
Go to: