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Made in us
Stubborn Hammerer





I like the way you think. Thats what I always do and it works twice as better as waisting time with rhinos.

Footslogging works well. Plenty of Long Fangs, and some solid units of Frost Weapon wielding Wolf Guard terminators. Works damn well.
   
Made in us
Hoary Long Fang with Lascannon






I still run Rhinos, it's a box to drive past Helldrakes in. I tried footslogging for a while, even with a termy tank, and I just found my guys dying on their long walk. Rhinos get me 12-18 inches down the field, after that, who cares?

As for fliers (and by fliers, I really just mean the Helldrake, I've had little issue with the rest), I'm experimenting with the following solution:

Blood Angels Allies
Librarian with divination (who happens to look a lot like a Rune Priest)
Sniper Scouts with Camo cloaks (who happen to look a lot like my old melta Scouts, but with sniper rifles now)
Stormraven (which might be Fenrisian Grey)

This doesn't really change the feel of my Army. I already ran a divination RP, and gives me something to kill Helldrakes with. Sure, IG allies would be better, but I can play these guys exactly how I play my Wolves, just with a Stormraven and what I imagine will be great (and cheap) objective campers.

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in gr
Furious Fire Dragon





Greece

i like it

"Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."Leman Russ 
   
Made in gb
Junior Officer with Laspistol





anonymou5 wrote:


Blood Angels Allies
Librarian with divination (who happens to look a lot like a Rune Priest)
Sniper Scouts with Camo cloaks (who happen to look a lot like my old melta Scouts, but with sniper rifles now)
Stormraven (which might be Fenrisian Grey)


Blood Angels? That's like picking the crippled kid for football because you feel sorry for him.

If you went for C:SM you could grab 2 fliers, superior troops, telion for manning an icarus and a null zone/GoI librarian. Far superior in both anti-air and fire support. Plus all the other awesome things like Sternguard to aid with that DP alpha strike.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Hoary Long Fang with Lascannon






Oh, Vanilla is a better option overall if you're going with a real allied force, and IG best of all, imo. I wanted somehing small, that did not change my normal Army. Not counting the Stormraven I'm only adding 190 pts, and 100 of that is almost an even swap on a Divination/Quad gunner, and 90 points is a very effective objective camper (I feel they'lll be better at camping Objectives than hte five GH with flamer I normally use, for similar cost). So realy, I'm just adding a Stormraven, which is maybe not as cost effective as a Vendetta, or two Skytalons, but it will serve its job, hunting Helldrakes

I feel it's still competative, but at it's heart my Army is still just Wolves. A small, and meaningless distinction, but it matters to me (I like the visual aesthetic to my Army, I like how my list plays, and I don't realy like the alliance system)

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in gb
Junior Officer with Laspistol





anonymou5 wrote:

I feel it's still competative, but at it's heart my Army is still just Wolves. A small, and meaningless distinction, but it matters to me (I like the visual aesthetic to my Army, I like how my list plays, and I don't realy like the alliance system)


I see what you're getting at, but for a similar cost, you can get better allies from C:SM. It's not like BA are the only battle brothers with access to a Stormraven anymore.

If you consider from C:SM:

Librarian with a combi-plasma GoI and NZ
Scout Squad Camo-cloaks, snipers, Telion
Stormraven
That's less than 500pts.
I'd personally add more snipers in there to keep them alive longer though. Telion on an icarus has a very good chance to KO Heldrakes the moment they come in with BS:6, plus he can snipe out special weapons troopers with ease.
The Librarian can be added to a GH squad with 2 plasmas and a TDA-combi-plasma WGPL, giving you a hefty 12 plasma shots, and mitigates their lack of a transport with GoI. He also allows you to rip up tough units like TH, SS terminators or Wraiths with NZ, making that squad disgustingly good at its job. The WG PL can be there to take challenges too.
If you wanted you could use up a FA slot and take a Stormtalon too if you're super concerned about fliers.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Hoary Long Fang with Lascannon






For some reason I never considered GOI, I dismissed vanilla because they can't take div (which I love). Of course, if I take a GOI Librarian, I either move my other RP over to Div and lose codex powers (and LL has won me more than a few tournament games) or lose access to div.

That said, it's not a bad idea, I would love Telion on an Icarus (which I need to get, to try out, I run a QG now). Of course, then the area behind my Aegis gets pretty crowded (it's got two LF squads there already, a third finds a good spot for cross angled shooted), I was going to park the scouts in terrain (preferably ruins).

That said, no reason I can't experiment with both, all my Marine allies are going to stay Grey...haha

A Stormtalon escorting a Raven is a good trick, but I don't really want to run two fliers, I think anything over 200 poitns in fliers leaves you extremely vulnerable on the ground. (this is all in context of TAC, and I really think you only NEED a flier versus Helldrakes. Everything else can be handled with clever maneuvering, and in fact, I prefer my IG opponents to load up Vendettas. That's less points for pie plates, which are what really drive me crazy.)

In summary though, I like that GOI squad, and I will be experimenting with it....not sure it's worth giving up Div/Codex powers for, but it's worth trying it out.

This message was edited 1 time. Last update was at 2013/03/14 21:35:15


Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in gb
Junior Officer with Laspistol





Well I keep my warlord RP back with Divination anyway. LL and JotWW are great, but being able to move 24" on demand is fantastic.

My aegis has a similar problem, although I've just moved a squad of Long Fangs into some other cover. Telion on there is just so awesome. I painted everything as Wolves, since it's obvious which squads are the allies (scoring scouts).

I disagree with the Raven/Talon meaning everything else is vulnerable. My IG is heavily dependent on Aircraft. It's just those damn Heldrakes which are really causing my Wolves trouble. I found Telion and the Raven to be incredibly useful for dealing with them. I've not taken a Talon yet, I loathe the model but it was more of an idea...

I had a concept for a 2+ save wolf list, but the 360 degree flamer screwed that over.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Hoary Long Fang with Lascannon






I feel like if you're only running one RP, you need to at least leave yourself open to taking him into the fight. Runic Weapon is so huge against certain lists, DE-Eldar, Demons, Nids (pretty nice to remove Biomancy, or take the invis out of invis-zoo). That said, that can easily be a pre-deployment decision, and since Telion is your Aegis gunner, you don't have to decide where to commit your RP like I do (since my Div caster is my gunner, and my Codex power hangs with the GHs)...still, a decision worth noting.

I just mathhammered Telion on an Icarus versus a Librarian/RP (without Chooser) on the Quadgun versus a Helldrake (factoring in the invuln) (and I apologize if these numbers are off)

Icarus: .44 HP removed, 5.6% chance of destroying it outright (.333 pens, .111 glances)
Quadgun: .79 HP removed, 6.6% chance of destorying it outright (.395 pens, .790 glances)

Neither is great, and they're really within randomocity of each other. Just food for thought.

I like that we've agreed on the same glaring problem, and are attacking it with extremely similar solutions (Psyker, Raven, sniper scouts)

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in us
Sure Space Wolves Land Raider Pilot




Aviano, Italy

In a defensive gunline style list, who would make the better HQ: Logan or Njal? I am having issues trying to make a dual force org list and it seems that Logan may be the choice since I only have 2 squads of GH's and 2 full 10 man WG terminator squads. Njal's storm powers seem they could be used for a very good defense though. I plan on taking the terminators but may have to split the GH's into 5 man squads to accomplish 4 troop choices and then take the tw full 10 man WG squads.
   
Made in us
Stubborn Hammerer





Logan is a killer in close combat, and with LF will destroy anything on the field with Tank Hunters. I love Njal though, a Njal Runepriest combo is very difficult overcome. Also a Njal Wolf Lord on Thunderwolf combination is very deadly. Both will be damn good in a defensive line.

Keep the GH in units of 10, with Wolf Standard, maybe MoW, and I usually do a melta and plasma or melta and flamer.

I always kit my Wolf Guard Terminators with Frost Weapons, ita only 3 more points in the end than a regular one, and better. Give one a thunder hammer, and make 2 units of 5. I do this and it works soo well, power attacks and +1S that holds up well.

I pretty much always footslog, save when I have a Land Raider and it is the main operation of the army. I find that for every Rhino, thats one less Thunderwolf or WG, or LF I could have.

This message was edited 1 time. Last update was at 2013/03/15 11:51:43


 
   
Made in de
Sure Space Wolves Land Raider Pilot




Aviano, Italy

I think it just comes down to the fact that I need more GHs... I only have two 10 man squads of GHs and two 10 man squads of WG terminators. I usually run Logan so doing dual force org is not an issue. But paying the points for Logan just to be able to take expensive troops is sometimes not advantageous.
   
Made in gb
Junior Officer with Laspistol





anonymou5 wrote:
Runic Weapon is so huge against certain lists, DE-Eldar, Demons, Nids That said, that can easily be a pre-deployment decision.


This is actually a pretty difficult decision. It really depends on who I'm facing and if I get turn 1 or not. Key to it is that I don't need the RP for sitting on the AA gun. Also, divination can be useful in any squad. It doesn't have to be used only on Long Fangs. Also against low initiative armies like Necrons and Orks, JotWW is amazing. It does mean I lose prescience on Long Fangs, but I think overall the benefit of having Null Zone and GoI out weigh re-rolling misses.
The 24" runic weapon isn't as small as you might imagine, it's pretty effective even from back field, especially as many of the psychic power heavy armies like to move forward.

I just mathhammered Telion on an Icarus versus a Librarian/RP (without Chooser) on the Quadgun

Icarus: .44 HP removed, 5.6% chance of destroying it outright (.333 pens, .111 glances)
Quadgun: .79 HP removed, 6.6% chance of destroying it outright (.395 pens, .790 glances)

Neither is great, and they're really within randomocity of each other


Hmm, neither is that great at all. I assume I've been getting lucky with the Telion icarus then. It certainly feels better. The reason I think icarus > quadgun when stopping Heldrakes is because of IWND. I can't afford to be plinking off HP only for them to regenerate. The wound allocation from Telion is a great little bonus and has really come in handy on a few occasions. It actually means the sniper scouts (which are basically ablative wounds for Telion) are contributing.

I really think one of SW major weaknesses is the lack of long range guns on troops. The sniper scouts, although they're not great do mitigate this, and my previous solution (a 5man GH squad in a TL-LC razorback) cost more points, was less surivable and didn't contribute in the same way. Now that C:SM can pick up the Stormraven, things dramatically changed.

This message was edited 1 time. Last update was at 2013/03/15 16:23:32



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in de
Sure Space Wolves Land Raider Pilot




Aviano, Italy

I am glad to report that Njal is a beast against Daemons... With the iron arm and invisability psychic powers, he rocked two daemon princes in challenges in my game yesterday.
   
Made in gb
Junior Officer with Laspistol





strengthofthedragon2 wrote:
I am glad to report that Njal is a beast against Daemons... With the iron arm and invisability psychic powers, he rocked two daemon princes in challenges in my game yesterday.


Wait you mean if he gets the two most broken powers he's a champ? Shocking. I'm sure the result would have been different if you had picked up the crappy powers.
I want to like Njal...I just can't when I can get 3 RPs for a similar price.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Speedy Swiftclaw Biker





Low Orbit over Prospero

Long Fangs behind an AGDL with a divination rune priest and 5 missle launchers! That'll usually smoke that sucker good! If you want to be a real weener, ally up to get some Vendettas.

Fenrys Hjolda!

"There are no Wolves on Fenrys."
- Magnus the Red, Primarch of the Thousand Sons

Well Magnus, there is no longer life on Prospero! Hjolda!

"It takes a great deal of self control to be this dangerous!" -Ogvei Ogvei Helmschrat, Jarl of Tra 
   
Made in de
Sure Space Wolves Land Raider Pilot




Aviano, Italy

 Griddlelol wrote:
strengthofthedragon2 wrote:
I am glad to report that Njal is a beast against Daemons... With the iron arm and invisability psychic powers, he rocked two daemon princes in challenges in my game yesterday.


Wait you mean if he gets the two most broken powers he's a champ? Shocking. I'm sure the result would have been different if you had picked up the crappy powers.
I want to like Njal...I just can't when I can get 3 RPs for a similar price.


I completely understand. I rolled a few extra powers as well. Those two just seemed to shine the most out of my hand of powers that I rolled. I also noticed upon reading his profile that he has assault grenades... That's kinda cool... Plus nullifying about (what seemed like) 80% of my enemy's psychic powers... I think he paid for himself in the guys I didn't lose...
   
Made in fi
Andy Chambers






Tampere

strengthofthedragon2 wrote:
 Griddlelol wrote:
strengthofthedragon2 wrote:
I am glad to report that Njal is a beast against Daemons... With the iron arm and invisability psychic powers, he rocked two daemon princes in challenges in my game yesterday.


Wait you mean if he gets the two most broken powers he's a champ? Shocking. I'm sure the result would have been different if you had picked up the crappy powers.
I want to like Njal...I just can't when I can get 3 RPs for a similar price.


I completely understand. I rolled a few extra powers as well. Those two just seemed to shine the most out of my hand of powers that I rolled.


How many powers did you roll? He's mastery 2, and only rolls 2 powers..


For SW, try out some TWC+Lords and ally in Khan for some Furious charge hit'n'run fun. He doesn't even slow them down as he has fleet too. Good times.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in de
Sure Space Wolves Land Raider Pilot




Aviano, Italy

He is level two but he knows all of the psychic powers so you swap them all out the charts. So he can have seven powers they just cost different warp points...
   
Made in us
Hoary Long Fang with Lascannon






Mountain-Breaker wrote:


I always kit my Wolf Guard Terminators with Frost Weapons, ita only 3 more points in the end than a regular one, and better. Give one a thunder hammer, and make 2 units of 5. I do this and it works soo well, power attacks and +1S that holds up well.



I'm not sure where you're getting your numbers from, a Frost Weapon is 10 pts more than a PW. I consider them about as overpriced as possible, especially the Frost Axe on a Terminator, which is the same price as a powerfist, with literally no advantage (the number of attacks is even the same, since a WG TDA isn't getting the pistol + CCW bonus) and less strength. There is absolutely no reason to ever run frost weapons, which is sad really, because they're so unique.

And considering a SW Terminator pays roughly the same number of points for a TH as Vanilla (or BA for that matter) does for an Assault Terminator with TH and SS, you're not really maximizing the advantages in our codex with TH TDA (and especially not with TH/SS TDA). If you want to run Assault Termies, take allies. If you want to run WG TDA, run them vanilla or with combis. That's where our advantages lie.


Automatically Appended Next Post:
strengthofthedragon2 wrote:
He is level two but he knows all of the psychic powers so you swap them all out the charts. So he can have seven powers they just cost different warp points...


From the FAQ

"A Space Wolves Rune Priest (including Njal Stormcaller) may
use the psychic disciplines found in the Warhammer 40,000
rulebook, instead of those in Codex: Space Wolves. If he does so,
generate two new powers from the Biomancy, Divination or
Telekinesis disciplines (in any combination) before armies are
deployed."

So, no. He gets two powers if he swaps out his codex powers.

This message was edited 1 time. Last update was at 2013/03/18 13:38:18


Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in gb
Junior Officer with Laspistol





Anonymou5 pretty much said everything I was going to say.

Although I'd like to add that Nijal is so heavily dependent on an assault list to make the most of his storm chart. I thought something was fishy when the poster said he got invis and iron arm.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in de
Sure Space Wolves Land Raider Pilot




Aviano, Italy

Wow... what the FAQ was I thinking... Thank you for the correction... I was following the example of a member in my gaming group...
   
Made in ca
Regular Dakkanaut






One interesting thing I noticed with wolf guard, you can swap both of his weapons for combi-weapons, so you can have a wolf guard with both combi-melta and combi-flamer to deal with different situations, and since our combi-weapons are cheap, this can be put to good use.

This message was edited 1 time. Last update was at 2013/03/20 00:00:51


 
   
Made in us
Ambitious Space Wolves Initiate



Denton, Texas

Here are some of my thoughts and ideas I use with my Space Wolves:

Grey Hunters:
The BEST unit in our codex point-for-point. You get the bolter, bolt pistol, AND CC wep (and of course PA, frag & krak grenades, etc) for only 15 pts per model. With counter attack and the CC wep/pistol you always get 3 attacks per model whether you're charging or not. Frankly, I prefer to be charged with my hunters so I can rapid fire my bolters on overwatch. I always put my GH into drop pods in one of two configurations: 10 man GH with 2 melta/2 flamer (meltas for anti-vehicle and flamers for anti-infantry obviously) -or- I'll run an 8 man GH Squad with a TDAWG (flamer and combi-flamer for anti-infantry or melta and combi-melta for anti-vehicle).
Regardless of which configuration I always give them the wolf standard and one of them a MotW. I'll drop pod in turn 1, jump out, shoot the crap out of priority targets, and draw a TON of counter fire. I always place the TDAWG in front to soak bullets with his 2+ armor save and the the MotW and standard bearer in the middle to keep them safe (that's 25pts worth of CC abilities that you don't want to die to bolter fire). The main reason I drop pod my GH is that the drop pod provides the most effective delivery system to get 10 (9) marines in my opponents face, forcing them to turn and deal with them which allows my Long fangs time to take out the other priority targets, and any footslogging infantry units to get across the board. I normally run 3 pods and I'll drop 2 killing pods on turn one and my third pod will drop next to an objective for denial/capturing whenever it comes in from reserve. I Have no problem with 10 GH getting killed. With the upgrades and the pod it's still only a 220pt unit that causes MAJOR havoc in the enemy ranks and if they don't die that's even better; having a small surviving scoring/denial unit in the enemies backfield forces them to waste valuable late game resources to take them out. I had a game where my opponent disregarded my last surviving GH so I ran him behind cover and snuck around through the ruins to snag an empty objective in turn 5

Rhino Vs Drop Pod
The rhino does have its' usefulness. It's an armored box to get your infantry into combat faster. Another great thing about the rhino is that it forces opponents to waste shots to pop it. It's also a good rolling roadblock to provide cover for advancing troops. I however prefer the drop pod as it allows me to get my troops (almost) exactly where I want them. I don't have to worry about it getting wrecked before it gets where I need it. The rhino is also not an assault vehicle and therefore your best case scenario is to roll up in rapid fire range, jump out, and wait which is exactly the same as a drop pod except for the fact that the rhino can be popped in your backfield and your GH now have to walk/run across the battlefield. Also, if you rhino does get popped, everyone inside takes a S4 hit, can only disembark 3", and must take a pinning test..... Not to mention the fact that the rhino can take a Crew shaken or crew stunned result which makes it 100% useless when your guys have to climb out of the wreckage... All in all, the rhino is not a bad vehicle for what it is, but the drop pod is much better for the same points IMO.

Long Fangs
I absolutely LOVE my long fangs. I usually run 2 squads; one anti-infantry with 2 heavy bolters, 2 plasma cannons,1 missile launcher and a TDAWG with cyclone missile launcher; and one anti-vehicle with 2 lascannons, 3 missile launchers, and a TDAWG with cyclone missile launcher. The best part about my anti-infantry squad is that the 2 plasma cannons and missile launcher can still pop AV 12/13 vehicles if I need them to Each squad also has some anti-terminator with the plasma cannons and lascannons. Place the TDAWG in the front to soak shots with his 2+/5+. And I always bring a Divination Rune Priest nearby to Prescience them.

Rune Priests
Hands down, one of the best psykers in the game IMO. 2 choosable powers from the codex or roll on Divination, Biomancy, or Telepathy! You can mix and match too. Not to mention the runic weapon DTW on all enemy powers manifested within 24" including blessings)! I normally bring them baseline (pure codex 100pts), and roll Div for prescience plus whatever else I get. If I bring a lvl 2, I always put him behind an Aegis Defense Line with a quadgun; take Prescience from Div and JotWW or LL from the codex, chooser of the slain, and put him in a 10 man squad of GH. Deploy the ADL near the front of my deployment zone with the quadgun near the back and the GH to soak wounds and put out a little fire power at 24" with bolters (I also will place one of my objectives here for free VP). I also try to deploy at least 1 long fang pack within 12' to get Prescience when I need it. Keep in mind though, I DO NOT feel that it's worth 100 pts to simply add a baseline RP to a unit of long fangs just for the re-rolls. That's too expensive.

Thunderwolf Cavalry
These guys are freaking amazing! You just have to be careful as they can get very expensive very quickly. I normally run a 5 man squad with 2 Storm shields/Power Fist, and the rest with Power Weps. Throw in a Wolf Lord on a thunderwolf with SS/Power wep. Deploy them in a wedge with the Lord up front, one SS on each wing to throw 3+ invuls against all incoming fire. I don't bother to give the lord Saga of the Bear because he's already T5 so can only be instant death'd by S10 weapons. So if a S10 weapon hits him, I'll LOS the wound to a baseline TWC and move along. I really like using them in conjunction with my drop pod GH and long fangs. 20 GH all up in their face forces the opponent to choose to pop shots at my long fangs, TWC, or GH. The majority of the time, the GH are too much of a threat to ignore so they soak 1-2 turns with of fire which gives my TWC time to run up and get engaged. Meanwhile my LF are decimating all their priority targets.

TDAWG
Our terminators are a double edged sword IMO. Baseline, they're cheap: 33 pts for PW/Storm Bolter. But if you want assault-inators you're better off taking allies. To give a WG TDA, SS, and TH you're looking at 63pts per model! OUCH! When I do run units of terminators, I'll bring a full 10 with PF and 2 cyclone missile launchers. That's 43pts each + 60 for the 2 cyclones. Then I'll footslog them bad boys right up the middle of the damn field shooting storm bolters and missiles all the way. Once they get into CC, I'm looking at 30 attacks at S8, AP2, I1. Kills 90% of units I come across in one round. No questions asked. Plus if I bring Logan, he makes them scoring, and gives his High King ability to keep 'em on the march and shooting effectively. I use this unit in much the same manner as my TWC. When my opponent sees 10 (11 with Logan) terminators marching straight into their face, they're forced to make a difficult decision: lay down fire on the terminators so they don't destroy everything they come in contact with (and ignore the GH pods and LF); or take out the GH/LF and try to deal with 10 pissed off TDAWGs in close combat.

Fast Attack
I've found that my bikes and skyclaws are only mediocre as I HAVE to bring a WG with them to negate their 'too stupid to shoot' rule. I don't use either unit very frequently. If I'm going to bring some FA, I like to bring Fenrisian Wolves because they are STUPID cheap. They're running at MEQ stats (S4 T4 WS4) with 3 attacks (+1 on the charge, or counterattack if they get charged) and they're only 8pts each. They definitely are glass cannons though: 6+ save on regulars 4+ on a cyberwolf means they die as soon as you hit them. My other FA choice are my land speeders. I'll bring a pair of them armed with heavy bolters and assault cannons, and I bring them in by deep strike. With the HB and AC I can deal quickly with any threat. If the situation needs me to kill armor, I'll deep strike in their rear facing and I can pop anything AV 14 or less. If it's infantry I need to kill, I'm looking at 8 S6 shots from the AC (rending on 6s) and another 6 S5 from the HB. That's 14 shots to stall out a unit of infantry that's giving me a hassle.

HQ
Take whichever one you want lol! They're all awesome. The best is Logan Grimnar IMO. Logan makes WG troop choices which means you can have scoring terminators. Plus he gives his unit his High King ability. I'll take preferred enemy during my shooting phase and fearless during yours. Then preferred enemy and Living Legend during the turn his unit is going to get into CC.

Everything else
Dreadnoughts are O.K. That's about it. Sometimes I'll bring 'em but most of the time I don't. They're only 12/12/10 AV and tend to pop whenever my opponent decides he wants to pop 'em.
Blood Claws..... meh. Their large unit size (15 models) is nice as is the extra attack on the charge. The only way to effectively use BC is to put 15 of them with a WG in a LR Crusader and go full speed at the enemy, jump out, and kill stuff. It's fun, but for the points, you can probably do better with some GH. The WS3 really kinda negates the extra attack IMO.
Wolf Scouts are good in that they are full MEQ stats compared to other SM scouts, but they're a little more expensive, and there's no way to make them scoring... Those two issues combined makes it so that I use them very sparingly. They can be really good at what they do with their Behind Enemy Lines combined with Acute Senses. But idk. I don't use them very often. Maybe I should play with them a bit more and really see what I can do with them.
Vindicators!! I love the vindicator. For 125 pts (I always bring the siege shield) I can drop pie plates of doom anywhere within 24". If I have the points I will always bring my Vindicator to fill my 3rd Heavy slot (2 LF packs and Vindi FTW!). The only downside to the vindicator is that its only 13/11/10 AV so it tends to get popped right off the bat. No one wants to let me throw around my pie plates of doom

Few other things:
I try to bring an ADL with QG to almost every battle. Skyfire + BS 5 (RP with CotS) + twinlink + interceptor on a S7 heavy 4 means that I can hopefully shoot down enemy flyers the second they enter the board and only have to suffer one vector strike from each aircraft. If that doesn't work, I'll just go ahead and use Prescience on my LF and pop a bunch of reroll snapfires. We don't have a whole hell of a lot we can do to deal with flyers but considering all of the other things we can do with our codex, I'm not complaining. If I want to bring a plane(s) of my own I'll bring some C:SM or IG. Also, against any SM codex that uses drop pods, I'll pop interceptor on their pods to try to snag First Blood during their turn when I don't have initiative.


Thanks!

-Skrog

This message was edited 1 time. Last update was at 2013/03/20 01:08:40


Serve the Great Wolf until your twin hearts cease to beat. Only then may you rest.  
   
Made in us
Hoary Long Fang with Lascannon






Skrog wrote:
Here are some of my thoughts and ideas I use with my Space Wolves:

take Prescience from Div and JotWW or LL from the codex,


Unfortunaely, it does't work that way. You get BRB OR Codex powers, not one of each.

From the FAQ

"A Space Wolves Rune Priest (including Njal Stormcaller) may
use the psychic disciplines found in the Warhammer 40,000
rulebook, instead of those in Codex: Space Wolves. If he does so,
generate two new powers from the Biomancy, Divination or
Telekinesis disciplines (in any combination) before armies are
deployed."

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in us
Ambitious Space Wolves Initiate



Denton, Texas

anonymou5 wrote:
Skrog wrote:
Here are some of my thoughts and ideas I use with my Space Wolves:

take Prescience from Div and JotWW or LL from the codex,


Unfortunaely, it does't work that way. You get BRB OR Codex powers, not one of each.

From the FAQ

"A Space Wolves Rune Priest (including Njal Stormcaller) may
use the psychic disciplines found in the Warhammer 40,000
rulebook, instead of those in Codex: Space Wolves. If he does so,
generate two new powers from the Biomancy, Divination or
Telekinesis disciplines (in any combination) before armies are
deployed."



Touchee. I see that I can generate powers from 2 diff BRB disciplines but not BRB and codex :( thanks for pointing that out

This message was edited 2 times. Last update was at 2013/03/21 18:16:05


Serve the Great Wolf until your twin hearts cease to beat. Only then may you rest.  
   
Made in de
Sure Space Wolves Land Raider Pilot




Aviano, Italy

I have been opting for the skyshield landing pad for an elevated firing platform. Some people complain about it, but it is only because it negates the high powered IG ignores cover blast weapons. Also, after having entire squads being wiped out by helldrakes, it is a good option.
   
Made in us
Hoary Long Fang with Lascannon






strengthofthedragon2 wrote:
I have been opting for the skyshield landing pad for an elevated firing platform. Some people complain about it, but it is only because it negates the high powered IG ignores cover blast weapons. Also, after having entire squads being wiped out by helldrakes, it is a good option.


I actually never thought about that. Not a bad idea. I hate the buildings though, no one can ever agree on the rules.

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in gb
Junior Officer with Laspistol





Aside from the obnoxious size of the model, the reason I don't touch them is that every tournament I've been to has banned them.
While not broken for SW, they are for some armies. Oh and the size...


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in de
Sure Space Wolves Land Raider Pilot




Aviano, Italy

Looks like Tau are the new bullies on the block... Anyone played them yet? I am working on getting a game with a Tau player and am looking at army options. In the codex, only one person can take each Saga, but what about psychic powers... Seems the controversial JoTWW would come in handy in an outflanking unit of TWC (with battle leader) with the rune priest on a bike (to help withstand some of the interceptor shots and help him keep up with TWC)... Maybe even 2 rune priests... Dual 24" lines causing initiative tests should aid in removing models from a Tau gunline... Is this a shady tactic or genius? Lol
   
 
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