Switch Theme:

TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Swarmy has an 83% chance of getting that sweet sweet Iron Arm too...he is always getting there right now.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Norn Queen






 Ferrum_Sanguinis wrote:
 tetrisphreak wrote:
 ductvader wrote:
A bit of a buff because of MCs?

Swarmlord in the current meta annihilates DreadKnights, Riptides, and WraithKnights

If he can get to them.



He will unless you're stupid and dont give him tyrant guard


They all move significantly faster than him (Riptide and Wraithknight jetpacks and Dreadknight teleport). If they let themselves be caught by the Swarmlord, they're they're stupid player.

Someone else said it better - the Swarmlord isn't about getting into combat, it's about having an 36" wide 'no go' bubble on the table. Since getting into combat with him is the last thing you ever want, he creates a gigantic bubble on the table people want to avoid - his potential charge range. This gives to some important breathing room for taking objectives. If someone is dumb enough to get in that range and get charged, he gets to have a bit of fun being the games most powerful beatstick.

This message was edited 1 time. Last update was at 2013/07/25 03:45:29


 
   
Made in us
Huge Hierodule





Louisiana

 -Loki- wrote:
 Ferrum_Sanguinis wrote:
 tetrisphreak wrote:
 ductvader wrote:
A bit of a buff because of MCs?

Swarmlord in the current meta annihilates DreadKnights, Riptides, and WraithKnights

If he can get to them.



He will unless you're stupid and dont give him tyrant guard


They all move significantly faster than him (Riptide and Wraithknight jetpacks and Dreadknight teleport). If they let themselves be caught by the Swarmlord, they're they're stupid player.

Someone else said it better - the Swarmlord isn't about getting into combat, it's about having an 36" wide 'no go' bubble on the table. Since getting into combat with him is the last thing you ever want, he creates a gigantic bubble on the table people want to avoid - his potential charge range. This gives to some important breathing room for taking objectives. If someone is dumb enough to get in that range and get charged, he gets to have a bit of fun being the games most powerful beatstick.


I agree with everything Loki just said.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

And then tack on the biomancy power that gives fleet for more no-go


Automatically Appended Next Post:
It's how I first turn charged an opponent who wasn't thinking clearly enough and scouted their pathfinders forward.

This message was edited 1 time. Last update was at 2013/07/25 04:35:50


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

 Ferrum_Sanguinis wrote:
 tetrisphreak wrote:
 ductvader wrote:
A bit of a buff because of MCs?

Swarmlord in the current meta annihilates DreadKnights, Riptides, and WraithKnights

If he can get to them.



He will unless you're stupid and dont give him tyrant guard


Yeah give him two guards and laugh as he slowly slogs his way to eviserate anything in his way. I still remember the first time i fielded the Swarm lord against some Necons, he literally just walked from combat to combat slaughtering anything he touched. Even mind shackle scarabs didn't slow him down. A tear came to my eye as i leaned over and asked him where he'd been all my life (creepy much?)

This message was edited 1 time. Last update was at 2013/07/25 14:56:55


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I know the current meta is one guard for the Iron Arm bonus but I always field 3 lash guard.

I whip the opponent into submission and let swarmy do work.

You can keep up endurance and rotate models until you have a single guard left and the iron arm bonus auto kicks in for the squad.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

All this Swarm lord talk is making me itch for a game. I think i'll use him this weekend against my buddies eldar. We had an epic show down once with the Avatar vs my Swarm lord. It was close but in the end due to bad rolls and the Avater being able to strip him of his bone sabers he lost, but just barley

This message was edited 1 time. Last update was at 2013/07/25 15:01:05


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Hyrule Hero wrote:
All this Swarm lord talk is making me itch for a game. I think i'll use him this wekend against my buddies eldar. We had an epic show down once with the Avatar vs my Swarm lord. It was close but in the end due to bad rolls and the Avater being able to strip him of his bone sabers he lost, but just barley


There are a host of questions I can't answer without my book nearby.

Doesn't swarmy have 2 sets of sabres...even if one was turned into a ccw...the others would still nuke him I think?

It has yet to be FAQ'd if tyranid weapons can be disarming striked at all as they aren't really weapons...they're arms.

I have no clue honestly...but something to think about.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Sneaky Lictor





Louisville, KY

Oh, don't get me wrong.. I love that model, by far my favorite one but he is just a little outmoded for the current game.

I've used him in fun lists and had quite a few people make the mistake of letting me get to close or have him wiping out 20 man units in a single turn.

All that said, you pretty much have to have his guard.. so your spending 340pts just for that one unit. Compare that to the MC and FMC out there.. Lord of Change, Fateweaver, Tides, wraithknights, dreadknights all server more than one purpose and are just as hard or harder to kill.

With all the rend, bladestorm, ignorecover and high power shooting ( some even in large volume) he isn't that hard to kill.

I don't think they need to make him more of a beatstick..(CC wise) but would be nice to see a shunt move or something that makes him more of a threat. Its only once a game but you have to be mindful or he will rush you and eat your face off. He is also under powered on a psychic level.. I would like to see level 3 in my personal opinion.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

 ductvader wrote:
 Hyrule Hero wrote:
All this Swarm lord talk is making me itch for a game. I think i'll use him this wekend against my buddies eldar. We had an epic show down once with the Avatar vs my Swarm lord. It was close but in the end due to bad rolls and the Avater being able to strip him of his bone sabers he lost, but just barley


There are a host of questions I can't answer without my book nearby.

Doesn't swarmy have 2 sets of sabres...even if one was turned into a ccw...the others would still nuke him I think?

It has yet to be FAQ'd if tyranid weapons can be disarming striked at all as they aren't really weapons...they're arms.

I have no clue honestly...but something to think about.


Yeah we had a long debate as soon as he pulled it. I made the same arguements, even if he could disarm him he still has another set. But the Tyranid rules only really mention it as a single CC ability. For the sake of continuing the game i just went with it but i still think it flawed. It's not like the sabers are something you equip to him so how can you un-equip them, that's like saying he's disarming my carapace


Automatically Appended Next Post:
 Roci wrote:
I don't think they need to make him more of a beatstick..(CC wise) but would be nice to see a shunt move or something that makes him more of a threat. Its only once a game but you have to be mindful or he will rush you and eat your face off. He is also under powered on a psychic level.. I would like to see level 3 in my personal opinion.


Now there's a thought

This message was edited 2 times. Last update was at 2013/07/25 15:09:48


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

The best argument that can be made for the logic is that he cut off your hand...and you grew it back next round of combat....

The argument is heavily flawed...from both sides.

There is no clear answer until the FAQ drops...the question is already in yakface's questionnaire for GW.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

Good to know. Next game i'm just going to hold my ground

A part of me wants to make a screamer killer - swarmlord death star for this next game. Too much? actually that may be a lot of points to sink into an army that's facing Eldar

This message was edited 1 time. Last update was at 2013/07/25 15:15:16


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Screamerfexes?

Like stock with bio plasma?

Depends on the Eldar...if they're taking the massed S6 and 7...you're good.

If there's an insane combination of Bladestorm, Monofilament, and AP2 weapons...no go.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

need to throw this combo against my friend who plays Dark Angels. He alwasy puts all his points into terminators which can be a pain to bring down but at the same time they don't seem to do much to my army

Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

Well it's good to know most people out there seem to have the same hopes for the new codex. Hopefully that means that more people think this way including GW themselves and Cruddace and Kelly can throw something really good together to get this army back on track

This message was edited 1 time. Last update was at 2013/07/26 14:19:31


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Huge Hierodule





Louisiana

I'm dying just to hear a rumor or two regarding the nid book - it's been awful quiet on the rumor front lately.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
The Hive Mind





 Hyrule Hero wrote:
A part of me wants to make a screamer killer - swarmlord death star for this next game. Too much? actually that may be a lot of points to sink into an army that's facing Eldar


Not really a Death Star since it's multiple units... (Swarmie can't join Fexes).

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

I'm hoping that means they just really want to wow the fans

I want to hear more about the supposed new model they're making


Automatically Appended Next Post:
rigeld2 wrote:
 Hyrule Hero wrote:
A part of me wants to make a screamer killer - swarmlord death star for this next game. Too much? actually that may be a lot of points to sink into an army that's facing Eldar


Not really a Death Star since it's multiple units... (Swarmie can't join Fexes).


I know i more just mean have them rolling as a crew for extra muscle

This message was edited 1 time. Last update was at 2013/07/26 14:47:41


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Huge Hierodule





Louisiana

Slightly related to topic:

Just had a look at the table of contents of the new Imperial Armour: Apocalypse book. Malanthrope broods are indeed getting an update. I'm eager to see how they change their rules, and if they stay Warhammer 40K approved. I have a pair that i'm currently working on and I'd love to field them.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
The Hive Mind





So they might be useful?
Interesting.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

I don't actually know the rules on these guys, just the model. What is their army role?

Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
The Hive Mind





In the old/current book they're an HQ MC that is okay in assault (but not amazing) and buffs everyone nearby after they wipe out a unit.
edit: also, you can take them 3 to a unit.

This message was edited 1 time. Last update was at 2013/07/26 14:53:15


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

I see. hmmm sounds like they could be useful.

I hear a lot of people want a spore pod model, which would be nice but i use like 3 pods sometimes. I'm to much of a po' boy to buy three of them

Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Huge Hierodule





Louisiana

Yup - they used to be really amazing, wounding on a 2+ in cc and causing instant death. They got a major nerf (and points drop) in their most recent iteration, basically being as rigeld2 describes above.

Of course, knowing they have a datasheet is great but it might be weeks before i'm able to have a look at it and see if they improved or not.

Oh also the Scythed Hierodule is getting updated in the new IA:Apoc as well.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Am I the only one who liked Cruddace's book when it came out? It's getting dated, without a doubt.

But I thought that it was really well balanced overall and allowed for the player to play however they wanted.


Automatically Appended Next Post:
To be fair I never played the book before it...

This message was edited 1 time. Last update was at 2013/07/26 15:08:49


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

 ductvader wrote:
Am I the only one who liked Cruddace's book when it came out? It's getting dated, without a doubt.

But I thought that it was really well balanced overall and allowed for the player to play however they wanted.


Automatically Appended Next Post:
To be fair I never played the book before it...


You mean the latest codex?? or an older one

Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
The Hive Mind





 ductvader wrote:
But I thought that it was really well balanced overall and allowed for the player to play however they wanted.

Go read the Pyrovore entry and try to say that again without laughing. (or crying)

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

Yes you could say the codex is balanced as far as rules go but balance isn't the the only thing a well oiled machine needs. A paper cup has balance but it can still easily be crushed

This message was edited 1 time. Last update was at 2013/07/26 15:18:28


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Pyrovores suck...yeah...but with the introduction of wraithscythes i think we might see a more fluffy version of that flamer next round.

I predict that pyrovores are going to get an AP3 flamer if not AP2 flamer to suit the fluffy "bio plasma" feel of tyranids and the stupid bug will finally get away from being a fire thrower...which never made any sense to me...maybe they'll even explode in plasma blasts...maybe they'll explode to gets hot? I think they'll stay 2 wounds with a 4+ to balance the devestation with fragility

It's all theorycrafting but I think it might happen to follow the flow that GW is trying to create back into the mech world to generate more money once again...with serpents out and codex marines coming back...armor is becoming strong once again and more plasma weapons helps GW sell more vehicles.

I personally think we're quickly going to see the mechanization of marines in rhinos after tyranids start to wipe out infantry better than before and people realize that flamers overwatching out of rhinos are a lot more attractive than they used to be.

Overall I'm veryy excited for the balance that has been occurring this year in the game. Tau and Eldar alone are influencing the way in which people build their armies...spam and deathstars have taken quite a hit this year as players find they need more in their toolbag than just melta or just plasma or just S6-7

I took that rant in a few different directions...hm...not asking anyone to agree...just stating my opinions.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

 ductvader wrote:
Pyrovores suck...yeah...but with the introduction of wraithscythes i think we might see a more fluffy version of that flamer next round.

I predict that pyrovores are going to get an AP3 flamer if not AP2 flamer to suit the fluffy "bio plasma" feel of tyranids and the stupid bug will finally get away from being a fire thrower...which never made any sense to me...maybe they'll even explode in plasma blasts...maybe they'll explode to gets hot? I think they'll stay 2 wounds with a 4+ to balance the devestation with fragility

It's all theorycrafting but I think it might happen to follow the flow that GW is trying to create back into the mech world to generate more money once again...with serpents out and codex marines coming back...armor is becoming strong once again and more plasma weapons helps GW sell more vehicles.

I personally think we're quickly going to see the mechanization of marines in rhinos after tyranids start to wipe out infantry better than before and people realize that flamers overwatching out of rhinos are a lot more attractive than they used to be.

Overall I'm veryy excited for the balance that has been occurring this year in the game. Tau and Eldar alone are influencing the way in which people build their armies...spam and deathstars have taken quite a hit this year as players find they need more in their toolbag than just melta or just plasma or just S6-7

I took that rant in a few different directions...hm...not asking anyone to agree...just stating my opinions.


I think that would really help improve the pyrovore model. It has so much potential and i even like the look of the model so some changes would be nice.

If Tyranids got some better stats to combat army i think it would really help them out. i know they have some already but a little bump couldn't hurt

I think having some more units with inv save or at least the option to purchase one would be a good idea too. Nothing like seeing my Tyrant go down to a Nob with a power claw

This message was edited 2 times. Last update was at 2013/07/26 15:49:54


Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
 
Forum Index » 40K General Discussion
Go to: