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Made in us
Fresh-Faced New User




There has been a lot of speculation, rumors and incorrect information regarding Robot Peanut (All quiet, Alien Dungeon, etc) on this forum. Let me clear a lot of that up. My name is Steven Lucinski and I am the owner of Miniature Market. Several weeks ago we placed a bid and won all assets owned by Robot Peanut (but not their debts - I am sorry to all kickstarter backers who didn't get their stuff). That included all IP's, molds, physical goods and anything else related to their business.

We purchased Robot Peanut specifically for the All Quiet on the Martian Front IP. We have spent the last three days packing up all of the assets and are in the middle of transporting them back to St Louis Missouri. There was over 20 pallets of stuff and part of that was production models, molds and finished sellable goods. Our plan is to get this product back to St Louis, sort it all out and then decide how to proceed from there.

We will be attending Gencon this year and will be setting up a meet and greet for all fans of the game. We will have free stuff to hand out to anyone who attends. We will also have a presence on the show floor at the Game Plus Products booth.

Our first priority is to get all existing products back to market so people can continue to enjoy the game. Based on what we've already seen we hope that won't take long. We have already begun building a new website.

I am including a picture of the Harvester resin mold which we found today. We have several resin molds and have also spoken to three company who own additional metal and plastic molds. They have all agreed to continue working with us so we don't anticipate any production delays once we get everything sorted out.

Please post additional questions and I will reply as soon as possible.

Steve @ Ironclad Games (new owners of the All Quiet IP)
[Thumb - Harvester.JPG]
Harvester Resin Mold

This message was edited 1 time. Last update was at 2016/06/22 21:46:52


 
   
Made in us
Legendary Master of the Chapter






Oh snap, mini market snagged it up? sweet stuff.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




well thats good MM is a decent company so this should go ok, but until it does will do a wait and see and glad you were able to make arrangements with the other companies to do the product, pity won't be at GenCon though.

Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in gb
Legendary Dogfighter





England

Great to hear this stuff will be going back into production. I regret not picking up a bunch of the Martian walkers, and will have to dive in when it's back up for sale.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Fresh-Faced New User




SoCal

Exciting news that I was hoping would finally come to reality... Although in my heart I feared it never would!

This is fantastic. The game had an incredibly cool and unique IP and it will be wonderful to have such a professional and driven company helm it, especially considering the resources at your disposal and the connections you posses, I have little doubts in this flourishing and making a great impact fitting of the games concept.

Well done and looking foreword to more!
   
Made in us
Dakka Veteran




Really awesome that a quality company like MM picked up the IP. Couple questions Steve.

1) Did you get the source files for rulebooks? Any chance we'll see them on PDF if so?

2) Were there any starter sets as part of the finished product and do you intend to bring them to GenCon?

Assuming you are bringing goods to the show, I definitely did not foresee AQTMF being where my money was going to be spent.
   
Made in us
Fresh-Faced New User




We have been in touch with the person who made the PDF rulebook and plan to launch that with the new website.

We hope to have finished product at Gencon. The starter contents were part of what we picked up this week and our goal is to have some put together by the show. We will have rulebooks for sure along with some promos.

Steve @ Ironclad Games
   
Made in us
Dakka Veteran




That's great. Thanks for the quick response.

Really looking forward to the relaunch.
   
Made in us
Wraith






Salem, MA

Well a starter set is very much in my future...

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in jp
Fixture of Dakka





Japan

I hope this bad boy will be released!


Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in us
Longtime Dakkanaut




 Jehan-reznor wrote:
I hope this bad boy will be released!



well first pics showed the mold for the base vehicle.

Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in us
Wraith






Salem, MA

I have no idea how I hadn't seen that yet.

Cause it's goddamn amazing.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Longtime Dakkanaut




Maryland

It wasn't released? A local store had it sitting around for ages until the news that Architects of War was going under.

   
Made in us
Longtime Dakkanaut




infinite_array wrote:
It wasn't released? A local store had it sitting around for ages until the news that Architects of War was going under.


oh it was released and had a wider disbursement then the harvester did. it was just very pricey.

This message was edited 1 time. Last update was at 2016/06/24 15:17:32


Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

After the Martian attacks out of the Great Wood were thwarted at Beaver Creek Ford, the Martians pulled back and regrouped. The strong human presence at Camp Release could not simply be bypassed as the invaders had hoped. Instead, they would need to go through Camp Release.

Early in the morning, a Rough Rider patrol raced back to Camp Release. They anxiously informed Captain Nix that the Red menace was on the move. They had counted several large and a few smaller tripods advancing up the Minnesota River Valley and towards their position. This looked like the moment that the Minnesota Volunteers had waited for with dread. The Martians were coming.

Captain Nix hastily typed up a report and gave it to the Rough Riders. He sent them back to Fort Ridgeley to report on the coming battle and to send reinforcements westward. The riders were tired, but they rushed to their newly fueled machines and raced off.

The sound of Martian war horns was heard in the distance as the Rough Riders drove off. The Volunteers gripped their rifles just a bit tighter, and exchanged nervous looks with each other. Then, the commander of a MkIII shouted and pointed to the distant horizon. The early morning sun flashed reddish off the carapace of an approaching Tripod. Soon, it was joined by more as the Martian advance approached down the valley.

Captain Nix quickly counted up the number of Tripods and offered up a prayer. With a confidence that he didn’t feel, he walked over to his command tank. He climbed up the side and took his position, field glasses in hand.

The battle of Camp Release was about to begin!




Forces

The Red Menace
6 Assault Tripods- 2 Black Dust, 1 Green Gas
3 Scout Tripods- 1 with Targeting Box
1 Grenadier

The Minnesota Volunteers
1 Command Tower
2 Squads of MKII tanks
1 Squad of MKIII Tanks
1 Command Tank
2 Machine Gun Squads
1 Field Gun Battery
3 Squads of Doughboys
1 squad of Rough Riders
Entrenchments

Set-up
The Humans were set-up behind the earthworks of Camp Release. The main wall was manned by a squad of MKIII tanks, supported by a squad of machine Gunners in each corner. They were supported to the flanks by a squad of MKII’s on each side and backed up by a squad of infantry.

The command tower was protected by a squad of infantry, and the field guns and last squad manned the rear most dug-outs. The squad of Rough Riders was ready to sally out the north wall.

The Martians lined up to the West. Their southern flank was anchored by the grenadier and a scout. The Assaults, Specialists, and remaining Scouts were scattered across the Western most board edge in a line, ready to advance.

The birds of the Minnesota River Valley were uncharacteristically quiet. A few hawks, joined by crows and ravens lazily circled high overhead. They were preparing for a feast.

This message was edited 1 time. Last update was at 2016/06/24 18:49:52


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Made in us
Battlefield Tourist




MN (Currently in WY)

The Battle for Camp Release
Martian Tripods massed and moved down the Minnesota River Valley. It was inevitable that they ran into the Minnesota Volunteers fortified position at Camp Release. Here the Martians brought the main point of their attack. The Humans were dug in, but would they have the firepower to repel the Martian invaders?

The Mission
The Martians are trying to break the Human defenders by turn 6.

The entrenchments are Def +4, Armor +2

Turn 1
Initiative: Martians

The Martians rush forward eager to close the gap and get inside the Human base. They approach with their Heat Rays flashing out. However, the earthworks hold and repulse the long range shots.

A scout on the flank light up a machine gun squad with its targetter. The Grenadier fired on the unit, but the shock canisters hit the earthworks.

However, the Martians continue their advance.

Humans
The Human units shuffle around and return fire. The Rough Riders hug the earthworks as they approach the Northern Scout.

The tanks open fire with an ear-splitting roar, but no Tripods go down! One Assault tripod lost 2 armor and the Scout has his Heat Ray damaged.

The Human Infantry moves to potentially counter-charge any units that breach the earthworks.

Turn 2
Initiative: Humans

The Rough Riders race out to confront the northern most scout. They fire their machine gun as they approach but fail to find a weak point. The tanks open fire and plink more armor off the leading scout, and the Assault tripod in the vanguard.

The southern machine gun squad opens fire at the vanguard Assault machine, and hits something critical with its spray of bullets. The machine goes up in a huge green flash!



Martians
Despite the loss of one of their own, the Tripods pressed onward into the storm of fire. They had no other choice and needed to get past the human earthworks.

An injured Black Dust carrying Martian draws Human blood when he drops a barrage of Black Dust on the Tripod killing Machine-gun squad. The brave humans don’t stand a chance and are all killed by the hideous Martian weapon.



The Northern most Scout turns and Heat Rays the Rough Riders trying to scout behind the Martian lines. He vaporizes a squad, and the rest decide to run route. However, they will have to try to get through the Martian lines!

The Grenadier again fails to find the mark despite the help of a scout with a Targetter.

Things look bad for the humans. The Scout raced back and breaks the Rough Riders. Plus, the vanguard Scout and another Assault have breached the walls of Camp Release!



Turn 3
Initiative: Martians

The Martians continue to press their attack! Things just went from bad to worse for the Human defenders! The Martians move to hem in the Prey-that-Stings by blocking off the exits to the Camp.



Now, the Martian Heat Rays begin to take their toll on the Volunteers. 2 squads of Infantry from separate Platoons are vaporized. The first platoon decides to route. Another Heat Ray destroys a pair of MKII’s at close range causing the thirds crew to bail-out.

The Martians tighten the noose. 1st Platoon scatters as the Black Dust equipped Tripods tours over them.

Humans
Seeing the trap closing, the Infantry charge the heavily damaged Tripod blocking their escape route. The tanks fall back and try to find a way to bust the noose. The Field Commander uses Industrial Might, and a new Unit of MKII’s enter the field and move towards the Camp.

Desperate cannon fire, machine gun fire, and howitzer blasts ring out across Camp Release. The MkIII’s, Command Tank of Capt. Nix, and the Northern Machine Gun squad combine fire and bring the Green Gas equipped Tripod down in a heap. That’s two down!

The infantry assault on the Scout fails to further damage it and is forced to fall back!

Turn 4
Initiative: Martians

The Martian reprisals are terrible to behold! Heat Rays lash out at the trapped Human tanks, and burn s one them into slag. Only a single MKIII remains operational in the Camp. Black Dust Launchers make short work of the Field Guns and Machine-gun teams.



Those humans who survived the onslaught try to stumble back to the command tower. Capt. Nix, his tank slagged is one of them.

With their second move, the aliens seem content to seal of all the Camp exits. The end is nigh for the Minnesota Volunteers.

Humans
The remaining infantry storm the heavily damaged scout once again! Meanwhile, reinforcements in the form of a Machine Gun team arrive on the scene.

The few remaining survivors in the command tower cheer as Machine gun fire from the tower takes down one of the Scout Tripods in the camp! However, it is only a matter of time unless the noose can be broken.



The reinforcing machine gun team opens fire on the damaged tripod, and damages it further, but also kills some of their own men. However, it is a desperate act to potentially save more!

The MkII’s manage to ping the armor on the Black Dust Tripod, but it is still blocking the escape route.

The last desperate infantry assault fails to destroy the damaged scout! It has 2 armor left and can’t move any further.

Turn 5
Initiative: Martians

A Black Dust equipped Tripods moves to support the damaged Scout.

The Grenadier manages to drop shock canisters onto the command tower and destroy it. The Black Dust Launcher tripod drops smoke onto the last infantry Platoon and kills them all.

Humans
The last remaining Machine Gun unit and MKII’s manage to finally take down the vanguard scout by depleting him to 0 armor!

Conclusion
With some sense of honor and dignity left, the Minnesota Volunteers call it a game. Everyone who was in Camp Release was killed or scurrying into hiding at this point. The reinforcing Machine Gun squad and MkII’s decide to withdraw before the 5 remaining Tripods begin to focus on them!

With the Fall of Camp Release, the path was clear for a continued Martian advance through the Minnesota River Valley.

Final Thoughts
The Tripods had an advantage in points going into this battle. However, I feel pretty confident in saying that they kicked the Minnesota Volunteers backsides! My opponent didn’t just breach the walls, but also used my own walls to box me into a death trap. This was a very clever tactic for a Martian. Let this be a lesson to future Human commanders! Trenches and walls are good, but forts are bad!

We both need to do a better job using Command Tokens, and perhaps the Minnesota Volunteers would have benefited by using Blips in this game. Oh well, maybe next time! So far, the campaign has been pretty even going.

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Made in us
Battlefield Tourist




MN (Currently in WY)



A slaver for the Martian breakthrough in the Minnesota River Valley. Next, I need to paint up some Lobos or drones.

Dang, does that look ugly in the photo!

This message was edited 1 time. Last update was at 2016/08/01 01:48:27


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Made in us
Battlefield Tourist




MN (Currently in WY)

Ironclad has put up their new webstore:

http://quietmartianfront.com/

It is still a bit sparse, but they claim that after GenCon they will be ramping up production for all SKUs. Time will tell.

Support Blood and Spectacles Publishing:
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Made in gb
Decrepit Dakkanaut




UK

Miniature Market have also just put up the range and looks to have pretty much everything

http://www.miniaturemarket.com/table-top-miniatures/aqmf.html?utm_source=Miniature+Market+-+Full+List&utm_campaign=b40af928df-All_Quiet_on_the_Martian_Front_Oct_2016&utm_medium=email&utm_term=0_be5b9f7f95-b40af928df-25015257&mc_cid=b40af928df&mc_eid=331f217f20#/?_=1&filter.stock_status=In%20Stock&page=1

 
   
Made in us
Steadfast Grey Hunter





Does anyone have any scale shots of these vs. 40k? Obviously want to kitbash some of the walkers and what not but that land engine ...
   
Made in us
Longtime Dakkanaut






MM is IronClad games or the people behind it.

Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

War Store has them as well so it's not just the owner wearing two hats. They really are back in shops.

This message was edited 1 time. Last update was at 2016/10/15 06:08:56


 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Massacre at the Yellow Medicine Upper Agency

After the Minnesota Volunteers crushing defeat at the Battle of Camp Release, a general withdrawal to Fort Ridgely was ordered. However, the orderly withdrawal down the Minnesota River Valley soon turned into a disordered route as Martian Scouts and Harvesters raced up the valley in search of prey. Reports of Martian sightings as far East as New Ulm sowed panic into the human defenders.

The action at Yellow Medicine (Also known as the Sioux Upper Agency) was typical of the chaos during the Militia’s general retreat.


Set-up

Martians:
3 Scouts
1 Harvester (played by a slaver)

Minnesota Militia:
5 Infantry squads
2 Rough Riders
2 Machine gun squads
1 squad of MKIIs
1 battery of field guns

Minnesota Units are placed randomly using a scatter die and 2d10 for distance from the center of the board. They are all facing Eastward towards the board edge and escape downriver. The Martians are placed in a line on the Westward side of the valley about 6 inches in from the board edge.



Special Rules

Human units are disordered. The Human player must first pass a Rally check to be able to control any units. Otherwise, they will head towards the Eastward board edge at full speed.

Human units score points for each unit that makes it off the board. Martians score points for destroying Human units, and double points for any unit consumed by a Harvester. The side with the most points at the end of the game wins.

Martians begin with the Initiative automatically.

Turn 1
Initiative: Martians

Martians:
The Martians move forward at full speed and catch up to a lagging Rough Rider squad. Their Heat Rays make short work of the unit. All the retreating humans are alerted to the pursuing aliens.

The Scouts tower over the units in the rear, their shadows falling over their prey.

Humans:
3 Infantry Units and both Machine Gun units pull themselves together enough to stop running.



The last Infantry Unit desperately assaults the closest Scout to try and hold them off so others can escape. Others try to take cover and prepare to sell their lives dearly.

A Ragged cheer goes up as the brave infantry squad manages to destroy a Scout using grenades! There is hope yet! Other shooting or attacks are ineffective.

Turn 2
Initiative: Humans

Humans:
Most of the units in the retreat manage to get a grip to mount a fighting withdrawal. 1 Infantry Unit still remains routing. The brave 5 Platoon storms over the wreckage of the downed Scout and try to assault the next Scout.



A barrage from the Field Guns fails to damage the harvester. This time, the attack of 5th Platoon only manages to damage the armor of the Scout. They fall back to the wreckage of their last victim for cover.

Martians:
The Scouts continue to advance, while the harvester moves to deal with the 5th Platoon.

A scout burns two Rough Riders to cinder, but he last one stays in ready to fight! The other one kills a squad of doughboys with a Heat Ray, but fails to scatter the rest. The Harvester burns out two squads from 5th Platoon and the rest scatter in terror. Another unit destroyed!

Turn 3
Initiative: Martians

Bad times for the Humans as the Scouts are rushing the Machine Gun nests that the Humans had managed to dig in and set-up a crossfire with! The Northern scout manages to vaporize and rout the Machine-gunners on his side of the battlefield. However, his brother Scout and Harvester fail to break the opposite bank.

Humans:
The Mark II tanks fire on the undamaged scout, and a lucky hit causes it to explode in a pillar of green fire!




The field guns drop a barrage on the remaining scout and damage its legs. The last machine gun squad fires on the Harvester, but the bullets just ping harmlessly off its armor. The last rough rider squad attacks the Scout, but fails to do anything of note.

The MkII’s and an infantry squad withdraw off the board successfully.

Turn 4
Initiative: Humans

Most of the Minnesota Volunteers manage to flee covered by a single infantry and machine gun unit. Screening fire on the last Scout damages its armor further.

Martians:
The last scout tries to move, but the roll-off is a tie so it stays wobbling in place. Firing fails to hit the machine gunners in the woods.

Turn 5
Initiative: Martians

The Scout again tries to move and lurches forward into Heat Ray range. The Harvester does the same. They both sweep their Heat Rays over the area the Machine Gunners have taken cover. One unit is killed, but the other fire and withdraw off the board in good order.

The last scout is further damaged by the covering fire, and its Heat Ray is damaged.

Conclusion
The Martians lost two Scout Tripods of 300 points, and the last scout was seriously damaged! However, the victory conditions were not set around losses to the Martians, but losses for the humans.

The Martians managed to destroy:
1 Infantry Squad
1 Machine Gun Squad
1 Rough Rider squad
For 115 points

They also damaged 1 Rough Rider squad, Machine gun squad, and Infantry squad, but they were not destroyed so do not count.

The humans evacuated:
1 squadron of MKII tanks
1 Battery of Field guns
3 Infantry squads
For 410 points

Looks like a victory for the Minnesota Militia!

After the Martian rebuff at Yellow Medicine, the Minnesota Militia was given enough breathing room to regroup. Martian raids down the valley were halted and straggling units were able to regroup at Fort Ridgeley. Despite the set-back, the Martian threat to the Minnesota River Valley was far from defeated. On the contrary, it was still on the offensive.


This message was edited 2 times. Last update was at 2016/11/07 13:47:53


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Made in us
Battlefield Tourist




MN (Currently in WY)

Here are some Drones and Lobotons for my Slaver Tripod to command. Well the start of them. Based is a good start!



The Drones were a real pain. The slots in the legs were way to big and I had to fill them with GS to fit.

I have also started the mobile artillery assembly. Any tips from those who have done it?

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Made in us
Battlefield Tourist




MN (Currently in WY)

The Martian forces in the Minnesota River Valley continue to expand! After the Minnesota amilitias crushing defeat at Camp Release, the horrible Martian infantry known as Lobotons have started appearing in their rank. It is unclear if Lobotons were dead when they were created but now they are zombie like infantry equipped with Martian technology.



Lobotons are controlled by a Martian Slaver Tripod. These wicked Martian machines often have an escort of Drones too. Only time will tell what nefarious weapons the Martians will unleash next!

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Made in us
Longtime Dakkanaut




Maryland

The Nuclear Option - AQotMF AAR

This is coming to my blog in a few weeks, but I wanted to share the game here first.

"Gary, Carl, Bob and I decided to end the month with a big All Quiet bash, with the usual Martians-attacking-humans-in-trenches game.



The Martians were a collection of Assaults, Scouts, Grenadiers, Slavers and Drones. The U.S. Army featured a wide range of steam tanks, infantry and artillery. Debuting for this game were Gary's defense towers, which acted as an immobile tank platoon.



Winning the initiative, the Martians used their command counters to shove as many Assault tripods up the table as possible. Their heat rays managed to destroy a tower and a single tank.



The humans responded with a roaring salvo. Two tripods went down, and the resulting explosions killed four more!



The destroyed Martian units helped the humans win the initiative. Another two tripods fell to the incoming fire.



Fearing the game would end too quickly, the Martians were allowed a reserves roll. So on came too more Assault tripods and a Scout to spot for the Grenadiers.



The remaining tripods advanced, with one out-of-control machine careening towards the human trenches. Heat rays lanced out and melted several more tanks, along with a second tower.




With the main tank battlegroup out in front of the trenches, the humans opened fire again for a devastating results - to both sides! Three more tripods fell, but the resulting explosions wiped most of the tanks and the remaining defensive tower.



After most of the human's firepower wiped out, the Martians continued their advance, melting most of the surviving tanks.



With so many units destroyed, the Martians won the initiative for the turn. Their long strides took them up to the trenches, but the fortifications allowed most of the infantry to survive.



Defensive fire from the remaining artillery units was unable to do much damage.



A lucky roll let the Martians go first again, and then tripods cleared the trenches, wiping out the unarmored artillery and remaining human command units.



Determined to not go down without a fight, the humans managed to take out two more damaged tripods before sounding the retreat. The Martians managed a victory, but at a steep cost. Out of the 23 tripods that took part in the assault, only 6 remained.

All Quiet continues to prove fun, especially when a Tripod goes nuclear and wipes out nearby units, both friend and foe. Gary's still working on putting together materials for future games, so expect to see some pretty impressive scenarios at some point.

   
Made in us
Longtime Dakkanaut






Los Angeles

infinite_array, that game looked like a lot of fun! Excellent paint work on the armies and the terrain looks wonderful as well.

I had to sell off my AQMF stuff over the summer, but I am hoping to get back in later this year.
   
Made in us
Longtime Dakkanaut




Maryland

Yeah, I also sold my starter set when I thought the game wasn't coming back. Thinking about picking up the Brits to act as Canadians if the new producer comes out with an army set.

Gary's worked a ton on this, so we've got enough terrain to set up a 6x4 city table, which I'm looking forward to.

   
Made in us
Battlefield Tourist




MN (Currently in WY)

Great game. I look forward to the city battle. That changes things up in the game play.

I haven't been able to get my Minnesotans back on the table in a while.

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Made in us
Longtime Dakkanaut





Central Valley, California

I sadly sold my ks stuff to cleanse some bad memories with it all.
Im back in, just picked up Civilians and the cable climbing Forelorn Hope team.
I'm trying to get a starter thru a LGS but im not sure if this is distrubed in stores?

My aspirations are to run a starter demo protecting running civilians at a tournament in California later this year.

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
 
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