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Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

Awesome, hopefully this game will stay alive with more experienced developers. It seemed like this game had potential.

I think Robot Studios were legit working out of their garage.

 
   
Made in us
Longtime Dakkanaut





Ironclad would want to start with a cohesive, better edited, and complete rule-book. In a short span of time there was already buckets of errata and rules spread all over the place, and frankly a game is dead in the water if that first product people will get their eyes on, isn't excellent.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut




Maryland

I think there's some efforts on the independent All Quiet forum to gather together all those erratas and PDFs into a coherent ruleset.

But yeah, not having a coherent ruleset was a major turn-off for the game. Just to be able to play, you had to have the rulebook, the PDF updates, and then hunt down errata from the old official forums.

   
Made in us
Battlefield Tourist




MN (Currently in WY)

Up and at them boys!



Two platoons of Minnesota Militia and a Machine Gun support platoon for the Red River Valley campaign. Next up for painting is 6 MKII tanks to bolster the Militia's numbers.

Camp Release is defending the river flats to the west. The Great Woods has served as a detered as the tall trees hinder the Tripods movement. Therefore, the river valley is the easiest approach for the Martians.

It maybe the easiest, but Martian Tripods have been contacted moving through the woods to try and bypass the resistance of the "Prey-that-stings". As such, small towns near the River Valley have need to be reinforced as well. Simple earthworks and berms have been the most expedient way to prepare for potential Tripod attack.

Near the small town of Acton, to the North of Red River Valley; Tripods have been sighted approaching the town! They are at the edge of the Great Woods and near Oli Ulfson's Soybean fields.



Thankfully, the Minnesota Volunteers had managed to throw up a quick ring of earthworks around the outskirts of town.



The battle will commence soon!

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Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

Ironclad Games wrote:


Just to be clear, Ironclad Games is in the process of purchasing All Quiet on the Martian Front's inventory and IP. We are not in any way affiliated with Robot Peanut and as a new company, we cannot absorb any of their unfulfilled promises. Once we have everything intact, we can take stock of the game and product available, then re-asses how we can proceed selling and expanding the game.

-Joe


Kind of what I figured. Hope you guys can do better than Robot Peanut did.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

American MkII Baldwin tanks.



The MkIII us soooo much better at fighting Tripods than the MKII. The plastic kit allows me to make either type. However, I just love the look of the MKII more. I have always been a style over substance guy. That finishes up my Americans except for the MKIV Monitor tank which is still in the box.

Onto the Tripods!

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Made in us
Fresh-Faced New User



USA

I organize my tank companies with two platoons of MKIIs and one platoon of MKIIIs. I agree that the MkIII is a vastly more capable weapon, but it doesn't seem reasonable to have the whole army made up of them.




[img]
http://i2.photobucket.com/albums/y4/Washburn1/3rdplatoon_zps39bb2e04.jpg[/img]

Scott Washburn
www.paperterrain.com
www.stellarphoenixbooks.com 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

Gorgeous set you have there!

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Longtime Dakkanaut




Ironclad Games wrote:
 CptJake wrote:
Ironclad Games wrote:
Hello everyone,
I am posting an update to the state of All Quiet on the Martian Front. I work for a new company, Ironclad Games, that is looking to potentially purchase and produce All Quiet on the Martian Front.

We are working to acquire the IP and inventory for the game. I hope to have more information for everyone very soon, but for now we have plans to release more models at least.

I'd love to hear from the community about any feedback, concerns, suggestions, etc.

One of the things that I'd like to see is more interaction with you, the fans, so please post here or drop me a message directly.

Thank you,
-Joe


Any chance KS backers will ever get the rest of what they are owed? Or has that ship sailed?


Just to be clear, Ironclad Games is in the process of purchasing All Quiet on the Martian Front's inventory and IP. We are not in any way affiliated with Robot Peanut and as a new company, we cannot absorb any of their unfulfilled promises. Once we have everything intact, we can take stock of the game and product available, then re-asses how we can proceed selling and expanding the game.

-Joe


that is a lot of companies to go thru along with banks to acquire all the particular products and molds and such. I was talking with one of the parties involved and they only had partial models themselves for some of the martians and troops.

last count had me looking at 5 different parties to acquire the needed items.

Also your companies name is not new and already exists for a company that has a PC game called Sins of a dark age, so makes me think not a real serious company.

This message was edited 3 times. Last update was at 2016/05/29 17:26:49


Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Glad to see you here Scott!

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Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Ironclad Games wrote:
Hello everyone,
I am posting an update to the state of All Quiet on the Martian Front. I work for a new company, Ironclad Games, that is looking to potentially purchase and produce All Quiet on the Martian Front.

We are working to acquire the IP and inventory for the game. I hope to have more information for everyone very soon, but for now we have plans to release more models at least.

I'd love to hear from the community about any feedback, concerns, suggestions, etc.

One of the things that I'd like to see is more interaction with you, the fans, so please post here or drop me a message directly.

Thank you,
-Joe


Good luck to y'all, I'd love to see this game in print again - and pick up some more figures!

It never ends well 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I second that. I need more drones, veteran Tripods, etc,

The Minnesota Volunteers had set up a fortified camp in the Minnesota River Valley at Camp Release. The River Valley would be the easiest approach for Martian tripods as the Great Woods made rapid Martian movement challenging. The Tripods had harassed relief columns and scouting patrols around Camp Release, but that wasn't the only place the Tripods could attack. The Minnesota Volunteers went about fortifying nearby towns with crude earthworks and mustering defense forces in the region.

This proved timely as a Martian scouting force lurched out of the woods at the edge of Acton, north of the Minnesota River Valley. Only a thin screen of Volunteers and hastily constructed Earthworks stood between the martians and the town.


Martian Scout Force
3 Scout Tripods
1 Assault Tripod with Green Gas Launcher

Minnesota Volunteers
1 MkIIC Command Tank
3 MarkII Baldwin Tanks
1 battery of Field Guns
1 support squad of HMGs
3 Infantry squads
2 Rough Rider squads

Earthworks are Def +3, A +2

Set-up
The Martians emerged near the edge of the treeline west of Oli Ulafson's soybean fields. They spread out in a towering, red line.

The Volunteers were deployed to defend in depth. Our front, a squad of doughboys entrenched in some earthworks, while their squad mates took position in the Soybean fields. They were backed up but a line of Earthworks with the field guns, HMGs, and MKIIC tank dug-in. Behind them was the mobile reserve of tanks. The rough riders were hiding in the forest north of the fields.

Mission
The Martians have 6 turns to try and break through to Acton or route the Minnesota Volunteers from the field. The Volunteers are trying to break the Martian forces first.

Turn 1
Martian Initiative

Martians:
The Tripods burst forth from the treeline, with the scouts forming a tripod wall in front of the Green Gas launcher.

The lead humans are just out of range, so the Tripods have to decide to move forward and weather a storm of shells, or wait? They decide to press forward conscious of their mission. They must get to the town before darkness sets in. They move forward once more.



Humans:
The Humans elect to stay in position and ready their weapons. The decision to hold position means the Volunteers in the soybean fields are out of range still. However, the lead platoon fires from their entrenchments. The sound of a volley of rifle fire breask the pre-battle silence, and it is followed by a roar of gunfire as the rest of the Americans open fire.

A lucky shot from the rifleman damages the lead Scouts legs, causing it to move erratically. A cheer goes up from the Doughboys! The Field guns also manage to damage a second scout.
The humans are content to hold their positions for now.

Turn 2
Martians win

Martians:
The martian invaders move forward at full speed. The first scout burns down two squads of 2nd Platoon with its heat ray. The remains of the platoon scatter and run, removing them as a threat. His fellow scout sweeps and kills a single squad of 3rd Platoon in the soybean field. They prepare their grenades for close assault. The Green Gas launcher takes out a squad of entrenched troopers from first platoon, but the unit holds.

The Martians ignore the humans and continue to move forward.



Humans:
With the Tripods racing towards them the human commander begins to sweat. The Rough Rider squads burst from their hiding spots and race towards the nearest Scout. The 3rd Platoon turns around and charges into the Scout Tripod. 1st platoon stays entrenched where they are. The gunline hastily reloads and fires again!

The field guns fail to find a weak spot on the approaching lead Scout. The command squad and the tanks open fire and manage to ping the armor on the lead scout twice, but it isn't nearly enough to bring it down! The machine guns add their weight of fire, and take off three more armor chits, but the scout keeps coming! The dough boys of 3rd Platoon valiantly try to tie up the second scout with an assault, but fail to hit a weak point.

The Rough Riders close in on the Scouts. Meanwhile the Baldwin tanks move to try and physically block the shortest distance to Acton behind them.

Turn 3
Martians win initiative again.

Martians:
The lead Scouts race forward and are practically on-top of the Human defenders! The final scout tries to move, but ends up stumbling backwards. The Assault tripod also moves forward, but is wary of the Rough Riders.

The Assault Tripods Heat ray sweeps and takes out a Rough Rider element and squad from 3rd Platoon. 3rd Platoon decides to run for Acton in terror.



The lead scout sweeps the Baldwin tanks, but fails to damage any of them! The second tripod Heat Rays the HMGs in the earthworks and manages to kill one element, while the others rout in terror from the huge machine! The stumbling scout even manages to use its heat ray and kill a sqaud from 1st Platoon, but the units stays in its place.

The second scout races forward and routs the fleeing HMG squads. Next turn he will plunge into the town of Acton unless stopped! The first scout tries to go around the earthworks, and the Assault Tripod moves up to support the heavily damaged scout.



Humans:
Things look grim, and only a miracle will protect the citizens of Acton! The tanks and Field Guns shuffle about to get a shot at the second Scout. Meanwhile the Rough Riders and Command Tank try to handle the first Scout.

The Rough Riders fire desperately and wildly at the first Tripod. They take off more armor and damage the Tripods Heat Ray. The Command tanks machine gun finally finds a gap int eh first scouts depleted armor, and tears into the machine mercilessly! The Tripod explodes spectacularly!



The Field Guns and Baldwin MkII tanks fire desperately at the second scout about to enter Acton, however, all of their shots either miss or ping harmlessly off the Scout's armored carapace. It looks like Acton will burn!

Seeing that the cause is lost, the Command Tank retreats into the town to flee and gives the signal to withdraw. The MkII Baldwins try to follow suit, but are still at the edge of the town.

Conclusion
With that we decide to call the game.

The Minnesota volunteers abandon their dug-outs and retreat to a pre-selected rally point. The undamaged Scout and Assault Tripod make short work of the town Acton, as the civilians flee for their lives. At Fort Ridgeley, they can see the horizon to the North glow red from the flames of the town. Meanwhile, command now needs to worry about marauding Tripods bypassing the Minnesota River Valley completely and mkaing a bead for Fort Snelling and the capital at St. Paul.

So, how did things go? Well as the Volunteers player, I completely botched using the Rough Riders in this one. Ideally they needed to tie up some of those fast moving scouts, but by the time I had them moving, it was too late. The Tripods had penetrated to deeply and too quickly. Also, the HMGs routing when they did put a huge hole in my battleline that the Scout easily walked through. I feel like the first Scout took a horrendous pounding, soaking up 9 hits before exploding! However, that was off-set by the third Tripod having its legs crippled early so things balanced out in the end. My MKII Baldwins also held up to some punishment! If I would have used my Rough Riders better, this game could have been much different.

I was not that impressed by the Green Gas Launcher on the Assault Tripod. The Area of Effect is not good enough and the Black Dust Launcher seems like a much better buy, and looks cooler too! Other than that, the speed of the Scouts did the trick this game. If my opponent only had Assaults, I would have had another turn or two to hold the Red Menace off and maybe make a difference. Oh well.

Martian Victory

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Made in us
Battlefield Tourist




MN (Currently in WY)

The Americans aren't the only ones getting some reinforcements.



Three new Assault Tripods from my second starter set.

All I have left from my haul to complete now is:
3 Scorpion Drones- Still in box
3 Drones- Partially assembled
1 MKIV Tank- In Box
1 Slaver Tripod- Basecoat

I guess I better get to my FLGS and see if they have anything left still.

This message was edited 1 time. Last update was at 2016/06/06 01:41:13


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Made in nz
Regular Dakkanaut




NZ

I still need to get round to building/ painitng my stuff, luckly i have enough of both sides to be able to play if i could ever find someone willing.

Though looks like there might be some hope for it coming back.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Look what I found at my FLGS!



They had a starter set too, but I decided that I had enough of those for the moment. If it is still there after I get these and my drones painted, maybe I will pick it up.

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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://aqmf.freeforums.net/thread/584/all-quiet-martian-front-ownership



I have very exciting news to share with everyone. Yesterday we received confirmation that the sale of all Robot Peanut inventory and IP's (which includes All Quiet on the Martian Front) has become offical.

Later this month we will be traveling to Pennsylvania to pack up and move all inventory, bits, parts and production tools to St. Louis Missouri.

We are planning a meet and greet with all fans of the game at some time during Gencon. We will provide more details as it gets closer.

Please post comments or questions in this thread.

Steve & Joe
Ironclad Games


best of luck


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Wraith






Salem, MA

I may have to finally pull the trigger on this game after years of putting it off. Glad to see it will survive.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I won't believe until stuff starts hitting the shelf again. Call me a cynic, but I am all too familiar with the rates of business success.

Battle for Beaver Creek Ford
With the Fall of Acton, High Command at Fort Snelling became concerned about a possible martian advance across the Great Woods. They began to marshal additional forces in and around St. Paul and to dig entrenchments around the Capital. it was now understood that the Martians could attack anywhere along the River Valley or deeper. Rough Rider patrols and observation balloons were deployed to locate and report back the location of any roving enemy units. It was a dangerous mission, and many of these scouts never returned.

Beaver creek winds through a series of high-banked bluffs before entering the Minnesota Rover Valley and eventually feeding the river itself. There is only one easy ford to cross the Beaver Creek to proceed up river. Members of the Minnesota Volunteers have entrenched in the area to support reinforcement and evacuation efforts up and down the River Valley. Since the Ford is a vital location, troops are dug-in to defend in an emergency, but mostly to keep the flow of traffic across the river moving.



A company of MkII Baldwins from Fort Ridgeley were scheduled to move up and cross the ford around 1PM. This company was to proceed up and relieve the force stationed at Camp Release. it was standard practice to rotate units from front-line to reserve line duty at regular intervals. This helped keep men and machines fresh and in fighting trim.



At approximately 12:15, Doughboys from the 3rd platoon assigned to the Beaver Creek Ford reported strange, loud noises coming from upstream. The sergeant peeled off a few scouts to investigate. Before the scouts could return and report, the distinctive armored hood of a Martian Tripod was observed by the Field Artillery crews on Father Hennepin Hill. The Tripod was approaching from upstream. Runners were dispatched to the Company Commander, Lt. Nix.

Before Lt. Nix even received the news, Martian Tripods burst through cover and shrubbery from further North up the Beaver Creek and descended on the surprised Minnesota Volunteers. If the Ford falls, Camp Release will be isolated and cut-off from their supply lines. That would be disastrous for the defense efforts int eh region and Leave Fort Ridgeley open to Martian attack.




The Battle will commence soon!

This message was edited 1 time. Last update was at 2016/06/10 14:06:44


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Made in us
Dakka Veteran




 reds8n wrote:
http://aqmf.freeforums.net/thread/584/all-quiet-martian-front-ownership



I have very exciting news to share with everyone. Yesterday we received confirmation that the sale of all Robot Peanut inventory and IP's (which includes All Quiet on the Martian Front) has become offical.

Later this month we will be traveling to Pennsylvania to pack up and move all inventory, bits, parts and production tools to St. Louis Missouri.

We are planning a meet and greet with all fans of the game at some time during Gencon. We will provide more details as it gets closer.

Please post comments or questions in this thread.

Steve & Joe
Ironclad Games


best of luck



Interesting. Based on their location, I wonder if they have a relationship with MM. It would certainly remove a distribution hurdle. I sold off my lot in a fit of annoyance shortly before the game went under. I've had a bit of regret and would love to pick up a starter again.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

IIRC the guys who are Ironclad games are also associated with the Miniature Market.

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Made in us
Longtime Dakkanaut




Pity they will find that there are very few if any molds left of product since the bulk of the plastic molds were on lease from the manufacturer which as soon as the Robot Peanut officially was bankrupt the molds were recycled for other use, some of the files are also missing and one of the other Metal Spin casted parts maker only had a few molds of theirs and mostly from RP's other lines and no complete models from the AQotMF line, so me thinks the company would have been better off starting from scratch and creating their own company since it would be cheaper to do that.

Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in us
Legendary Master of the Chapter






Speaking of the bankruptcy has anyone else been receiving a bunch of mail concerning that? or is that just me. i think i might be because i bought from the web store.

This message was edited 1 time. Last update was at 2016/06/10 23:53:41


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




 Desubot wrote:
Speaking of the bankruptcy has anyone else been receiving a bunch of mail concerning that? or is that just me. i think i might be because i bought from the web store.


I have, just got the finalization notice about it not too long ago.

Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Battle of Beaver Creek Ford
At Birch Coulee in 1862, Dakota forces ambushed a group of soldiers that had camped there for the night. The battle lasted all day in the waist-high grass. It was not a decisive battle and the Dakota ended up withdrawing under cover. Beaver Creek Ford was just a few miles north of this historical battlefield.

In 1914, the Minnesota Volunteers were dug-in along the Beaver Creek Ford as a fallback position from further up the Minnesota River Valley. Camp release still held strong against the Martian invaders, even if it hadn’t been truly tested yet. The Volunteers were at the ford mostly to help direct traffic and support fleeing refuges heading east, and ensure military units heading west received priority.

The Beaver Creek Ford became the frontlines as a Pod of Martian Invaders came barreling down the Beaver Creek from the Great Woods to the north. It was an unexpected approach and the Volunteers were caught flat-footed and unprepared. Lt. Nix and his men would probably have been butchered, but the friction of war is a funny thing.

Captain Jones, a relation to the hero of Fort Ridgelely during the Dakota War; was leading a company of Steam Tanks west to rotate and replace a unit at Camp Release. His Company happened to be approaching the Beaver Creek Ford when the Martians attacked.

Can the brave defenders of Humanity repel the Martian invaders? Will the Martians be able to cut-off and isolate the Volunteers at Camp Release? The battle of Beaver Creek Ford is shaping up to be a decisive battle, unlike Birch Coulee.


The Forces
Martian Invaders
2 Scout Tripods
3 Assault Tripods
1 Assault Tripod with Black Dust Launcher

The Minnesota Volunteers
Lt. Nix’s Company
- 5 Platoons of Dough Boys
- 2 Machine Gun Support Squads
- 1 Field Gun Battery

Cpt. Jones Tank Company
- 1 MKIIc Command Tank
- 6 Baldwin MKII Tanks
- 3 MKIII Tanks

Mission
This battle has straightforward objectives. Break the enemy force. The Martians have to lose 4 Units, and the Humans need to lose 8 units.

However, the Martians will automatically have the first initiative since they are ambushing the Volunteers.

Set-up
The North side of the battle field is a series of wooded bluffs and hills that form the edge of the Minnesota River Valley. Beyond is the Great Woods. Cutting North to South across the center of the board is Beaver Creek, and the Ford is on the South side of the creek in the flat expanse of the River Valley. The creek is lined with underbrush and rocks.

Lt. Nix’s Company is dug in and in position along the Beaver Creek Ford. The shrubs lining the banks provide some basic cover to the infantry models there. The Field Gun Battery is deployed on a nearby hill overlooking the Ford on a wooded bluff. Capt. Jones’ tanks are moving along the River Valley heading west.

The Martians are in a tight cluster on the north side of the board moving down the Beaver Creek towards Lt. Nix’s troops.

Turn 1
Initiative: Martians get first turn per this scenario

Martians
With the Prey-that-Stings sighted, the Martians move towards the enemy and try to spread out a bit.

The first scout tries to sweep the Filed Guns, but the woods protect the gunners for the moment. The treetops burst into flames. The shrubbery around Beaver Creek bursts into flames as Heat Rays burn into the banks. 4 squads of Dough Boys are incinerated in the initial attack! 5th Platoon breaks and tries to run for it. However, they are scattered as Martian war-machines press forward into the River Valley.

Volunteers
The last squad from 4th platoon bravely charges into the oncoming Scout Tripod to slow it down. Meanwhile, their comrades prepare sell their lives dearly in their dug-outs along the ford. Capt. Jones’ tanks deploy to engage.

The assault fails, and fire from their comrades ends up catching the remnant of 4th platoon as well. However, Jones and his tanks do their job. A barrage of coordinated fire takes out the approaching Scout and severely damages the legs and heat ray of the closest Assault Tripod.



Turn 2
Initiative: The Martians are left reeling but the sudden arrival of Jones and his tanks. The Volunteers press the counter-attack!

Humans
Despite the trees flaming around them, the Field Gun battery manages to put a hit on the damaged Assault Tripod.

Jones’ Tank Company presses forward and opens fire on the Invaders. Their aggressive attack pays dividends. Jones’ command tank makes for the Ford and fires at the Scout, taking out a point of armor.
The Baldwin’s fire for effect, and the damaged tripod explodes in a blinding green flash, quickly followed by a second one. Once the human’s vision clears, the damaged Assault Tripod and the Black Dust Launcher have been incinerated in the explosion. A ragged cheer goes up!



The Tanks decided to continue to press their attack forward, but were careful about their own spacing, trying to stay in echelon to reduce potential sweeps from Martian Heat Rays.

Martians
The Martians were momentarily stunned by the loss of the Tripods so quickly! However, their cold Martian minds quickly assessed the situation and moved to counter the Humans.

The scout moved behind a tall, odd rock formation and then blasted a squad from 3rd Platoon. The rest of the survivors went running. The Assault Tripods moved into the streambed for limited cover, and opened fire on the Lead MKII tanks. One began to melt and steam like crazy. His fellows thought better of their aggressive attack and began to back up. However, a second Heat Ray blasts scatters the units as the survivors abandon their tanks and flee into the woods.



One of the Assault Pods moved and scattered what was left of 4th Platoon.

Score:
Americans have lost 4 squads.
Martians have lost 3 Tripods

Turn 3
Initiative: The Humans press onward!

Humans
The MkIII’s and Command Tank take-on the first Tripod, while the remaining MkIIs and Field guns attack the second. Despite unloading everything the humans had, neither Tripod waivered in the face of mankind’s firepower!

Martians
The Scout moved out of hiding and tried to sweep the closest Machine-gun units. However, their position at the edge of the stream protected them from the searching beam. The Assaults tried to eliminate the Baldwin’s with combined fire, but the sturdy armor of the tanks held up tot eh assault.

The aliens moved back into the light cover of the stream bed.

Turn 4
Initiative: Martians win

Martians
The Lead Tripod moves along the stream bed and instead of firing on the MKII Command tank, fires a sweep at Lt. Nix and his men near the ford. Two squads are killed, but Lt. Nix keeps the rest of the platoon steady.

The Scout scuttles from the wooded bluffs and moves towards the Field Guns. A blast from his Heat Ray fails to find its mark. The last Tripod fires on the MkIIIs but fails to damage them.

The Martians begin to fall back a bit and re-deploy towards the north.

Humans
The Humans are allowed to concentrate their firepower on one of the Assault Tripods. After a withering hail of fire, form the Tanks, Field Guns, and a Machine-gun squad, the Tripods crumples into Beaver Creek, its hull smoking and ruined.



Conclusion
With the destruction of another Assault Tripod, The Martians quickly make a fighting withdrawal back up Beaver Creek, their Heat Rays lashing out at anyone foolish enough to follow them. The Minnesota Volunteers are left in control of the Beaver Creek Ford, and critical logistics lines are maintained.

After the battle, word reached Fort Ridgeley and both Lt. Nix and Capt. Jones were awarded a citation for bravery in the face of the enemy. Lt. Nix was recalled to Fort Ridgeley, and Capt. Jones continued to his post at Camp Release. There he was lionized by the men, and tales of the Battle of Beaver Creek quickly spread through the camp.

With the attempts to bypass Camp Release thwarted, the Martians were left with only one alternative! They had to smash through the hastily constructed human defenses there in order to proceed up the Minnesota River Valley. They began to martial their war machines for the task.


Wow, the 4” Guns did the trick today! I was really lucky to blow-up an Assault Tripod, and then take out the Black Smoke Launcher before it even got to fire! The martians were even trying to spread out to avoid such a chain reaction. That was very lucky and not something I can rely on to happen in the future! After that, the Martians just didn’t have the firepower to really recover.

The Tank Company was just throwing massive amounts of dice out every turn, and inevitably some of that is going to stick. Once it starts to stick, then things go downhill for the Tripods fast. In this game, I was allowed to focus my firepower too much, and I am sure my buddy won’t let that happen again.


This message was edited 1 time. Last update was at 2016/06/12 23:43:25


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Made in gb
Dakka Veteran




Asterios wrote:
Pity they will find that there are very few if any molds left of product since the bulk of the plastic molds were on lease from the manufacturer which as soon as the Robot Peanut officially was bankrupt the molds were recycled for other use, some of the files are also missing and one of the other Metal Spin casted parts maker only had a few molds of theirs and mostly from RP's other lines and no complete models from the AQotMF line, so me thinks the company would have been better off starting from scratch and creating their own company since it would be cheaper to do that.


Surely they'd have done their due diligence and know exactly what inventory is left, and whether it'd be enough to justify the purchase before going through with it.
   
Made in us
Dakka Veteran




Asterios wrote:
Pity they will find that there are very few if any molds left of product since the bulk of the plastic molds were on lease from the manufacturer which as soon as the Robot Peanut officially was bankrupt the molds were recycled for other use, some of the files are also missing and one of the other Metal Spin casted parts maker only had a few molds of theirs and mostly from RP's other lines and no complete models from the AQotMF line, so me thinks the company would have been better off starting from scratch and creating their own company since it would be cheaper to do that.


Not that I doubt this, but how is it you know the provenance of the metal molds? There were only four that I can remember (tank, assault tripod, scout tripod, tripod legs) and it seems strange with the molds in the US (at least that's what AD said) that the owner would recycle them rather than sell them off.
   
Made in gb
Decrepit Dakkanaut




UK

it does seem odd, but it's perfectly possible

if the physical moulds were owned by a second party, but the IP/reproduction rights for what the mould created was owned by a separate entity (the defunct company) the moulds would only be of use as scrap unless the mould owner was willing and able to buy up the ip rights

(it's one of the reasons you have to be careful if you're having custom sculpts made for you to make sure the reproduction rights come with it)

this may not have been possible (or worth the time and effort they thought it would take) in which case scrapping them would make the most financial sense

 
   
Made in us
Longtime Dakkanaut




Triple9 wrote:
Asterios wrote:
Pity they will find that there are very few if any molds left of product since the bulk of the plastic molds were on lease from the manufacturer which as soon as the Robot Peanut officially was bankrupt the molds were recycled for other use, some of the files are also missing and one of the other Metal Spin casted parts maker only had a few molds of theirs and mostly from RP's other lines and no complete models from the AQotMF line, so me thinks the company would have been better off starting from scratch and creating their own company since it would be cheaper to do that.


Not that I doubt this, but how is it you know the provenance of the metal molds? There were only four that I can remember (tank, assault tripod, scout tripod, tripod legs) and it seems strange with the molds in the US (at least that's what AD said) that the owner would recycle them rather than sell them off.


well one manufacturer did the infantry and some martian legs included the ever elusive harvester legs, his stuff is done thru spin casting he might have some of the molds left that he used not sure, the plastic molds were done with another company and last checked they had already recycled half of them due to mold costs and the designs they could not use anyway and that was months ago. the resin molds are "missing" some may have been with the product the previously mentioned company bought but others just "Vanished" during the closure and such, I contacted anyone and everyone I could get a hold of this project looking for items specifically certain items, what I found was a running joke and a disaster and that is when I said feth it and sold off all my AQotMF stuff, at this point it is cheaper to create own designs and own game mechanics then to pay for a defunct IP lacking in a bulk of its products, even tried finding the files but those have "vanished" too most likely on a laptop somewhere.

Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in us
Dakka Veteran




Thanks for the info. Sounds like a rather fitting end considering how AD ran the company. Wonder if we never saw the digital rule book because Ernie lost the files.
   
Made in us
Longtime Dakkanaut




Triple9 wrote:
Thanks for the info. Sounds like a rather fitting end considering how AD ran the company. Wonder if we never saw the digital rule book because Ernie lost the files.


too be honest the files are the hardest things to track cause he could have had them on his Laptop or whatnot and sold it off, kept it, gave it away, deleted them or whatever, as to the files the companies had, they are gone and removed when the molds were recycled, evidently the plastic molds were "leased" to AD (common practice for molders to do so a company can't lay claim to the mold and go somewhere else with it) and once AD defaulted on the lease or such, the company could thereby recycle said molds (mold cradles are expensive as hell). so out of all the possible molds that might exist the company that bought the IP might have infantry molds and Leg molds for certain tripods and whatever stock AD had left which those of you who were still owed product should have laid a claim on those if possible.

Thinks Palladium books screwed the pooch on the Robotech project. 
   
 
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