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Made in us
Member of the Ethereal Council






The rule is, if player one gets a turn, so does 2. If you can't slot it in. The game ends.

5000pts 6000pts 3000pts
 
   
Made in us
Daemonic Dreadnought






 hotsauceman1 wrote:
The rule is, if player one gets a turn, so does 2. If you can't slot it in. The game ends.


That often breaks down when player 1 unintentionally thinks player 2 will have time, or less often TFG insists there is enough time and runs out the clock as player 1. It's always been a problem in tournaments, and it seems like a bigger deal now.


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Been Around the Block




 schadenfreude wrote:
 hotsauceman1 wrote:
The rule is, if player one gets a turn, so does 2. If you can't slot it in. The game ends.


That often breaks down when player 1 unintentionally thinks player 2 will have time, or less often TFG insists there is enough time and runs out the clock as player 1. It's always been a problem in tournaments, and it seems like a bigger deal now.



Please see below the answer I got from Reece, the tournament organizer: We have a 20 minute rule wherein if players are down to about the 20 minute mark and are going to play another turn, each player gets half that time, total. You time your opponent, they time you. That way you get an entire turn and it is fair to both players.

To your original post, I am not sure what happens if a player's turn ends with ~20 minutes left, whereby that player has played one extra turn and the 20 minutes isn't enough to finish the other player's turn...
   
Made in us
Daemonic Dreadnought






Pepin wrote:
 schadenfreude wrote:
 hotsauceman1 wrote:
The rule is, if player one gets a turn, so does 2. If you can't slot it in. The game ends.


That often breaks down when player 1 unintentionally thinks player 2 will have time, or less often TFG insists there is enough time and runs out the clock as player 1. It's always been a problem in tournaments, and it seems like a bigger deal now.



Please see below the answer I got from Reece, the tournament organizer: We have a 20 minute rule wherein if players are down to about the 20 minute mark and are going to play another turn, each player gets half that time, total. You time your opponent, they time you. That way you get an entire turn and it is fair to both players.

To your original post, I am not sure what happens if a player's turn ends with ~20 minutes left, whereby that player has played one extra turn and the 20 minutes isn't enough to finish the other player's turn...


Sounds like a good rule. If it's player 2s turn at the 20 minute mark I take that as don't start another turn.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Been Around the Block




What if Player 1's turn ends with ~20 mins left?
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 Reecius wrote:
@andysonic1

Yeah, there is some confusion on this topic but I would not come to the LVO assuming I could use Daemon strats on anything other than units that were Daemon Faction units.


Once again, FAQ proves that Reece has the insider info....

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Elric Greywolf wrote:
 Reecius wrote:
@andysonic1
Yeah, there is some confusion on this topic but I would not come to the LVO assuming I could use Daemon strats on anything other than units that were Daemon Faction units.
Once again, FAQ proves that Reece has the insider info....
It's not like I didn't know he would tell me the answer when I asked it. They DO know whats in the pipeline and have tested it and helped mold it.
   
Made in us
Awesome Autarch






Las Vegas, NV

https://www.warhammer-community.com/faqs/

The FAQ we all expected is here.

And yes, these are in play for the LVO which is a tight timeline but we’re thankful to GW for pushing these out fast for everyone’s benefit and clarity. And as the Daemon Dex has only been out for a week and change, it hopefully is close enough to avoid having disrupted too many people too much. But in order to use all the fun new stuff for Daemons, we had to get it in in a short window of time.

The 20 minute rule kicks in for a Battle Round, not a Player Turn. As always, it is the responsibility of the players to keep their eye on the clock and manage their and their opponent's time politely but wisely.


Automatically Appended Next Post:
And also gang, we're in crunch mode here so this will likely be my last post on this thread prior to the event. I will do my best to pop in and look for questions but I may not be able to.

Thanks to everyone who is coming, can't wait to see you there and to those of you coming, good luck and I hope you all have a wonderful time!

This message was edited 1 time. Last update was at 2018/01/22 17:34:25


   
Made in us
Regular Dakkanaut




Is there a BCP planned for doubles?
   
Made in us
Fixture of Dakka





Los Angeles

 schadenfreude wrote:
It seems impossible for player 2 to win unless the clock runs out on their turn.
Andrew,
I think it was in a FLG comment section, but Reece posted that players going second had a 56% Win percent, compared to 44% wins for going first, data coming from ITC events.

And with the comments in between your old post and me posting this, you ought to now have a better feeling about players going second.

I hope that helps.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
War Walker Pilot with Withering Fire




 Brothererekose wrote:
 schadenfreude wrote:
It seems impossible for player 2 to win unless the clock runs out on their turn.
Andrew,
I think it was in a FLG comment section, but Reece posted that players going second had a 56% Win percent, compared to 44% wins for going first, data coming from ITC events.

And with the comments in between your old post and me posting this, you ought to now have a better feeling about players going second.

I hope that helps.


Do you have a link for that, by chance? I'd love to look more at it or the data...maybe quiet some complainers about not getting their first turns.
   
Made in us
Krazed Killa Kan






State of Jefferson

Let's get ready to RUUUUUMMMBLE!
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This message was edited 1 time. Last update was at 2018/01/24 20:29:39


 
   
Made in us
Blood-Drenched Death Company Marine




HuskyWarhammer wrote:
 Brothererekose wrote:
 schadenfreude wrote:
It seems impossible for player 2 to win unless the clock runs out on their turn.
Andrew,
I think it was in a FLG comment section, but Reece posted that players going second had a 56% Win percent, compared to 44% wins for going first, data coming from ITC events.

And with the comments in between your old post and me posting this, you ought to now have a better feeling about players going second.

I hope that helps.


Do you have a link for that, by chance? I'd love to look more at it or the data...maybe quiet some complainers about not getting their first turns.


ITC Champion’s Missions:

The player going first wins: 44% of the time.
The Player going second wins: 56% of the time.

https://www.frontlinegaming.org/2018/01/11/40k-championships-at-the-lvo-update/
   
Made in us
Longtime Dakkanaut




So I’m sill confused about the detachment differentiation’s with regard to modeling. If I have 3 detachments, 2 are alaitoc 1 is Ynarri. They don’t share any similar squads between them do I still need to differentiate between what is Ynarri and what is alaitoc on the model/base itself? Even though I don’t share same type squads between the 3 detachments?


Or is it only if I say have a squad of 3 dark reapers in the Ynarri detachment and 3 dark reapers in one of the alaitoc detachments that I would have to mark them?

This message was edited 1 time. Last update was at 2018/01/25 00:37:41


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Yes they must be distinguishable from each other.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

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Made in gb
Ridin' on a Snotling Pump Wagon






Not gaming related, but anyone know what time GW's seminars are on?

And indeed which timezone that time relates to, so I can do some clever and work out when I can tune in?

   
Made in us
Longtime Dakkanaut




Ute nation

 Crimson Devil wrote:


ITC Champion’s Missions:

The player going first wins: 44% of the time.
The Player going second wins: 56% of the time.

https://www.frontlinegaming.org/2018/01/11/40k-championships-at-the-lvo-update/


That's interesting, it could mean what Reese thinks it means, but it's a small sample size so the uncertainty of the data is high, and we may just be seeing noise rather than signal. With that said, my hunch is that Reese is right, and that is really a trend in the data, but it's less about making informed decisions than it is the first one to expose themselves is at a disadvantage. People turtle up during deployment, so being the first one to expose yourself to your opponents alpha strike puts you at a disadvantage. If it were harder to turtle you'd see more first turn advantage, but with the amount of LOS blocking terrain in ITC matches your opponent is reliant on deep strikers or indirect fire to get you. This is supported by Reeses other observation that without the LoS blocking rule, games end up horribly lopsided in favor of shooting and first turn.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Krazed Killa Kan






State of Jefferson

 Mad Doc Grotsnik wrote:
Not gaming related, but anyone know what time GW's seminars are on?

And indeed which timezone that time relates to, so I can do some clever and work out when I can tune in?


GW Seminars Friday Announcement:

0900-1000 "What is GWs vision through 2019?"
1000-1100 "Marketing to nerds I - Online changes"
1100-1200 ”Marketing to nerds II - Nerd Rage”
1200-1300 LUNCH
1300-1400 "Maximixing Profit Minimizing Model Count”
1400-1500 "Neckbeards and the Moms who love them.”
1500-1600 "Why we hate Orks"

This message was edited 1 time. Last update was at 2018/01/25 16:53:38


 
   
Made in us
Longtime Dakkanaut




Ute nation

 Mad Doc Grotsnik wrote:
Not gaming related, but anyone know what time GW's seminars are on?

And indeed which timezone that time relates to, so I can do some clever and work out when I can tune in?


The GW seminar is actually tonight at 8pm PST, and will be on twitch.

8:00pm. Pete and Andy will deliver a now legendary studio preview, which as always will feature a first look at a range of exciting upcoming releases as well as an opportunity for a Q&A session.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Haemonculi Flesh Apprentice






When does round 1 start, and will it be streaming?

   
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Longtime Dakkanaut






 Red Corsair wrote:
When does round 1 start, and will it be streaming?
two streams, both just got started for day 2.

Frontline gaming: https://www.twitch.tv/frontlinegaming_tv

WarhammerTV: https://www.twitch.tv/warhammer

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut






Rosters for the Frontline Gaming stream, round 4
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Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut






Frontline's stream has a more competitive game for round 5: two undefeated players on Table 3 - Jonathan Camacho's Genestealer Cult vs. Sam Henley's Chaos
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Made in us
Longtime Dakkanaut






Round 6 on the Frontline Gaming stream: fifth table, Mark Wright vs Jared Friedman. Both have won all 5 games so far.
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Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut






Top 4 lists going into LVO finals attached

standings here: https://www.bestcoastpairings.com/r/q09y1gw9
[Thumb - Screenshot_20180127-211604~2.png]

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This message was edited 3 times. Last update was at 2018/01/28 03:40:27


 
   
Made in us
Longtime Dakkanaut






Lists of LVO finalists 5-8
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[Thumb - Screenshot_20180127-211806~2.png]

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Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

So eldar, particularly reaper spam dominates another edition. *Sigh*

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
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Fate-Controlling Farseer





Fort Campbell

 buddha wrote:
So eldar, particularly reaper spam dominates another edition. *Sigh*


That is sure to be fixed in March, when they do their next major FAQ update, and "fix" Reapers, while they break something new to become the hotness to sell everything.

Full Frontal Nerdity 
   
Made in fi
Locked in the Tower of Amareo





Or break them more by giving point discount because it's GW and they don't care about balance.

Remember all the times players were 100% sure thing gets nerfed in codex because it was utterly broken only to get BOOST...

2024 painted/bought: 109/109 
   
Made in us
One Canoptek Scarab in a Swarm




If you really look at the lists, only 1 of them spams reapers. 1 list takes 3 minimum squads, 1 takes 1 larger squad, and the other Eldar list takes none.
   
 
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