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2018/03/09 09:32:27
Subject: Zombicide: Invader - Kickstarter on April 10!
lord_blackfang wrote: Is there a point to everything even being zombies? Orcs and aliens work as horde bad guys without also being zombies.
Exactly , it should be hordeicide .
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
2018/03/09 13:24:02
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
AJAX suits are definitely in (they're aligned with the St. Luke faction of the Forsaken), but I haven't seen ORCAs yet.
And, sadly, AJAX miniatures appear to be 'convention exclusives' only, unable to be purchased by the 'general public'.
Anyway, I'm starting to come around a bit on this one a bit - I need to see more, but liking what I see here now...
I'm not at liberty to say much. But there was a little story snippet on the Dark Age website that *did* basically confirm the ORCA, so that much is safe enough of an assumption.
I'm just saying, it's reasonable to expect to see the art/miniature assets developed for Xenoshyft show up in Dark Age sooner rather than later.
But anyway! Back on topic.
I really like the sound of the gameplay changes and enjoy the aesthetic they've shown so far, but I'm a big fan of Zombicide AND I'm a sci-fi nerd first and foremost, so I'm sure I'm a little biased.
This message was edited 1 time. Last update was at 2018/03/09 13:25:21
2018/03/09 13:53:56
Subject: Zombicide: Invader - Kickstarter on April 10!
That is the issue this does not feel neither Zombicide nor Sci fi to me.
Gameplay sounds good and the environment tiles look good, though I had to cringe on the bullets do not work without air line, makes interesting gameplay change though.
2018/03/09 14:53:10
Subject: Zombicide: Invader - Kickstarter on April 10!
PsychoticStorm wrote: That is the issue this does not feel neither Zombicide nor Sci fi to me.
Gameplay sounds good and the environment tiles look good, though I had to cringe on the bullets do not work without air line, makes interesting gameplay change though.
I don't understand, how does it not "feel" science fiction to you? Science fiction is an incredibly broad term.
Zombicide is just a brand, with a set of gameplay mechanics and structure establishing it. It's meeting those requirements.
2018/05/15 03:05:41
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
PsychoticStorm wrote: That is the issue this does not feel neither Zombicide nor Sci fi to me.
Gameplay sounds good and the environment tiles look good, though I had to cringe on the bullets do not work without air line, makes interesting gameplay change though.
I don't understand, how does it not "feel" science fiction to you? Science fiction is an incredibly broad term.
Zombicide is just a brand, with a set of gameplay mechanics and structure establishing it. It's meeting those requirements.
Indeed science fiction is quite broad and can go from post apocalyptic cavemen to sleek and elegant.
Andrian Smith artwork is rough post apocalyptic, feels like diesel-punk, heavy, unrefined armour slapped on without support or assistance designed as something one would wear in WW1 without inspiration to anything modern, aliens look like cosmic horrors instead of either aliens or zombies...
Andrian Smiths work carried the others and hate well because the first one was a cosmic horror setting and hate because it was a post apocalypse barbarian themed game, neither of them sci fi or elegant, his style does not work on sci fi simple as that at best he stops at diesel-punk (and a rough one at it, more WW1 inspired than art deco inspired) and this is what the production of Zombicide invader looks like.
Now why it does not look like Zombicide? simple Zombicide is not a set of rules or a play style it is an IP and the IP is more the art direction the feel and the established conttinuity.
These are Zombicide
Despite coming from a different era they look like belonging to the same IP and feel the same
this is the others art
This is hate artwork
Finally zombicide invader
It looks and feels like the others and hate, it does not feel like a zombicide IP.
Granted even if they went with the original art direction it might not have looked like "mass effect with aliens" most of us hoped it to be, but it is an educated guess that it would look like it given the established art direction and feel all previous games had.
This is mashing Andrian smiths art that has its fair share of followers and Zombicide that has its vastly bigger share of followers and hoping to capitalise by merging both together, ignoring the fact Zombicide was carried mostly by its art direction, not by its rules.
2018/03/09 17:14:30
Subject: Zombicide: Invader - Kickstarter on April 10!
PsychoticStorm wrote: This is mashing Andrian smiths art that has its fair share of followers and Zombicide that has its vastly bigger share of followers and hoping to capitalise by merging both together, ignoring the fact Zombicide was carried mostly by its art direction, not by its rules.
Hmm, I doubt that very much.
I have played with many, many folks that did not like the art direction BUT loved the gameplay.
IMO Zcide is one of the best casual games. Once you understood the basic mechanics, you can play even with months in between games.
Some of my friend are very casual gamers, games like Imperial Assault, any tabletop wargame, X-Wing or so are way too demanding for them. They all like Zcide!
But each to his own judgement, I am in and see no point in bashing on the established look of the game.
If you don't like it, don't pledge, IMO it is that simple.
This message was edited 1 time. Last update was at 2018/03/09 17:29:38
PsychoticStorm wrote: This is mashing Andrian smiths art that has its fair share of followers and Zombicide that has its vastly bigger share of followers and hoping to capitalise by merging both together, ignoring the fact Zombicide was carried mostly by its art direction, not by its rules.
Hmm, I doubt that very much.
I have played with many, many folks that did not like the art direction BUT loved the gameplay.
IMO Zcide is one of the best casual games. Once you understood the basic mechanics, you can play even with months in between games.
Some of my friend are very casual gamers, games like Imperial Assault, any tabletop wargame, X-Wing or so are way too demanding for them. They all like Zcide!
But each to his own judgement, I am in and see no point in bashing on the established look of the game.
If you don't like it, don't pledge, IMO it is that simple.
This is not the consensus (at least for the original Zombicide) in the boardgame circles, the ones that will actually back up a kickstarter, it has ok rules but nothing to wow you, never said that was a bad thing, but for most people the art attracted them, not the rules, black plague fixed a lot of things regarding the rules and there are many who would wish CMON came back and fixed the originals, maybe they plan it for a future v2 kickstarter? in any case for most people the Zombicide IP is more the art direction than the rules and departing from that shocks and disappoints as it is evident from the FB comments.
As I said they try to merge the demographic that likes Adrian Smith art direction and the demographic that likes Zombicide, I do not think these two intersect quite well, I do not think they will loose many of the Adrian Smith supporters, but I do not think they will gain that many Zombicide supporters.
Indeed each to their own judgement, I see a point in bashing the change of art direction and feel of the game though.
ElvisJuice wrote:Adrian Smith can't do Sci-Fi? Didn't he draw this?
Spoiler:
Yes, as I said he cannot do sci fi, even if that sci fi is the degraded 40k grimdark sci fi were everybody is a temple shrine with legs.
2018/03/09 18:20:13
Subject: Zombicide: Invader - Kickstarter on April 10!
PsychoticStorm wrote: It really becomes one of my major disappointments... for this year.
You've stated as much for the last three pages. I think we get you don't like art direction or aesthetic of the game. Sorry? Not sure what else to tell you other than move on if you aren't interested?
I mean you are entitled to post your opinion, but nothing will change at this point. The art is set in place. The figures designs are likely set in place. So, it just seems like low-grade trolling and sour grapes at this point on your part to gripe page after page.
You are right up to a point at least, but I was extremely hyped about it when it was hinted and was expecting something in the zombieside franchise in space, this is "the others" in space, Zombieside's hart is not the rules that are ok, but nothing stellar, it is the art direction this change in art direction killed something I waited a long time now with much anticipation.
I understand being disappointed by something you were previously excited about. Happened to me with the Fallout game, and with 40k 8th edition. But you are banging the same drum page after page. It is getting tiresome.
DarkTraveler777 wrote: As far as the change in art direction, or the "bad" nature of the designs, Zombicide trades on "homage" and IP borrowing, so the designs failing to break new ground doesn't bother me at all.
Zombicide does homages for funsies, but that doesn't mean they don't (didn't) have their own style.
Not what I was referring to with the designs failing to break new ground. People are complaining that the rivets on the armor are out of place, or that the armor design is uninspired or "bad". My point is that this IP had taken inspiration from other IPs from the start, so I am not looking to Zombicide to challenge my notion of whatever genre it is playing with.
JohnHwangDD wrote: This isn't a match, and it's not even objectively good. It's just a mishmash of SF whatnots pasted onto a monster body. Garbage art.
Opinion not fact. Definitely not objective. "Opinions are like a-holes and they all stink" level of subjectivity. Stop trying to pass opinion off as fact.
2018/03/09 18:49:04
Subject: Zombicide: Invader - Kickstarter on April 10!
ElvisJuice wrote: Yeah, OK. I respect your right to be vocally embarassingly wrong about art.
Sure, its not my fault you chose one of his more embarrassing 40k artworks to show, somehow GW signed it even though basic anatomy and composition and perspective are not present.
I said he does not do sci fi because he fails to grasp the concept of sci fi and at best he delivers a diesel punk feel, the scene above could be on a starship, could have very well be in a bunker complex in Verdun during a weird WW1 setting, worse it replaced a much better artwork (in black and white) that conveyed the sci fi feeling of 40k 14 years earlier than this was made.
I understand being disappointed by something you were previously excited about. Happened to me with the Fallout game, and with 40k 8th edition. But you are banging the same drum page after page. It is getting tiresome.
You are right, I hope I get over the shock soon, doesn't help I get Pms to ask me if I saw the new Zombicide and how bad it looks.
This message was edited 3 times. Last update was at 2018/03/09 18:52:47
2018/03/09 19:45:53
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
Indeed the tiles artwork looks and feels like a sci fi Zombicide, the miniatures and character artwork do not, playing those bulky marines on these tiles will look really disjointed.
This message was edited 1 time. Last update was at 2018/03/09 20:38:26
2018/03/09 20:57:34
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
Show me an example of him doing sci fi art and not something that looks at best WW1 with stuff on it?
I do not like his art style but I agreed that in the others and hate it fitted it, mostly because the games were designed around his art and not the other way around.
2018/03/09 21:08:23
Subject: Re:Zombicide: Invader - Kickstarter on April 10!
PsychoticStorm wrote: That is the issue this does not feel neither Zombicide nor Sci fi to me.
Gameplay sounds good and the environment tiles look good, though I had to cringe on the bullets do not work without air line, makes interesting gameplay change though.
Why would bullets work? I may be a bit ignorant here, but if we're falling back on the ol' explosion in a chamber pushes a slug o' metal out of a pipe-type bullets, don't they need oxygen to burn the explosion bit?
Also, I'm totally not getting the non-sci fi-art thing. The art is rad! Mr Smith is all about sci fi!
I play...
Sigh.
Who am I kidding? I only paint these days...
2018/03/09 21:47:21
Subject: Zombicide: Invader - Kickstarter on April 10!
ElvisJuice wrote: Yeah, OK. I respect your right to be vocally embarassingly wrong about art.
Sure, its not my fault you chose one of his more embarrassing 40k artworks to show, somehow GW signed it even though basic anatomy and composition and perspective are not present.
I said he does not do sci fi because he fails to grasp the concept of sci fi and at best he delivers a diesel punk feel, the scene above could be on a starship, could have very well be in a bunker complex in Verdun during a weird WW1 setting, worse it replaced a much better artwork (in black and white) that conveyed the sci fi feeling of 40k 14 years earlier than this was made.
Spoiler:
...Adrian Smith did the 1990 one too. Oh my god, lol.
PsychoticStorm wrote: Show me an example of him doing sci fi art and not something that looks at best WW1 with stuff on it?
Irony overload. Your own example of a good piece of sci-fi art was by the man himself. I'm going to be grinning about this all weekend, I can tell.
This message was edited 3 times. Last update was at 2018/03/09 21:50:40
You ain't nothin' but a hormagaunt... cryin' all the time...
40k:
2018/03/09 21:59:12
Subject: Zombicide: Invader - Kickstarter on April 10!
Why would bullets work? I may be a bit ignorant here, but if we're falling back on the ol' explosion in a chamber pushes a slug o' metal out of a pipe-type bullets, don't they need oxygen to burn the explosion bit?
From a science(y) website
Fires can't burn in the oxygen-free vacuum of space, but guns can shoot. Modern ammunition contains its own oxidizer, a chemical that will trigger the explosion of gunpowder, and thus the firing of a bullet, wherever you are in the universe. No atmospheric oxygen required.
Also on the art front, that was funny as hell.
Prestor Jon wrote: Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.