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Made in us
Regular Dakkanaut




And if you have spare time, engraving a base with a logo, while sometimes technically a pain in the rear, can be worth it.
[Thumb - Capture.JPG]

   
Made in us
Regular Dakkanaut




Alright, seems best course of action to mold this project is the MUD system. Since we can etch out a flat piece of steel for the clamps, it makes sense to use an interchanging slab system vs a one use type mold. One awesome advantage after making the design is the ability to use already established MUD molds, as you can switch out standardized steel slabs with a determined frame in the middle of it. Or you can build one up for your own ends. Very nifty cost saver!


Other implications: you can interchange other slab designs for unique sprues, or revisions.


Thought I would share.





   
Made in de
Primus





Palmerston North

Thanks for sharing.

I am enjoying reading these update.
   
Made in us
Regular Dakkanaut




Some updates at the moment. Progress has been made from 2D sprue design, to 3D sprue design. Tim has started drafting the females for angles, and we have our first female head render. He is going to try his hardest to keep the feminine look intact as possible. In other news, Matt has been working slowly but purposefully on the faun art below. Dont' mind the reference points he is using for the legs and ears. Death Mask took up four spots on the sprue, so delegating it to the command sprue. First sprue has 6 heads, special shofar accessory, and two two handed weapon attachments to complete the middle.


[Thumb - update on faun art.png]

[Thumb - faun female head.png]

[Thumb - sprue update.png]

This message was edited 1 time. Last update was at 2018/10/11 04:04:47


 
   
Made in gb
Nasty Nob






Looks like there is a little bit of space left on the sprue, maybe enough for a pouch or something? You can never have too many pouches, in my opinion.

   
Made in us
Regular Dakkanaut




 Perfect Organism wrote:
Looks like there is a little bit of space left on the sprue, maybe enough for a pouch or something? You can never have too many pouches, in my opinion.


Filled in with an accessory arm, and 2 handed weapon attachments. Was going to have the antlers, but dimensions were tight. The red square showed me how far reaching the antlers are.

Command sprue sounds like we could add pouches. We have a satchel type that went with the female shaman, so we have an asset to play with. We wanted to add a peltasts shield as well.

No sprue real estate shall be overlooked . Otherwise it's just a bridge, which looks weird.
   
Made in us
Grisly Ghost Ark Driver






If you are taking suggestions, how about trophy heads? The ancient Celts (among others) practiced headhunting, and nailed enemies' heads to walls and posts.
rgdgaming wrote:
Filled in with an accessory arm, and 2 handed weapon attachments. Was going to have the antlers, but dimensions were tight. The red square showed me how far reaching the antlers are.

Command sprue sounds like we could add pouches. We have a satchel type that went with the female shaman, so we have an asset to play with. We wanted to add a peltasts shield as well.

No sprue real estate shall be overlooked . Otherwise it's just a bridge, which looks weird.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

My Games Played 
   
Made in us
Regular Dakkanaut




Arms specifically carrying heads? The catch is, whatever we add, it makes a lot of sense to build it around things that may or may not be available to kitbash. But I have no qualms against it. Using heads to spook your enemies was quite a tribal way to deter violence.
   
Made in us
Grisly Ghost Ark Driver






rgdgaming wrote:
Arms specifically carrying heads? The catch is, whatever we add, it makes a lot of sense to build it around things that may or may not be available to kitbash. But I have no qualms against it. Using heads to spook your enemies was quite a tribal way to deter violence.
Arms would work, but I was thinking more of a head or heads hanging by their hair from a figure's belt. So it would fit much like Perfect Organism's pouch. Although, if it's feasible, having the head(s) detailed on both sides would let us attach them to the standard's crosspiece. "Hey, Romans! Looking for your buddies? Well, look up here!"

And, yes, offering bits that are not readily available elsewhere will make the final product more saleable.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

My Games Played 
   
Made in us
Regular Dakkanaut




 Ancestral Hamster wrote:
rgdgaming wrote:
Arms specifically carrying heads? The catch is, whatever we add, it makes a lot of sense to build it around things that may or may not be available to kitbash. But I have no qualms against it. Using heads to spook your enemies was quite a tribal way to deter violence.
Arms would work, but I was thinking more of a head or heads hanging by their hair from a figure's belt. So it would fit much like Perfect Organism's pouch. Although, if it's feasible, having the head(s) detailed on both sides would let us attach them to the standard's crosspiece. "Hey, Romans! Looking for your buddies? Well, look up here!"

And, yes, offering bits that are not readily available elsewhere will make the final product more saleable.


Belts shouldn't be a problem. I could relay that to the sculptors, like the idea of a connected piece to the standard, if desired.
   
Made in us
Grisly Ghost Ark Driver






rgdgaming wrote:
Belts shouldn't be a problem. I could relay that to the sculptors, like the idea of a connected piece to the standard, if desired.
Cool. It doesn't have to be a belt. It would sort of like gluing a scabbard on a figure's hip. In this case, the hair is the upper part that glues to the belt or hip while the head dangles below. (This would be easier with pictures.) Anyway, I'm sure your sculptors know their business.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

My Games Played 
   
Made in us
Regular Dakkanaut




In line of draft, the female torso!
[Thumb - FaunFemaleTorso1.jpg]

   
Made in us
Regular Dakkanaut




Painting progression from Mat. Mold insert designer showcasing the 3D blocks before proceeding to the MUD end of the design. An idea of what is on the mold frame.


Play by play, the grey square in the middle is the injection site for the plastic. The peg looking circles are points where screws will be needed to hold the frame in place. Each square container defines the spacing between the parts. The next design update will focus on ejector pins, gates, and runners.


[Thumb - picturemessage_khesc0fa.tdp.png]

[Thumb - picturemessage_t5gddn33.otd.png]

This message was edited 2 times. Last update was at 2018/10/16 23:17:57


 
   
Made in us
Regular Dakkanaut




Line of draft female hook swords. Notice the intact details, some smoothing along the arm attachment points.
[Thumb - faun arm female hook sword.JPG]

[Thumb - faun female sword side.JPG]

   
Made in us
Calm Celestian





Kansas

Very cool, I'm really looking forward to this set.

   
Made in us
Regular Dakkanaut




If interested, we also have a small group on facebook for anyone to say hello, or if you have any questions:



https://www.facebook.com/faunmodels/
   
Made in us
Regular Dakkanaut




Some rough 3D printing to help us scale up the females with a GW gor. Notice the difference in mass, but similar height. Females will have a smaller frame vs the faun males, but will stand together fairly similarly. Down the road, with some painted models, we will get more professional level photos up because our lighting leaves much to be desired in this department.
[Thumb - faun 1.jpg]

[Thumb - faun 2.jpg]

[Thumb - faun 3.jpg]

   
Made in gb
Nasty Nob






That weapon looks alarmingly delicate. I do like that your proportions are much more believable than GW's, but I'm concerned that these models will be very easily broken. On the other hand, I'm probably never going to actually play with them, just get them to paint, so it isn't such a problem for me...

   
Made in us
Regular Dakkanaut




Understandable. That is a concern of mine, so once we get this first mold done I will make a call and check out how the hard plastic compensates for it. Occasionally pewter comes in handy for such occasions.
   
Made in de
Primus





Palmerston North

Looks good, but I am happy to read that the arms and weapons will be investigated as they look a bit thin to be gaming pieces.
   
Made in us
Stoic Grail Knight





Central Cimmeria

Please bulk them up a bit! Those swords and arms just won't last.
   
Made in us
Regular Dakkanaut




 Gallahad wrote:
Please bulk them up a bit! Those swords and arms just won't last.


Because we are dealing with a 3D print that may reflect only 80% of the durability, plastic is going to have to be determiner. I am able to flick the weapon without it snapping like a twig. These models would not be ideal in resin, that is for sure. That said, going to procure an ungor raider, and do another side by side.
   
Made in gb
[MOD]
Villanous Scum







rgdgaming wrote:
 Gallahad wrote:
Please bulk them up a bit! Those swords and arms just won't last.


Because we are dealing with a 3D print that may reflect only 80% of the durability, plastic is going to have to be determiner. I am able to flick the weapon without it snapping like a twig. These models would not be ideal in resin, that is for sure. That said, going to procure an ungor raider, and do another side by side.


That would be helpful, cause looking at that pic it does indeed look really fragile. I would be terrified of transporting that just like my Malifaux stuff with really thin barrels (and they are HIPS).

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Stealthy Warhound Titan Princeps







Gotta admit, I have trouble painting really small figures myself.
   
Made in us
Regular Dakkanaut




So talked it over with Tim on this. What we are going to do is thicken blade edges on the males, and increase them on the females. The thinness is a weak point we can address now to save some issues down the road. When we get that combined with the hard plastic, we are pretty sure you'll be able to enjoy it.

Other business, grabbing an ungor raider to see how they will match up for you. The base faun wasn't originally made to be a gor replacement in mind, hence the differences in mass. The closest equivalent was the raiders, as the Kings of War version uses hunters.

We will try our best
   
Made in us
Regular Dakkanaut




Doubled thickness. Needs a 3d print, but promising.
[Thumb - 45244329_1954287611319238_4875111661364576256_n.png.jpg]

   
Made in ca
Phanobi






Canada,Prince Edward Island

Looking good! I really like the slim proportions and the thicker swords look good as well.

   
Made in us
Regular Dakkanaut




Hey guys, just going to go over the thickness of all the weapons consistently. Attached is the falx with the added thickness. It was also done in a way it doesn't interfere with the main body. Also, some finished art work from Mat on our fauns.
[Thumb - faun art.png]

[Thumb - falx fix.png]

   
Made in us
Stoic Grail Knight





Central Cimmeria

That will be much more durable. Thank you for the change!
   
Made in us
Regular Dakkanaut




 Gallahad wrote:
That will be much more durable. Thank you for the change!



Welcome! Any suggestions, just throw them out there. The females will get the same treatment.
   
 
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