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Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

Is it a good idea to take a oistol and storm shield?


Automatically Appended Next Post:
Or a stormbilter and shield, since elites lets us take those now.

This message was edited 1 time. Last update was at 2019/06/11 03:06:27


DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in gb
Lord of the Fleet






On a vanguard? Pistol and shield is okay. Two plasma pistols is also nice.

How are you getting a storm bolter?

This message was edited 1 time. Last update was at 2019/06/11 15:10:07


 
   
Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

I'm not. I misunderstood the elites rules.

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in eu
Precocious Human Child




Czech Republic

Hi guys!

I would like to resurrect this dormant thread and ask for an advice...

I am joining a local Kill Team Campaign next week and I need to build a 20-men + 1 Commander roster (can be updated couple of times during the campaign).
I came up with something, but since I played only a handful of games so far, I am not quite sure how optimised the list is or what can be upgraded.

COMMANDER
Captain in Terminator Armour - 86, Strategist: Storm bolter, Power sword

LEADERS
Watch sergeant - 18, Leader: BoltGun, Power maul, Frag grenade, Krak grenade
Watch sergeant - 22, Leader: Xenophase blade, Storm shield, Frag grenade, Krak grenade
Intercessor Sergeant - 20, Leader: Auto bolt rifle, Bolt pistol, Chainsword, Frag grenade, Krak grenade
Intercessor Sergeant - 21, Leader: Auto bolt rifle, Bolt pistol, Auspex, Frag grenade, Krak grenade


SPECIALISTS
Intercessor - 20, Comms: Auto bolt rifle, Auspex, Bolt pistol, Frag grenade, Krak grenade
Deathwatch Veteran - 18, Comms: Combi-plasma, Frag grenade, Krak grenade
Deathwatch Veteran - 18, Sniper: Combi-plasma, Frag grenade, Krak grenade
Deathwatch Veteran Gunner - 18, Sniper: Infernus heavy bolter, Frag grenade, Krak grenade
Deathwatch Veteran Gunner - 18, Heavy: Infernus heavy bolter, Frag grenade, Krak grenade

Black shield - 21, Zealot: Power sword, Storm shield, Frag grenade, Krak grenade
Black shield - 21, Zealot: Power maul, Storm shield, Frag grenade, Krak grenade
Reiver Sergeant - 20, Combat: Bolt Carbine, Combat knife, Grapnel Launcher, Frag grenade, Krak grenade, Shock Grenade
Vanguard Veteran - 25, Veteran: Grav pistol, Storm shield, Jump pack, Frag grenade, Krak grenade
Vanguard Veteran - 25, Veteran: Chainsword, Storm shield, Jump pack, Frag grenade, Krak grenade


FIRETEAM
Deathwatch Veteran Gunner - 21: Deathwatch frag cannon, Frag grenade, Krak grenade
Deathwatch Veteran Gunner - 21: Deathwatch frag cannon, Frag grenade, Krak grenade
Deathwatch Veteran - 18: Combi-plasma, Frag grenade, Krak grenade
Deathwatch Veteran - 19: Storm shield, Power maul, Frag grenade, Krak grenade
Watch sergeant - 22: Xenophase blade, Storm shield, Frag grenade, Krak grenade
Deathwatch Veteran - 14: BoltGun

The Captain will be used for some special missions and is the only Commander model I have, so not much to change here.

It's quite certain from the last year's campaign, that I will have some Death Guard, Adeptus Astartes and Necrons to go through (along with AM, Nids, Genecult, Orks and Eldar)

I would be grateful for any inputs or suggestions.
Thanks

This message was edited 2 times. Last update was at 2020/01/12 12:34:18


 
   
 
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