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Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 NinthMusketeer wrote:
Wait, with the Coronavirus going on how big would a tournament in the last week have been?


Yeah, and clicking on that link will probably get you every other virus except for Corona.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Humming Great Unclean One of Nurgle






 nels1031 wrote:
 NinthMusketeer wrote:
Wait, with the Coronavirus going on how big would a tournament in the last week have been?


Yeah, and clicking on that link will probably get you every other virus except for Corona.
Hah!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Crazed Spirit of the Defiler





I got a deal on 3 Ironblasters/Scraplaunchers. Is there any good Mawtribes builds using either of those units? Wasn't sure about the subfactions and battalions or even if any of those would make that unit viable. I can always use them to make Legion of Azgorh stuff (make great magma cannons!)
   
Made in us
Furious Fire Dragon




USA

 Malathrim wrote:
I got a deal on 3 Ironblasters/Scraplaunchers. Is there any good Mawtribes builds using either of those units? Wasn't sure about the subfactions and battalions or even if any of those would make that unit viable. I can always use them to make Legion of Azgorh stuff (make great magma cannons!)
What sort of Ogor units do you already have?

We mortals are but shadows and dust...
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Made in us
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 Malathrim wrote:
I got a deal on 3 Ironblasters/Scraplaunchers. Is there any good Mawtribes builds using either of those units? Wasn't sure about the subfactions and battalions or even if any of those would make that unit viable. I can always use them to make Legion of Azgorh stuff (make great magma cannons!)
Underguts with Tyrant's Gutguard (reduces deployment drops and you need the extra artifact & cp for this builld) with the Tyrant having the Gruesome Trophy Rack artifact (it affects ranged attacks too) and 4 Ironblasters within 12"; use the Underguts command ability and it is 8 shots with +1 to hit heroes/monsters rend -2 d6 damage. Snipe all the enemy monsters & heroes then mop up whatever is left. Added bonus is the Gutguard battalion lets you have a unit of Ironguts intercept wounds for the Tyrant, you won't want to camp them nearby every game but if the enemy has strong sniping ability themselves it pays off to keep the Tyrant alive.

What is extra nice is this build actually stands a -shot- against Coalesced Seraphon, which most Ogor armies do not.

Edit--Corrected, thanks Stux!

This message was edited 2 times. Last update was at 2020/06/11 17:20:50


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Horrific Hive Tyrant





I believe you're thinking Underguts, but aside from that all of it applies.

I run 4 Ironblasters in Underguts with the Tyrant and Trophy Rack and it's very nice.
   
Made in us
Crazed Spirit of the Defiler





Cool! Maybe I’ll get the battletome then. Sounds like a more viable army than legion of Azgorh. I have no other Ogors at the moment but have been considering getting back into destruction. Seems like Ogors and Sons of Behemat might get along once they come out too.
   
Made in us
Humming Great Unclean One of Nurgle






TBF, almost everything is more viable than Legion of Azgorh.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Crazed Spirit of the Defiler





Tis true, however I'm still gonna kitbash another 3 Skullcrackers and use them while they still have rules. Maybe I can magnetize the Sky Titan cannon bits for Ogor purposes too. Without them they could also be Gorebeast Chariots. Such versatility with those Ironblaster kits!
   
Made in us
Humming Great Unclean One of Nurgle






It is a pretty great kit.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Furious Fire Dragon




USA

Is there a consensus on Huskard's using more than one prayer? The data sheet states that only one of the two listed can be selected, but then another can be added from the army prayer list. I always thought it was just one and done, but I recently saw a battle report where the player used one from the data sheet and one that was selected. Thoughts?

We mortals are but shadows and dust...
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Made in us
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The prayer granted by allegiance can be performed in addition to what is normally allowed by the warscroll, this is detailed in the first page of allegiance abilities (instead of with the list of prayers) making it easy to miss.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Furious Fire Dragon




USA

 NinthMusketeer wrote:
The prayer granted by allegiance can be performed in addition to what is normally allowed by the warscroll, this is detailed in the first page of allegiance abilities (instead of with the list of prayers) making it easy to miss.
Many thanks! That does make the Huskard slightly better to me, but it still needs a huge points drop to be viable. All Thundertusks need to drop by some points for them to be viable. The delicate balancing act though, is not making them so cheap that the Thundertusk Beastriders become overpowered. Maybe 40 to 60 points would be enough to make them viable without making them stupidly good?

We mortals are but shadows and dust...
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Made in us
Humming Great Unclean One of Nurgle






It depends on where you put the bar of how powerful armies should be. Are we bringing things up to match stronger armies, or bringing stronger armies down to match average ones? Where that bar goes makes all the difference in the world as to what points need to go up or down.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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