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2017/11/25 07:05:11
Subject: Necromunda Underhive - release November 24th
Aeneades wrote: Thanks, I thought that would be the case but wanted to double check as the contents page was not that helpful. Will give it a proper check tomorrow when I have more time.
Did you seriously do an inventory against the box contents to see if two ziplock bags were listed?
I think it was more to see if, considering the copy was unsealed, the empty ziplock bags should have contained something.
Yep. Just wanted to make sure nothing had been removed.
2017/11/25 08:42:34
Subject: Necromunda Underhive - release November 24th
Been flipping through the rule book and there are so many nods to the past. Things like Brat Gangs fighting it out or even engaging in racing on rare jet bikes. Or the depredations of Ash Waste nomads. So many ideas now...
2017/11/25 09:45:23
Subject: Necromunda Underhive - release November 24th
Very nice good update of the look without going to far from the originals. It looks like there will be a lot of Gang War books if they release one with each new gang.
Not all inhabitants of the underhive are “lucky” enough to run with a clan house, and many try to scrape by offering their services to the highest bidder. These desperate ruffians are known collectively as Hive Scum, often hired by smaller gangs to make up their numbers while they grow. Forge World will be bringing Hive Scum to your tabletop in the new year, starting with these two:
The Orlocks will be released alongside Gang War 2; the second instalment in the Gang War series. For starters, this will contain the rules for founding and playing with your Orlock gang as well as their various new weapons and gadgets, hiring the aforementioned Hive Scum, as well as a wealth of other content to suit any Necromunda player, like using the new Badzone Delta gaming tiles:
This message was edited 6 times. Last update was at 2017/11/25 10:03:52
2017/11/25 09:57:49
Subject: Necromunda Underhive - release November 24th
Wow. Looking really nice IMO. Not too far from the old aesthetic but enough of an upgrade that they seem a bit more up to date. Bit more steam punky i would say and thats always a good thing in my book.
2017/11/25 09:58:17
Subject: Necromunda Underhive - release November 24th
Got my copy of the box game and Gang War yesterday fro Dark Sphere (UK). Only problem is they got taken out of my hands and squirrelled away for Christmas - so another month before I actually get it
Video up for Orlocks - love the design on these guys
This message was edited 1 time. Last update was at 2017/11/25 10:03:39
So they kept the biker theme but changed the tone from “West Side Story” to “Mad Max but with shirts”? I can dig it.
Also, power fist! Or maybe bionic arm?
P.S. the intro music for the Necromunda vids is really starting to grow on me. Might have to pinch a snippet to use as a ring tone…
This message was edited 2 times. Last update was at 2017/11/25 10:17:33
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
2017/11/25 10:07:59
Subject: Necromunda Underhive - release November 24th
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Pity there are no female Orlocks in that sprue, but they do look great. I can see some cool Imperial Guard regiments being made from them. Mordant Acid dogs would be a low hanging fruit.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2017/11/25 11:11:47
Subject: Re:Necromunda Underhive - release November 24th
It's as if they're still inspired by Marc Gibbon's original Necromunda art even if it was a Delaque ganger that had one.
I can pass on Necromunda as a whole game but I'm quite happy to jump in with some Orlock boxes as IG and GSC conversion fodder.
Drum mag shotguns too I think? There are two distinct two-handed weapons shown on those models, and the ones with two barrels don't look like autoguns to me anyhow.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2017/11/25 11:22:22
Subject: Necromunda Underhive - release November 24th
Went out on Black Friday and picked up Underhive, Gang War, an extra box of Escher and a set of those cool new bases. Kinda wish I'd gotten the dice and cards to go with them, everything in the store was 20% off all day, but I was already spending more than I planned on so I tried to stop myself.
Orlocks look okay, I can't wait to see what they do with the rest of the gangs, although I'm not sure how I like this release strategy of putting out a new $30 supplement every time they release a new gang. That's going to make the "complete" rules for Necromunda pretty god-damned expensive in the end. You need the $125 core box for the basic rules, you need Gang War for the 3D rules to play "proper" Necromunda instead of the board game version, and every supplement after sounds like it's going to include rules that you need in order to play the corresponding gangs, and really kinda want to have even if you might not "need" them because they give you the ability to hire scum and other stuff.
I'm still kinda hype, but jeez, the more things change the more they stay the same, amiright?
Also, no Arbites kinda sucks but I do hope they at least include rules for Genestealer/Chaos cultists, because I know someone who isn't really interested in the gangs much but would like to play with cultists.
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
2017/11/25 12:00:10
Subject: Necromunda Underhive - release November 24th
The models continue to impress - if GW ever do get around to releasing plastic Sisters, it's going to be so easy to field an amazing rag-tag unit of Frateris Militia now, and I can't wait to see what ideas the INQ28 bigwigs come up with for me to pinch
That said, the rules situation continues to chafe. If they intend to release a new Gang War book with every sodding gang, that's nearly a hundred quid *just* for all the game's basic rules(not counting anything they hide away in White Dwarf or elsewhere) *not including the core rulebook*. I can't be the only one who thinks that sounds insane, right?
I mean I know they'll try and push the line that the Gang War series provides more than just gang rules, but lets be real, the main reason 99% of people would buy them is for the gang rules and the Trading Post expansions that will come with them. Holding those hostage to flog 17 quid books padded out with fluff like rules for new card tiles just seems like a really scummy move for the "new" GW, especially the supposedly "vet-friendly" Specialist Games.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2017/11/25 12:39:38
Subject: Necromunda Underhive - release November 24th
The Orlocks look simply fantastic. They're even better than the Eschers and the Goliaths. The Scum are a nice collection as well (hello Dark Heresy minis!).
But feth all that. Why?
NEW TILES!!!
So surprised by that! @ GW.
I'll see if I can find out if Gang War II will have a second gang, 'cause 5 books to get the rules for 6 gangs is asking waaaaaaaaaay too much.
Mr_Rose wrote: P.S. the intro music for the Necromunda vids is really starting to grow on me. Might have to pinch a snippet to use as a ring tone…
Does anyone know what the name of that track is or where you can get it?