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Made in dk
Longtime Dakkanaut




Danmark

I think Kustom Mega Blastas on a dread mob unit sounds wild considering SOMETIMES we want to not take hazard tests. But shooting those units you cant avoid it.

Also why are the Grot mega tanks better Kustom mega blasta bodies? Their defensive profile is identical to a killa kan with 5 wounds and toughness 6, with a 3+ save.

Id say if you absolutely needed kustom Mega Blastas they are better on Killa Kanz, because Killa Kanz will potentially end up in melee, and Kustom Mega blastas are not blast. So you could shoot your targets in melee, where as the Grot Mega tanks dont really wanna be tagged, so they would be fine with Rokkits. unless they are meant to use their SCATTER ability to move IN to the enemys face to block off charges, and then be charged and Killa Kanz counter charge? I have no clue. Again i have only used them in this edition once. If that was the case i guess mega blastas are okay.

Also one massive group of grot tanks is a heft investment of points. I dont really know. I think i would run Grot tanks in units of 4. And i would be really afraid of using kustom mega blastas in general. If i have a Morkanaut already, which is what i wanna try next, then that guy will probably receive the reroll to hit. If hes dead then my 6 man unit of Killa Kanz or the 8 Grot tanks. But 8 grot tanks... can i even move that around properly. No clue really.

I would have to try it out though.

Im not sure im sold on Meka Dreads though with double kill kannons. Currently the profile isnt blast for some reason, and your 2 guns will average around 12 shots total i think. Which then becomes 6 hits after you heal yourself and get +1 to hit. And then only AP2 damage 2 after you wound what ever you wanna wound. For 210 points i think i would rather have more killa kanz or Grot tanks with rokkits.

There are many things i need to try. But i CAN say, that i was not entirely sold on the Lootas!

This message was edited 1 time. Last update was at 2024/04/18 13:59:27


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Beardedragon wrote:
+1 to wound and damage is only versus Vehicles and Monsters though, but you can do the full reroll yes.


Also if you go for full reroll and decide on your dread test rather than rolling it, and fire all your guns, you have 6 total guns that needs to take hazard tests. If you do that, you will probably lose more than 6MW i think, and you only have 20 wounds to begin with. Making you easier to kill now, on a model that isnt hard to kill to begin with.

What else would you want to shoot with that kind of damage?
Six weapons overheating on 1 or 2, is an average of 2 failed tests, which each deal 3 MW to yourself. Depending on your target, you might even skip the two big shootas and bring you chance down 1.33 failed tests.
And that's just happening if it's actually worth using those stratagems. You don't have to use those stratagems on the naut- kanz, mek guns and grot tanks can doe the same, plus any unit led by a mek (lootas or shoota boyz) can also make use of the extra damage stratagem, potentially with extra sauce from one of the enhancements.

The thought process does take a tiny bit of time because its not just "any time it makes a difference, pick the trait" because you also need to gauge what battle round you are in (to know how much longer this specific unit NEEDS to stay alive) and whether its worth it to take the mortal wounds. Its not always a clear answer given you damage yourself and your opponent damages you as well.

The mortal wounds aren't guaranteed though, even if your gun is hazardous already.

For instance with with the Deff dread, if you fail a single test, you are down to 5 wounds. And it has to take 4 tests every time you do melee (or shoots if you decided to go with 4x guns and shot with all of em, or 4x melee).

It takes just one test for melee. You pick one claw to fight with and add an attack for every other one you have. As prime targets for the klankin' klaws stratagem, I would absolutely not go for 4x guns. I am thinking about running rokkits though, so I can shoot them without damaging myself. I'm probably going to run both KMB and rokkits for some time and see what works better.

Point simply is, we are not a durable army. And we really dont want to take more damage than we absolutely have to because we will get shredded fast. I was not shredded fast because i played against melee orks, but what if you play against a shooting army? How many rounds will a 6 man unit of killa kanz survive, when 2 of them are down to 2 wounds from hazard tests? Not long.

You have full control over how much damage you take. You can just roll a trait and be better at shooting and melee, even if it's not the perfect trait. Every third unit will have the perfect trait and often enough the second best trait isn't far behind.

So one really needs to gauge if its important to pick the trait, or go for hazardous tests in general. The fact that Ork shooting in general is very swingy doesnt really help on that matter. Because can these 2 units kill the unit i want to kill? I think so, so you start shooting, roll for your trait and get no hazard tests, and you failed. because you needed a 5 or 4 to hit. So it can swing a lot, which helps making the decision a little harder. Its a lot more difficult to make the math in your head, for what you expect to happen when you fire, with Dread Mob.

Anyway it didnt feel cookie cutter straight forward to me when i should pick the test or not. Well it was a bit, but if he was a shooty army it would be a lot harder.

Essentially you are just saying that the army takes a lot of skill to play right or it blows up in your face. And sometimes no matter what you do, it blows up in your face anyways or your opponent's face or both.
That's exactly what I am looking for

This message was edited 1 time. Last update was at 2024/04/18 14:18:59


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

Yes they do take skill to play And whether they are competitive or not we will find out. But they sure are fun as hell

This message was edited 1 time. Last update was at 2024/04/18 19:03:43


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

I think i've figured out a way to use lootas for maximum effect. They want to move to get LOS on their target (so they don't get shot first), which will be on an objective (for full re-rolls), but have BS6+ and Heavy. So what you do is strat reserve them in a trukk, rapid ingress and disembark behind the trukk out of sight. In your turn the trukk moves and the lootas are stationary and lined up to fire on the target.

My painting and modeling blog:

PaddyMick's Paintshop: Alternative 40K Armies

 
   
Made in dk
Longtime Dakkanaut




Danmark

 PaddyMick wrote:
I think i've figured out a way to use lootas for maximum effect. They want to move to get LOS on their target (so they don't get shot first), which will be on an objective (for full re-rolls), but have BS6+ and Heavy. So what you do is strat reserve them in a trukk, rapid ingress and disembark behind the trukk out of sight. In your turn the trukk moves and the lootas are stationary and lined up to fire on the target.


A trukk is full of holes. It will never be able to block anyone from shooting the Lootas. If i understood what you said correctly.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Yeah, the models i'm using it would be fine, but what i'm proposing doesn;t work anyway 'cos they are not able to disembark (out of phase rules). Back to the drawing board!

My painting and modeling blog:

PaddyMick's Paintshop: Alternative 40K Armies

 
   
Made in au
Fresh-Faced New User




From what I can see out of the codex, it's all strictly upgrades on what you want to use. Because, it's not like Boyz on Trukks got worse, far from it. Just, whatever other thingy you want to use got better.

Good codex!

(I hope the Tzeentch/ 1kSons codex ends up as good as this)

This message was edited 2 times. Last update was at 2024/04/23 02:25:48


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Calculation of hazardeus / Dread Mob MW storm.

https://www.goonhammer.com/hammer-of-math-orky-extra-hazardous-weapons/

It would be definitely fun

9500p fullpaint orks ready to krump!

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Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I gonna try the new Codex with the list aprox like this:

Spoiler:

++ Army Roster (Xenos - Orks) [2,005pts] ++

+ Configuration +

Battle Size: 2. Strike Force (2000 Point limit)

Detachment: Waaagh! Tribe

+ Epic Hero +

Mozrog Skragbad [195pts]: Warlord

+ Character +

Beastboss on Squigosaur [165pts]

Beastboss on Squigosaur [165pts]

Weirdboy [55pts]

+ Battleline +

Beast Snagga Boyz [105pts]: 9x Beast Snagga Boy

Beast Snagga Boyz [105pts]: 9x Beast Snagga Boy

Boyz [85pts]
. Boss Nob
. . Big choppa and slugga
. 9x Boy w/ Slugga and choppa: 9x Choppa, 9x Slugga

+ Infantry +

Gretchin [40pts]
. 10x Gretchin: 10x Close combat weapon
. Runtherd

Stormboyz [65pts]: 4x Stormboy
. Boss Nob: Choppa

Stormboyz [65pts]: 4x Stormboy
. Boss Nob: Choppa

+ Mounted +

Squighog Boyz [220pts]: Bomb squig
. 6x Squighog Boy: 6x Saddlegit weapons, 6x Squighog jaws and saddlegits, 6x Stikka

Squighog Boyz [110pts]: Bomb squig
. 3x Squighog Boy: 3x Saddlegit weapons, 3x Squighog jaws and saddlegits, 3x Stikka

Squighog Boyz [110pts]: Bomb squig
. 3x Squighog Boy: 3x Saddlegit weapons, 3x Squighog jaws and saddlegits, 3x Stikka

+ Vehicle +

Kill Rig [200pts]

Kill Rig [200pts]

+ Dedicated Transport +

Trukk [60pts]

Trukk [60pts]

++ Total: [2,005pts] ++

Created with BattleScribe


- Squighog boyz with the full set od Chars like a mighty fist with the +1 to charge
- Kill Rigs with the BSboyz like a support + cast a +1S around
- one Boyz + Weirboy unif jumping around with the sticky objective
- 2 x Trukks with the Stormboyz having anytime 15,5” move + charge for free.


T1 everything on the table is either T7+ or hidden. Kill the anti infantry and rule + target oversaturation. Old ork tactics…
Even without the prey, they can kill a lot.
Various moving sheneningas.


As a first list of the new codex it is pretty sure, theist is very much wrong incl my assumption that Da Big Hunt is a thing. But it seems to be a way. In long term - GW will support the BS units as a new models, so they stay alive for few years.

First question need to be asked is - is such a list better as Da Big Hunt or War Horde?


Da Big Hunt
- double Tank shock with Da Big Hunt?
- get the unit from the table and back?
- reactivw move?
- adv and charge on hog riders?

War Horde
- all units affected by sustain hits
- all units +2 adv and +2 charge via strategem
- ard as nails or hog riders!
- better enhancements!

This message was edited 6 times. Last update was at 2024/04/23 22:37:10


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not sure about the "better enhancements" part. Sure, 'eadwompas stands out, but otherwise snagga enhancements are on a similar level, if not better.

That said, I'd probably drop Mozrog and combine the two units of hogs. To me he feels like a downgrade compared to a squigboss with the either of the damage enhancements.

This message was edited 1 time. Last update was at 2024/04/24 05:58:06


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:
Not sure about the "better enhancements" part. Sure, 'eadwompas stands out, but otherwise snagga enhancements are on a similar level, if not better.

That said, I'd probably drop Mozrog and combine the two units of hogs. To me he feels like a downgrade compared to a squigboss with the either of the damage enhancements.


Mozdrog and the riders - yeah, the whole hog / hogbosses think need to be proofed and re-evaluate, starting with the final price tag.. Mozdrog ability gives the “mighty fist” interesting redundancy in combination Orks is never beaten. 2 mighty charging units that is irelevant to intervene, they will smash you anyway.

War Horde vs Big Hunt - what interest me are basicly these aspects:

1. SPEED - +2/+2 adv and charge is a lot and Follow me ladz add another 2”. Beastboss leaded Hog boyz move than 12+5,5=17,5” and than charge with +3” in total = 27,5” threat range with pretty reliable 7 or more on charge roll. THAT is a think! Combine it with the Stormboyz jumping out of the Trukks etc… And you can use it every turn on any unit in your list.

2. Stormboyz and jumping Boyz - sustained hits and strategems that affects them helps them a lot. Squad of Stormboyz could NOT kill 10 guardsmen. Marginally, but this margin is a important. And again - speed for scoring and small problems solving is very important and BS units lack such units. These solve the problem and add sticky objective to it.

3. Durability - 1 large squad od Hog will be N.1 target. There is no way how to increase significantly it' s durability in Da Big Hunt. Yeah, you can get a cover… -1 to Wound role is definitely a think.

4. Large Hog units - this worry me a little. They are hard move, impossible to hide a will be cripled by all kinds “your attack sucks and this and that” tricks from the opponent. Plus they overkill a lot. This have to be proofed. Maybe 3 squads of 6 will be the ultimate solution, maybe just 3 without the bosses…. Don ' t know…

This message was edited 2 times. Last update was at 2024/04/24 06:13:54


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Tomsug wrote:
Mozdrog and the riders - yeah, the whole hog / hogbosses think need to be proofed and re-evaluate, starting with the final price tag.. Mozdrog ability gives the “mighty fist” interesting redundancy in combination Orks is never beaten.

His ability only triggers in combat, more often than not after you have charged and even then only every other time. Any time you are getting shot at, you killed the unit you charged or the unit you are in combat with has no noteworthy melee, it won't do anything. Even if it should trigger, your unit might have been whittled down through shooting already and having a single squighog fight isn't exactly something to write home about.
Meanwhile, the squigboss has two abilities that help your squigs to get into combat faster.

2. Stormboyz and jumping Boyz - sustained hits and strategems that affects them helps them a lot. Squad of Stormboyz could NOT kill 10 guardsmen. Marginally, but this margin is a important. And again - speed for scoring and small problems solving is very important and BS units lack such units. These solve the problem and add sticky objective to it.

Honestly, I wouldn't bother with jumping boyz for the snagga detachment. Just get another mob of Beastsnaggas and put them in strategic reserves.

And at least for me, stormboyz haven't been good at killing anything, sustained hit or no. I'll gladly replace them with new lone operative Snikrot unless his price has become prohibitive.

4. Large Hog units - this worry me a little. They are hard move, impossible to hide a will be cripled by all kinds “your attack sucks and this and that” tricks from the opponent. Plus they overkill a lot. This have to be proofed. Maybe 3 squads of 6 will be the ultimate solution, maybe just 3 without the bosses…. Don ' t know…

Agree, but it heavily depends on the price tags of both the character and the mobs. By the way, unit size is 4 or 8 now.

I feel like the -1 to wound relic would make one big unit a great bullet sponge though. Grinding through 26 T7/4+/5+++ wounds before you get to the squigboss is not simple task when even your big guns need 3s and 4s to wound.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






Heads up for FW unit lovers, they've just been added to the legends section for the 40k pdf downloads, so grot tank supremacy in tournies from Dred Mob ain't happening anytime soon :(

I'm personally miffed that my Meka dread and mega dreads got canned so quickly, would it kill them to give us a year at least before legending them into oblivion?
   
Made in us
Fixture of Dakka





No real surprise. A lot of this stuff has been miserable to acquire for a decade or more. Mek stuff has always been pretty third class until this Codex put some real work into them, so I'm not surprised part of that involves culling a bunch of stuff that's always been powerful but not terribly accessible.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Link to the document: https://www.warhammer-community.com/wp-content/uploads/2023/07/qsCfNX4R79hYrqH7.pdf

I hope most of you heeded my warnings and didn't convert any grot tanks over the course of the last year.

Warboss on Warbike and Biker Nobz got their final salute as well.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

Really glad I decided to buy some bits to convert my Squiggoth into a Kill Rig
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Huh, they literaly killed ALL FORGEWORLD UNITS except garg Squighog and Kustom Stompa. And maybe them too…

Boss on Warbike, Nob bikers, Killtank, Squighog, Meka / Mega Dreads, Grot tanks, Grot mega tank, Big Trakk, Supa Kannon on anything… All dead.

That was much faster than I expected. Much more brutal..

Open the beer guys and toast. Toast to the greatest models that left the competitive tables and became a curiosity for collectors.

Forgeworld is dead. Long live the Forgeword!


Automatically Appended Next Post:
Jidmah, maybe it ' s a nice moment to close this thread and open the new one? Or do you wait for Saturday?

This message was edited 4 times. Last update was at 2024/04/24 17:38:52


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

I literally just made a bid on 4 grot tanks lol Hope some other dolt wins it.

jesus why even shred them all so fast.

I really hope they get plastic kits. I definitely thought they would fade out some of the units slowly, not basically instantly in one fell swoop.

This message was edited 1 time. Last update was at 2024/04/24 19:36:00


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

For me this is a final reason to finish my conversion of Beast Snagga fantasy to W40k scifi robo orks. It gives me about 2 years of play until something happen. And my guess, we are ahead of couple of years jumping between. Beast Snaggas - oldschool - Buggies and back.

After this FW massacre, most of our army models are new. I 'm not sure, but just the Votans and Ad Mech have such amount of brand new models? Any other army has such a high % of new models? Definitely not so many…

My point is - in next 5 years, I do not expect any bigger wave of new models. Character there, tankbustas there… that is all.

So let' s go to paint the newest units. There is a biggest chance you won 't be scrapped.

It' s fun, isnt it? They make literly a “Grot vehicle” detachement and scrap most of the grot vehicles in the same time, huh?


Automatically Appended Next Post:
And one more guess - next setting of the ork army will be the tanks and in that moment, they scrap the Kans and Dreads.

This message was edited 1 time. Last update was at 2024/04/24 20:34:31


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




I can use my nob bikers as nob on bikes for warbikers… but the warboss on bike and Meka dread are dead… I never went crazy on fw stuff because of this. Warboss on bike has been such a good unit for so long too saved the ork codex by itself in several editions.

The garg squig is probably an oversight I can’t see them keeping that unit.

This missing units will change my rankings for the detachments. Like dread mob goes down a notch. Still bullyboys and greentide on top but I think warhorde is likely better then dreadmob now. Even speedfreaks took a small hit without the warboss on bike mostly because the wartrike just doesn’t have a strong enough melee profile with snagga klaw.

This means tankbustas are our only resin model left.. (assuming garg squig is gone too)

This message was edited 4 times. Last update was at 2024/04/24 21:43:27


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Tomsug wrote:
Jidmah, maybe it ' s a nice moment to close this thread and open the new one? Or do you wait for Saturday?


I'm not going to open any more threads. Dakka seems to be dead set on killing off its active 40k community, and I'm not going to get in their way. Either we keep using this one, or someone else creates a new one.

Pretty much my only reason to post here anymore is to answer to the few orks still sticking around after all those years.


Automatically Appended Next Post:
gungo wrote:
The garg squig is probably an oversight I can’t see them keeping that unit.

Definitely not an oversight. When they massacred the Chaos and Marine units, they literally told us that anything not titan sized will disappear and used the garg squiggoth as an example of what type of units will stick around.

Even speedfreaks took a small hit without the warboss on bike mostly because the wartrike just doesn’t have a strong enough melee profile with snagga klaw.

Snagga klaw has had the same profile as the PK since the beginning of 10th. The main difference between the two has been base size and the vehicle keyword.

This message was edited 1 time. Last update was at 2024/04/24 22:16:51


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:
 Tomsug wrote:
Jidmah, maybe it ' s a nice moment to close this thread and open the new one? Or do you wait for Saturday?


I'm not going to open any more threads. Dakka seems to be dead set on killing off its active 40k community, and I'm not going to get in their way. Either we keep using this one, or someone else creates a new one.

Pretty much my only reason to post here anymore is to answer to the few orks still sticking around after all those years.


Ohh come on! First FW and now this? I don' t want to scroll down a hundrets of meaningless posts of FB/Reddit that will be lost in few weeks. You can 't scrap such a nice oldchool forum with organized reports from CI and few but quite interesting posts per week. Quality over quantity! I don ' t give a damn about the rest of the dakka dakka. My only threads are your ork ones!


Automatically Appended Next Post:
Points are out. I don' t see anything exciting. Stompa for 800p
[Thumb - IMG_3772.jpeg]

[Thumb - IMG_3773.jpeg]

This message was edited 4 times. Last update was at 2024/04/25 12:02:33


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

No real changes. But Snikrot did remain at 85 points despite getting Lone Op

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Color coding is a mess aparently.

Stolen from reddit:

Beastboss -10pts

Beastboss on Squigosaur -35pts

Big Mek in Mega Armour +15pts

Flash Gitz -15pts for 5

Mek Gunz -5pts

Mozrog -30pts

Nobz -5pts

Squihog Boyz +35pts for 4 (but has the nobz included now)

This message was edited 2 times. Last update was at 2024/04/25 12:27:24


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Boosting Black Templar Biker




I couldn’t quite understand the article on Warcom. Are the points released today or the ones in the book released on Saturday the most up to date ones now?

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

No wolves on Fenris wrote:
I couldn’t quite understand the article on Warcom. Are the points released today or the ones in the book released on Saturday the most up to date ones now?


Today is right. Codex points are “unce upon a time…. “


Automatically Appended Next Post:
Beardedragon wrote:
No real changes. But Snikrot did remain at 85 points despite getting Lone Op


Yeah, like Jidmah said - for this price Snikrot is a new cool guy.

This message was edited 1 time. Last update was at 2024/04/25 13:10:39


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
Color coding is a mess aparently.

Stolen from reddit:

Beastboss -10pts

Beastboss on Squigosaur -35pts

Big Mek in Mega Armour +15pts

Flash Gitz -15pts for 5

Mek Gunz -5pts

Mozrog -30pts

Nobz -5pts

Squihog Boyz +35pts for 4 (but has the nobz included now)

Honestly these points are incredible for us alot of people thought meganobs were going up. And we had decreases across the board. Nobs going down is silly. Because the nob is included squigriders went down in price. The normal Beastboss was already good price too. Beastboss on squig changes are appropriate since the profile took a hit.
The only thing that didn’t matter was flashgitz which are still fairly bad without badrukk.
I still think meganobs is going to see a nerf especially with necrons, eldar, etc all taking point hits today. It really should be only a 5+++ on Waagh. Let’s hope orks as overly dominant as I think they are going to be this season. Still bullyboys, greentide, and warhorde on top for me. I’m sad forgeworld took such a strong hit that really took dreadmob down a notch. The bigmek in megaarmor point hike didn’t help it either.
   
Made in ca
Gargantuan Gargant






Looks like they're pushing the squighog pretty hard in terms of points with the drop for both the boss on squigosaur as well as the Nob being built into the group, I expect to see at least 2 6 block units being used in most lists, especially since they benefit a lot from the double WAAAGH! from Bully Boyz (unless I'm mistaken in terms of keywords).

Also, feeling pretty sad that the Stompa didn't at least budge a LITTLE bit in terms of points, even with Dred Mob that guy is nowhere near worth 800. Maybe 500-600 range. You would assume him being part of the box set would do something but whatevs. Oh well, I'll be using him for funzies later this Saturday so I'll let you guys know if my Necron opponent kills him first or if I do with all my Hazardous rolls.
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Jidmah wrote:
Link to the document: https://www.warhammer-community.com/wp-content/uploads/2023/07/qsCfNX4R79hYrqH7.pdf

I hope most of you heeded my warnings and didn't convert any grot tanks over the course of the last year.

Warboss on Warbike and Biker Nobz got their final salute as well.


Thankfully tourney play isn't the only way to play.

Sorry for any of you who play non-tourney games with 's who demand that you not use all the rules GW supplies.
   
Made in us
Fixture of Dakka





Squighogs changed a lot but definitely overall probably a buff. Definitely a bunch of those guys hitting the table along with Meganobz.

Really just a good day to be green.
   
 
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