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Made in us
Preacher of the Emperor





Denver, CO, USA

 dracpanzer wrote:
I am interested to see how it settles out about using Martyrdom AoF's. Is using an AoF a once per game turn ability or once per player turn? Although I suspect its on a game turn basis. We need to ask the question because their has never been any chance to use the 8ed AoF in anything but your own player turn.

Assuming its Game Turn, it does put some interesting pros in going second. Not that I would ever aim to go second but you can't always avoid it. And when stuck doing so at least you get a clean slate of units to choose from as your army is still waiting for your bottom half of the turn to get an AoF phase.


I see your point. I read it as player turn... in the AoF description in the Index, the word "turn" comes up twice in the paragraph: using AoFs "at the start of each of your turns" and limits on "more than one Act of Faith in the same turn" which obviously refers to Celestine and Imagifiers. If they aren't specifying that the first one means player turn and the second one means game turn, I'd assume the language refers to player turns consistently throughout. It's very possible they never considered this when they wrote the Index and I read too much intention in their word choice.

Based on that... If you lose a character during your own Fight phase, you're a little limited because you probably already used AoFs at the start of your (player) turn on choice units (Shooting w/ HB Rets, Fighting w/ Celestine) and won't be able to activate them again. You're more likely to lose a character during your opponent's Shooting or Fight phase, and since it isn't your turn, there's no limit as to who you can target with an AoF.

I think you're right about Movement... falling back in your opponent's turn is super juicy, because in my experience there's always something you'd rather have shooting than fighting. Moving a transport you're going to disembark on your own turn or disembarking a transport carrying a Canoness or Imagifier strike me as pretty potent too. Unless Celestine in engaged or a Melta Dom or HB Rets unit has a nice shot lined up already, the Movement option seems like a real winner.

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 MacPhail wrote:
I see your point. I read it as player turn... in the AoF description in the Index, the word "turn" comes up twice in the paragraph: using AoFs "at the start of each of your turns" and limits on "more than one Act of Faith in the same turn" which obviously refers to Celestine and Imagifiers. If they aren't specifying that the first one means player turn and the second one means game turn, I'd assume the language refers to player turns consistently throughout. It's very possible they never considered this when they wrote the Index and I read too much intention in their word choice.

Based on that... If you lose a character during your own Fight phase, you're a little limited because you probably already used AoFs at the start of your (player) turn on choice units (Shooting w/ HB Rets, Fighting w/ Celestine) and won't be able to activate them again. You're more likely to lose a character during your opponent's Shooting or Fight phase, and since it isn't your turn, there's no limit as to who you can target with an AoF.

I think you're right about Movement... falling back in your opponent's turn is super juicy, because in my experience there's always something you'd rather have shooting than fighting. Moving a transport you're going to disembark on your own turn or disembarking a transport carrying a Canoness or Imagifier strike me as pretty potent too. Unless Celestine in engaged or a Melta Dom or HB Rets unit has a nice shot lined up already, the Movement option seems like a real winner.

There is not such thing as a Game Turn in 8th Edition. The Game is divided into Battle Rounds that consist of two Player Turns, one for each player.

This means that should you use Martyrdom on your opponent's turn, you are free to pick any unit that hasn't already used an Act of Faith during your opponent's turn, regardless of if they used one during your turn.
   
Made in us
Ragin' Ork Dreadnought




Is anyone else kind of thrilled about the blade? Considering that we didn't have a practical beatstick HQ before this point outside of Celestine, it's kind of great (mostly by virtue of being incredibly cheap and, unlike most other relics, multiplying the effectiveness of the base weapon several times over, rather than just giving a minor boost.)

A Canonness with this sword becomes a genuine threat in CQC against a whole host of opponents, especially if she's buffed by a nearby Ministorum Priest, and possibly even the +1 Attack on the Charge Warlord Trait. 6 S5 AP-3 D3 attacks is a heckuva lot of damage for a 49pt model.

Considering how cheap it is, at least - For a 49pt model, it's great. If it was expensive? Nah, junky, but for 49pts? Oooh lah lah.
   
Made in us
Fixture of Dakka






I always play 1 Canoness (unless its like 1500pts and less) so i will for sure use the Relic for her.

I mean.. 4pts for a S5 -3 3D weapon? yes please!

   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Looks like the Martyrdom rule is used at the end of any PHASE in which a AS character was slain...
[Thumb - 9CFDAAE4-8EB1-46F3-B808-DC3E461434D9.jpeg]


 
   
Made in us
Ragin' Ork Dreadnought




 davidgr33n wrote:
Looks like the Martyrdom rule is used at the end of any PHASE in which a AS character was slain...

Awww. That's a bit less effective than the immediate effect that could be used to counter someone's stuffs. Oh well!
   
Made in us
Stealthy Sanctus Slipping in His Blade






That was leaked before. Probably why it isn't getting nerfed like the ynnari rule. Still very useful and fits with the fluff, and oddly helps with scaling AoF a bit.

A ton of armies and a terrain habit...


 
   
Made in gb
Angelic Adepta Sororitas





I still don't think it's something worth building a list around. Not with our current options anyway. It's a nice bonus to have but that's about it.
   
Made in us
Stealthy Sanctus Slipping in His Blade






 Drider wrote:
I still don't think it's something worth building a list around. Not with our current options anyway. It's a nice bonus to have but that's about it.


Perhaps not, I think the sweet spot is for two Imagifers in a list anyways. Coupled with your HQ's, gives you a decent alternative for those excess CP's not needed to ensure Celestine gets back up and for that must have use of the Deny Strategem. Though if you have a spare 15 or so points you could dip a little deeper into the Martyrdom pool.

A ton of armies and a terrain habit...


 
   
Made in gb
Angelic Adepta Sororitas





I'm giving some consideration to dropping one of my 3 dominion squads with a repressor in favour of a second unit of seraphim with melta pistols and an imagifier. Without any extras it's a 42 point saving.

It basically boils down to. Drop all the stormbolterd, make the reprssors into immolators and drop the seraphim down to a a 5 model unit. Or drop the storm bolters, swap 1 unit of dominions for a unit of seraphim and an imagifier. Or do the same but not bother about the imagifier in favour of filling the seraphim squads a bit more. Or restructure my list and drop some command points.

Option 2 would give me.

Celestines w 1 geminae
7 seraphim with inferno
8 seraphim with inferno
Dominions with melta and repressor
Dominions with melta and repressor
Imagifiers

Greyfax
Primaris psyker
Callidus
Culexus
3x bss with heavy bolter

Knight crusader agc/tc/srp

I don't want to drop to less than 2 dominions because I need the vanguard to help zone out deepstrikes. I'm not a fan of dropping the command points because I can feed them into the thermal cannon, rotate ion shields, psychic tests, callidus deep strike, charges, as well as holding a couple for AoF and MI. So I suppose it just depends if I want to try for the triple turn 1 AoF to get celestines a d bot seraphim a double move or not bother and maybe start one unit in reserve. I'd be left with an imagifiers in my deployment with only has as a viable target... That or just try to suicide her on something.

This message was edited 1 time. Last update was at 2017/12/03 03:11:21


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

So is the Repressor still competitive at 91 points base? Top-tier or mid-tier?

 
   
Made in gb
Angelic Adepta Sororitas





 davidgr33n wrote:
So is the Repressor still competitive at 91 points base? Top-tier or mid-tier?


I think it's now a serious choice between a repressor and an immolator for dominions depending on the availability of points and personal play style.
   
Made in us
Fixture of Dakka






Hey everyone, got a odd fluff question.

Going to adepticon with a partner that is Death Korps, is there an fluff that mentions SOB and DK working together? (I know IG does all the time, but i want it to say DK)

Just need to set the theme is all.

   
Made in ca
Preacher of the Emperor






 Amishprn86 wrote:
Hey everyone, got a odd fluff question.

Going to adepticon with a partner that is Death Korps, is there an fluff that mentions SOB and DK working together? (I know IG does all the time, but i want it to say DK)

Just need to set the theme is all.


This is more of a question for the 'background' board, I'm not personally aware of them working together except as small detachments each in larger forces.

That said, in terms of disposition they're both very compatible. The three major Covenant Sanctorum orders have major thematic ties to martyrdom (with Valorous Heart being the closest to DK, believing they are still atoning for the reign of blood) and so could be present to witness, assist, or join the DK in some desperate push. The three major Prioris orders are more varied in disposition and have stronger ties to Terra, they could be carrying out their own objectives and urging the DK to assist them, or in the case of the Argent Shroud, could be actively coming to the aid of the DK.

   
Made in us
Fixture of Dakka






Yeah i was looking for a setting for my Background board.

Thanks tho, i guess just general Terra battlefield will do.

   
Made in us
Preacher of the Emperor




Boston, MA

So does anyone else have problem of Ministorum units causing their army to lose out on the CA buffs? I was able to get around it partially by moving arco-flaggellants into the elite slot in a supreme command detachment but can’t find a home for my priest. Really wish they’d FAQ this to work based off the AM keyword instead of the AS.
   
Made in us
Stealthy Sanctus Slipping in His Blade






PanzerLeader wrote:
So does anyone else have problem of Ministorum units causing their army to lose out on the CA buffs? I was able to get around it partially by moving arco-flaggellants into the elite slot in a supreme command detachment but can’t find a home for my priest. Really wish they’d FAQ this to work based off the AM keyword instead of the AS.


I only play Sororitas after a few attempts at running a Priest along with my Repentia. But yes, its an issue.

A ton of armies and a terrain habit...


 
   
Made in gb
Regular Dakkanaut




Are exorcists still worth the price of admission? In all the games I've played this edition they've done next to nothing, and I can't help thinking the points would have been better spent on more crusader buses or a land raider from one of the other <IMPERIUM> sections.

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Fixture of Dakka






jbeil wrote:
Are exorcists still worth the price of admission? In all the games I've played this edition they've done next to nothing, and I can't help thinking the points would have been better spent on more crusader buses or a land raider from one of the other <IMPERIUM> sections.


For the damage? No, they are T8 and thats why they are costly. If you want something to stay on the table for a long time tho they will do.

   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

They work best in pairs shooting at things like lascannon devastators, hellblasters, IG heavy weapons teams, dark reapers, or battlesuits in cover. They can chip a few wounds off vehicles, but to really get their points worth you have to gun for something expensive that they can kill quickly.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Exorcists are amazing at killing elite multiwound models that no one fields in the current meta.

 
   
Made in us
Fixture of Dakka






IandI wrote:
They work best in pairs shooting at things like lascannon devastators, hellblasters, IG heavy weapons teams, dark reapers, or battlesuits in cover. They can chip a few wounds off vehicles, but to really get their points worth you have to gun for something expensive that they can kill quickly.


I feel the oppostite, i like them single, less threatening, will survive all game. WHen you have 2 or more of something in the back field your asking for them to go into your backfield to deal with it, when there is only 1, its more likely for that to not happen.

At least in my experience.

   
Made in us
Hungry Little Ripper




Texas

Hello, I'm kind of new to 8th and I am getting back into the hobby after years of absence. I ended up purchasing a really nice lot of battle sisters (an army I've always wanted, but now my kid is going to get). Part of what I don't have a full grip on is detachments vs. battleforged. Are sisters and imperial guard synergistic? Does it help me to use an IG spearhead or heavy detachment to support a largely infantry sisters army?

Sorry for the noob question, thank you for the advice.

Jesse

"Always keep fighting, it keeps you young." - Some guy. 
   
Made in us
Monster-Slaying Daemonhunter





deviantduck wrote:Exorcists are amazing at killing elite multiwound models that no one fields in the current meta.


I've used one in all my lists, and the only thing it's good for is attracting deepstrikers. It has completely failed at killing Primaris, Terminators, etc.

Waaaghpower wrote:Is anyone else kind of thrilled about the blade? Considering that we didn't have a practical beatstick HQ before this point outside of Celestine, it's kind of great (mostly by virtue of being incredibly cheap and, unlike most other relics, multiplying the effectiveness of the base weapon several times over, rather than just giving a minor boost.)

A Canonness with this sword becomes a genuine threat in CQC against a whole host of opponents, especially if she's buffed by a nearby Ministorum Priest, and possibly even the +1 Attack on the Charge Warlord Trait. 6 S5 AP-3 D3 attacks is a heckuva lot of damage for a 49pt model.

Considering how cheap it is, at least - For a 49pt model, it's great. If it was expensive? Nah, junky, but for 49pts? Oooh lah lah.


I don't think so. 2 Storm Bolters for my tanks would be a better use of the 4 points for the sword.

My Canoness, if I field her [I try not to, she's an active detriment to my list], rarely ever gets anywhere near enemies. If she does make it into combat with something, it's almost guaranteed to be too little too late, since she can't ride in transports with the rest of my troops.

This message was edited 1 time. Last update was at 2017/12/05 22:59:04


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Fixture of Dakka






 Inquisitor Lord Katherine wrote:
deviantduck wrote:Exorcists are amazing at killing elite multiwound models that no one fields in the current meta.


I've used one in all my lists, and the only thing it's good for is attracting deepstrikers. It has completely failed at killing Primaris, Terminators, etc.

Waaaghpower wrote:Is anyone else kind of thrilled about the blade? Considering that we didn't have a practical beatstick HQ before this point outside of Celestine, it's kind of great (mostly by virtue of being incredibly cheap and, unlike most other relics, multiplying the effectiveness of the base weapon several times over, rather than just giving a minor boost.)

A Canonness with this sword becomes a genuine threat in CQC against a whole host of opponents, especially if she's buffed by a nearby Ministorum Priest, and possibly even the +1 Attack on the Charge Warlord Trait. 6 S5 AP-3 D3 attacks is a heckuva lot of damage for a 49pt model.

Considering how cheap it is, at least - For a 49pt model, it's great. If it was expensive? Nah, junky, but for 49pts? Oooh lah lah.


I don't think so. 2 Storm Bolters for my tanks would be a better use of the 4 points for the sword.

My Canoness, if I field her [I try not to, she's an active detriment to my list], rarely ever gets anywhere near enemies. If she does make it into combat with something, it's almost guaranteed to be too little too late, since she can't ride in transports with the rest of my troops.


FOr your list maybe not, but for other lists that Sword might be really good. I play a very in your face list and i'm excited to have my "must take" Canoness able to do something now.

   
Made in us
Preacher of the Emperor




Boston, MA

I think the Blade is great. My Canoness got a huge buff with the new relic and warlord trait in my list.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Genestealer Jesse wrote:
Hello, I'm kind of new to 8th and I am getting back into the hobby after years of absence. I ended up purchasing a really nice lot of battle sisters (an army I've always wanted, but now my kid is going to get). Part of what I don't have a full grip on is detachments vs. battleforged. Are sisters and imperial guard synergistic? Does it help me to use an IG spearhead or heavy detachment to support a largely infantry sisters army?

Sorry for the noob question, thank you for the advice.


Better synergy might be Celestine and some Dominions to add some punch to a Guard army of artillery screened by cheap infantry. Pure sisters makes a challenging list to play but they are excellent allies this edition.

   
Made in gb
Regular Dakkanaut




How are people finding Crusaders? I did pretty well running a set down the flank towards an objective against Death Guard yesterday - they got wiped purely because the other guy poured three whole squads' fire into them but they took a hell of a pounding before they went, and they killed half a squad of CC Plague Marines.

How does this look?

-10 Crusaders in Sororitas Rhino
-6 Crusaders in Sororitas Rhino
-Imagnifer
-Hospitaller
-Ministorum Priest
-Canoness with Eviscerator & Inferno Pistol

You would need to fit them across two detachments - probably a spearhead and your troops - but paired with Celestine to make sure they get up the table fast, I can see these being a huge worry, especially for CC-weak armies like Tau.

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in gb
Mighty Vampire Count






UK

Can Crusaders go in a Sororitas Rhino - I thought they were "Order" only? Inquisitors can but they have their special rule.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka






It says cant transport models from a different order, so no they crusaders can not point in a SoB Rhino.

   
 
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