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Made in gb
Longtime Dakkanaut





Edinburgh

So Bracken is done!



There's lots and lots of imperfections which I hope are mostly noticeable to only me Was loads of work, but I really enjoyed making her, and I'm pleased with the end product. Learned loads too! More angles below the cut:
Spoiler:




So what do you reckon? Any comments at all are always much appreciated, and tips or feedback would be great too. If anyone has any questions about the sculpting process, I'll happily answer what I can.

EDIT: Quick bonus, made a wee gif of everything coming together!
Spoiler:

This message was edited 2 times. Last update was at 2017/07/21 21:50:12


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Sadistic Inquisitorial Excruciator





Preston/England/United Kingdom

Scarps that is impressive. Her pose is so weary. She has an air of being constantly being let down. Your sculpting tells the story. Very impressed.
   
Made in gb
Longtime Dakkanaut





Edinburgh

Thanks very much, Peter, some really kind comments! I was going for 'exhausted and disappointed', so I'm really glad that came through

Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Longtime Dakkanaut





Edinburgh

Something a bit different this week - expanding on the Caitiff wildlife with a new creature, the basilisk. I've been trying to produce more creatures to use as NPCs in various games on Caitiff and it's surrounding planets, and it's a lot of fun trying to base them in your setting!



He's a fairly big fella, as you can see here


Big, naturally armoured and cold-blooded, basilisks adapted for life in the Savannah areas of Caitiff, before the large-scale industrialisation that came with the hives. With an incredibly low metabolic rate and little to fear from predators, these creatures will remain perfectly motionless for days at a time waiting for prey to pass by. Their main food source used to be the herds of large grazing creatures found on the plains of Caitiff. When the time is right, the basilisk can move with frightening speed with a burst of adrenaline from a specialised gland, taking down prey and gorging on enough meat to sustain itself for a further week of patient waiting.
Basilisks have adapted well to the deeper depths of the underhive, feeding on spiders, rats and occasionally unwitting humans. They are uncommon nonetheless, being solitary animals that react viciously to a rival within their large territories. Should it have fed recently, an encounter with a basilisk is harmless to a travelling hiver - they have little interest in humans and will rarely attack unless provoked. Even their name was coined by hivers based on the statuesque stillness of the creatures, a spin on a half-remembered Terran legend. Despite this, many tales are told around campfires and watering holes of the terrible ferocity of these ancient reptiles that spring from the darkness where they have lain unseen, and it is not uncommon for them to be blamed for anything from missing children to vanished caravans.


The model itself is a basilisk from reaper's bones line. I love the sculpt, but am really not a fan of the material. I lost a lot of detail before I started painting due to problems with the paint adhering, despite a thorough wash to get rid of mould release agent. Ended up needing a coat of primer and a matt spray before any paint would stick to it. Some spiders that I have painted from the same line also reacted strangely, with the paint becoming sticky and flaking off a few weeks after painting. Managed to rescue them with a few coats of a different varnish, but the line has definitely caused me a few issues. Anyone else had similar problems with them?

I'd love to hear your thoughts on the paint job or fluff for the basilisk. Also still open to critique for Bracken above! Any and all comments and criticism is much appreciated. Cheers for looking!

This message was edited 1 time. Last update was at 2017/07/26 20:41:29


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Mastering Non-Metallic Metal







Nice. Like the cute little thingy. Nicely painted.

Oh, and good work on the sculpting.
Only bit of feedback I can see is the shoulder to hip ratio. Her hips look too narrow for a woman compared to her shoulders. It's probably the easiest way to distinguish the sexes in model form (without boob armour).
But great work on all the details.

This message was edited 1 time. Last update was at 2017/07/29 21:08:49



The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Longtime Dakkanaut





Edinburgh

Thanks for the comment, Dr. H, and the advice too - that's really helpful. I thought the shoulders might be a little too wide, but by the time I'd noticed I was too far in to correct it. Boob armour and the like was definitely in my 'to be avoided' box, so I'll have to focus on those other more subtle things for next time. Cheers for the kind words!

Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in de
Poisonous Tomb Scorpion






It only took me a week and a half to read this blog (and by read I mean look at pretty pictures ), but it was totally worth it. Plenty of great stuff in here.

I love your work with roughing up clothing. Very inspirational. I'm going to have to try that, too

I'll definitely be following your blog in the future. Keep up the good work..

Nehekhara lives! Sort of! 
   
Made in gb
Longtime Dakkanaut





Edinburgh

Thanks, Geifer! Some really kind words, and I've got a lot of admiration for your modelling, so that means even more.

Was hoping I'd have this finished before the next update, but I'm off to the US for my brother's wedding tomorrow, so won't be able to do any more on it for a while. In the meantime, here's a WIP of Ronan Decker, security for the salvage crew the Riggs and Bracken are part of.



I'm fairly happy with how he is so far, but open to suggestions! He has two bionic legs which are turning out a little more complex than I planned, hence the cutoff picture.
The head is from Victoria Minis - it's an old metal range that I'm not sure she still casts. Goggles and a bit of extra hair are mine, and the rest is scratch sculpted.

I'm enjoying sculpting a lot just now, but I'd love any comments or criticism, so please let me know what you think!

This message was edited 1 time. Last update was at 2017/08/17 12:10:42


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Mastering Non-Metallic Metal







Nice work. I like the furry edge and the rest fits together well.


The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in de
Poisonous Tomb Scorpion






Looks nice so far. Why the cut-off picture? It may just be me, but I find it really helps to appreciate the miniature and see how it all fits together if it's all there, even if some parts are unfinished. for instance, his hips seem a bit narrow to me because there's not enough of the legs to get a good size comparison (and from this angle the helmet cuts off the view on his bum ), if you know what I mean.

Nehekhara lives! Sort of! 
   
Made in gb
The Hammer of Witches





cornwall UK

Brilliant work scarper. And I love your first scratch build - she looks like me after a retail shift!

   
Made in gb
Longtime Dakkanaut





Edinburgh

@Dr H - Thank you! I've probably been watching too many westerns, but I thought a poncho would fit my setting fairly well.

@Geifer - Thank you. You're actually dead on - the reason I cropped it was that I'd realised the hips were too narrow and needed fixing. Thought that they might distract from the stuff I've done on his upper half, but obviously I've not cropped it well enough!
Should probably have just waited until he was finished, but I wanted to post something up before I was away. I've been doing some fixing and sculpting today, so back-shifts allowing, I'll be able to post some finished photos this weekend.

@Weety - Thanks so much Weety, that's really kind! And I've done enough customer service roles to know the feeling well

Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Agile Revenant Titan






Just caught up on your thread. It's brilliant sculpting's something that I've yet to add to my repertoire, so seeing these come together step-by-step is really impressive

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in de
Poisonous Tomb Scorpion






 Scarper wrote:
@Geifer - Thank you. You're actually dead on - the reason I cropped it was that I'd realised the hips were too narrow and needed fixing. Thought that they might distract from the stuff I've done on his upper half, but obviously I've not cropped it well enough!
Should probably have just waited until he was finished, but I wanted to post something up before I was away. I've been doing some fixing and sculpting today, so back-shifts allowing, I'll be able to post some finished photos this weekend.


Fool! The Witchfinder General cannot be tricked!

I know the feeling. I like seeing things grow, but all too often catch myself thinking "woah, this is shoddy work. Can't show it at this stage!" It's why I don't normally post many WIPs, especially early ones.

But you shouldn't let something like that get in the way of excitement. That's what WIP is for. If it want's to be posted, who are you to deny it?

Not sure if you've watched too many westerns, but I like the poncho on this model. It's a good detail to add and I think it goes really well with his head. It would be easy to evoke too much of a western feel if he had a cowboy hat to match, but the goggles and shaggy hair make the look distinct and modern rather than last century.

Nehekhara lives! Sort of! 
   
Made in gb
Longtime Dakkanaut





Edinburgh

@Ynneadwraith - Thanks very much! I'm really glad you're enjoying it; I'm a big fan of your world building, very inspirational in what I'm making just now, so I hope you can find something here too. When it comes to the sculpting, I would say just dive in. The mental block of taking the step and starting is probably the hardest one to overcome, and getting fairly decent basic results is pretty easy. You'll see that I was pretty terrible at the start of the blog and I'd like to think I've improved a lot, which means anyone can do it If I had one piece of advice it would be to get a decent set of colour shapers like these. The silicone tips completely eliminate the problem of GS sticking if you keep them wet, and I found everything a lot easier after I started using them.

@Geifer - I often feel the same! But I've found I'm much happier to continue a project I'm frustrated with if I can see that someone else's WIPs don't look fantastic, so why not Thanks for the kind words.

I've actually finished my sculpt for Ronan Decker, security for the Broken Tree Salvage Co. His bionics are a little unusual, but I was inspired by advances in exoskeleton systems that I've come across at work and running stilts.




He's a big fella with the prosthetics in place, around a head taller that other folks in his group. I tried to keep his proportions in check for a reasonably sized human with the exception of the bionic additions.


Do you think it works? I've been deliberating a little bit over him, but I think I'm finally at a place where I'm satisfied with him. Please let me know what you think!

This message was edited 1 time. Last update was at 2017/08/27 19:25:21


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in ar
Lone Wolf Sentinel Pilot





By the foot of the Andes

Looks awesome. Tall, but not overly so, I think he'll fit right in in the group.

 
   
Made in de
Poisonous Tomb Scorpion






Looking good. While I'm a fan of T-800 bionics and never tire of seeing those, it doesn't always have to be that and I think the stilt prosthetics fit him pretty well. Height looks in line with what you would expect. He doesn't look freakishly tall, but you can see that something is off (other than that he's missing his legs ) with his proportions because of the foreign devices grafted on his body.

Nehekhara lives! Sort of! 
   
Made in gb
Mastering Non-Metallic Metal







Does the job. Good work.


The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Longtime Dakkanaut





Edinburgh

@Littletower - Thank you! I've got my models for the squad lined up (apart from the final one I'm sculpting!), and they look okay to me.

@Geifer - Thanks! 'A little off' is exactly what i was hoping for with his proportions, so I'm really glad you said that In my head, the 'exoskeleton' fits into embedded ports along his hips and spine, allowing it to be released when he is in a zero gravity atmosphere on the Nomad. Same kind of relief as ditching a suit after a long day at work

@Dr H - Cheers! I'm glad you think so.

Bit of a cheat, as I've posted these models before. I'm trying to expand the Caitiff bestiary, however, and I thought I'd throw these up again with a little fluff piece I've written to keep the Basilisk company.



Mourners are known by different names in the various settlements found within Skew spire - some call them 'howlers', 'hunters', 'blanks' or even 'banshees'. However they are labelled, mourners are almost universally feared by colonists in the deeper sections of the hive.
Evolving in some of the deeper cavern systems below Bolne, these beasts are well adapted to the darkness of the underhive. Pack hunters that time and evolution have left completely blind, mourners instead use a complex form of echolocation to tail their prey. From a distance, a pack of mourners emit long, low vocalisations that deeply penetrate the area around them, like a cross between a dirge and a growl. As the pack approaches their target, the sound climbs to a higher pitch as the frequency of the calls rise and the detail of the image returned improves. Yips and squeaks from the excited pack join the crescendo. Settlers who have survived attacks by a hunting pack describe a chorus of mournful screams and wails, rising in intensity even as the group flees. When a pack is upon you, a sudden silence falls as the packs' calls rise above the frequency of human hearing. Respite from these nightmarish wails, however, will be sadly brief.
Some particularly brave settlers have hunted mourners for meat and leather. Their hides are dry and coarse, making sturdy footwear, and their meat is sweet and slow to spoil. With most packs moving in matriarchal groups with at least 4 members, however, picking off a single target without drawing the ire of its brethren is difficult.


Mourners are Hasslefree mawes with a little filing and greenstuff work on the smaller ones. Beautiful models, and pretty scary to look at!

I hope you're enjoying the mini bestiary tour, and please let me know what you think of the words or the models. Thanks for looking!

This message was edited 2 times. Last update was at 2017/08/30 22:57:27


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Longtime Dakkanaut





Edinburgh

Latest model sculpted and last one for the Broken Tree Salvage Co. A void-born tech called Willow. The model is supposed to sync up in pose with Riggs, which should hopefully be a little more obvious with a group shot once she's painted. I really struggled with photos for her - all the different tones of green have made it quite hard to differentiate different parts. I'm not as happy with her as some of my other sculpts, but hopefully I'll pull a rescue with the paint job. Current plan is some spiralling symbolic tattoos to her right side, and the green / brown scheme with dark teal accents to match the rest of the crew




As always, I'd really appreciate any comments and criticism (constructive preferred ), so please let rip!


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in de
Poisonous Tomb Scorpion






Looks good from where I'm sitting.

Agreed on trying to see beyond differently colored components. I've learned to trust that the paint job will fix it, but I too struggle to see everything fitting together on occasion.

Looking forward to the group shot. Not the least because there are so many names in this thread that I don't recall seeing a Riggs in there.

Nehekhara lives! Sort of! 
   
Made in gb
Mastering Non-Metallic Metal







Nice job on the sculpt.
Looks like someone slipped a brick or two in her pack. "Is this heavier or just me?"

Multi-coloured sculpts / builds are tricky to assess during the process. This is what I find primer is useful for; it's the last step before painting that will show if the build is complete and nothing has been missed; can always be primed again after modifications.


The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Longtime Dakkanaut





Edinburgh

I've finished painting up Bracken, leader of the Broken Tree Salvage Co. and captain of Samara. Blurb and some character background to follow in a day or two!



Thanks for the kind words, Geifer and Dr H! I understand what you mean regarding primer - I've prepped the other two models for painting, and I'm actually much happier with how they look with the primer on. Gets rid of the colour shifts that are jarring to the eye, I guess. I will definitely be getting a group shot in, but trying to hold off until I have the whole crew painted up! Only two to go, so hopefully not too long now.

I'd love to hear your thoughts, as always.

Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Mastering Non-Metallic Metal







Nice work. Good job. Looks like it came that way (e.g. could be bought from a shop).


The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in de
Poisonous Tomb Scorpion






Looking good.

Nehekhara lives! Sort of! 
   
Made in gb
Longtime Dakkanaut





Edinburgh

Thanks very much for the kind words, guys, they're really appreciated.

Okay, time for some background! The models I've been working on the last few months are a little different - I'm actually working on my first crew for a game system called Rogue Stars. I'm trying to make them very personal and unique, as each band is only between 4 and 7 models. The system is kind of RPG based and rewards narrative play, so I've tried to come up with some decent background for the team and the setting. The crew are merchants flying on the LCS Samara, though they also do a little less-than-legal salvage on the side. The setting I'm working in is Comora, the system in which my old planet of Caitiff is based, and I have some plans for expanding the background of a few more worlds as I play. Lots of world building fun to be had!

First model up that you've seen painted already is Imogen Bracken, captain of the Samara and leader of the crew.



I've got a little background for her that also covers the group as a whole:

Imogen Bracken. Trader, amateur botanist, captain of the LCS Samara, and in her own words, complete fool.
Born the fifth daughter of a middle class family in a relatively affluent system, Imogen grew up with an education, but no expectations. Disappointing her family with drugs and 'unsavoury associations', she was told to straighten herself out or leave. Though she cut the stimulants, Imogen found it harder to cut her ties with her friends, and eventually a decision was made on her behalf.  
With a sudden urgent need for income, a strong sense of adventure and a fairly naïve view of life in the drift, Bracken set out to leave the planet. With funds amassed with friends, sponsorship from local businesses and in debt to some very questionable former associates, Bracken purchased a small ageing cargo lighter and began heavy modifications to the ship. The plan was to outfit her with an array of hydroponics equipment and life support extension to allow for mid-range travel both within and without atmosphere, allowing the transport of crops and medicinal plants that would not survive the journey in a conventional cargo hold. With a skeleton crew of folk she could trust, Bracken dusted off on the newly christened Samara. There was a potentially a good living to be made in the outer systems, where crops and plant supplies were the lifeblood of the new colonists. Unfortunately, Imogen's reception into the world of interplanetary business was lukewarm at best.
Bracken lacked the ruthlessness for large scale trade. She would sell at a loss to struggling colonies, refuse to undercut competitors for whom she had personal respect, and was over-optimistic in her calculations of potential profit. Pursued by debtors and feeling responsible for worsening conditions and the growing distress of her crew, Bracken went against her better judgement and took on a well-paying job off-system with a man named Vane Finner.  Finner introduced himself as an 'Inquisitor', reportedly working for an influential government within the central planets. He required several samples of rare and dangerous toxic plants from a research base on the jungle planet of Amarok, within the Comora system. The payoff for the job was grand, and enough for Bracken to overlook several crew members' serious concerns about the distance, as well as Finner's evasiveness over the purpose of the samples taken. They made the jump mag-locked to the Saragossa, a jump-capable frigate run by Finner's men.
The job was a disaster. Finner had misled them on the dangers involved in the requisition, and they faced hostile wildlife, virile infection and a local militant group. Bracken lost most of her crew to disease in the hostile jungle of Amarok, and the Inquisitor himself died along with all hands of his expedition team fighting cultists on the planet's surface. The Saragossa jumped from the system in the midst of the conflict, leaving Samara, with no jump drive of her own, stranded in foreign space. Panicked and with no defence against incoming hostile forces, Bracken ordered a dust-off before the return of the last stragglers of the expedition. She would tell herself that this had been a required measure to protect her remaining crew. Perhaps this was true.
A few years have passed since the events that stranded the crew of the Samara in the Comora system, and Bracken and her surviving friends have carved themselves a niche among the foreign worlds. The dead have been mourned, and new crew found both among Finner's marooned men and the populace of local spaceports. Bracken has resumed trading as the Broken Tree Salvage Co., with healthy plantlife again a roaring trade on barren worlds like Caitiff or the many moons and satellites of Dullahan. A new line of work has also emerged in salvage and repairs - jump technology is a rarity in a backwater like Comora, but with enough hulls cracked...
Still a touch too trusting, the difficulties of life in an isolated system have hardened Bracken's heart, and her resolve. She is fiercely defensive of her crew, and has developed a skill at inspiring loyalty. The echoes of her actions on Amarok have not left her mind, or those of her shipmates, but Bracken has nonetheless earned a modest respect from many local traders as a fair and reliable captain.


And finally the cards I've made for her character in game. Rogue stars is a fun system, but relies a lot on modifiers and rules that can sometimes be hard to find! Thought that this would be a decent middle ground for additional info in game.



Apologies for the huge dump on a single character, but I'm really excited for this project!

Please let me know what you think. I'd love any encouraging words, ideas or useful criticism, so please fire away!

This message was edited 5 times. Last update was at 2017/11/11 23:42:42


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Rampaging Reaver Titan Princeps





Earlobe deep in doo doo

Looks excellent to me I'm intrigued by Rogue Stars but I'm even more intrigued by the possibility of a model of the Samara.

This message was edited 1 time. Last update was at 2017/10/22 20:40:51


"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
 
   
Made in gb
Longtime Dakkanaut





Edinburgh

Thanks, Llamahead! It's a fun system, and something I'd encourage more people to give a go. You can get a PDF of the rules fairly cheap from Osprey Publishing if you're interested in having a look.
I was considering a model for the Samara, but at 28mm it would take up most of the board! She does have a small shuttle attached used for smaller missions, and that is indeed on my list of projects to tackle soon. Should be fun!

Next member of the crew is Levin Grigg, ship mechanic, and actually a model I've posted here before. Not a scratch sculpt like Bracken, but using legs, torso and face from Victoria Miniatures, GW hellion arms and a fair bit of green stuff.


An image of the sculpting stuff:


And a little character background:
A born engineer, Levin Grigg has spent most of his life underground. Raised in a  small community deep within a dilapidated region of Skew Spire just before the environmental disaster that poisoned Caitiff, Riggs was well into his teens before even seeing the surface. He started his career maintaining runners for a merchant in the Warrens, the vast network of transportation tunnels that connected the massive hives penetrating the atmosphere. He served with the Jackal cells of Pinepoint, earning a place in the sprawling town by clearing the mine shafts below it. Even when his military role was ended by a decades-old landmine, Riggs threw himself into improving his home town, working on a water filtration system and rudimentary equipment for the developing hospital. As conditions on the surface improved and off-world trade finally began to return to the barren planet, it was Levin who learned to repair and maintain the often battered trade ships that visited.
Riggs was hired to fix Samara's overloaded afterburner a few months after her arrival on Amarok, taking the initiative to improve her ablative heat shielding and recalibrate the engine drive system as he did. Despite his pride in his work, Bracken's offer of longer-term employment took Levin by surprise. Though he would be leaving behind good friends and good memories, Riggs felt that he had had his fill of life in Pinepoint. It was time to see the sky.
Affable, good humoured, and with a darker sense of humour than his manner would suggest, Levin quickly fell in with the crew of the Samara. His main role on board is the maintenance of the mechanical systems of the ship, but he is also called on for away expeditions where his mechanical expertise may prove useful. Afflicted with a new wanderlust, Levin thrives on novel experiences and new cultures. Fond of cheap alcohol, exotic food and any excuse to explore with his two dogs, Sasha and Bo, Riggs needs little encouragement to join an excursion planet-side.


And finally, the cards for using him in game:


For folks who play Rogue Stars, what do you think of the homebrew rules for his crap prosthetic? Gives the same effect as a crippled limb, but with the added bonus to armour of a bionic. I've valued it at -2XP. Does that sound reasonable?

As before, I'd really appreciate any comments or criticism on the model, the painting or the background. I'm also open to ideas for the crew or the campaign background. Next model is something brand new, I promise! Thanks for reading!

This message was edited 3 times. Last update was at 2017/10/25 22:45:47


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
Made in gb
Mastering Non-Metallic Metal







Good backgrounds. Seem to fit the sculpts well.
Can't comment on rules, I know nothing.

Good work.


The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Longtime Dakkanaut





Edinburgh

Thanks very much, Dr. H! I'm never sure if anyone's actually reading the background bits, so the comment is much appreciated

The next two crew members aboard the Samara are up now, one of whom you've not seen before.

First up is Willow Teague, another scratch sculpt, with the exception of a Victoria Minis head. Again, quite a few things I'd like to change if I did it all again, but I'm satisfied with how she came out.


A little background for her:
Willow Teague, shuttle pilot and technician onboard the Samara, is more comfortable aboard a ship than off it. Without the gentle hum of the motor, the whirring of the life support and the creaking of metal, the world seems cold and quiet. Willow was voidborn, with no state or planet, on an ancient Ark ship travelling between worlds.
Creations of the Thainian religion over five centuries ago, the vast Ark ships were at the time the largest vessels ever built in a human shipyard. Home to several hundred families, the massive craft were sent out into the void with no navigational equipment, leaving the fate of the hundreds of chosen to their creator. Their religion had taught them that the planet on which they landed would be a holy and promised land, where everything they could ever want would be provided for them.
550 years later, life on Ark 7 was less idyllic. The Ark, though well built, was never designed to fly unmaintained for as long as it had. Over time, circuits failed and cables corroded, and technical problems became more and more commonplace. With localised hull breaches, life-support failures and even rumours of savage creatures in the oldest parts of the hold, death on the Ark was brutal and random. Few remembered the religious teachings of their forefathers, but a new superstition developed among the surviving nomads, passing from generation to generation.
Willow met Imogen Bracken as a young woman in her home city of Tavi, having been placed there as a refugee following her eventual rescue from the Ark. Close friends and drinking buddies, the Samara was a shared dream between them - a freedom to choose their own destiny and escape the enforced paths of life that they had found themselves in.
Notably skilled with technology from a lifetime of fudged and desperate repairs on the Ark, Willow is invaluable to the running of Samara. Her character is odd - she has an optimistic nihilism that some find disturbing, coupled with a few tics and routines that she could not shed on leaving the Ark. Despite this, Willow has an exceptional gift for bringing out the best in others. New crew members initially tend to give the strange tattooed girl a wide berth, but to those who get to know her, she is a loyal and supportive friend. Willow has a fascination with plants both comestible and recreational, having eaten only nutrient slurry for her formative years. Bracken has allowed her a reserved area of the hydroponics bay for growing whatever she can find, and Willow is well known for sharing both delicious foodstuffs and potent drugs.


And finally her cards for the game:


In addition, I have a little buddy for her, DP714, a maintenance droid. First robot I made from scratch, and a lot of fun to do!


Here's an reminder of his green:


A little background for him:
Never far from Willow is her companion and sort-of-pet DP714, known among the crew as 'Dipper'. A maintenance droid originally serving upon Ark 7, Dipper was found in a state of disrepair by Willow as a teenager. Over time she has fixed him up and gradually augmented him with new features and programming routines. Capable of on-the-fly repairs aboard the ship and a fair degree of autonomy in combat with rudimentary AI, DP714 has become a valued member of the crew.

And finally, his cards as well:


Hope you like the two of them, and as always, please let me know what you think. Any ideas, comments or criticisms are much appreciated.

This message was edited 5 times. Last update was at 2017/11/11 23:40:35


Dregs and strays - A post-apocalyptic character blog. Updated on occasion!  
   
 
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