Switch Theme:

Sisters of Battle 8th Edition Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Preacher of the Emperor





St. Louis, Missouri USA

jbeil wrote:
Assuming I want to stay pure sisters, what would you recommend in place of an Exorcist? I recently found that multi-melta retributors are terrifying at medium range, and within 12' if they hit something, it is dead. Would it be worth spending the points/power on a 10 woman squad of multimelta retributors and using the bolters as ablative wounds, or would an immolator be a better go? I'm open to the idea of suicide Dominions in a melta-immolator to vanguard, then Act of Faith their way onto the board (Celestine's AOF to march up the board, 2+ AOF to fire the immolator, then regular dismount + shoot) in order to pop a big target, but that also seems like a lot of points to spend on a unit that will be stuck on a limb in front of the enemy where they'll quickly vanish.

Is it maybe worth trying Heavy Bolter Retributors in order to take advantage of weight of dice against heavy targets?
Unfortunately, you can't use your AoF on any Sisters vehicles. (for now)

 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 deviantduck wrote:
jbeil wrote:
Assuming I want to stay pure sisters, what would you recommend in place of an Exorcist? I recently found that multi-melta retributors are terrifying at medium range, and within 12' if they hit something, it is dead. Would it be worth spending the points/power on a 10 woman squad of multimelta retributors and using the bolters as ablative wounds, or would an immolator be a better go? I'm open to the idea of suicide Dominions in a melta-immolator to vanguard, then Act of Faith their way onto the board (Celestine's AOF to march up the board, 2+ AOF to fire the immolator, then regular dismount + shoot) in order to pop a big target, but that also seems like a lot of points to spend on a unit that will be stuck on a limb in front of the enemy where they'll quickly vanish.

Is it maybe worth trying Heavy Bolter Retributors in order to take advantage of weight of dice against heavy targets?
Unfortunately, you can't use your AoF on any Sisters vehicles. (for now)


To add on top off that, each unit can only perform one AoF during the AoF portion of the turn. It seems like Null was thinking that was possible. If not Null, my apologies.


Automatically Appended Next Post:
 Amishprn86 wrote:
 dracpanzer wrote:
I prefer my Dominions to run with Stormbolters. Two 5 Girl Seraphim squads with four inferno pistols are less than the price of a squad of melta Doms in a repressor, with twice the shots.


But no were near as survivable and no scout+shoot turn 1. It depends on you and your meta i guess.


True, though they are eligible for a first turn AoF up behind a screen of vehicles, move, shoot, then assault.

This message was edited 1 time. Last update was at 2017/12/15 17:39:05


A ton of armies and a terrain habit...


 
   
Made in gb
Mighty Vampire Count






UK

Chapter Approved errata and FAQs

Page 89 – Relic, Blade of Admonition
Add the following sentence:
‘A Geminae Superia may not wield the Blade
of Admonition.’


FAQs
Q: Can I use the Martyrdom Stratagem when any model from
the Celestine unit is slain?
A: No. Only when the entire unit has been destroyed.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Loyal Necron Lychguard






South Dakota

Not surprised by the FAQ...

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Preacher of the Emperor




Boston, MA

Yeah. Just makes me think the Geminae still aren't worth the additional points. I'm going to keep running Celestine solo while thinking up counters to multiple fire raptors...
   
Made in us
Regular Dakkanaut




Take seraphim and tie them up in combat then move and shoot raptor
   
Made in gb
Regular Dakkanaut




IVIOOSE wrote:
Take seraphim and tie them up in combat then move and shoot raptor


Tying stuff up with Seraphim doesn't usually work - even basic MEQ will score a load of wounds and between poor rolls and morale, you're going to lose too many Seraphim to make it worth it. I'm finding that Seraphim work very differently to most jump troops; they are there to hop around and fire off rounds, and then GTFO to the next target.

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Preacher of the Emperor




Boston, MA

IVIOOSE wrote:
Take seraphim and tie them up in combat then move and shoot raptor


Raptors fly so you can’t tie them up anyway.
   
Made in au
Repentia Mistress





The only thing seraphim can really effectively tie up aside from really week understrength units, are vehicles on account of the unlikelyhood of the vehicle scoring a hit in combat.
Otherwise, they are a driveby (flyby) unit. Literally embody their old Hit and Run rule...only the hitting is bolts and inferno shots hitting their targets, not the aeraphim themselves whipping things...unless youve got lucky dice.
   
Made in us
Regular Dakkanaut




i use seraphim to tie things up all the time to not get shot at. a lot of people will string out their units to maximize board control so if you do it properly you are only going to get hit by 2-3 models which usually kills 1 seraphim. sure they have their turn to attack but a lot of meq armies are not pumping out tons of attacks unless you charge into deathcompany or something which you should not do, better to kill them with shooting. and only reason i like that vs raptors is then they cant shoot at you and then fly by them and blast with melta. very basic play for sisters.

Just played in the renegade open and took 6 units of 9 seraphim and it was an absolute blast. im enjoying them more then grey knights that i took to nova and iron halo. i even preached to pablo on chapter tactics that seraphim are a hidden gem that i want to play more of.
   
Made in us
Fixture of Dakka






Giantwalkingchair wrote:
The only thing seraphim can really effectively tie up aside from really week understrength units, are vehicles on account of the unlikelyhood of the vehicle scoring a hit in combat.
Otherwise, they are a driveby (flyby) unit. Literally embody their old Hit and Run rule...only the hitting is bolts and inferno shots hitting their targets, not the aeraphim themselves whipping things...unless youve got lucky dice.


My Seraphim are made and want to tie up vehicles

   
Made in us
Hooded Inquisitorial Interrogator




IVIOOSE wrote:
i use seraphim to tie things up all the time to not get shot at. a lot of people will string out their units to maximize board control so if you do it properly you are only going to get hit by 2-3 models which usually kills 1 seraphim. sure they have their turn to attack but a lot of meq armies are not pumping out tons of attacks unless you charge into deathcompany or something which you should not do, better to kill them with shooting. and only reason i like that vs raptors is then they cant shoot at you and then fly by them and blast with melta. very basic play for sisters.

Just played in the renegade open and took 6 units of 9 seraphim and it was an absolute blast. im enjoying them more then grey knights that i took to nova and iron halo. i even preached to pablo on chapter tactics that seraphim are a hidden gem that i want to play more of.


Yeah Seraphim are very good. With the 28% point increase of the repressors I find myself now taking 2-3 units of Seraphim and 3 (instead of 4) repressor dominion units.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Happy Monday. I like hearing about your folks’ victories, so I’ll share mine. I took 1st in a 14 player RTT this weekend. This was my first tournament win, so I’m fairly stoked. My list was as follows:
1850/2 Detachment
Outrider
STC + 1 Buddy
5x Seraphim – 6x BP, 4x Inf
5x Dominion – 4x Melta, 1x BP
5x Dominion – 4x Melta, 1x BP
5x Dominion – 4x Melta, 1x BP
Repressor – 2x HF, 1x SB
Repressor – 2x HF, 1x SB
Repressor – 2x HF, 1x SB
5x Retributors – 4x HB, 1x SB
5x Retributors – 4x HB, 1x SB

Vanguard
Canoness – 1x BP, 1x Relic Blade
Imagifer
Imagifer
Culexus
Xiphon Interceptor
Xiphon Interceptor

Please excuse my painting. I've only had the Xiphons for less than a week. The rest you can call me lazy though. I've had them for awhile and just can't seem to finish them.

It was a 1 day, 3 Round RTT. We use the combined missions pack with 2:15 (man, I hate less than 2:45) minute rounds. I went 2nd every single game. Below is a quick summary:

Round 1 – The Relic vs Tau
Spoiler:
He was a pretty casual player and didn’t have the strongest list. It was a mix of a little of everything. On top of that he rolled really, really, badly. He took close to an hour to play top of 1. We only made it through 2 turns. I won 18-2. Celestine left Shadowsun at 1 wound, so I didn’t get Slay the Warlord. He would have been tabled after 3.
Moment of note: The Xiphons hit Longstrike with 6 lascannon wounds that got through doing a total of 9 damage, 3x 1s, 3x 2s. I used 2 CP on rerolling the damages. One was a 2 turning into a 1, one was a 1 turning into a 2.

Round 2 – The Scouring vs Admech/GK
Spoiler:
He’s a pretty competitive player and for this tourney he ran 9x Iron Striders (the lance chickens), 3x DreadKnights (2 Grandmasters), a Techmarine, a Strike Squad, and 2x Onager Duncrawlers. Top of 1 he killed 2 repressors, half a retributor squad, and 2 Seraphim. Both Xiphons were at half health. Most of the board was engaged in assault. I may have deployed up too far. He made all his assaults except 1 of the DKs. My bottom of 1 was really ineffective. I had a lot of misses and he had a lot of saves. Celestine started doing work. Top of 2, the game took a turn. He failed every psychic test he attempted barring 1 Smite (thanks culexus!) that I rolled a 6 on and cancelled. He killed both Xiphons and they both crashed and burned dealing mortal wounds to a strider and an onager. He killed my last repressor, a squad of Doms, and Celestine for the first time. His assaults were lack luster and he failed a 5” charge to kill some more Doms with a DK. On my bottom of 2, Celestine and the Canoness stood back to back and the camera started to spin around them like it was a Michael Bay movie. They killed Iron Chickens left and right like a Slap Chop vs a Tomato. I had killed 6 of 9 Iron striders, oddly enough 2 from each of the 3 units, and all three DKs. The strike squad died on the backfield (I’ll come back to that) and all he had left were 3 striders, 2x onagers, and the techmarine. Top of 3 he did some objective positioning but didn’t kill anything. Bottom of 3, I cleaned up the 3 remaining striders and Celestine killed an Onager. At this point we ran out of time. I won 18-0. I didn’t get linebreaker. He would have been tabled on 4 since he only had an Onager and a Techmarine.
Moment of Note: I deploy my backfield with Rets and an Imagifer on an objective with the 2 Xiphons on either side to create a protective bubble for deepstrikers against the rets. There wasn’t room for a DK, but there was room for the strike squad. It dropped in, cast smite, which I cancelled, and periled killing 2 dudes. He then charged me, and I killed 2 more in overwatch. His last guy failed the charge. I ignored him turn 1, and he assaulted me turn 2 with the 1 guy and he died in overwatch again. We laughed at how hilariously impotent that unit was that game.

Round 3 – Secure and Control vs Admech
Spoiler:
This guy’s a really good player with a solid list. Cawl, 2x Onagers, 2x Laser Chickens, 3x Destroyers, Tech Priest Dominus, Kasetellan Robots, 2x Vanguard, and Sicarian infiltrators. Top of 1 he removed 35 of my 36 total Repressor wounds and a couple rets by the infiltrators his mistake was moving his Vanguard guys up a bit. Those Kasetllan Robots are no joke. On bottom of 1, the Culexus dropped in back and made his assault on an Onager tying it up the rest of the game. My 1 wound repressor tore up some vanguard guys with 2x flamers. Degraded autohits for the win! The Retributors shot up the Sicarions and the Canoness ended up finished them off in assault without breaking a sweat. The Xiphons plinked away at stuff but nothing of noted. The Seraphim and Celestine moved up the board and were given short easy assaults for the other vanguard squad. I rolled high on both and was able to assault behind them and get me within consolidation range of the robots. The repressor assaulted the 4-man vanguard squad it burned and they killed it on overwatch. It blew up and kill 3 of the 4 guys. The Doms inside hopped out and then charged the 1 guy left killing him. Celestine and the seraphim erased the other vanguard squad and consolidated into the robots. This is where I learned that robots can’t move away from combat. Holy crap, happy accident. Turn 2, he decided to throw Cawl and Celestine. I’m not sure why. The seraphim and the robots had a happy slap fight the rest of the game. The Xiphons and Retributors killed an Onager and Tech priest. My other Doms were midfield sitting on maelstrom points. We were pressed for time and played 2 more rounds in under 15 minutes. Celestine killed Cawl and the Destroyers died to various shooting. So, we ended up tying the primary and I won Maelstrom by 1. The Culexus got linebreaker, and Cawl was Slay the Warlord. It ended up being a 15-5 win.

Moment of Note: The Canoness with the relic blade is, to quote George Washington, “Amazeballs.” She dealt the 6 wounds to the 3 Sicarian without even thinking about it. Cawl can dish out some damage, but Celestine can grin and bear it like a champ. This was my first real Admech game and holy crap they can do some shooting. The canticles are still a bit hard to understand, I need to do more reading.

Summary: It was a fun tourney and my first win. A lot of people there have a different attitude about Sisters now. We also generated a lot of toys to donate since the entry fee for the tourney was to bring toys to donate. Good times were had by all.





 
   
Made in gb
Mighty Vampire Count






UK

Well done and an enjoyable read nice to see the pics as well.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka






I've need looked at the Xiphon Interceptor s before what are the general points on them and would you take them again?

   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Amishprn86 wrote:
I've need looked at the Xiphon Interceptor s before what are the general points on them and would you take them again?
Well, I ordered them, and they were 210 points. Then chapter approved came out while they were in the mail and they're 240 now. They move 20-50", BS3 (BS2 against units with Fly), T7, W11, SV3+. They have 2x Twin linked Lascannons and 1 missile that's heavy 3 at S6 AP-3, D3. So they could potentially do 33 wounds to 1 target on perfect rolling. They're also -1 to hit. Essentially they're a laspred with extra missiles and -1 to hit. They fill the long range hole we have. This is the only 3 games I played them in but I was overall happy with their performance. I'm sad they don't have an invuln, but we sisters are spoiled by our shield of faith.

Plus, they're adorable tiny planes.

 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Nice batreps, and well done!!
I had never thought about the Xiphon before, but it looks like a great stand in for the Exorcist.
I’m glad the Sisters are still getting some attention.

 
   
Made in us
Preacher of the Emperor




Boston, MA

Congrats deviantduck!
   
Made in us
Fixture of Dakka






Thats got me thinking now.

What FW or GW flyer over all be best for long Range AT/AA?

I havent done the math on them just wondering if anyone has or has a general idea what they think is best.

This message was edited 1 time. Last update was at 2017/12/19 14:50:54


   
Made in us
Preacher of the Emperor




Boston, MA

Xiphon is the best for anti-tank/monster at range.
   
Made in au
Repentia Mistress





Has anyone had any good experiences/success with Uriah Jacobus in 8th?
I came across a great looking model at raging heroes that id happily proxy in. Yet try as i might, i cant get excited at his rules.
For a named character hes really...meh...

Aside from offering +1ld bubble, i could get more use out of multiple priests or...just never looking at his entry again...

   
Made in us
Fixture of Dakka






I like Priests, but i never take more than 2 HQ's 1 is Celestine and the other is a Canoness.

If i had to play a larger game and had to take another HQ, i would drop my Priest for Jacobus.

I would do this b.c a Priest and a 2nd Canoness with a SB (1st Canoness is PS with the Relic) is only ?12pts? cheaper than Jacobus.

There are a few Pros and Cons.

Pros
1 Less spot in a transport
1 Less KP on the table
He on average does more damage than a SB Canoness
10man units he is better due to LD bubble

Cons
The new Stratagem means its 1 less character on the table
He is 12? (maybe 14pts) more costly that is over all 6-7 SB's
He is 100pts


I also play a unit of 9 Arco-Flagellants, so for me needed a 3rd HQ he is a bit better b.c i might lose 3-5 of them after a round of combat (if they didnt kill the opponent, and most the time they do but then will get shot up completely), I also have 2 units of Seraphim up front with my Priest and Acro's, so for me the change is worth it. I honestly wouldnt take him Unless you are doing 10mans or something like what i like to play. I'm hyper aggressive and take casualties easily.

Edit: Spelling

This message was edited 2 times. Last update was at 2017/12/20 12:40:08


   
Made in us
Regular Dakkanaut




Jacobus is way overpriced for what he does

For 105 points I can take three Priests, increasing the number of units that get access to War Hymns.

For 85 point I can take Inquisitor Greyfax, who gets Smite and Dominate plus:
* +1 to her Deny the Witch rolls
* Is basically a sniper against Psyker and Daemon characters
* has better wargear (master crafted condemnor, master crafted power sword)
* re-rolls faield to-hit and to-wound rolls against Psykers and Chaos
* hands out Leadership 10 to friendly Imperium units within 6" instead of +1Ld to friendly Ministorum and Guard units within 6"

For 100 points (the same cost as Jacobus) I can take Coteaz, who also gets Smite and Dominate and also passes out Ld 10 to friendly Imperium units within 6", but also gets:
* re-rolled failed to-hit and to-wound rolls against Chaos and Daemons
* has superior wargear (Terminator armor, assault d6 bolter and is S6, -3 save, 3 damage in melee)
* gives units within 6" the ability to fire Overwatch on infiltrators and deep striking units.
   
Made in us
Fixture of Dakka






I agree he isnt that good at all. Hopefully he will go down in points with the codex. I would price him at around 50pts as is.

   
Made in gb
Regular Dakkanaut




Is anyone else hoping we might see a return to the jump-pack Canoness of 3rd edition? As things stand we've basically got a binary choice between a goddess or a lady who doesn't move very fast and dies quite easily. Some sort of intermediate option would be a nice change...

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Stealthy Sanctus Slipping in His Blade






jbeil wrote:
Is anyone else hoping we might see a return to the jump-pack Canoness of 3rd edition? As things stand we've basically got a binary choice between a goddess or a lady who doesn't move very fast and dies quite easily. Some sort of intermediate option would be a nice change...


Between the Canoness and Celestine? I would prefer a lower option myself. With the CA point changes a inferno pistol eviscerator Canoness isn't really all that expensive. Though a supreme command detachment full of them in a transport alongside my Celestine/Dom/Repressor/Retributor outrider detachment has been entertaining and effective.

A ton of armies and a terrain habit...


 
   
Made in us
Fixture of Dakka






 dracpanzer wrote:
jbeil wrote:
Is anyone else hoping we might see a return to the jump-pack Canoness of 3rd edition? As things stand we've basically got a binary choice between a goddess or a lady who doesn't move very fast and dies quite easily. Some sort of intermediate option would be a nice change...


Between the Canoness and Celestine? I would prefer a lower option myself. With the CA point changes a inferno pistol eviscerator Canoness isn't really all that expensive. Though a supreme command detachment full of them in a transport alongside my Celestine/Dom/Repressor/Retributor outrider detachment has been entertaining and effective.


A Jump Canoness with a Inferno Pistol and CCW would be AMAZING, I would pay the 80pts for that lol.

   
Made in us
Loyal Necron Lychguard






South Dakota

Careful in moving this into a wishlist territory.


Join me here! https://www.dakkadakka.com/dakkaforum/posts/list/0/747063.page#9753383

This message was edited 1 time. Last update was at 2017/12/21 15:35:55


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

jbeil wrote:
Is anyone else hoping we might see a return to the jump-pack Canoness of 3rd edition? As things stand we've basically got a binary choice between a goddess or a lady who doesn't move very fast and dies quite easily. Some sort of intermediate option would be a nice change...


Been thinking the same exact thing lately. Other than points tweaks, new Traits, Stratagems and Relics, what could GW possibly do to change / add units to our existing model line? I’ve thought cheap Palatines from back in 3rd, and Jump pack Canoness. What else could GW do to add choices to our Codex?

On a tactical note, with the changes in cost for Celestine, is taking 2 Geminae an auto-include? I’ve been tinkering with the idea of just one Gem and using the saved points on other upgrades. Does the 2nd make a large difference in survivability?

 
   
Made in gb
Mighty Vampire Count






UK

Technincally the already make a Cannoness with jump pack - both the Geminae are Cannoness's and could be sold seperate to St C.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
 
Forum Index » 40K General Discussion
Go to: