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Continuing Rumors of WHFB 9th (Post-End Times) in Early Summer 2015  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Worthiest of Warlock Engineers






preston

I weep for this lost game. WHFB was the first TT wargame I ever got into. What GW is doing is essentially gaking all over it.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Poxed Plague Monk




DC

If any of these rumors turn out to be even slightly true I will be so ing depressed.
   
Made in us
Hooded Inquisitorial Interrogator




New York, USA

While literally scrapping your universe and rehashing your entire back-story seems a drastic measure, there are financial reasons why GW has to do it. I've seen it written many times that the entire fantasy line was making GW less profit than the Space Marine range of 40K. Think about that, you own a company that produces plastic models, and to design/create plastic molds, books, accessories, package and ship your product costs you the same amount of resources, but your customers continue to heavily favor the 40K range. This means that the alternating releases of fantasy/40K stuff are alternating periods of vastly different profit made by the company. I ask you, what sane company would continue to go down this road? This necessitates change, and the way I see it there are 4 options to change:

1) Scrap the entire range, put all fantasy kits on wholesale prices, cut your loses and focus heavily on 40K releases. That is the fastest way to lose your customers, and a sure-fire way to waste all the resources invested into the new fantasy models which were coming out quite regularly even before the end times. I think we should rejoice that they are not simply going in this direction.

2) Leave the fantasy range in perpetual 8th edition and only produce enough models to stock the direct order warehouse. This would allow players to continue gaming as they did before but would be a slow and painful death to the game as it is no improvement over its current stat, which is no good.

3) Release a new 9th edition with all new codicies for every army available, make balance changes, reduce the number of units needed to play in order to lower the entry price point, and hope that all these sensible changes make the game more-appealing to your target audience. I think this is what most people are hoping for, but this is a huge gamble for GW. Imagine how much it must cost to produce all new books, rule sets for all 15 armies. Not to mention this strategy would further bloat the range as they would need to make more models, more new units, or create more armies in order to sell their shiny new models. As far as they are aware, new models were not selling well before, so adding even more options and having to keep a much bigger warehouse stock is a huge gamble in the uncertain future of the franchise. I definitely believe that WHFB has been bloated to an unsustainable size for years, with too many army choices which saw updates way too infrequently.This is why I don't believe GW are going in this direction.

4)
Scrap the current lore/meta/armies and condense it all to the best selling/most recent models of every range. Create 4-6 well balanced armies which use a variety of units from the old ranges, while also needing to fill their ranks with brand new shiny models. Make the game more like your successful skirmish range as that has been shown to sell well, and even if the fantasy players are unhappy with it, if a big enough number of 40K players cross over to play both systems it makes it financially viable. Introduce this change in a series of "end times" books and releases which are a publicity stunt to soften the blow of the transition between old and new fantasy warhammer. Continue to produce new models to create more relevant, modern fantasy esthetic to lure new/younger people into the hobby. If this all fails, at least you sold a whole bunch of models and took a chance at it. This to me seems to make the most sense, it's an entirely practical decision from a company which is facing more competition than ever in the industry and an ever diminishing customer base. While I like many of you am not a fan of it, I can easily see why they are doing it.

It seems to me in order to survive as a system and to make profit by appealing to both veterans and new players, the new fantsy game must, must have a way to be played which allows for potentiation, so that it is just as viable at 200points as it is at 2000. If a kid can play games with his $30 box of troops choices intead of having to invest an ungodly $200-$500 before a game is even viable then they would have done a good job.
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 Hive City Dweller wrote:
While literally scrapping your universe and rehashing your entire back-story seems a drastic measure, there are financial reasons why GW has to do it. I've seen it written many times that the entire fantasy line was making GW less profit than the Space Marine range of 40K. Think about that, you own a company that produces plastic models, and to design/create plastic molds, books, accessories, package and ship your product costs you the same amount of resources, but your customers continue to heavily favor the 40K range.

Whenever I see this written, I always have to wonder exactly what the "Space Marine range" is quantified as.

Just the Tactical Marines, Scouts, Devastators, and Terminators?
Or does it also include the vehicles, of which 4 kits(Predators, Rhinos, Land Raiders, and Vindicators) are basically shared between Loyalist and Traitor Marines? And that's not getting into the stuff which is shared amongst all of the various Loyalist books to begin with(which would expand the vehicle pool larger).

It also makes me wonder exactly what the 40k to Fantasy ratio was at the best of times, not simply post 8th WHFB.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Hive City Dweller wrote:

3) Release a new 9th edition with all new codicies for every army available, make balance changes, reduce the number of units needed to play in order to lower the entry price point, and hope that all these sensible changes make the game more-appealing to your target audience. I think this is what most people are hoping for, but this is a huge gamble for GW. Imagine how much it must cost to produce all new books, rule sets for all 15 armies. Not to mention this strategy would further bloat the range as they would need to make more models, more new units, or create more armies in order to sell their shiny new models. As far as they are aware, new models were not selling well before, so adding even more options and having to keep a much bigger warehouse stock is a huge gamble in the uncertain future of the franchise. I definitely believe that WHFB has been bloated to an unsustainable size for years, with too many army choices which saw updates way too infrequently.This is why I don't believe GW are going in this direction.


The key reason models don't seem to be selling well is because people aren't enjoying the game anymore and have stopped playing.

Making 9th an edition a fun edition is the only way forward to save the game. This needn't have been the massive roll of the dice it appears we are in for, which is a much greater gamble than doing what you outline above.

The fact is, the only reason any new edition is a gamble is because of the utterly ridiculous way GW conducts itself. Establishing some lines of communication with the players would allow them to make informed decisions on what was popular, what was not, and what, going forward, would please the most/displease the least amount of people.

WHFB isn't unique in being bloated, 40K is too, and both systems will benefit from a good pruning, but the issue is, with no communication with the people actually consuming their product, GW have no idea what is dead wood and what is new growth.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Posts with Authority






 Azreal13 wrote:
 Hive City Dweller wrote:

3) Release a new 9th edition with all new codicies for every army available, make balance changes, reduce the number of units needed to play in order to lower the entry price point, and hope that all these sensible changes make the game more-appealing to your target audience. I think this is what most people are hoping for, but this is a huge gamble for GW. Imagine how much it must cost to produce all new books, rule sets for all 15 armies. Not to mention this strategy would further bloat the range as they would need to make more models, more new units, or create more armies in order to sell their shiny new models. As far as they are aware, new models were not selling well before, so adding even more options and having to keep a much bigger warehouse stock is a huge gamble in the uncertain future of the franchise. I definitely believe that WHFB has been bloated to an unsustainable size for years, with too many army choices which saw updates way too infrequently.This is why I don't believe GW are going in this direction.


The key reason models don't seem to be selling well is because people aren't enjoying the game anymore and have stopped playing.

Making 9th an edition a fun edition is the only way forward to save the game. This needn't have been the massive roll of the dice it appears we are in for, which is a much greater gamble than doing what you outline above.

The fact is, the only reason any new edition is a gamble is because of the utterly ridiculous way GW conducts itself. Establishing some lines of communication with the players would allow them to make informed decisions on what was popular, what was not, and what, going forward, would please the most/displease the least amount of people.

WHFB isn't unique in being bloated, 40K is too, and both systems will benefit from a good pruning, but the issue is, with no communication with the people actually consuming their product, GW have no idea what is dead wood and what is new growth.
So they are pruning the orchard with ANFO....

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Or Agent Orange, yes..

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
 
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