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Made in us
Badass "Sister Sin"






Camas, WA

Kaotik wrote:
It is alot easier to string 20-30 boyz across multiple nodes than it is to spread one tank, or the 5 guys inside it. I fail to see how the balance is thrown off in round 1, especially with a set 5 nodes. Round 2 as you said does seem to be pretty equal.


The difference is that one tank shock removes you from being able to hold those multiple nodes due to having to come back into coherency. And you have to get across the board, which is what the mobility of Mech is all about. Unless it's a lot easier to move 5 units of boys to 5 objectives that it is to move 5 vehicles. I'm thinking the 12 inch move might be an advantage.

This message was edited 1 time. Last update was at 2010/05/11 21:34:00


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[ARTICLE MOD]
Fixture of Dakka






Chicago

I find it funny that people claim foot sloggers aren't mobile in 5th ed.

A unit of 30 shoota boyz can be spread over many objectives. They can advance up the field 6"/turn and fire all their guns. A chimera that wants to fire can move 6" and fire one gun, or more than 6" and fire none.

The boyz can gain an extra d6 inches, averaging 3.5/turn, if they opt not to shoot. They lose, on average, 2.5"/turn compared to the chimera.

The boyz can get up to an extra 6" of movement in a turn that they have any model in charge range. This not only extends their mobility, but forces their opponent to stay further back (reducing their mobility) lest they play into the horde's hands.

I have yet to see a game on a 6x4 table where a horde army could not get across it in 4 turns.

Now, what they can't do is sit back and shoot for three turns, and then spend a couple of turns moving to the objectives. But that's not how the army wants to play either. It wants to move towards you.

I think the biggest weakness fielding a green-tide list in 'ard boyz is that you can field 180 boyz in 1500 points, and then you run out of troop slots. Mech guard or Wolves scale from 1500 to 2500 better, guard especially can keep adding more chimeras until it hits about 20,000 points. Whereas, the green tide has to dilute its strategy after taking the first six troop choices. Fortunately, kans and lootas synergize well with the overall concept.

Finally, I don't think that the game-play speed hurts the hordes more than the mechanized list. If the mech list's plan is to spend 3 turns shooting and then move to the objectives, then if the game runs out of time on turn 3, the mech player has no objectives. If they're forced to move to the objectives early because time is a factor, they haven't had enough time to shoot the orks before moving forward into charge range, and risk being swarmed over.


   
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far away from Battle Creek, Michigan

Redbeard wrote:

I have yet to see a game on a 6x4 table where a horde army could not get across it in 4 turns.




Well, in DoW with a few pieces of difficult terrain to cross you'll have a hard time of it. It'll be worse if you have to go first and a mobile enemy can use deployment and speed to stay away from you.

PROSECUTOR: By now, there have been 34 casualties.

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Bounding Black Templar Assault Marine





scranton pa usa

hehe deathwing 16kp

grab some marshmellows and lets watch the world burn

QUOTE (Crovan @ Apr 25 2010, 11:31 AM) *
SM assault termies are a sledgehammer. BT assault termies are a woodchipper. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Kharnflakes wrote:hehe deathwing 16kp


lol Tell me how that works out for you.

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Daemonic Dreadnought






I like that there is no DOW just my personal preferance, but I hate scenario 3. I've come to a conclusion however. I need to win scenario on Saturday, then I will have the right to endlessly tear into that scenario for being broken. There is a big difference between complaining about a scenario that a person wins than complaining about a scenario someone lost.

This message was edited 1 time. Last update was at 2010/05/11 22:35:27


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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Regular Dakkanaut




( I only have 17 kps in my Tyranid list. I think I may be in trouble. I do have a crap ton of Toughness 6 models though.
   
Made in us
Bounding Black Templar Assault Marine





scranton pa usa

pretre wrote:
Kharnflakes wrote:hehe deathwing 16kp


lol Tell me how that works out for you.


lol i will 32 2+ saves plus wound allocation should be ok

grab some marshmellows and lets watch the world burn

QUOTE (Crovan @ Apr 25 2010, 11:31 AM) *
SM assault termies are a sledgehammer. BT assault termies are a woodchipper. 
   
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Grisly Ghost Ark Driver






mike_houghton98 wrote:( I only have 17 kps in my Tyranid list. I think I may be in trouble. I do have a crap ton of Toughness 6 models though.




Yeah that last mission is going to be fun with my IG I think I have 45 with vehicles alone, . Even if you were going hybrid you would still be giving up alot of points lets say you take 4 vehicles from heavy and fast, and you take 4 transports thats 24 points! Thats more then Mike already, I cant wait to see how well I will do in the last mission.


   
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Fixture of Dakka






on board Terminus Est

Lots of T6 is a great way to go with Nidz! Good luck.

G

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Unshakeable Grey Knight Land Raider Pilot





Wyoming

has anyone gotten word about how Drop pods will be applied for KPs in the last mission?
   
Made in us
Badass "Sister Sin"






Camas, WA

Seriously, ixnay on the op-dray od-pay.


I'm sure we'll plaster it everywhere when we have an answer.

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Made in us
Daemonic Dreadnought






Scenario 2 to combat squad or not to combat squad, that is the question.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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Fixture of Dakka





Steelcity

Depends how much you care about bonus points.. You can give up more Vps by combat squading if some marines survive.. (10 man squad can only give up 0%, 50% or 100% but combat squads can give 0, 25, 50, 75, 100)


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