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Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Aura has been playing it more than me at the moment, shes been loving the game. It really is good in co-op as well, just need to grab some time and jump in with some of our guildies for a four way run.

As to me, My Demon Hunter is now 10 and I'm still loving it as a class. I've also got a Barbarian on the go who just hit Lvl 4, love the knockback and a Lvl 3 Monk on Hardcore, who seem to do a shocking ammount of damage.

This message was edited 3 times. Last update was at 2012/05/20 14:02:17


"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

My mate is using a Monk, and they are BRUTAL. Crowd control and huge damage (plus healing and summoning later on) makes it an insane class.

Then again, my WD does nearly the same damage, but not as fast, has great crowd control and summoning, healing and all sorts. there doesnt seem to be much i cant handle (although it is soooo handy having him tank for me as opposed to just having my summons + companion). Great class that is just hilarious to look at as well (thats right, my 'shield' is a snake!).

Morathi, try out the coop, the drops are really well done (unique for each player but you can swap by re-dropping the itens - or trading), plus the exp ramps up so you get to level quicker = more/better skills

This message was edited 1 time. Last update was at 2012/05/20 14:07:40


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in nl
Decrepit Dakkanaut






Monk healing is insane. Mantra of healing with boon of protection rune.

Everytime I recast it, all nearby allies get 2 sec invulnerability and 1000hp/sec regen.
   
Made in au
Veteran Knight Baron in a Crusader




Behind you

Barbarian at level 18. Just amazing with crowds. Individuals tend to be a bit more sucky, and if it gets down to knockback, I suffer. But with leech and vitality upgrades, I knock em down like tenpins.

There was only one part that was really annoying in the second act (Her). I found the butcher reallllllly easy, didn't get hit ONCE on normal.

 
   
Made in nl
Decrepit Dakkanaut






Take it from me, especialy on high difficulties, elites are MUCH harder then any of the pre-planned (purple) bosses.

In hell they can have 3 modifiers (and im guessing 4 on inferno). Have fun facing a fast horde invulnerable minions dark berserker elite.
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Soladrin wrote:Take it from me, especialy on high difficulties, elites are MUCH harder then any of the pre-planned (purple) bosses.

In hell they can have 3 modifiers (and im guessing 4 on inferno). Have fun facing a fast horde invulnerable minions dark berserker elite.


I can only imagine.both me and my friend are completionists, so we explore EVERYTHING...hence why its taking so long ...but i am sure we will find out soon (if they fix the servers). Just about to finish Act 4 Normal, then onto Nightmare asap.

Monk healing is stupid good i agree, as is their damage.

Teleport is killing me at the moment, as a ranged combatant teleport is my nemesis (followed closely by freeze/wall). Note: not that ive died yet, didnt have to use a potion till act 3.

This message was edited 1 time. Last update was at 2012/05/20 14:38:59


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in au
Veteran Knight Baron in a Crusader




Behind you

Teleport with barbarian is easy, just use the harpoon to GET OVER HERE!

 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Doctadeth wrote:Teleport with barbarian is easy, just use the harpoon to GET OVER HERE!


haha i love that move!

I meant that they teleport right next to me and smack my poor WD around....well, right up until the point where i cast mass confusion anyway...

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in nl
Decrepit Dakkanaut






You'll start dying a lot more in Nightmare. It starts to ramp up quite fast, and your progression doesn't always catch up enough.

Besides, on normal a lot of modifiers aren't even used yet. Have fun with your first firechains or arcane enchanted elites.

This message was edited 1 time. Last update was at 2012/05/20 15:13:03


 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

Soladrin wrote:You'll start dying a lot more in Nightmare. It starts to ramp up quite fast, and your progression doesn't always catch up enough.

Besides, on normal a lot of modifiers aren't even used yet. Have fun with your first firechains or arcane enchanted elites.


Just got my WD to act 2 in NM, lvl 37. I think hands down the most annoying thing to fight is vampuric, but I think that's just a WD problem. Couple vampuric with fast and plagued, mix it all together and you get rage mode. The minions are generally meat shields, while I'm the damage dealer, so if I'm fighing something with fast and vampuric they simply heal away any damage I do until I fight them solo, and being a glass cannon WD with 4k health, solo fighting is not recommended.

I like the arcane enchanted ones though, it's a fun attack to dodge. Moderately more enjoyable than the desacraters.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in pl
Longtime Dakkanaut






Soladrin wrote:You'll start dying a lot more in Nightmare.


I've only died once up until now (lvl 40+ on Nightmare) to Arcane Nightmarish mob and only because I wasn't paying attention. I am playing Monk though, so that may have something to do with my general survivability.

I did die a couple of times due to lag. Yeah.
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Soladrin wrote:You'll start dying a lot more in Nightmare. It starts to ramp up quite fast, and your progression doesn't always catch up enough.

Besides, on normal a lot of modifiers aren't even used yet. Have fun with your first firechains or arcane enchanted elites.


O i bet!! ive already lost my Monk friend a couple times (Belial One-hit-KO'd him...) and ive been very close sometimes.

Necroshea wrote:Just got my WD to act 2 in NM, lvl 37. I think hands down the most annoying thing to fight is vampuric, but I think that's just a WD problem. Couple vampuric with fast and plagued, mix it all together and you get rage mode. The minions are generally meat shields, while I'm the damage dealer, so if I'm fighing something with fast and vampuric they simply heal away any damage I do until I fight them solo, and being a glass cannon WD with 4k health, solo fighting is not recommended.

I like the arcane enchanted ones though, it's a fun attack to dodge. Moderately more enjoyable than the desacraters.


Im not looking forward to it. Even completing every level, every enemy, im still getting the feeling we are gonna have to grind a bit to level up.

I know what you mean, i gave up on the zombie dogs pretty early on, they just dont cut it...The gargantuan with the vs elites is so much fun though. Scared the pants off my friends when he first erupted into GIANT mode the Fetish shaman is helpful for some comedy chicken moments, and also for running away (they cant chase you if they are a chicken), and the heal bonus is handy too. Grasp of the Dead is probably the most used skill for me, ridiculously good against groups, or even single enemies at a chokepoint.

still feel im not pulling my weight damage-wise, but i dunno, could just be me...

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
[MOD]
Madrak Ironhide







How where do people farm for gear?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

malfred wrote:How where do people farm for gear?


Until you get to 60 I just see no point in farming. Once you get there though, about the best thing to do is just pick and act you like and play through it again and again. The best stuff comes from elites and rares, and they're pretty random in regards to where to find them, so the best you can do is run through and act and hope for the best.

Barring that, amass a good stockpile of gold, and check out the AH.


Automatically Appended Next Post:
Revenent Reiko wrote:i gave up on the zombie dogs pretty early on, they just dont cut it...


It's strange how wildly different peoples opinions are on them. I personally love them, and several times now I've had a huge projectile of death fly at me only for a zombie dog to catch it. My general tactics for fighting standard monsters...

Gargantuan (Cleave rune)
Zombie Dogs (10% damage absorption rune)
Grasp of the dead (Desperate rune)
Spirit Barrage (Spirit is willing rune)
Fire Bomb (Flash fire rune)

Meet enemies, let meat shields swarm them, snare, fire bomb, spirit barrage the important/rare/elite ones

With bosses though, the dogs lose much effectiveness, but they still tie them up for a good 10 seconds, and that's ten seconds they aren't chasing me.

This message was edited 1 time. Last update was at 2012/05/20 17:17:30


“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Necroshea wrote:
malfred wrote:How where do people farm for gear?


Until you get to 60 I just see no point in farming. Once you get there though, about the best thing to do is just pick and act you like and play through it again and again. The best stuff comes from elites and rares, and they're pretty random in regards to where to find them, so the best you can do is run through and act and hope for the best.

Barring that, amass a good stockpile of gold, and check out the AH.


Agreed, it seems so random we haven't been grinding any one place per se, just re-doing whichever boss is closest (the drops get worse after the first time anyway, so we may as well try and make it interesting). Still havent worked out of mf is actually making any difference either (mine was 26% when i got my first legendary, whereas my friend had 45% and hasnt found one yet...).

There are some great deals on AH, but it still seems a bit buggy (bought 3 things yesterday and even though i got the confirmation and stuff, they never came through...)



Revenent Reiko wrote:i gave up on the zombie dogs pretty early on, they just dont cut it...


It's strange how wildly different peoples opinions are on them. I personally love them, and several times now I've had a huge projectile of death fly at me only for a zombie dog to catch it. My general tactics for fighting standard monsters...

Gargantuan (Cleave rune)
Zombie Dogs (10% damage absorption rune)
Grasp of the dead (Desperate rune)
Spirit Barrage (Spirit is willing rune)
Fire Bomb (Flash fire rune)

Meet enemies, let meat shields swarm them, snare, fire bomb, spirit barrage the important/rare/elite ones

With bosses though, the dogs lose much effectiveness, but they still tie them up for a good 10 seconds, and that's ten seconds they aren't chasing me.


Hmmm im using:
Gargantuan (Giant rune)
Grasp (Eels - i find the slow effect is enough to start with, doesnt really need help, but its handy doing extra damage)
Spirit Barrage (extra missiles rune, have also messed around with mana on hit rune)
Hex (with health)
Mass Confusion
Dart (with splinter - i find the triple shot with life leech more than makes up for having lower dmg)

Grasp, Hex, Gargantuan tanks and i can Spirit Barrage/Splinter to taste, leaving me with further castings of Hex to help me if a single enemy chases me, and mass confusion if they get really close so they can all go play together

Still involves a LOT of running away at times. My Friend tanking as a Monk is really helping us lay down the hurt. The 2 classes seem to complement quite well, gets even better when his brother joins in as a Barb, i dont get targeted ever

true about the dogs, but i spent so long waiting for the cooldown just so they would be there it wasnt worth it. I have the passive skill that spawns fetishes who tend to 'catch' spells for me...

This message was edited 1 time. Last update was at 2012/05/20 17:46:01


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

Revenent Reiko wrote:Dart (with splinter - i find the triple shot with life leech more than makes up for having lower dmg)


If I'm not using firebomb I'm using splinter. It's just so much more effective at killing things than the rest of the runes. The damage may be low, like 60%, but its three darts, which gives you 180% which take just as long to shoot as a single shot.

I love the fire bomb skill because with that rune you just throw one somewhere and it can clear an entire room of debris very quickly, and you also really dont have to aim it. Just throw it in the general direction of a group of enemies and watch it bounce about as you spam more. It almost lags the game sometimes when there's a bunch of enemies and debris.

flaming bodies and pieces of furniture and barrels flying everywhere. Good times.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Necroshea wrote:
Revenent Reiko wrote:Dart (with splinter - i find the triple shot with life leech more than makes up for having lower dmg)


If I'm not using firebomb I'm using splinter. It's just so much more effective at killing things than the rest of the runes. The damage may be low, like 60%, but its three darts, which gives you 180% which take just as long to shoot as a single shot.

I love the fire bomb skill because with that rune you just throw one somewhere and it can clear an entire room of debris very quickly, and you also really dont have to aim it. Just throw it in the general direction of a group of enemies and watch it bounce about as you spam more. It almost lags the game sometimes when there's a bunch of enemies and debris.

flaming bodies and pieces of furniture and barrels flying everywhere. Good times.


Definitely, so glad that was the first rune to come up. its also handy or use on containers, and fodder (goes through them like nobodies business).

Just tried bombs again, and its just not as good, the enemies move around too much for any seondary bounce/explosion to hit them. Whereas i can spam splinter standing still and just about always hit something.

the explosions ARE great...you should check out some of the MONK/Bsrb big hitters, i can tell me friends have found enemies cos bodies rain down from off screen..

inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Doctadeth wrote:
Asherian Command wrote:
warpcrafter wrote:my observations after getting to the second act.

i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.

Spiders have been in diablo since the first game. So it is not cliche if they decided to bring back spiders as there was also a spider boss in the original diablo.


Just checked on planetdiablo. You are wrong. Diablo 3 is the FIRST diablo to feature spiders. I was also slightly sad that Cain died, But after the star fell at the start, I thought he had died myself, so it was a little lesser. I love the forgotten ruins, its so awesome. Oh, did anyone have any trouble with a mad hermit guy who reheals really really fast?

Oh really?
And please for the love of god. Check out MT. Arreat. Not Planet Diablo
http://diablo2.diablowiki.net/Giant_Spider
So this is just a concidence?
http://diablo2.diablowiki.net/Sand_Maggot

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

Revenent Reiko wrote:Just tried bombs again, and its just not as good, the enemies move around too much for any seondary bounce/explosion to hit them. Whereas i can spam splinter standing still and just about always hit something.


Were you using dogs and giant? Still, it's odd. Even when i run into a pack of fallen or any other fairly large mob, my fire bombs make short work of it.

Also, love getting good deals in the AH. Finally upgraded my hand weapon, for like 8000 my dps shot up about 400. Just found some good yellow boots in the palace sewers in A2, so now I'm fairly close or over 1k dps. I'm curious how my fight with the act boss will go. On normal it was miserable.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in no
Terrifying Doombull





Hefnaheim

Is it just me, or is the final boss way to easy? Just got it done with a groupe of 5 people, and it was not really that hard. I always imagiened the ultimate evil to be alot more difficult to finnish of
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Trondheim wrote:Is it just me, or is the final boss way to easy? Just got it done with a groupe of 5 people, and it was not really that hard. I always imagiened the ultimate evil to be alot more difficult to finnish of

On normal mode it is easy. Hell not so much.
Plus soloing it is harder than team. Because team you can ressurected during it. I think honestly they should remove that function. Period.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Asherian Command wrote: I think honestly they should remove that function. Period.


If they remove it, they need to remove the inability to rejoin/need to restart the fight if you revive, too. It's there because of that.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in nl
Decrepit Dakkanaut






Asherian Command wrote:
Trondheim wrote:Is it just me, or is the final boss way to easy? Just got it done with a groupe of 5 people, and it was not really that hard. I always imagiened the ultimate evil to be alot more difficult to finnish of

On normal mode it is easy. Hell not so much.
Plus soloing it is harder than team. Because team you can ressurected during it. I think honestly they should remove that function. Period.


On hell, still easy. Died 5 times during Izual fight. Get to Diablo. Kill him in one go. Such a pansy.
   
Made in no
Terrifying Doombull





Hefnaheim

I know Normal is supposed to be somewhat easyer than hell/nigthmare but still thou
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

warpcrafter wrote:my observations after getting to the second act.

i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.

I hate spiders, but the D3 spiders doesnt scare me!

I enjoy splattering them very much :3

Im on act 2 atm with my Barbarian, and im dying right outside of the city by those flying poison spewing insects.
do i kill those or just ran through?

This message was edited 1 time. Last update was at 2012/05/20 22:15:32


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          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Necroshea wrote:
Revenent Reiko wrote:Just tried bombs again, and its just not as good, the enemies move around too much for any seondary bounce/explosion to hit them. Whereas i can spam splinter standing still and just about always hit something.


Were you using dogs and giant? Still, it's odd. Even when i run into a pack of fallen or any other fairly large mob, my fire bombs make short work of it.

Also, love getting good deals in the AH. Finally upgraded my hand weapon, for like 8000 my dps shot up about 400. Just found some good yellow boots in the palace sewers in A2, so now I'm fairly close or over 1k dps. I'm curious how my fight with the act boss will go. On normal it was miserable.


Yeah, i used both...although what level are you? cos im what...erm, lvl 34 (seriously cant remember... ) and im doing just shy of 500 dps, but it has been AGES since i found any decent equipment (ie Int boosts),which has hampered me somewhat.

for only 8000 as well?! jammy bugger, nice work! There are some great deals, its just finding them thats the problem (really wish i didnt have to leave the game to browse, pretty much the only time we arent playing is when one of us if afk and that means you have to hold the map while they leave...)

None of the boss fights gave us any trouble on normal, but nightmare is looking...not quite so good grinding to level may be in order.


Automatically Appended Next Post:
LunaHound wrote:I hate spiders, but the D3 spiders doesnt scare me!

I enjoy splattering them very much :3

Im on act 2 atm with my Barbarian, and im dying right outside of the city by those flying poison spewing insects.
do i kill those or just ran through?


Luna, its Diablo, kill EVERYTHING!

I know the ones you mean, they are a pain. use the 'get over here' power maybe? or dodge like you never have before...

warpcrafter wrote:my observations after getting to the second act.

i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.


Spoiler:
I was sad too, in the EPIC vid at the end of Act 1 i kept expecting Tyrael to raise him somehow..

This message was edited 1 time. Last update was at 2012/05/20 22:36:34


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

Really I found the bosses to be pretty disappointing. The act 2 boss, while visually awesome, was designed poorly. Instead of moving, my character used whatever skill was mapped to left click instead. So while I should be moving, I stood still, and got killed about 4 times because of that. Every other fight was kind of lackluster. Final boss was kinda neat with the pulling you into hell bit, but how did you escape from something nobody has ever been able to do? Well you just sorta ported.

Every other boss was really nothing more than an elite with a little more health, and bigger model. For fighting the lords of hell, as well as some other special characters, they sure were boring.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in us
[MOD]
Madrak Ironhide







Monk is fun. Not sure what I'm doing, but I'm enjoying the
hell out of it. Teleport fist, exploding palm, fist fist fist. Boom.

Good times.

Question: Because builds are so easily changed, why would
anyone want to level two versions of the same toon? I saw it listed
as an achievement.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in no
Terrifying Doombull





Hefnaheim

Necroshea wrote:Really I found the bosses to be pretty disappointing. The act 2 boss, while visually awesome, was designed poorly. Instead of moving, my character used whatever skill was mapped to left click instead. So while I should be moving, I stood still, and got killed about 4 times because of that. Every other fight was kind of lackluster. Final boss was kinda neat with the pulling you into hell bit, but how did you escape from something nobody has ever been able to do? Well you just sorta ported.

Every other boss was really nothing more than an elite with a little more health, and bigger model. For fighting the lords of hell, as well as some other special characters, they sure were boring.


This sums up my feelings, althou I am sill sad that a certain old man died. At least getting revenge was satisfying
   
Made in nl
Decrepit Dakkanaut






malfred wrote:Monk is fun. Not sure what I'm doing, but I'm enjoying the
hell out of it. Teleport fist, exploding palm, fist fist fist. Boom.

Good times.

Question: Because builds are so easily changed, why would
anyone want to level two versions of the same toon? I saw it listed
as an achievement.


For the achievement I guess? I don't get the point either.
   
 
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