Switch Theme:

BattleTech: Clan invasion Kickstarter live.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut





 Gitzbitah wrote:
That's really surprising. I thought all the 3025 grognards who pop a vein in their forehead at the mention of pulse weaponry were all too busy swooning over the plastic Marauder.


I'm not a 3025 grognard, but I am definitely swooning over the plastic Marauder. I have been waiting for these since some images were released. I think that was two years ago.

Avatar by Makkon

Successful Trades: 1 
   
Made in ca
Courageous Space Marine Captain





 Gitzbitah wrote:
That's really surprising. I thought all the 3025 grognards who pop a vein in their forehead at the mention of pulse weaponry were all too busy swooning over the plastic Marauder.

It looks like this will have something for everyone- and I'd expect a Clan only and Inner Sphere only pledge, especially with the way the mechs are already packaged. Given how the Clan invasion was finally stopped- it's even probable there will be a Comguard Level II pack at some point in the campaign with Star League designs.

Now once the kickstarter comments start up, especially with stretch goals, you'll see vatbirth, freebirth, and all the other wonderful epithets that the two factions hold for each other.


keep in mind the 3025 grognards may be vocal but they're a small aprt of the battletech community a very very small part. and the rest of the community laughs at them openly TBH.

they're the Btech equivilant of that guy whose never moved beyond 2nd edition D&D. and what 40k players in ten years will inevitaly think of the people hating the post gathering storm era

This message was edited 1 time. Last update was at 2019/07/01 06:27:35


Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in es
Skilled SDF-1 Pin-Point Barrier Jockey






I prefer OG Battletech myself. It doesn't mean I begrudge anyone for preferring the Clans or whatever other era.

It doesn't mean I laugh at anyone else either.
   
Made in ca
Courageous Space Marine Captain





 Albertorius wrote:
I prefer OG Battletech myself. It doesn't mean I begrudge anyone for preferring the Clans or whatever other era.

It doesn't mean I laugh at anyone else either.


honestly as I've gotten older I've found myself finding the 3025 era better and better. the game was in many ways more elegant with less options. (seriously 3025 tech levels makes for an amazingly intreasting game, if you've not played with 3025 tech since really learning the game, you owe it to yourself guys) and in many ways the story was more intreasting (Battletech's story has gotten positively infantile of late TBH) but yeah, by and large the people who refuse to accept the existance of the clans? not exactly a large part of the customer base

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in gb
Fixture of Dakka






I always preferred 3025 for that reason - I don't like too many options, as I usually end up ignoring most of them anyway. For the same reason I prefer 40k 2nd, 3rd and 8th editions without Codexes, X-Wing without all the upgrades and suchlike.

With 3025 (or "Level 1" as it used to be) I could remember most of the weapon stats in my head.
   
Made in us
Dakka Veteran




honestly as I've gotten older I've found myself finding the 3025 era better and better. the game was in many ways more elegant with less options. (seriously 3025 tech levels makes for an amazingly intreasting game, if you've not played with 3025 tech since really learning the game, you owe it to yourself guys) and in many ways the story was more intreasting (Battletech's story has gotten positively infantile of late TBH) but yeah, by and large the people who refuse to accept the existance of the clans? not exactly a large part of the customer base


There is a pretty huge difference between prefer 3025, and refuses to acknowledge anything after 3025. Personally I'm a fan of 3025 and Empires Aflame. But i'm not against the rest of the timeline, I just think it doesn't make any sense. I'll give Catalyst credit for trying to make sense of the completely f'd up dark age.
   
Made in ca
Courageous Space Marine Captain





Justyn wrote:
honestly as I've gotten older I've found myself finding the 3025 era better and better. the game was in many ways more elegant with less options. (seriously 3025 tech levels makes for an amazingly intreasting game, if you've not played with 3025 tech since really learning the game, you owe it to yourself guys) and in many ways the story was more intreasting (Battletech's story has gotten positively infantile of late TBH) but yeah, by and large the people who refuse to accept the existance of the clans? not exactly a large part of the customer base


There is a pretty huge difference between prefer 3025, and refuses to acknowledge anything after 3025. Personally I'm a fan of 3025 and Empires Aflame. But i'm not against the rest of the timeline, I just think it doesn't make any sense. I'll give Catalyst credit for trying to make sense of the completely f'd up dark age.


yeah the dark age was absolutely stupid, it was an attempt to reset the timeline to make it more accessable. but battetech wasn't partiuclarly hard to access. and the storyline was one of the major selling points for investment.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in au
Longtime Dakkanaut




I actually am not such a fan of 3025, at least if you start getting into the actual 4th Succession War because of author/developer favoritism and the Yellow Peril themes of the white hat Western European themed states fighting off the "evil" black hat Asian themed states. A lot of the rebalancing of the Inner Sphere was a belated and ham fisted attempt to restore the status quo. You can't have a balkanized warring states era if one super-state looks set to steamroll everyone else and end the setting. Part of the whole theme of the Succession Wars for me is that it is a tragic unwinnable conflict. Can't have that if the developer favorite faction is about to win everything. And I long ago used to be a Davion fan. Now I'm more interested in Liao and Marik.

This message was edited 2 times. Last update was at 2019/07/01 12:05:59


 
   
Made in es
Skilled SDF-1 Pin-Point Barrier Jockey






Yeah, well, Stackpole's additions to the story were another thing altogether.

It's kind of like how many RPGers like L5R, but prefer the period before the Scorpion Clan Coup.
   
Made in us
Longtime Dakkanaut





I know this isn't quite the place to ask, but is the recent PC Battletech an actual adaptation of the tabletop rules, or just the typical "inspired by, and in the setting of" kind of videogame?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in es
Skilled SDF-1 Pin-Point Barrier Jockey






It's been designed by one of the actual fathers of the boardgame, but the system is more "inspired" or "what we'd do now, thirty years after" than the exact Battletech boardgame rules.
   
Made in us
Regular Dakkanaut




NewTruthNeomaxim wrote:
I know this isn't quite the place to ask, but is the recent PC Battletech an actual adaptation of the tabletop rules, or just the typical "inspired by, and in the setting of" kind of videogame?


It's close enough I've enjoyed it, it's streamlined a bit, initiative is based on weight class, and heat has been significantly downplayed to a more reliably painful system than the possibly catastrophic one it is in the board game. Anything other than mech building, expect it to be chunked down to more reasonably understood proportions, presented through a reasonably clear hud.

But if you know battletech it won't be overly surprising, and it plays reasonably quick which is something battletech has never done.
   
Made in us
Longtime Dakkanaut





Thanks guys. Its been calling to me on Steam sale with its giant discount.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut




YeOldSaltPotato wrote:
NewTruthNeomaxim wrote:
I know this isn't quite the place to ask, but is the recent PC Battletech an actual adaptation of the tabletop rules, or just the typical "inspired by, and in the setting of" kind of videogame?


It's close enough I've enjoyed it, it's streamlined a bit, initiative is based on weight class, and heat has been significantly downplayed to a more reliably painful system than the possibly catastrophic one it is in the board game. Anything other than mech building, expect it to be chunked down to more reasonably understood proportions, presented through a reasonably clear hud.

But if you know battletech it won't be overly surprising, and it plays reasonably quick which is something battletech has never done.


If you're really keen on a closer to tabletop ruleset, there are a couple of very comprehensive conversion mods that get pretty damn close (and also add in a whole bunch of T2 and T3 units and equipment).
   
Made in gb
Wight Lord with the Sword of Kings






UK

YeOldSaltPotato wrote:
NewTruthNeomaxim wrote:
I know this isn't quite the place to ask, but is the recent PC Battletech an actual adaptation of the tabletop rules, or just the typical "inspired by, and in the setting of" kind of videogame?


It's close enough I've enjoyed it, it's streamlined a bit, initiative is based on weight class, and heat has been significantly downplayed to a more reliably painful system than the possibly catastrophic one it is in the board game. Anything other than mech building, expect it to be chunked down to more reasonably understood proportions, presented through a reasonably clear hud.

But if you know battletech it won't be overly surprising, and it plays reasonably quick which is something battletech has never done.
They could realease a tabeltop version and it might sell quite well.

I loved the Warrior trilogy and a big fan of Both House Steiner (Esp Kartina/Melissa) and House Kurita.

What I found increasingly grating was the constant NAIS/Davion focus as the universe evolved.

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Norwich

I tried to resist... I failed, getting the whole lot

   
Made in es
Skilled SDF-1 Pin-Point Barrier Jockey






NewTruthNeomaxim wrote:
Thanks guys. Its been calling to me on Steam sale with its giant discount.


I'd say go for it. You can also get a lot of mods that make it more like the boardgame (and add loads of stuff too, like Unseens).
   
Made in au
Longtime Dakkanaut




 Mr Morden wrote:
YeOldSaltPotato wrote:
NewTruthNeomaxim wrote:
I know this isn't quite the place to ask, but is the recent PC Battletech an actual adaptation of the tabletop rules, or just the typical "inspired by, and in the setting of" kind of videogame?


It's close enough I've enjoyed it, it's streamlined a bit, initiative is based on weight class, and heat has been significantly downplayed to a more reliably painful system than the possibly catastrophic one it is in the board game. Anything other than mech building, expect it to be chunked down to more reasonably understood proportions, presented through a reasonably clear hud.

But if you know battletech it won't be overly surprising, and it plays reasonably quick which is something battletech has never done.
They could realease a tabeltop version and it might sell quite well.

I loved the Warrior trilogy and a big fan of Both House Steiner (Esp Kartina/Melissa) and House Kurita.

What I found increasingly grating was the constant NAIS/Davion focus as the universe evolved.


Which was why the FedCom had to go. You can't have a mega faction with all the advantages of economic strength, NAIS tech renaissance, Davion military skill, vast territory, and numerical superiority. It would be difficult to imagine any other House making (and holding) significant territorial gains against such odds. Hence, we had the various plot gymnastics, holding the stupid ball, and culminating in a civil war that sadly still had the clear black vs white lines since we knew one side was led by a scheming matricidal psychopath.

It would have been more interesting IMO if they had spent more time and focus on the cultural and economic differences causing mutual resentment, to create a more believable fracturing and civil war. A few nods and mentions were made but it really was only in passing compared to the brother/sister soap opera. Steiners resenting the Davions who come in like warmongers, running roughshod over the existing social norms and coming off as arrogant carpetbaggers. Davions resenting having to bail out Steiner social general incompetence and resenting the rich Steiner industrial tycoons who are perceived as growing ever richer while worlds in the neglected Outback of Davion space exist in 19th century conditions.
   
Made in us
Water-Caste Negotiator




United States

This has been a fascinating thread for someone just getting into battletech.
   
Made in jp
Ship's Officer






The Land of the Rising Sun

Iracundus wrote:
 Mr Morden wrote:
YeOldSaltPotato wrote:
NewTruthNeomaxim wrote:
I know this isn't quite the place to ask, but is the recent PC Battletech an actual adaptation of the tabletop rules, or just the typical "inspired by, and in the setting of" kind of videogame?


It's close enough I've enjoyed it, it's streamlined a bit, initiative is based on weight class, and heat has been significantly downplayed to a more reliably painful system than the possibly catastrophic one it is in the board game. Anything other than mech building, expect it to be chunked down to more reasonably understood proportions, presented through a reasonably clear hud.

But if you know battletech it won't be overly surprising, and it plays reasonably quick which is something battletech has never done.
They could realease a tabeltop version and it might sell quite well.

I loved the Warrior trilogy and a big fan of Both House Steiner (Esp Kartina/Melissa) and House Kurita.

What I found increasingly grating was the constant NAIS/Davion focus as the universe evolved.


Which was why the FedCom had to go. You can't have a mega faction with all the advantages of economic strength, NAIS tech renaissance, Davion military skill, vast territory, and numerical superiority. It would be difficult to imagine any other House making (and holding) significant territorial gains against such odds. Hence, we had the various plot gymnastics, holding the stupid ball, and culminating in a civil war that sadly still had the clear black vs white lines since we knew one side was led by a scheming matricidal psychopath.

It would have been more interesting IMO if they had spent more time and focus on the cultural and economic differences causing mutual resentment, to create a more believable fracturing and civil war. A few nods and mentions were made but it really was only in passing compared to the brother/sister soap opera. Steiners resenting the Davions who come in like warmongers, running roughshod over the existing social norms and coming off as arrogant carpetbaggers. Davions resenting having to bail out Steiner social general incompetence and resenting the rich Steiner industrial tycoons who are perceived as growing ever richer while worlds in the neglected Outback of Davion space exist in 19th century conditions.


I feel you, so many greys to explore and on the end the good vs evil takes control of the timeline. Same with how the Liao cannot get rid of crazies even if they are winning now.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

Raxmei wrote:24ps is the range. 24". If that were the points cost then lasguns and plasma guns would cost the same amount and flamers would have a cost of "Souffle".

Every year Golden Week Tournament at www.nagoyahammer.com 
   
Made in us
[MOD]
Street Judge






RVA

Just gimme my precious CJF!

<— unreconstructed Mongol

   
Made in jp
Longtime Dakkanaut





Iracundus wrote:
 Mr Morden wrote:
YeOldSaltPotato wrote:
NewTruthNeomaxim wrote:
I know this isn't quite the place to ask, but is the recent PC Battletech an actual adaptation of the tabletop rules, or just the typical "inspired by, and in the setting of" kind of videogame?


It's close enough I've enjoyed it, it's streamlined a bit, initiative is based on weight class, and heat has been significantly downplayed to a more reliably painful system than the possibly catastrophic one it is in the board game. Anything other than mech building, expect it to be chunked down to more reasonably understood proportions, presented through a reasonably clear hud.

But if you know battletech it won't be overly surprising, and it plays reasonably quick which is something battletech has never done.
They could realease a tabeltop version and it might sell quite well.

I loved the Warrior trilogy and a big fan of Both House Steiner (Esp Kartina/Melissa) and House Kurita.

What I found increasingly grating was the constant NAIS/Davion focus as the universe evolved.


Which was why the FedCom had to go. You can't have a mega faction with all the advantages of economic strength, NAIS tech renaissance, Davion military skill, vast territory, and numerical superiority. It would be difficult to imagine any other House making (and holding) significant territorial gains against such odds. Hence, we had the various plot gymnastics, holding the stupid ball, and culminating in a civil war that sadly still had the clear black vs white lines since we knew one side was led by a scheming matricidal psychopath.

It would have been more interesting IMO if they had spent more time and focus on the cultural and economic differences causing mutual resentment, to create a more believable fracturing and civil war. A few nods and mentions were made but it really was only in passing compared to the brother/sister soap opera. Steiners resenting the Davions who come in like warmongers, running roughshod over the existing social norms and coming off as arrogant carpetbaggers. Davions resenting having to bail out Steiner social general incompetence and resenting the rich Steiner industrial tycoons who are perceived as growing ever richer while worlds in the neglected Outback of Davion space exist in 19th century conditions.


You're not kidding about your last paragraph. I basically turned around and found my 'Space Austrians' were suddenly all putting on jackboots. Was quite a bit off-puttting. The following 90 years in game of getting smacked around by every faction didn't help either.
   
Made in ca
Courageous Space Marine Captain





Iracundus wrote:
 Mr Morden wrote:
YeOldSaltPotato wrote:
NewTruthNeomaxim wrote:
I know this isn't quite the place to ask, but is the recent PC Battletech an actual adaptation of the tabletop rules, or just the typical "inspired by, and in the setting of" kind of videogame?


It's close enough I've enjoyed it, it's streamlined a bit, initiative is based on weight class, and heat has been significantly downplayed to a more reliably painful system than the possibly catastrophic one it is in the board game. Anything other than mech building, expect it to be chunked down to more reasonably understood proportions, presented through a reasonably clear hud.

But if you know battletech it won't be overly surprising, and it plays reasonably quick which is something battletech has never done.
They could realease a tabeltop version and it might sell quite well.

I loved the Warrior trilogy and a big fan of Both House Steiner (Esp Kartina/Melissa) and House Kurita.

What I found increasingly grating was the constant NAIS/Davion focus as the universe evolved.


Which was why the FedCom had to go. You can't have a mega faction with all the advantages of economic strength, NAIS tech renaissance, Davion military skill, vast territory, and numerical superiority. It would be difficult to imagine any other House making (and holding) significant territorial gains against such odds. Hence, we had the various plot gymnastics, holding the stupid ball, and culminating in a civil war that sadly still had the clear black vs white lines since we knew one side was led by a scheming matricidal psychopath.

It would have been more interesting IMO if they had spent more time and focus on the cultural and economic differences causing mutual resentment, to create a more believable fracturing and civil war. A few nods and mentions were made but it really was only in passing compared to the brother/sister soap opera. Steiners resenting the Davions who come in like warmongers, running roughshod over the existing social norms and coming off as arrogant carpetbaggers. Davions resenting having to bail out Steiner social general incompetence and resenting the rich Steiner industrial tycoons who are perceived as growing ever richer while worlds in the neglected Outback of Davion space exist in 19th century conditions.


The most insulting thing about the fedcom civil war to me was they tried to claim it was a grey conflict. No it wasn't grey. Victor had the legal right to the throne, he'd not abdicated, Katherine was at best a regent attempting to sieze the throne well ehr brother was away (to compare her to John I of England would have been CHARITABLE) she also was a bloody mustache twirling villian. A better way to do the fedcom civil war and make it genuinely grey would have been To kill Victor off if he had died in the clan homeworlds (perhaps to use a historical analogy the Btech writers no doubt wouldn't have understood, make him General James Wolfe to Lincoln Oasis' Louis-Joseph Montcalm). That would have made Katherine, arguably the legitimate ruler (although possiable not due to fedsuns sucession laws) that could have made it a MUCH more belivable grey conflict.
The writers however didn't really pay attention to the social political aspects of the fedcom alliance.which is a problem with battletech as a whole of late. I mean the Capellans have become almsot a racist caractiture.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
[MOD]
Street Judge






RVA

Decadent freebirther drama ...

   
Made in ca
Courageous Space Marine Captain





 Manchu wrote:
Decadent freebirther drama ...


I don't even want to think about what they did with the Jade Falcons.

"Hey the entire point of this faction is they're the staunch tradtionalists! Let's have an omnicidal lunitic run them"

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
[MOD]
Street Judge






RVA

You say “omnicidal lunatic” like it’s a bad thing.

MALVINA FOREVER

   
Made in ca
Courageous Space Marine Captain





 Manchu wrote:
You say “omnicidal lunatic” like it’s a bad thing.

MALVINA FOREVER


sorry we can't be friends anymore

Seriously, I'm nooot a fan of what they did with her. Although there where some odd times when the character seemed to develop some depth beyond what is normal in battletech for characters like that. Battletech normally has chars like that so they can just be all "LOL they're crazy, so they lose!"

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
[MOD]
Street Judge






RVA

I love her. She’s the logical conclusion of the long trajectory of the CJF storyline. My sincerest hope is that she becomes IlKhan and ushers in an unprecedented age of war.

   
Made in jp
Ship's Officer






The Land of the Rising Sun

 Manchu wrote:
Decadent freebirther drama ...

Hush you Clan Green Chicken!

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

Raxmei wrote:24ps is the range. 24". If that were the points cost then lasguns and plasma guns would cost the same amount and flamers would have a cost of "Souffle".

Every year Golden Week Tournament at www.nagoyahammer.com 
   
Made in jp
Longtime Dakkanaut





 Manchu wrote:
You say “omnicidal lunatic” like it’s a bad thing.

MALVINA FOREVER


What about Circe Clannister?
   
 
Forum Index » News & Rumors
Go to: