Dudeface wrote:yukishiro1 wrote:No, it doesn't do that at all. It doesn't remotely do that. You can't interrupt until your opponent has had the chance to fight once. That you would say it is anywhere similar just shows how much you don't understand the utility of the ability.
As for why Space Marines shouldn't have got it - because they have pretty much everything else already. An army with zero weaknesses is terrible design. The only weakness space marines had prior to the judiciar is being charged by stuff that could kill them before they could fight back. The judiciar plugs that one tiny crack in the Space Marine arsenal.
I understand the utility plenty well, if you're charged by multiple units and you need to whack one before it attacks, both let you do that on a basic level. They are similar on a basic conceptual level, they are different on a practical level.
The judiciar is better than the strat, but dont act like it was impossible for marines to strike before a charging unit without one.
It literally
was impossible before. I don't know why you're even arguing this. Being able to strike before a second charging unit of your opponent's choice is vastly different than being able to strike ahead of the unit you want to strike ahead of.
If the best defense for why
SM should have got this is "well every faction can interrupt and this isn't all that different" that pretty much says it all re: what a bad idea the judiciar was.