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Made in us
Decrepit Dakkanaut




Breton wrote:
Slayer-Fan123 wrote:


Plus even if you don't get that extra attack, two squads of ten would enable more targets being hit. In your scenario, if it were just two separate squads, you still neuter the Marine squad considerably with ten having made a charge.


10 is small compared to 20, but it's not the 9th Ed Blast rule forces the Rhino Rush MSU Meta small I think you're referring to. If you're ducking blast, why not 4x5?


Automatically Appended Next Post:
 Carnage43 wrote:
Why does this exist? Why not just do a chapter/company champion if you wanted a cool sword guy in the box set?


I was going to guess they already did. I was going to guess the Victrix Guard were going viral in the condensed codex, you know everyone gets sword brethren (Assault Intercessors), so Victrix goes to everyone but then I looked at the boxed set again. 3 Bladeguard including Sergeant, Bladeguard ancient. I think there's a Bladeguard Champion to round out the Command Squad. I'm pretty curious myself why it wasn't in the box.

As for the model I want to know why it was IN the box.. the Bladeguard Ancient. I mean I realize I just suggested this is a command squad as they currently exist with a 3 person squad - and seperate entries for and Elite slot IC Ancient + Elite slot IC Champion... but why did we need ANOTHER Primaris Ancient to go with ANOTHER Primaris Captain, and ANOTHER Primaris Lieutenant? If this is the new paradigm I think by 2025 we're going to have 15 different Primaris Captains, 12 different Primaris Lieutenants, 6 different Primaris Ancients, 8 slightly different Something Intercessors, and 42 different 3 man FA/HS squads.

I'd probably go for just 4×5 myself but just for the sake of argument I split them directly in half.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Dudeface wrote:
yukishiro1 wrote:
No, it doesn't do that at all. It doesn't remotely do that. You can't interrupt until your opponent has had the chance to fight once. That you would say it is anywhere similar just shows how much you don't understand the utility of the ability.

As for why Space Marines shouldn't have got it - because they have pretty much everything else already. An army with zero weaknesses is terrible design. The only weakness space marines had prior to the judiciar is being charged by stuff that could kill them before they could fight back. The judiciar plugs that one tiny crack in the Space Marine arsenal.


I understand the utility plenty well, if you're charged by multiple units and you need to whack one before it attacks, both let you do that on a basic level. They are similar on a basic conceptual level, they are different on a practical level.

The judiciar is better than the strat, but dont act like it was impossible for marines to strike before a charging unit without one.


It literally was impossible before. I don't know why you're even arguing this. Being able to strike before a second charging unit of your opponent's choice is vastly different than being able to strike ahead of the unit you want to strike ahead of.

If the best defense for why SM should have got this is "well every faction can interrupt and this isn't all that different" that pretty much says it all re: what a bad idea the judiciar was.

This message was edited 1 time. Last update was at 2020/09/02 20:59:38


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




yukishiro1 wrote:
Dudeface wrote:
yukishiro1 wrote:
No, it doesn't do that at all. It doesn't remotely do that. You can't interrupt until your opponent has had the chance to fight once. That you would say it is anywhere similar just shows how much you don't understand the utility of the ability.

As for why Space Marines shouldn't have got it - because they have pretty much everything else already. An army with zero weaknesses is terrible design. The only weakness space marines had prior to the judiciar is being charged by stuff that could kill them before they could fight back. The judiciar plugs that one tiny crack in the Space Marine arsenal.


I understand the utility plenty well, if you're charged by multiple units and you need to whack one before it attacks, both let you do that on a basic level. They are similar on a basic conceptual level, they are different on a practical level.

The judiciar is better than the strat, but dont act like it was impossible for marines to strike before a charging unit without one.


It literally was impossible before. I don't know why you're even arguing this. Being able to strike before a second charging unit of your opponent's choice is vastly different than being able to strike ahead of the unit you want to strike ahead of.

If the best defense for why SM should have got this is "well every faction can interrupt and this isn't all that different" that pretty much says it all re: what a bad idea the judiciar was.



Your next challenge, see how many top 3 placing lists have one in, see if 3 x judiciar is breaking the game.
   
 
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