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 Yaraton wrote:
I think it would be fun to put every existing Primarch against his brothers, like a tournament, and see who has the best combat abilities (stats).

In one of the latest books from the HH series Russ claimed that he had fought everyone of his brothers either in a real combat or in sparring cages and he won every time except for Horus.



Vulkan pretty much back hands everyone whenever I ran him through the primarch gauntlet. Im talking about the HH rules for each primarch so far of course.

This message was edited 2 times. Last update was at 2015/06/21 19:24:48


 
   
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The burning pits of Hades, also known as Sweden in summer

Vulkan is not a duelist, though. He is a tank.
His strength lies in eating obscene amounts of firepower (in addition to making SoB cry because they have like 2 units in their entire codex that can do much anything at all against him).

Guilliman seems like a solid allrounder.

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He's a good buff for the rest of the army first and foremost.



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It'll be interesting whether or not they'll actually make rules for Ollanius Pius when they eventually get to the Siege of Terra. I hope his wargear includes a giant wheelbarrow for his brazen balls of steel standing up to Horus.

This message was edited 1 time. Last update was at 2015/06/21 22:09:19


 
   
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 Midnightdeathblade wrote:
 Yaraton wrote:
I think it would be fun to put every existing Primarch against his brothers, like a tournament, and see who has the best combat abilities (stats).

In one of the latest books from the HH series Russ claimed that he had fought everyone of his brothers either in a real combat or in sparring cages and he won every time except for Horus.



Vulkan pretty much back hands everyone whenever I ran him through the primarch gauntlet. Im talking about the HH rules for each primarch so far of course.

I'm 95% sure that Horus wins every fight mathematically. Disabling strike combined with his S7 AP2 lightning claw, and a 3++ with another 3+ if you want to change his stats in any way (i.e. reduce to I1) make him the best solo duelist.

See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
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They have to set Horus up for eventually being able to stand up to Sanguinus and the Emperor.
   
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Lorgar wins every fight so far with ease. Precog is OP. It's definitely meant to make an otherwise fragile 40k psyker somewhat dangeous, but when used by an already-lethal Primarch he becomes almost invincible in melee.

This message was edited 1 time. Last update was at 2015/06/22 00:24:57


I should think of a new signature... In the meantime, have a  
   
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 aka_mythos wrote:
They have to set Horus up for eventually being able to stand up to Sanguinus and the Emperor.


That'd be funny if Sanguinius eventually turns out to be mathematically better at winning on average versus Horus.

Emperor at the final battle: Sanguinius, how'd you die?! You're statistically better than Horus!
Sanguinius' spirit: Err... I rolled a lot of 1's.

This message was edited 2 times. Last update was at 2015/06/22 00:55:01


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 Enigwolf wrote:
 aka_mythos wrote:
They have to set Horus up for eventually being able to stand up to Sanguinus and the Emperor.


That'd be funny if Sanguinius eventually turns out to be mathematically better at winning on average versus Horus.

Emperor at the final battle: Sanguinius, how'd you die?! You're statistically better than Horus!
Sanguinius' spirit: Err... I rolled a lot of 1's.




Hours was empowered by the gods..... of dice rolls. lol

But yah, the hours we have now is a sort of great crusade hours. I expect we will see a chaos empowered hours with rules and sculpt latter, like they mentioned for Fulgrim and Angron.
   
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 Ashiraya wrote:
Lorgar wins every fight so far with ease. Precog is OP. It's definitely meant to make an otherwise fragile 40k psyker somewhat dangeous, but when used by an already-lethal Primarch he becomes almost invincible in melee.
Lorgar needs access to his psychic powers, otherwise he's just used to mop floors.

Spoiler:
Primarch fighting, while fun to see isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar's abilities and statline mean he's much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise. Please note that all the various abilities, with the exception of Blind and Lorgar's powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don't work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. Note too this mathhammer is only based on regular Lorgar.
Lorgar VS Horus (using The Talon)
Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.
Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.
Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.
Lorgar loses this fight. BADLY.
Lorgar VS Angron
Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.
Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.
Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.
Lorgar loses this fight. BADLY.
Lorgar VS Fulgrim
Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.
Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.
Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.
Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.
Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.
Lorgar loses this fight. BADLY.
Lorgar VS Mortarion
Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.
Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.
Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.
Lorgar loses this fight. BADLY.
Lorgar VS Ferrus
Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.
Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.
Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.
Lorgar loses this fight. BADLY.
Lorgar VS Konrad Curze
Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.
Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.
Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.
Lorgar loses this fight. BADLY.
Lorgar VS Vulkan
Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.
Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.
Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.
Lorgar loses this fight. BADLY.
Lorgar VS Perturabo
Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.
Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.
Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.
Lorgar loses this fight. BADLY.
Lorgar VS Alpharius
Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.
Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.
Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.
Now that's a fight! Lorgar still lose, because Alpharius has Preferred Enemy, but not by much.
Lorgar VS Rogal Dorn
Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.
Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.
Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.
Lorgar loses this fight. BADLY.
Lorgar VS Corvus Corax
Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.
Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.
Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.
Lorgar loses this fight. BADLY.



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Lost in the Warp

Poor Lorgar, getting curb-stomped by all his brothers. No wonder he went to Chaos seek more power.

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 Ashiraya wrote:
Lorgar wins every fight so far with ease. Precog is OP. It's definitely meant to make an otherwise fragile 40k psyker somewhat dangeous, but when used by an already-lethal Primarch he becomes almost invincible in melee.


Well he was already a powerful psyker. He just didn't use his power. Once he did he became very powerful.

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 Ashiraya wrote:
Lorgar wins every fight so far with ease. Precog is OP. It's definitely meant to make an otherwise fragile 40k psyker somewhat dangeous, but when used by an already-lethal Primarch he becomes almost invincible in melee.


Does he still have that though? I know they changed which powers he has access too in Tempest, but I don't know from what to what.
   
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He has access to Divination and Telekinesis.

He used to have Telepathy (Invisibility), but that was removed.



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New bulletin focusing on Ultramarines ...

http://www.forgeworld.co.uk/News/FORGE_WORLD_BULLETIN_65.html








Grey Knights

Red Hunters  
   
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Can't wait for the Suzerians. That UM Moritat looks awesome too.
   
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Normally I hate painting shields (as I currently fight with the Phalanx Warder squad of the IF) ... but these Suzerian shields are awesome.

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More interesting to me is - what's that poster in the background showing? I don't recognise it
   
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It's a limited edition poster included with all special editions of Conquest. I have one as well. One side shows the various Knightly Orders that inhabit that part of the sector, the other side shows the cover art in sexy glory.

edit.

This message was edited 1 time. Last update was at 2015/06/22 10:29:07




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 zedmeister wrote:
More interesting to me is - what's that poster in the background showing? I don't recognise it

Knights, I think.
   
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 Fireball wrote:
New bulletin focusing on Ultramarines ...





Who are these black armoured guys? They're a bit groovy!

   
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 BrookM wrote:
It's a limited edition poster included with all special editions of Conquest. I have one as well. One side shows the various Knightly Orders that inhabit that part of the sector, the other side shows the cover art in sexy glory.


Hahaha, I have that. I've never actually got the poster out!
   
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 Dark Lord Seanron wrote:
 Fireball wrote:
New bulletin focusing on Ultramarines ...





Who are these black armoured guys? They're a bit groovy!
They're Legion Destroyers, they come with akimbo bolt pistols and all sorts of other radiation typed weapons.

edit.

The chap on the right with the skull-faced helmet is most likely a Moritat, seeing as he's got both a plasma pistol and a volkite serpenta.


Automatically Appended Next Post:
 zedmeister wrote:
 BrookM wrote:
It's a limited edition poster included with all special editions of Conquest. I have one as well. One side shows the various Knightly Orders that inhabit that part of the sector, the other side shows the cover art in sexy glory.


Hahaha, I have that. I've never actually got the poster out!
It's quite nice yes.

This message was edited 2 times. Last update was at 2015/06/22 10:43:09




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Is a Moritat like a Heresy-era Chaplain?

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 BrookM wrote:
 Dark Lord Seanron wrote:
 Fireball wrote:
New bulletin focusing on Ultramarines ...





Who are these black armoured guys? They're a bit groovy!
They're Legion Destroyers, they come with akimbo bolt pistols and all sorts of other radiation typed weapons.

edit.

The chap on the right with the skull-faced helmet is most likely a Moritat, seeing as he's got both a plasma pistol and a volkite serpenta.


Automatically Appended Next Post:
 zedmeister wrote:
 BrookM wrote:
It's a limited edition poster included with all special editions of Conquest. I have one as well. One side shows the various Knightly Orders that inhabit that part of the sector, the other side shows the cover art in sexy glory.


Hahaha, I have that. I've never actually got the poster out!
It's quite nice yes.


I only got the new HH book yesterday, so haven't had a chance to go through it yet, but those models are awesome I like them a lot!

   
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 angelofvengeance wrote:
Is a Moritat like a Heresy-era Chaplain?
It's a gun slinging space marine Centurion who can dual-wield pistols and do special shooting attacks where they keep shooting until they miss with both guns.



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Worth mentioning that that is a Centurion in terms of rank (basically a Chaplain level officer within Legions) and not the GW Centurions.

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Enigwolf wrote:
 aka_mythos wrote:
They have to set Horus up for eventually being able to stand up to Sanguinus and the Emperor.


That'd be funny if Sanguinius eventually turns out to be mathematically better at winning on average versus Horus.

Emperor at the final battle: Sanguinius, how'd you die?! You're statistically better than Horus!
Sanguinius' spirit: Err... I rolled a lot of 1's.

I'd put money on that Horus will get improved rules for his battle against the Emperor. The Lion and The Angel should both be (just) better than Horus in CC before Horus goes super saiyan, the Wolf maybe. Roboute and Fulgrim can hold their own against Horus, Horus has a very slight edge unlike any of the other current primarchs but its close enough to come down to who charged and luck.

BrookM wrote:He has access to Divination and Telekinesis.

He used to have Telepathy (Invisibility), but that was removed.
Logar was little fun to play against when he had invisibility so I'm glad they removed it.

The new UM look great in the flesh.
   
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The current version of Horus is still without the full power of Chaos behind him IIRC, so he will get a powerup before the series is over.



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I'm thinking Horus will get evil Lorgar's psychic abilities and a buff to his initiative as well.
   
 
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