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2013/12/30 18:48:15
Subject: Tyranid Release in January (summary in first post): teaser p64
tetrisphreak wrote: Has nobody noticed the scythed hierodule is listed as heavy support, not Lord of War??? Could this mean they're in the codex now?
Interesting! Good catch...
Or, infinitely more likely, GW made a typo in WD or just doesn't know the rules for Tyranids.
The Tyranid 5e WD had Raveners giving up a VP when they were killed but in the special mission ruels it stated that that only Synapse creatures gave up a VPs. Tyranids lost that match by 1 VP and the mission was so slanted against Tyranids it was mind boggling. It was something like Tyranids had to kill an injured SMHQ guy that could move around the table but could only realistically kill him once the SM player was tabled. It really set the tone that GW had for Tyranids.
This message was edited 1 time. Last update was at 2013/12/30 19:00:26
Lots and lots and lots.
2013/12/30 19:10:11
Subject: Tyranid Release in January (summary in first post): teaser p64
I'm not too fond of the dakkafexes or dakka flyrant being on the list either. It just tells me that's still the best option and they don't have much to show us for those models besides the old cheese
4800 points
4200 points
2013/12/30 19:16:26
Subject: Tyranid Release in January (summary in first post): teaser p64
NewTruthNeomaxim wrote: So, not having a Codex yet, is that something I could justify buying multiples of? Should I plan to order a couple of those, and the Codex as a "starter" of sorts?
I'd only get multiple of them if they're a limited time deal, you like swarm armies and you can stand assembling and painting that many models without getting suicidal tendencies.
Agreed. I've been playing 40k and Nids 6 to 9 months, can't remember. (played 3rd when i was a kid) I'm reading, playing and painting allot. I'm on my second battleforce now. I have a third but it's un-opened as u'm not finished with my other stuff.
Unless you LOVE Gaunts, don't bother. My priorities are the models i like (genes & warriors) not the most usefull.
Get a Codex. Some Gaunts, MC and a HQ. Figure out your paint scheme, learn the rules and play some small games. Don't jump in too deep. Learning rules and a new Codex ain't a quick thing. Experience is essential too.
As for this WD report. Not liking the dakkafex setups. Hopwfully they become CC beasties again.
Well, i'm not new to 40k (anymore) as since September I have built up about 1800pts of Space Marines (Iron Hands), and helped the wife build/paint about 900pts of Orks. So i'm sure they're a very different way of playing, but I at least know the core game reasonably well.
We also play Kill-Team a lot (the Herald version, and now the "new" official one.
So, based on rumors and older editions is it possible to play a Genestealer horde?
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2013/12/30 19:26:44
Subject: Re:Tyranid Release in January (summary in first post): teaser p64
Why would anyone buy the limited edition? It's just a re-colour (a poorly done one at that) of the normal cover, plus an accompanying letter written by cringing GW staff who were probably giggling when they called the buyer a budding hive mind.
Little orphans in the snow
With nowhere to call a home
Start their singing, singing
Waiting through the summertime
To thaw your hearts in wintertime
That's why they're singing, singing
2013/12/30 19:30:59
Subject: Tyranid Release in January (summary in first post): teaser p64
People buy limited stuff because its limited. The fact that there are only a select few (or 500, or 1000) in the world can appeal and make it seem exclusive.
I have the limited ed daemons codex, though I do regret not just spending the extra money on more miniatures
Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex
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2013/12/30 19:35:04
Subject: Re:Tyranid Release in January (summary in first post): teaser p64
Swarmlord: +5 points, but ML3.....meh. I really hope his 4+ invul works against shooting now or he dropped to a 2+ save base.
Tyrant Guard: with scything/crushing are 70 each. Don't know if/how scything and crushing claws have changed though.
Tervigon: ML1 confirm. If crushing claws are roughly the same points cost as the previous book (25 points) that means the Tervigon has gone UP 25 points. Ugh....
Hive Tyrants; ML2 confirmed. I think it's safe to say that between the 2 tyrants we can rule these guys as a base 160 points. (25 for the heavy venom cannon. 30 for wings and 15 for each TL-BL devourer on the flyer) I really hope they have some cool toys to choose from, because these look rather bland.
OOE: HQ and a big price drop (40 points?). Here's hoping he's had a bump in staying power as well.
Venomthropes: No price change....that's ominous. I was hoping for a shrouded or stealth bubble and not a 5+ cover bubble....will have to wait and see here.
Hive Crone: 155 points....erm....gotta wait for stats/weapons/special rules here.
Harpy: 135 points. Nice points drop, but if the stranglethorn cannon hasn't gotten a lot better, I'm not paying even 135 points for a T5 W4 4+ save creature with 1 S6 large blast....they get eaten by quad-guns.
Carnifexes: MEGA cheaper. 145 each average here with gun upgrades. These are very likely a 120-125 points each to start....nice!
Trygon Prime: Not an HQ, which was rumored (could be a typo though? The Scythed Hierodule is a Lord of War, and not heavy as well.) 10 points cheaper.....meh. Here's hoping the rumor about being able to not fire the bio-feedback weapon and get an invul save is true.
Exocrine: Confirmed @ 170 points and heavy support....erm....gotta wait for stats/weapons/special rules here, but I have trouble imagining how the Tyrannofex and this are going to co-exist.
Tyranno-fex: Confirmed 55 points cheaper....MEH. I don't think I'd take this if it were another 50 points cheaper frankly. Maybe the rupture cannon got better.
So, based on rumors and older editions is it possible to play a Genestealer horde?
It's POSSIBLE, but unless genestealers have some crazy unknown synergy from something we haven't seen yet it is going to be a completely terrible list on the tabletop.
This message was edited 3 times. Last update was at 2013/12/30 20:19:59
Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
2013/12/30 19:35:40
Subject: Re:Tyranid Release in January (summary in first post): teaser p64
Why would anyone buy the limited edition? It's just a re-colour (a poorly done one at that) of the normal cover, plus an accompanying letter written by cringing GW staff who were probably giggling when they called the buyer a budding hive mind.
Does anyone know what comes in the LE codex?
Once I find out what exactly is it in, I'll decide, but I probably won't get it. All the fluff is recycled or in the regular 6e codex and I already have every Tyranid codex and IA book so it would only serve to give me everything with all the retconned stuff taken out.
Lots and lots and lots.
2013/12/30 20:01:01
Subject: Tyranid Release in January (summary in first post): teaser p64
Tervigon: ML1 confirm. If crushing claws are roughly the same points cost as the previous book (25 points) that means the Tervigon has gone UP 25 points. Ugh....
Venomthropes: No price change....that's ominous. I was hoping for a shrouded or stealth bubble and not a 5+ cover bubble....will have to wait and see here.
Exocrine: Confirmed @ 170 points and heavy support....erm....gotta wait for stats/weapons/special rules here, but I have trouble imagining what role this will fill that will make it different enough to warrant taking over a Trygon. (12" move? The magna-grapple thing?).
Tyranno-fex: Confirmed 55 points cheaper....MEH. I don't think I'd take this if it were another 50 points cheaper frankly. Maybe the rupture cannon got better.
Tervigons: Don't forget you had to buy powers for Tervigons in 5E; it just looks like they included that cost in the unit now. With the same build, it is only 10pts more than it is now.
Venomthropes have dropped by 10pts.
Exocrines fire six S7 AP2 shots or a S8 large blast. That's pretty good for 170pts and will help immensely against light transports/skimmers, and doubling out heavy units like Nobz or Paladins.
Tyrannofexes sound like a bargain to me. Assuming they haven't been nerfed too hard, a six-wound MC with a 2+ save for about 200pts seems like a good deal. It's looking to be a slower, shootier Trygon.
2013/12/30 20:06:14
Subject: Tyranid Release in January (summary in first post): teaser p64
Tervigons: Don't forget you had to buy powers for Tervigons in 5E; it just looks like they included that cost in the unit now. With the same build, it is only 10pts more than it is now.
What made Tervigons awesome right now is the ability to have 3 rolls on the biomancy table even though they were only ML1. This made getting endurance, iron arm and enfeeble, or at least ONE of them fairly likely. Now biomancy is a trap, which basically means the new nid psychic table had better be amazing, or 1/2 of their utility is out the window. It's also gone UP in points, so it's a double whammy nerf. I can't say we didn't see this coming....but ouch.
Venomthropes have dropped by 10pts.
Yeah, I've never used venomthropes....my bad. This frankly is even less encouraging, as it's even less likely they've gotten any better now.
Exocrines fire six S7 AP2 shots or a S8 large blast. That's pretty good for 170pts and will help immensely against light transports/skimmers, and doubling out heavy units like Nobz or Paladins.
Will have to wait and see if that weapon profile is accurate, but if it's a S8 AP2 blast....well, that will make this thing basically a must take wouldn't it?
Tyrannofexes sound like a bargain to me. Assuming they haven't been nerfed too hard, a six-wound MC with a 2+ save for about 200pts seems like a good deal. It's looking to be a slower, shootier Trygon.
I just keep comparing them to Riptides with an ion accelerator. Tides have 1 less wound, but a 5+ invul. Once you factor in the available FnP, nova reactor 3++ invul and the added speed from the tau jet pack the tide is SIGNIFICANTLY harder to kill. The Ion accelerator is so much better than a rupture cannon it's not even funny, call the secondary weapons on both a wash. Tide has better buffs it can receive, both from itself via the nova reactor, and from markerlights elsewhere in the army. So if the Tyranno doesn't significantly outgun the tide, which it almost certainly will not, then it's a crappy unit in the current meta game.
Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
2013/12/30 20:34:30
Subject: Re:Tyranid Release in January (summary in first post): teaser p64
Why would anyone buy the limited edition? It's just a re-colour (a poorly done one at that) of the normal cover, plus an accompanying letter written by cringing GW staff who were probably giggling when they called the buyer a budding hive mind.
Does anyone know what comes in the LE codex?
Once I find out what exactly is it in, I'll decide, but I probably won't get it. All the fluff is recycled or in the regular 6e codex and I already have every Tyranid codex and IA book so it would only serve to give me everything with all the retconned stuff taken out.
LE codex will be identical to the new normal codex, but will have the 'special' dust cover and possibly a ribbon to mark your place, nothing more
so pick it up only if you want something most other folk don't have (or if you want to gamble and try and re-sell it)
2013/12/30 20:53:01
Subject: Tyranid Release in January (summary in first post): teaser p64
= Kabal of the Sundered Storm (3000+ pts of Dark Eldar)
= Bjorn Stormwolfs Great Company (6000+pts of Space Wolves)
= The Ancients (4000+pts)
= The warband of Aconis the Indefatigable (Black Legion w/ Daemon allies 5000+pts)
2013/12/30 21:09:58
Subject: Tyranid Release in January (summary in first post): teaser p64
All the shooting is good, i hope they didnt go over the top bringing us new shoot abilities and pass up the assault buffs. I know 6th edition is all about ranged, especially if you want to be competitive. But i really like tyranid CC abilities. Basically i'd rather see a scything talon carnifex as a stronger choice than a dakkafex.
2013/12/30 21:23:12
Subject: Tyranid Release in January (summary in first post): teaser p64
With catalyst(+1 FNP and IWND) the exocrine will get IWND 6+ and FNP6+ (assuming catalyst rumours are true) so the FNP is even and isn't there a biomorph that grants regenerate (which according to rumour grants IWND so catalyst makes it even better.
I'd rather have the extra wound over the 5++ as I never make the ++ save on my tides. Also to get FNP on a tide it's expensive (35pts iirc)
The exocrine also gets twice as many shots as the Riptide and its S8 Ap2 blast doesn't get hot. It loses out on mobility but apart from bad scatter there's no way the exocrine hurts itself.
I just keep comparing them to Riptides with an ion accelerator. Tides have 1 less wound, but a 5+ invul. Once you factor in the available FnP, nova reactor 3++ invul and the added speed from the tau jet pack the tide is SIGNIFICANTLY harder to kill. The Ion accelerator is so much better than a rupture cannon it's not even funny, call the secondary weapons on both a wash. Tide has better buffs it can receive, both from itself via the nova reactor, and from markerlights elsewhere in the army. So if the Tyranno doesn't significantly outgun the tide, which it almost certainly will not, then it's a crappy unit in the current meta game.
So no monstrous creatures are worth it for Tyranids then?
You're trying to compare units across armies in a vacuum. Tau have the Riptide, but have no ability to do anything if they get stuck in CC, and so must run away the entire game hoping to shoot and nothing else. Tyranids only need fire support for so long to help the rest of their stuff get into CC. The need for bugs is just to soften a few things for when the claws hit home.
Different armies, different roles, and thus not a good comparison to make.
You also aren't comparing to the average unit in Heavy Support. You are comparing to the high-bar of a particularly shooty army.
Have you seen what FMC's or even regular MC's for Tyranids do to Riptides? It's rather hilarious. But they serve different roles and shouldn't really be compared in terms of what they do against MEQ's or whatever.
This message was edited 2 times. Last update was at 2013/12/30 21:51:28
-Loki- wrote: Oh man. That Carnifex brood is cheaper than 3 naked Carnifexes right now, with added Stranglethorn Cannon and two with twin Devourers.
With how many monsters we now have access to for decent points costs, opponents are going to have a tough time with target priority. They get about 2 turns to do their worst.
I am so glad that I have been picking up Carnifexes for $10-20 here and there for the last few years. Looking forward to running 9 of them plus 2-3 tyrants and troop tervigons...
If they have a 2+ available, then... wow.
Automatically Appended Next Post:
Iechine wrote: If the Haruspex is an elite MC I'll shout with glee.
Yes! This would be so amazing.
This message was edited 1 time. Last update was at 2013/12/30 22:11:11
That Warrior Stranglethorn looks identical to the one that comes with the Carnifex... makes me wonder if they're packing that sprue in the Warrior box.
It also makes me wonder if that's why they're repacking Fexes into 2 per box... putting a single weapons sprue in between them and using the other for Warriors to save on new mold runs.
2013/12/30 22:40:01
Subject: Tyranid Release in January (summary in first post): teaser p64
So, based on rumors and older editions is it possible to play a Genestealer horde?
Sorry dude, i was on my phone so didn't know any register date etc. Just presumed. No harm in getting a box of Termagants with fleshborers already, as never can have enough of them on the table.
There was a pic of the Genestealer listing in the codex. It didn't promise to much, ever so slightly cheaper, scything talon upgrade and maybe toxin sacs if i remember rightly. So until we know what the (now supposedly expensive) scything talons, their brood telepathy, rending claws and other stuff, impossible to say. And maybe the Brood Lord could give buffs?
Though one thing is for sure, allot of people are riding on such units being at least slightly better, minimum.
I've read of Genestealer armies, cool concept if you have the models! They currently die to bolter fire on a 4+ wounding.
Tervigons: Don't forget you had to buy powers for Tervigons in 5E; it just looks like they included that cost in the unit now. With the same build, it is only 10pts more than it is now.
What made Tervigons awesome right now is the ability to have 3 rolls on the biomancy table even though they were only ML1. This made getting endurance, iron arm and enfeeble, or at least ONE of them fairly likely. Now biomancy is a trap, which basically means the new nid psychic table had better be amazing, or 1/2 of their utility is out the window. It's also gone UP in points, so it's a double whammy nerf. I can't say we didn't see this coming....but ouch.
Venomthropes have dropped by 10pts.
Yeah, I've never used venomthropes....my bad. This frankly is even less encouraging, as it's even less likely they've gotten any better now.
Exocrines fire six S7 AP2 shots or a S8 large blast. That's pretty good for 170pts and will help immensely against light transports/skimmers, and doubling out heavy units like Nobz or Paladins.
Will have to wait and see if that weapon profile is accurate, but if it's a S8 AP2 blast....well, that will make this thing basically a must take wouldn't it?
Tyrannofexes sound like a bargain to me. Assuming they haven't been nerfed too hard, a six-wound MC with a 2+ save for about 200pts seems like a good deal. It's looking to be a slower, shootier Trygon.
I just keep comparing them to Riptides with an ion accelerator. Tides have 1 less wound, but a 5+ invul. Once you factor in the available FnP, nova reactor 3++ invul and the added speed from the tau jet pack the tide is SIGNIFICANTLY harder to kill. The Ion accelerator is so much better than a rupture cannon it's not even funny, call the secondary weapons on both a wash. Tide has better buffs it can receive, both from itself via the nova reactor, and from markerlights elsewhere in the army. So if the Tyranno doesn't significantly outgun the tide, which it almost certainly will not, then it's a crappy unit in the current meta game.
The Tyrannofex also doesn't look like something you just bought from Toys'r'us
Automatically Appended Next Post:
xttz wrote: That Warrior Stranglethorn looks identical to the one that comes with the Carnifex... makes me wonder if they're packing that sprue in the Warrior box.
It also makes me wonder if that's why they're repacking Fexes into 2 per box... putting a single weapons sprue in between them and using the other for Warriors to save on new mold runs.
With the ability to use different loadouts on each model in a unit (Warriors, Gaunts, Carnifex), you could be right!
Though i imagen most of us have enough spares to make up for it. Hopefully anyway!
This message was edited 1 time. Last update was at 2013/12/30 22:44:52