warboss on bike is a KILLER model. incredible move and killyness in close combat.
I'm personally an advocate though of running him with a nob squad and a painboy. its like hitting someone with a roundhouse punch and they are DURABLE.. even when the trukk gets popped they can waagh and still get in 13-18 inches of move into assault. its hard to get away from them. w/ eavy armor, cybork bodies you're looking at 4+ 5+
inv FNP and multi wounds. great stats in
CC and a few klaws. hasn't failed me so far
I play
KOS.. and use a bunch of trukks rather than a footslogging hoard. I will tell you if you make mistakes
KOS loses BADLY.
however, I have yet to be displeased by a squad of lootas, a
SAG, and a 20 man squad of stormboyz. they do a substantial amount of damage. in a smaller game, you are better off with the smaller mobs of shootas rather than 3 trukks.. since you're not fielding a tank or something it ends up being a better move. (a battlewagon draws a lot of fire.. even if you lose the ordinance it gives your trukks time to close with the enemy)
if you wanted, you could scrap out some of the boyz to put in a warphead (take the shoota mobs down to 20) or scrub an additional few stormboyz and add a mek with
KFF to cover your shootas moving upfield. (I don't think you need to)
this army has 4 rokkits as you advance, stormboy nob is
str 9 on the charge and can handle a tank easily. the lootas will put out a TON of
str 7 shots to wipe out smaller squads or put the hurt on transports, skimmers, etc.
and never underestimate the
AP 2 goodness of a
SAG. you drop that on a squad and even at low
str your chances to wound are good. a bit unpredictable but what can you do.
I just ment this as a starting point. a footslogging hoard will give you plenty of flexibility and a high model count. if you want to sqeeze in a mek with
KFF or a warphead it shouldnt be hard to do.
if you do plan on going trukks, good luck figuring out how to make it even points, but what I find really successful:
trukk w/ ram, red paint, rokkit
slugga boyz (12) (or shoota boyz)
1 w/ rokkit
nob w/ pklaw, bosspole
2 rokkits to shoot at dreads or whatnot. I've taken a trukk squad and beaten down oblits, dreadnaughts, some other stuff. take your 25" fast move into area terrain (remember you get to reroll dangerous tests with the ram) then move your 13" get out and assault something.
now honestly I have almost equal success with the shootas or the sluggas and I run some of each.
sometimes shootas coming out of a trukk are BETTER because of that glorious shooting range. not to mention that being open topped you don't have to get out of the trukk to blast someone if they are beyond assault range... something sluggas CAN'T do.
I would NOT take sluggas if you are going to walk upfield.. the stormboyz should do plenty. In several games recently I've been able to assault on TURN 1 because they moved towards me and I rolled a 5 or 6 for my movement. coming within 24" of stormboyz (within up to 30!!! after the first turn because of waagh) is flatout dangerous.
hope this is helpful. at the very least get yourself the lootas and the stormboyz. you'll use both squads A LOT no matter how you go with your army and they'll win you plenty of games.
NaZ