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Made in us
Gun Mage





Honestly, I think AoS Blood Warriors would be pretty ok as Berserkers as-is. The melee weapons are more important than the pistols and it's pretty clear what they're supposed to be.
   
Made in il
Warplord Titan Princeps of Tzeentch






I'd think a new zerker model will come out when the turn of 40k khorne release wave comes, probably in about half a year.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in au
Regular Dakkanaut




Half a year is being optimistic imo. There're only so many models they can release at once. The Death Guard models started being teased back in March and their regular kits aren't even out yet. It's more likely a year (or more) before we see any Khorne or Slaanesh models get released.
   
Made in il
Warplord Titan Princeps of Tzeentch






In another note, I was told the new codex contains changes to rubric marines, anyone who has a book can confirm/deny? (and send me a pic of the new slate if possible, as I understand from battlescribe the rules of if you can take a soulreaper are a bit weird? 1 at minimum fut the second only at 20?)

This message was edited 1 time. Last update was at 2017/08/23 08:53:09


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

 BoomWolf wrote:
In another note, I was told the new codex contains changes to rubric marines, anyone who has a book can confirm/deny? (and send me a pic of the new slate if possible, as I understand from battlescribe the rules of if you can take a soulreaper are a bit weird? 1 at minimum fut the second only at 20?)

That is correct. One at min and another at 20. That is also weird to me...
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Eldenfirefly wrote:
So, I got a friend's army list which is a tough nut to crack. Maybe you guys can help me out. He plays imperium.
So, He has Azreal to give his fire base rerolls to hit and a 4++ invul. He brings a legionaire and an ancient as well. So, his fire base gets rerolls to wound and if any model in his fire base dies, on a 4+, it shoots one last time. He then crams 3 to 4 squads of devastators, and maybe even a hellblastor squad all around Azreal to get the benefit of all those auras. He then bubbles wraps it with 3 infantry squads, 2 comissars.
This fire base tends to out shoot any firebase I have because of a 4++, all those reroll to hit, rerolls to wound, and his devastators has cherubs and signum, plus that ancient giving them a noise marine like one last shot even when they die.
Also, on a counter charge, he has multiple characters all countercharging anyone trying to go into CC with his firebase.
He also has 3 assassins (one of each kind). Vindicare will be near the firebase, the other two will deep strike in for close CC. Now we get to his assault portion.

His assault portion has Celestine and her two bodyguards with one full 10 girl squad of seraphim (got 4 melta pistols). He also has scions deep striking in with plasma, and the two close combat assassins (one is anti psykar and the other is a CC monster who needs 6s to hit). He also has a librarian with jump pack.

So, all in all, his shooting is really strong, good counter attack, wrapped in a bubble. And his assault is deep strike and can be deadly too. (Celestine goes wherever she wants to go). I have tried deep striking warp talons and waprtiming them before. I hurt his firebase, but the warp talons all then got wiped out by his counter attack. His deep strike can be deadly too. And we know Celestine is a monster in CC. So, how should I fight such a list?


First up, quick check - he's not giving entire units 4++ for having one trooper within 6" of Azrael? It only applies to individual models.

Linebreaker would laugh at a densely packed firebase. Average of 4.5mw on each unit hit. If you can draw LOS to a point within 3" of Azrael or the Vindicare, you might get real lucky. Might be worth bringing a bunch of 34pt Marauder Sniper units.

Culexus Assassin is countered by a Flamer squad. Who cares about needing 6s to hit?

A large Possessed squad with multiple endurance buffs (AL trait or NL Stratagem, god specific powers) could be a useful thing to throw in there. Three are doable, albeit requiring heavy investment or proxying. Likewise Fiends; if you can keep them out of LOS, they're the bane of meatshields who think they can weather heavy casualties. A decent squad of zerks will take down fifty Conscripts if they're not allowed to run away, opening a path for more charges.


   
Made in us
Longtime Dakkanaut





Msolve wrote:
So I'm looking to make some Khorne Berserkers from AoS Blood Warriors and was wondering if the starter set ones will work or would it be better to just buy the 60 dollar 10 man unit


It depends on how serious you are about wysiwyg. I've actually been using boxes of Easy-to-Build Bloodreavers as the basis of mine as they're suspiciously close to my wysiwyg (each has an axe and a sword which is easy to turn into a chainsword).

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
Longtime Dakkanaut




Eldenfirefly wrote:
So, I got a friend's army list which is a tough nut to crack. Maybe you guys can help me out. He plays imperium.
So, He has Azreal to give his fire base rerolls to hit and a 4++ invul. He brings a legionaire and an ancient as well. So, his fire base gets rerolls to wound and if any model in his fire base dies, on a 4+, it shoots one last time. He then crams 3 to 4 squads of devastators, and maybe even a hellblastor squad all around Azreal to get the benefit of all those auras. He then bubbles wraps it with 3 infantry squads, 2 comissars.
This fire base tends to out shoot any firebase I have because of a 4++, all those reroll to hit, rerolls to wound, and his devastators has cherubs and signum, plus that ancient giving them a noise marine like one last shot even when they die.
Also, on a counter charge, he has multiple characters all countercharging anyone trying to go into CC with his firebase.
He also has 3 assassins (one of each kind). Vindicare will be near the firebase, the other two will deep strike in for close CC. Now we get to his assault portion.

His assault portion has Celestine and her two bodyguards with one full 10 girl squad of seraphim (got 4 melta pistols). He also has scions deep striking in with plasma, and the two close combat assassins (one is anti psykar and the other is a CC monster who needs 6s to hit). He also has a librarian with jump pack.

So, all in all, his shooting is really strong, good counter attack, wrapped in a bubble. And his assault is deep strike and can be deadly too. (Celestine goes wherever she wants to go). I have tried deep striking warp talons and waprtiming them before. I hurt his firebase, but the warp talons all then got wiped out by his counter attack. His deep strike can be deadly too. And we know Celestine is a monster in CC. So, how should I fight such a list?

I agree with Lindsay that Linebreaker has potential, though it's risky in that if you only bring 3 Vindicators, and one dies, you're in trouble. But they're pretty cheap and Linebreaker can easily target something which is ~30" away from your central Vindicator.

It sounds like the Devastators are there for anti-tank, so it seems like he's pretty lacking in anti-infantry shooting, which is pretty common in 8th edition lists. You can take advantage of this in a couple ways. Lindsay mentioned Possessed and Berserkers, and those are solid. I like Cultists myself. But getting either kind of unit there is a problem, which is why Alpha Legion is so good. Very few armies are equipped to deal with 120 Cultists deploying 9" away, and their damage output is fantastic when buffed by a Champion and an Apostle. Morale can be an issue, though. Your other main option is to deep strike almost everything of value while deploying only some Horrors, small Cultist squads, and characters.

I did well against a similar list using Guilliman instead of Azrael by setting up 3 big Cultist squads daisy-chained back to buffers and then deep-striking 4 units of Obliterators. Obliterators are your easy answer to the devastator squads. It's very hard for him to keep you from coming in within 24" (and it sounds like you're finding this to be possible since you were able to do something with the Warp Talons). Obliterators don't care too much about the 4++ because it's only relevant if they roll AP-3 against Marines in cover. Regardless, a squad of Obliterators shooting at T4 4++ expects to kill about 5 models -- you can rip his firebase to pieces in your first turn, and even the Hellblasters go down easy since you only bother to shoot them if your Oblits roll damage higher than 1. Your main concern is going to be keeping assault units off of the Obliterators.
   
Made in us
Longtime Dakkanaut




NewTruthNeomaxim wrote:
Msolve wrote:
So I'm looking to make some Khorne Berserkers from AoS Blood Warriors and was wondering if the starter set ones will work or would it be better to just buy the 60 dollar 10 man unit


It depends on how serious you are about wysiwyg. I've actually been using boxes of Easy-to-Build Bloodreavers as the basis of mine as they're suspiciously close to my wysiwyg (each has an axe and a sword which is easy to turn into a chainsword).


Blood Warriors are your best bet at "new" berserkers. I usually grabbed the mono pose ones from AoS starter from ebay for around 10-15 for 5. Made 2 units of 10. Uses spare chainswords from all my heresy stuff and glued them to their sides. Tossed on a chaos backup, and done. Leader had his hand chopped off for a power fist from heresy also, which fit perfectly without needing any greenstuff. 60$ for 20 guys with very minor effort besides painting. Cant beat that. They are also a good scale as they are as big as primaris about. Just stinks they only have 1 wound
   
Made in gb
Huge Hierodule






Nottingham (yay!)

NewTruthNeomaxim wrote:
Msolve wrote:
So I'm looking to make some Khorne Berserkers from AoS Blood Warriors and was wondering if the starter set ones will work or would it be better to just buy the 60 dollar 10 man unit


It depends on how serious you are about wysiwyg. I've actually been using boxes of Easy-to-Build Bloodreavers as the basis of mine as they're suspiciously close to my wysiwyg (each has an axe and a sword which is easy to turn into a chainsword).


For a few quid you can get a pack of Anvilus pattern backpacks, put them on Blood Warriors and you're sorted. Their spiked fists are a perfectly fine +1A weapon if you don't have a load of sheathed swords or suchlike to add.

This message was edited 1 time. Last update was at 2017/08/23 16:26:07


   
Made in us
Rampaging Chaos Russ Driver




I think the leather boots and all open helmets throw it off for me.

I am in the process of making a second squad with the boots being cut off at the knee and joined with CSM / Berserker calves / boots.

For arms, I'm using CSM / Bserserker arms and blood warrior arms where the axe heads are cut off at the head and replaced with the head of a FW chain axe.

For heads, I'm using Berserker heads and FW berserker heads.

Shoulder pads are all about CSM / Khorne / Chaos World Eater ones.

All in all, you end up with something that looks like an upgraded berserker that stands a head taller than normal CSM, about the same size as Primaris. Given their strength 5, seems quite fitting.

   
Made in gb
Willing Inquisitorial Excruciator






I'v done the same with my blood zerkers (lol). Just sucks when I started the first few, it was pre-8th so they got given bolt pistols. Though I don't care about wysiwyg too much.

As for the leather boots and bare skin, well, for me it just plays up the gladiator vibe the world eaters have ?

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Rampaging Chaos Russ Driver




Bare skin, I don't mind so much because Kharn. Boots just were too fantasy for me though.

   
Made in gb
Willing Inquisitorial Excruciator






the_trooper wrote:
Bare skin, I don't mind so much because Kharn. Boots just were too fantasy for me though.


Paint them fleshy and say they made them out of some guardsmen?

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Rampaging Chaos Russ Driver




 doc1234 wrote:
the_trooper wrote:
Bare skin, I don't mind so much because Kharn. Boots just were too fantasy for me though.


Paint them fleshy and say they made them out of some guardsmen?


Hahahaha, brilliant!

   
Made in de
Been Around the Block




Hey guys,

I'm gonna try to build a list around Fabius Bile and a unit of 20 of his cruel test objects aka Possessed.

Main thing in this army would be:

-Alpha Legion-Batallion

Sorcerer with Jumppack (Tzeentch)
Prinz with Wings
3x10 Cultists
20 Possessed

-————
Chaos -Supreme Comand Detachement -

Changeling
Herold on disc
Fabius Bile

Changeling + Legiontrait gives the enemy -2 on hit, if he try's to shot our Possessed / Prinz.

Fabius gives his buff to the Possessed, Herald his +1str aura + Boon of change. Sorcerer gives them a 4++.


So what do you think about our "core"? What should I add to the list to become "competitive"
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I'm using Bloodreavers rather than Blood Warriors for my Berzerkers. Much cheaper (twice as many bodies for same price) even if you have to really suspend your disbelief at bare-chested barbarian-looking guys being as tough as Astartes. My personal fluff justification for it is that they were on an isolated planet in the Eye of Terror, they fought each other all the time, which drew the attention of Khorne. Khorne enhanced their physiology to be able to withstand blows that would obliterate a normal human being, and then Kharn showed up and recruited them into his warbands. I'm actually going to perhaps write a short story about this in the Dakka Fiction section soon.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Played my first game with the 8th edition codex, the intoxicating elixir, diabolic strength daemon prince is a beast. Took stimulated by pain as my warlord trait, she ended up with 12 attacks by the end of the game and was going around slaughtering everything which dared to get within threat range.

12 str10 ap-2 D2 attacks is pretty sick .

The 10 man combi-plasma terminator squad also preformed as expected it killed a two 10 man tactical squads, an assault squad, a scout squad, a predator, a rhino and cato sicarius. (I failed to get prescience on turn 1 but the veterans of the long war + endless cacophony annihilated the tacticals) they then slaughtered a scout squad on the charge and killed cato sicarius and the assault marines on his turn when then piled in to help (though I lost 6 terminators to Cato doing mortal wounds :/)

Wasn't happy with the obliterators but I rolled awful for there weapons twice in a row :/

Not the best list but here it is 2000 points

Battalion Emperor's children

Daemon prince – 180 (talons, intoxicating exlier, Diabolic strength) (warlord stimulated by pain)
Chaos Terminator Lord – 129 (Chainfist, combi bolter)

Noise Marines – 107 (x4 sonic blasters, x1 Blastmaster)
Noise Marines – 107 (x4 sonic blasters, x1 Blastmaster)
Noise Marines – 107 (x4 sonic blasters, x1 Blastmaster)

Elite detachment (forgot name)
Jump Chaos Sorcerer – 128 (Force sword, combi-bolter)

Chaos Terminators – 554 (x10 Combi-Plasma, x9 Lightning claws, x1 Chain fist)
Sonic Hellbrute – 155 (x2 Blastmaster, x1 Power scourge)
Sonic Hellbrute – 155 (x2 Blastmaster, x1 Power scourge)

Oblitirators – 195
Helldrake – 168 (Bale Flamer)

This message was edited 1 time. Last update was at 2017/08/24 03:01:44


 
   
Made in us
Rampaging Chaos Russ Driver




How are you liking the helbrutes? I want to model some up for my world eaters but unsure if worth it compared to terminators or something else like decimators.

   
Made in us
Automated Rubric Marine of Tzeentch





 anticitizen013 wrote:
 BoomWolf wrote:
In another note, I was told the new codex contains changes to rubric marines, anyone who has a book can confirm/deny? (and send me a pic of the new slate if possible, as I understand from battlescribe the rules of if you can take a soulreaper are a bit weird? 1 at minimum fut the second only at 20?)

That is correct. One at min and another at 20. That is also weird to me...


Wait are you serious!?!?!?!?! Need pic or link please.

Cause if this is the case it really opens up options for TS using Rubrics has just drastically changed.

 
   
Made in us
Been Around the Block




 Rydria wrote:
Played my first game with the 8th edition codex, the intoxicating elixir, diabolic strength daemon prince is a beast. Took stimulated by pain as my warlord trait, she ended up with 12 attacks by the end of the game and was going around slaughtering everything which dared to get within threat range.

12 str10 ap-2 D2 attacks is pretty sick .

The 10 man combi-plasma terminator squad also preformed as expected it killed a two 10 man tactical squads, an assault squad, a scout squad, a predator, a rhino and cato sicarius. (I failed to get prescience on turn 1 but the veterans of the long war + endless cacophony annihilated the tacticals) they then slaughtered a scout squad on the charge and killed cato sicarius and the assault marines on his turn when then piled in to help (though I lost 6 terminators to Cato doing mortal wounds :/)

Wasn't happy with the obliterators but I rolled awful for there weapons twice in a row :/

Not the best list but here it is 2000 points

Battalion Emperor's children

Daemon prince – 180 (talons, intoxicating exlier, Diabolic strength) (warlord stimulated by pain)
Chaos Terminator Lord – 129 (Chainfist, combi bolter)

Noise Marines – 107 (x4 sonic blasters, x1 Blastmaster)
Noise Marines – 107 (x4 sonic blasters, x1 Blastmaster)
Noise Marines – 107 (x4 sonic blasters, x1 Blastmaster)

Elite detachment (forgot name)
Jump Chaos Sorcerer – 128 (Force sword, combi-bolter)

Chaos Terminators – 554 (x10 Combi-Plasma, x9 Lightning claws, x1 Chain fist)
Sonic Hellbrute – 155 (x2 Blastmaster, x1 Power scourge)
Sonic Hellbrute – 155 (x2 Blastmaster, x1 Power scourge)

Oblitirators – 195
Helldrake – 168 (Bale Flamer)


Blastmasters and the daemon prince are still my big winners.

Also uh your Heldrake points are wrong. Your forgot the claws which is 17 pts so 185 for the baleflamer drake.

I am still not sold on the chaos termis being such a huge point sink but man it sounds like they did amazing work.
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Mazzyx wrote:


Blastmasters and the daemon prince are still my big winners.

Also uh your Heldrake points are wrong. Your forgot the claws which is 17 pts so 185 for the baleflamer drake.

I am still not sold on the chaos termis being such a huge point sink but man it sounds like they did amazing work.
Oh my bad I'm 2pts over on my list then :/ To think I only took the combi bolter on the sorc because I thought I had 17pts spare lol.

Blastmasters are really good possibly the best infantry weapon in the game, I actually think noise marines are the best troops in the chaos codex even better than Berserkers (at least at doing troop jobs) there camping abilities are top quality since they actually do something while camping.

The Daemon prince is definitely a winner one of the most choppy characters I've seen this edition.

I will accept the 10 man terminators is a big risk, but you should at least try it once with proxy, it was really fun to watch them annihilate a huge hole in my opponents army, it was like reading one of the books when terminators are like unstoppable juggernauts : P

This message was edited 2 times. Last update was at 2017/08/24 04:10:27


 
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

Here you go!

Spoiler:
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 anticitizen013 wrote:
Here you go!

Spoiler:
The reason it can get a second soulreaper at 20 is because of the box contents if you buy 2 boxes you have enough bits to have 2 soulreapers.
   
Made in us
Regular Dakkanaut




Can someone source me where Blastmasters are able to be taken on Helbrute and both Helbrute arms are able to be swapped out for ranged weapons? The way I am reading the codex I see missile launcher for one hand and other may be swapped for lascannon etc. If both can be removed and made blastmasters this would be a great use of points looks like.
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





orkswubwub wrote:
Can someone source me where Blastmasters are able to be taken on Helbrute and both Helbrute arms are able to be swapped out for ranged weapons? The way I am reading the codex I see missile launcher for one hand and other may be swapped for lascannon etc. If both can be removed and made blastmasters this would be a great use of points looks like.
Actually both blastmasters go on 1 arm, since it is supposed to be either a double barreled blastmaster or a heavy blastmaster (rules wise it is 2 blastmasters) so you still get to keep your close combat arm or take a missile launcher.

This message was edited 1 time. Last update was at 2017/08/24 04:12:06


 
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

https://www.forgeworld.co.uk/resources/PDF/Downloads/40K_8th_ed_Update_Imperial_Armour_Index_Forces_of_Chaos_ver_1.0.pdf
   
Made in us
Loyal Necron Lychguard





 anticitizen013 wrote:
Here you go!

Spoiler:

I had seen arguments this was the way it was supposed to be read to begin with, glad to see it got cleared up.
   
Made in il
Warplord Titan Princeps of Tzeentch






Also it appears the sorcerer no longer costs extra, but only his extra gear.
So rubric squads are not only more flexible in gear choices, they also cost less.

ALL IS DUST!

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Tunneling Trygon





NJ

 TheWaspinator wrote:
Honestly, I think AoS Blood Warriors would be pretty ok as Berserkers as-is. The melee weapons are more important than the pistols and it's pretty clear what they're supposed to be.


I'm using them as proxies also. Let's be honest - every zerker doesn't leave home without a chainaxe and chainsword nowadays anyhow. Not having a sword and using their fist spike thing....pretty solid as far as counts as. And yeah it's an axe, not a chainaxe, but that's about it.

I just got 2 of the $60 boxes so I can't speak to the differences between them and the starter sets, but typically it's just more options and/or poses.
   
 
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