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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I do wonder how the new edition will handle allies.

 alextroy wrote:
The thing I most expect to see in the Indexes and the next line of Codexes is even more NMNR and what the kit instructions build unit restrictions. Not 100%, but a whole lot more than what you saw in the 9th Edition Codexes.
And people wonder why I fear a new Carnifex kit.

And forget Legends. The concession Chaos players got with Jump Pack Lords? Wave goodbye to that...



This message was edited 2 times. Last update was at 2023/03/27 23:19:42


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

We may need to nickname 10th Edition, The Great Culling, but it is possible they will surprise us.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Great Reset: You will have no options and you will be happy.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





 H.B.M.C. wrote:
The Great Reset: You will have no options and you will be happy.


Wouldn't be surprised.

Watch them have 3 specific Tactical squad datasheets.

One is 10 with flamer and heavy bolter, sgt with chainsword and bolt pistol
One is 10 with plasma gun and missile launcher, sgt with power sword and bolt pistol
One is 10 with melta gun and multi melta, sgt with power fist and plasma pistol

Nothing else.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The concept of "tSports" is a real thing to these people that they use as playtesters and that they have effectively been focusing towards of late.
   
Made in us
Regular Dakkanaut




drbored wrote:
 H.B.M.C. wrote:
The Great Reset: You will have no options and you will be happy.


Wouldn't be surprised.

Watch them have 3 specific Tactical squad datasheets.

One is 10 with flamer and heavy bolter, sgt with chainsword and bolt pistol
One is 10 with plasma gun and missile launcher, sgt with power sword and bolt pistol
One is 10 with melta gun and multi melta, sgt with power fist and plasma pistol

Nothing else.


No chance. It’s clearly going to be powerfist sgt/flamer/ML, powersword Sgt/plasma/lascannon, and chainsword sgt/melta/HB all as separate data sheets, as decreed 30years ago with the 2nd Ed tactical squad boxes.
   
Made in us
Regular Dakkanaut



East Tennessee

drbored wrote:
 stonehorse wrote:
I suspect that 10th will start off well, like how 8th did... then it will quickly become a mess, and then the while process starts again.

It isn't a design flaw, it is a feature as it is a way to justify a new edition every 2-3 years.


This is definitely the pattern that is emerging and it's a system that GW have to be VERY careful with, especially if it is intentional in some way.

The Internet has a long memory, and eventually you could get to a point where the larger population sees the pattern every 3-6 years and then refuses to buy into the next series, because the trust is lost on a larger scale.

GW self-sabotaging late-edition stuff so they can advertise the new edition as 'the best thing ever' is definitely the kind of corporate BS I'd expect out of a larger company. Here's hoping the game designers really are just being misled and try to do better this time around.

Did Nick and Stu just say the quiet part out load in the last interview? That they gave up on 9th a year after it was released and have been working on 10th for the last two years?
   
Made in us
Longtime Dakkanaut




Smaug wrote:
drbored wrote:
 stonehorse wrote:
I suspect that 10th will start off well, like how 8th did... then it will quickly become a mess, and then the while process starts again.

It isn't a design flaw, it is a feature as it is a way to justify a new edition every 2-3 years.


This is definitely the pattern that is emerging and it's a system that GW have to be VERY careful with, especially if it is intentional in some way.

The Internet has a long memory, and eventually you could get to a point where the larger population sees the pattern every 3-6 years and then refuses to buy into the next series, because the trust is lost on a larger scale.

GW self-sabotaging late-edition stuff so they can advertise the new edition as 'the best thing ever' is definitely the kind of corporate BS I'd expect out of a larger company. Here's hoping the game designers really are just being misled and try to do better this time around.

Did Nick and Stu just say the quiet part out load in the last interview? That they gave up on 9th a year after it was released and have been working on 10th for the last two years?

That makes me more curious on how long they worked on 9th itself.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

During the latter two years of 8th, presumably.

This message was edited 1 time. Last update was at 2023/03/28 02:55:14


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





That's part of the challenge of the cycle. By the time Guilliman was released, Abaddon was already boxed up and Angron was being designed.

By the time 10th ed is 1 year old, work on 11th ed will have already started.
   
Made in fi
Locked in the Tower of Amareo





 The Power Cosmic wrote:
 Platuan4th wrote:
 The Power Cosmic wrote:
That video makes me think everything is going to be warbands. In other words, bespoke organizations of units with a few unique special rules and items. You want a Space Marine army? Okay, there's X number of warbands you can take. Pick one.

Tau army? Okay, there's a T'au warband (orange) and a Farsight warband (red), maybe even a Shadowsun warband (white).


Pretty sure you're confusing Combat Patrol and the base 10th.


I hope not. Maybe the base 40k is just a larger version of what combat patrol ends up being. Like literally larger, 2-3 combat patrols mushed together.



They have literally said army building is pick faction, pick warlord, choose any units you want(max 3 of each except battleline 6), choose relic, done.

Note how you can choose units freely with just rule of 3.

Want to make list of 3 terminator units, 3 outriders, 3 gladiators, 3 eradicators? Fine.

2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut





EviscerationPlague wrote:

That makes me more curious on how long they worked on 9th itself.


I forgot where it was said, but 9th started a year from 8th. Remember how phoned in the 8th necron codex was?
   
Made in fi
Locked in the Tower of Amareo





Smaug wrote:

Did Nick and Stu just say the quiet part out load in the last interview? That they gave up on 9th a year after it was released and have been working on 10th for the last two years?


Surprised? Lead times. They have fixed edition/3 years which means they have to start work early. 9e work started about year into 8th and 11th will start next year.

You need to read what lead times are they are now working on last 10th codexes most likely.


Automatically Appended Next Post:
 H.B.M.C. wrote:
During the latter two years of 8th, presumably.



Yep. That's pretty much spot on. 9e codexes were largely being done during 8e.

This message was edited 1 time. Last update was at 2023/03/28 04:17:02


2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
During the latter two years of 8th, presumably.



Yes, really. That's the timelines they work on to layout, plan, and execute.

It's precisely why you see their ideas develop during the editions.

The institutionalized skills learned from that period are what people are looking forward to now.

And the reality is GW was working on the community complaints months to years ago, too.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Daedalus81 wrote:
The institutionalized skills learned from that period are what people are looking forward to now.


I love how you think things are going to change, or that they're learnt anything at all. This is 10th edition - TENTH - and they're still messing it up.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
 Daedalus81 wrote:
The institutionalized skills learned from that period are what people are looking forward to now.


I love how you think things are going to change, or that they're learnt anything at all. This is 10th edition - TENTH - and they're still messing it up.


So you think they're exactly the same as they've always been?

This message was edited 1 time. Last update was at 2023/03/28 04:58:49


 
   
Made in us
Longtime Dakkanaut




 Daedalus81 wrote:
EviscerationPlague wrote:

That makes me more curious on how long they worked on 9th itself.


I forgot where it was said, but 9th started a year from 8th. Remember how phoned in the 8th necron codex was?

I try not to think about it.
   
Made in at
Second Story Man





Austria

 Daedalus81 wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
The institutionalized skills learned from that period are what people are looking forward to now.


I love how you think things are going to change, or that they're learnt anything at all. This is 10th edition - TENTH - and they're still messing it up.

So you think they're exactly the same as they've always been?

Just compare the interviews, release of 9th they said that this is the Edition were they can put all the crazy ideas they have every 2 minutes into the game
and people were happy to hear that and praised the video of how awesome 9th must be, and it was exactly what we got, a collection of ideas

now they said that the period of crazy ideas ended after a year and they worked on a game, so we might finally got what 8th Edition should have been in the first place

one problem is still that they don't play their own game, so good chance lessons learned are all about writing and not about the game itself

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in fi
Locked in the Tower of Amareo





 Daedalus81 wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
The institutionalized skills learned from that period are what people are looking forward to now.


I love how you think things are going to change, or that they're learnt anything at all. This is 10th edition - TENTH - and they're still messing it up.


So you think they're exactly the same as they've always been?


Nah. They got new PR folk.

Doesn't change rule development but they are more able to sell the game as best thing ever to the guillible people.

2024 painted/bought: 109/109 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

While I enjoy the previews of Warhammer Community I have to say the PR speak is unbearably grating. Every article can be summed up with "Can you believe that latest thing is actually the greatest thing ever???"

I get that's the easiest way to boost SEO nowadays but it's very tiresome to read, even for someone who tries not to be cynical.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Surprised? Lead times. They have fixed edition/3 years which means they have to start work early. 9e work started about year into 8th and 11th will start next year.

You need to read what lead times are they are now working on last 10th codexes most likely.


It is not a mistake i referenced the GW design model as a roller coaster you are constantly riding/chasing.


They have literally said army building is pick faction, pick warlord, choose any units you want(max 3 of each except battleline 6), choose relic, done


That's fantastic for
.power gamers
.tournament players
.new players

Terrible for the fans of the expanded universe and epic thematic play as in finding like minded players to enjoy a game with.

I can look at the 3.5 chaos codex, 4th ed black templar codex, 4th ed ork codex and i can feel the love for the universe from the design team who were also gamers. everything in the last 3 editions is nothing but what was famously said by GW-model company first that happens to have a game attached to it-.

This message was edited 1 time. Last update was at 2023/03/28 07:07:52






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 aphyon wrote:
I can look at the 3.5 chaos codex, 4th ed black templar codex, 4th ed ork codex and i can feel the love for the universe from the design team who were also gamers. everything in the last 3 editions is nothing but what was famously said by GW-model company first that happens to have a game attached to it.
Conversely, I can look at both the Tyranid Codices that Cruddace wrote, and can see a man writing something not because he wants to, but because he has to.

Then there was that paradigm shift of design that came with whichever Ork book it was where they suddenly went to big page-filling colour photos and a lot less artwork. That was a low point, certainly.

And there are people who genuinely thing that 10th is going to fix things...


 Daedalus81 wrote:
So you think they're exactly the same as they've always been?
A group of people who don't understand the game they've written? Yes. That's exactly what I think.

But let me pose another question to you: Do you know the definition of insanity?

This message was edited 2 times. Last update was at 2023/03/28 07:14:03


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Fixture of Dakka







tneva82 wrote:
They have literally said army building is pick faction, pick warlord, choose any units you want(max 3 of each except battleline 6), choose relic, done.

They didn't say max 3 of each unit, they said max 3 of each "type" - and have yet to define what they mean by "type".

Is "type" based of battlefield role, off a keyword, off something else entirely? Are the Gladiator variants one type or three? Is "Aspect Warrior" a type?

What happens with units that are 1/detachment today? Are they suddenly fine to field 3x?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 H.B.M.C. wrote:
I do wonder how the new edition will handle allies.



Likely unpopular opinion? Other than Chaos, I hope they just don’t. And I make that concession because it’s long established I don’t like Chaos being broken down as they are into faction and sub faction, and not a riot of choices.

   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Dysartes wrote:
tneva82 wrote:
They have literally said army building is pick faction, pick warlord, choose any units you want(max 3 of each except battleline 6), choose relic, done.

They didn't say max 3 of each unit, they said max 3 of each "type" - and have yet to define what they mean by "type".

Is "type" based of battlefield role, off a keyword, off something else entirely? Are the Gladiator variants one type or three? Is "Aspect Warrior" a type?

What happens with units that are 1/detachment today? Are they suddenly fine to field 3x?


I didn't clock that and processed it as being unit as well to be fair. I can't see how else type would be reasonably defined here in the context of their other updates, other than unit card in the primary.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
 H.B.M.C. wrote:
I do wonder how the new edition will handle allies.



Likely unpopular opinion? Other than Chaos, I hope they just don’t. And I make that concession because it’s long established I don’t like Chaos being broken down as they are into faction and sub faction, and not a riot of choices.


GSC? They lost guard sales from me due to the wonky ass allied rules that looked like they'd be unsupported at the drop of a hat.

Also sold off chaos armies in the past because they ceased to be functional to the ying-yang of ally rules existing/not.

This message was edited 1 time. Last update was at 2023/03/28 08:20:25


 
   
Made in gb
Terrifying Wraith




Type is clearly analagous to battlefield role if battleline is a "type" in the context of that statement, no?
   
Made in gb
Ridin' on a Snotling Pump Wagon






On GSC? Just whack their IG Options into the Codex.

Chaos just needs to be less stratified. Yes former Legions can still field cohesive forces. No argument or beef with that. But likewise, a World Eater Lord may well have launched their own bonkers ape mental crusade, attracting other, non-Khornate opportunists in his wake, so give but a single example.

It would be a mighty arse single tome and no mistake. But I’d strongly argue “so what?”.

   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Mad Doc Grotsnik wrote:
On GSC? Just whack their IG Options into the Codex.

Chaos just needs to be less stratified. Yes former Legions can still field cohesive forces. No argument or beef with that. But likewise, a World Eater Lord may well have launched their own bonkers ape mental crusade, attracting other, non-Khornate opportunists in his wake, so give but a single example.

It would be a mighty arse single tome and no mistake. But I’d strongly argue “so what?”.


You'd get many peoples money including mine.


Automatically Appended Next Post:
Billicus wrote:
Type is clearly analagous to battlefield role if battleline is a "type" in the context of that statement, no?


The issue is that flies in the face of:

You no longer have to fit your army into a force organisation chart, or compromise on the army you really want. It’s a simple and liberating system, and opens the door to all kinds of fun, thematic or unusual armies.


There supposedly are no roles, because if there were, you'd have an organisational chart by proxy.

This message was edited 1 time. Last update was at 2023/03/28 08:39:08


 
   
Made in de
Servoarm Flailing Magos




Germany

Dudeface wrote:

The issue is that flies in the face of:

You no longer have to fit your army into a force organisation chart, or compromise on the army you really want. It’s a simple and liberating system, and opens the door to all kinds of fun, thematic or unusual armies.


There supposedly are no roles, because if there were, you'd have an organisational chart by proxy.


That statement seems worrying, just like their utterance that Stratagems should allow for 'cinematic actions' - 'Thematic' usually means either unplayable or broken beyond belief, and 'Cinematic' often means 'gamebreaking' too. The removal of the glut of stratagems is a good move, but if the remaining ones contain game-changing, swingy 'cinematic' nonsense then they still don't have understood the core of the problem. At the moment we're getting mixed messages here, on one hand they say stuff like this, on the other they say they want to prevent 'gotcha' moments. We'll have to wait, but my optimism is quickly fading.

This message was edited 1 time. Last update was at 2023/03/28 08:55:52


 
   
Made in gb
Terrifying Wraith




True, it does lack internal logic but it's only marketing fluff after all
   
 
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