OK, I promise I won't say 'Teh Space Emporer' again in this thread.
A while back (2002!!) I ran a battle royale tournament called the Arena of Dêth! I planned a sequel called the Halls of Horus where players would play Imperial or Chaos forces on Horus' battlebarge. The goal is to earn victory points for yourself while still trying to help your whole side.
So here's the basic concept, hopefully people will find problems or improve it. I'd like to run it one day and I hope someone else is able to use the ideas.
---------------------------------------------------------------
THE HALLS OF HORUS!
SUMMARY
Imperial and Chaos forces fight the ultimate battle of the Horus Heresy! With special guest appearances by Horus and the Emperor!
Bring 300 points of Chaos or Imperial models (no vehicles!) fight it out in a dungeon death match! (Other armies may be used if you don’t have anything else.)
Earn victory tokens for every enemy force destroyed, lose half your tokens when you die but come back for more!
Winner is the player with the most victory tokens at the end of the battle (2 hours).
Disclaimer - These rules are a poor attempt to make the letter of the law match the spirit. In all cases the spirit of the tournament is more important than the rules written here.
BACKGROUND
Horus Heresy, brother against brother, fate of the universe blah, blah, blah.
Well this is it! Horus is besieging Holy Terra itself! But he has made one critical mistake! He has dropped his shields giving the Emperor one chance to lead a personal assault on his battle barge!
You play one of the many bands of loyal Imperials who has joined the Emperor for this, the ultimate battle!
Unless of course you’re actually just a computer simulation being run by the Tau for their amusement. Hmm…
ARMIES
Bring 300 points of models chosen from one army list. No vehicles, nothing with a toughness higher than 6. No more than 10 models.
Just to repeat NO VEHICLES, NO TOUGHNESS HIGHER THAN 6, UP
TO 10 MODELS.
If at all possible try to bring Imperial or Chaos forces. Other armies are allowed, they will be assigned to Chaos or the Imperium to balance forces.
There are no additional restrictions, you do not need to take an
HQ, Assassins do not require an Inquisitor etc. You may take multiple characters and wargear items even if they are normally limited to 1 per army.
Special characters are allowed and encouraged. However you may not take multiples of the same special character.
Lost and the Damned and Inquisition adversaries may be used by Chaos forces.
All models deploy normally, no daemon summoning, Callidus shape-shifting, infiltration, deep strike etc.
Models must be assembled painted and based, but you knew that already right?
Representation will follow common sense rules. The official models should be used for special characters. Special characters with no official model must be represented by a converted model that can be recognized as the proper character. Converted and unofficial models must be recognizable.
TERRAIN
The entire table should be covered in corridors and rooms. Several companies make them, they can also be scratch-built. Space Hulk tiles can also be downloaded from the
GW site. Alternately dense buildings and walls could be used.
There should be several, clearly identifiable special rooms (see below) and entrances at the edge of the board.
DEPLOYMENT
Each side should choose a commander. The Imperial commander will control the Emperor as well as his forces, the Chaos commander gets Horus. Commanders also control certain off board events.
Horus must deploy in his throne room. The Emperor may deploy with any Imperial unit.
Chaos forces deploy first, they must be at least 18” and out of line of sight of the entrances.
Imperial players deploy within 6” of an entrance.