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Made in gb
Worthiest of Warlock Engineers






preston

Yeah, screw the sodding creepers.

http://www.dakkadakka.com/dakkaforum/posts/list/581001.page#6570095don't click this link...
8th of the Keepers of the PDF of that RPG which shall not be named. Look not into that which defies decency.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Liche Priest Hierophant






I don't know. I think Creepers are necessary. I play a little on a modded server where Creepers have been set to not do block damage, and it's just... missing something.

That little bit of danger, that chance that something you built might be blown up, I think adds to the experience.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Worthiest of Warlock Engineers






preston

You mean the teeth grinding, jaw clenching, fist balling, rage inducing experience?

http://www.dakkadakka.com/dakkaforum/posts/list/581001.page#6570095don't click this link...
8th of the Keepers of the PDF of that RPG which shall not be named. Look not into that which defies decency.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
You mean the teeth grinding, jaw clenching, fist balling, rage inducing experience?


You Don t have a heavily fortified home with moat and gatehouse!

They do help. Island living has advantages

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Liche Priest Hierophant






Walls. Walls are good. Also living underground helps. Torches everywhere, and limited areas of entry.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Anvildude wrote:
Walls. Walls are good. Also living underground helps. Torches everywhere, and limited areas of entry.


You not seen the layered Defences at Story Shore or the 90% under sea stallion bay.

Creepers. They ain't creeping.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

Nah, Ulm just has water covering 2 of its 4 sides, and a giganic wall around the lot.

http://www.dakkadakka.com/dakkaforum/posts/list/581001.page#6570095don't click this link...
8th of the Keepers of the PDF of that RPG which shall not be named. Look not into that which defies decency.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Mekboy on Kustom Deth Kopta




 jhe90 wrote:
 master of ordinance wrote:
You mean the teeth grinding, jaw clenching, fist balling, rage inducing experience?


You Don t have a heavily fortified home with moat and gatehouse!

They do help. Island living has advantages


what's really aggravating is as you're building a gatehouse with a working portcullis and a creeper jumps into the redstone and blows it up.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

sirlynchmob wrote:
 jhe90 wrote:
 master of ordinance wrote:
You mean the teeth grinding, jaw clenching, fist balling, rage inducing experience?


You Don t have a heavily fortified home with moat and gatehouse!

They do help. Island living has advantages


what's really aggravating is as you're building a gatehouse with a working portcullis and a creeper jumps into the redstone and blows it up.


No that's coming one block short on a project of a rare resource and having to trek for ages to gather more.

That's agruvating because you will Always see that one block.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Mekboy on Kustom Deth Kopta




 jhe90 wrote:
sirlynchmob wrote:
 jhe90 wrote:
 master of ordinance wrote:
You mean the teeth grinding, jaw clenching, fist balling, rage inducing experience?


You Don t have a heavily fortified home with moat and gatehouse!

They do help. Island living has advantages


what's really aggravating is as you're building a gatehouse with a working portcullis and a creeper jumps into the redstone and blows it up.


No that's coming one block short on a project of a rare resource and having to trek for ages to gather more.

That's agruvating because you will Always see that one block.


that's my usual Tuesday First it was lack of iron, then lack of coal, then lack of lightning, then lack of sand, and next will be lack of coral.

the absolute worst thing is after your project is done you realize it's off center and are left with the choice of leaving it, or rebuilding it. Drives me up the wall every time it happens

 
   
Made in au
Dangerous Outrider





Something's odd about the iron farm at spawn. The west villager pen is empty and there are dozens of villagers on the roof. Unless it's supposed to be like that.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Lotet wrote:Something's odd about the iron farm at spawn. The west villager pen is empty and there are dozens of villagers on the roof. Unless it's supposed to be like that.


sirlynchmob wrote:
 jhe90 wrote:
sirlynchmob wrote:
 jhe90 wrote:
 master of ordinance wrote:
You mean the teeth grinding, jaw clenching, fist balling, rage inducing experience?


You Don t have a heavily fortified home with moat and gatehouse!

They do help. Island living has advantages


what's really aggravating is as you're building a gatehouse with a working portcullis and a creeper jumps into the redstone and blows it up.


No that's coming one block short on a project of a rare resource and having to trek for ages to gather more.

That's agruvating because you will Always see that one block.


that's my usual Tuesday First it was lack of iron, then lack of coal, then lack of lightning, then lack of sand, and next will be lack of coral.

the absolute worst thing is after your project is done you realize it's off center and are left with the choice of leaving it, or rebuilding it. Drives me up the wall every time it happens


Oh man. That's like so annoying...

I have a great Hall on another server, 120 blocks long. 40 wide.

One section is one block out on lengh, and I'm 2 blocks too far one way on the pedestal foundations.

It took a year to build, a few more months on and off to do finishing, floors, roof work and glass.

And now I relised I'm out on the pedi stool....

....


Hmm... Is the iron farm still working though?

Could just be a spawning bug or one of the pens took a lightening strike.?

Spawn been hit, there was the whole massacre of the villager hall after the roof was set on fire.



Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in au
Dangerous Outrider





 jhe90 wrote:
Lotet wrote:Something's odd about the iron farm at spawn. The west villager pen is empty and there are dozens of villagers on the roof. Unless it's supposed to be like that.
Hmm... Is the iron farm still working though?

Could just be a spawning bug or one of the pens took a lightening strike.?

Spawn been hit, there was the whole massacre of the villager hall after the roof was set on fire.
Yeah, probably lightning, it's happened in the past where a pen of 4 villagers gets turned into witches by lightning then despawn. The iron farm still works so maybe it's not a problem but I wouldn't know.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Lotet wrote:
 jhe90 wrote:
Lotet wrote:Something's odd about the iron farm at spawn. The west villager pen is empty and there are dozens of villagers on the roof. Unless it's supposed to be like that.
Hmm... Is the iron farm still working though?

Could just be a spawning bug or one of the pens took a lightening strike.?

Spawn been hit, there was the whole massacre of the villager hall after the roof was set on fire.
Yeah, probably lightning, it's happened in the past where a pen of 4 villagers gets turned into witches by lightning then despawn. The iron farm still works so maybe it's not a problem but I wouldn't know.


Seems most likely. I've seen very few natural mob spawns in spawn bar the walls on upper section I patched up and reinforced to prevent wanderers.

The odd seige by villager hall and when the villager hall nearly burned down.

Lighting seems to be the most likely answer.

Would it work adding a glass roof maybe, raised above so still open air?

Just now protected by clear glass.?

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Mekboy on Kustom Deth Kopta




The villagers on top are fine, the non farmers will need to be culled soon though. If anyone is bored and wants to drop 4 non farmers down into the empty pen, that would be great, and it would also slow down the breeding.

The farm rows just needs to be reworked at some point, the babies are to fast and will skip across the spaces. The last time I culled them the outer 2 rows were empty of villagers.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

sirlynchmob wrote:
The villagers on top are fine, the non farmers will need to be culled soon though. If anyone is bored and wants to drop 4 non farmers down into the empty pen, that would be great, and it would also slow down the breeding.

The farm rows just needs to be reworked at some point, the babies are to fast and will skip across the spaces. The last time I culled them the outer 2 rows were empty of villagers.


If farmers are a a farming. Well somewhere there must be about 20,000 potato's hidden way given its always loaded.

I'm sure your expert cubiluler hands can upgrade the nightly machine to new heights of power and efficiency.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Mekboy on Kustom Deth Kopta




 jhe90 wrote:
sirlynchmob wrote:
The villagers on top are fine, the non farmers will need to be culled soon though. If anyone is bored and wants to drop 4 non farmers down into the empty pen, that would be great, and it would also slow down the breeding.

The farm rows just needs to be reworked at some point, the babies are to fast and will skip across the spaces. The last time I culled them the outer 2 rows were empty of villagers.


If farmers are a a farming. Well somewhere there must be about 20,000 potato's hidden way given its always loaded.

I'm sure your expert cubiluler hands can upgrade the nightly machine to new heights of power and efficiency.


You'd think so, but the villagers find potatoes an aphrodisiac so they rarely find their way down to the storage room.


 
   
Made in us
Irked Necron Immortal






I sunk a rail line that came out of the spawn, I might add stuff to it to pretty it up.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 mondo80 wrote:
I sunk a rail line that came out of the spawn, I might add stuff to it to pretty it up.


Where this new track go to?

I know the Nether has a lot of tracks set up and there's a northern surface line out to ULM and a small port.

And the main biome line/surface sub ways.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Irked Necron Immortal






Southern rail line,the one that lead to the hill.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 mondo80 wrote:
Southern rail line,the one that lead to the hill.


Agh. I mostly take northern or nether lines so...

I Don travel south bar the on thr nether axis mostly.
8000 blocks is too far overland to my secondary base.

This message was edited 1 time. Last update was at 2017/12/13 19:43:42


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

So I had a weird thing happen to me.
I logged out in the nether stood by me nether portal and when I logged back in I was underground and suffocating. Anyway, thanks to the guild armour and Ralphy's god tools I managed to dig my way out.
It seems I was glitched to a location underground, at the point where the sandstone layer meets the rock layer, at a point just behind the Minion near the spawn arena. Theres a giant netherwrack 'X' there to mark the spot.

Any idea why it happened?

http://www.dakkadakka.com/dakkaforum/posts/list/581001.page#6570095don't click this link...
8th of the Keepers of the PDF of that RPG which shall not be named. Look not into that which defies decency.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in au
Dangerous Outrider





 master of ordinance wrote:
So I had a weird thing happen to me.
I logged out in the nether stood by me nether portal and when I logged back in I was underground and suffocating. Anyway, thanks to the guild armour and Ralphy's god tools I managed to dig my way out.
It seems I was glitched to a location underground, at the point where the sandstone layer meets the rock layer, at a point just behind the Minion near the spawn arena. Theres a giant netherwrack 'X' there to mark the spot.

Any idea why it happened?
Happened to me years ago, somewhere near the middle of the red clay path in the desert. Didn't have the armour and slow internet slowed me down so I didn't survive the experience. Hasn't happened since so I'm not concerned.
   
Made in us
Mekboy on Kustom Deth Kopta




 master of ordinance wrote:
So I had a weird thing happen to me.
I logged out in the nether stood by me nether portal and when I logged back in I was underground and suffocating. Anyway, thanks to the guild armour and Ralphy's god tools I managed to dig my way out.
It seems I was glitched to a location underground, at the point where the sandstone layer meets the rock layer, at a point just behind the Minion near the spawn arena. Theres a giant netherwrack 'X' there to mark the spot.

Any idea why it happened?


It's a fun bug, when you go through a nether portal there's a chance it will keep your cords and not divide/multiply by 8. so if your portal is in the nether at 50, 50, 10 you would appear in the over world at 50, 50, 10 without needing a connecting portal or proper spacing for steve. of course that's not nearly as fun as going through at -2000 in the overworld and being dumped at -2000 in the nether in the middle of a lava lake

The shorter version of the bug is when you'll be sent to the false cords for a second before it corrects for the proper portal and that's why my wife used to burst into flames as she used her portal.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

sirlynchmob wrote:
 master of ordinance wrote:
So I had a weird thing happen to me.
I logged out in the nether stood by me nether portal and when I logged back in I was underground and suffocating. Anyway, thanks to the guild armour and Ralphy's god tools I managed to dig my way out.
It seems I was glitched to a location underground, at the point where the sandstone layer meets the rock layer, at a point just behind the Minion near the spawn arena. Theres a giant netherwrack 'X' there to mark the spot.

Any idea why it happened?


It's a fun bug, when you go through a nether portal there's a chance it will keep your cords and not divide/multiply by 8. so if your portal is in the nether at 50, 50, 10 you would appear in the over world at 50, 50, 10 without needing a connecting portal or proper spacing for steve. of course that's not nearly as fun as going through at -2000 in the overworld and being dumped at -2000 in the nether in the middle of a lava lake

The shorter version of the bug is when you'll be sent to the false cords for a second before it corrects for the proper portal and that's why my wife used to burst into flames as she used her portal.


Oh oh oh oh....

This may explain the stoney shore horse oven!

Iita always setting things on fire on exit...

Any kno n fix?

This message was edited 1 time. Last update was at 2017/12/16 08:56:33


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

Thanks and wowa - please tell Helo how to stop the incinerator Ralphy - having to pull screaming, burning, horses out of the portal is not fun!

http://www.dakkadakka.com/dakkaforum/posts/list/581001.page#6570095don't click this link...
8th of the Keepers of the PDF of that RPG which shall not be named. Look not into that which defies decency.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Mekboy on Kustom Deth Kopta




The only way to stop it is to travel the nether to the overworld coords and build a safe room.

Seeing how far south you are, that should be a really fun trip


 
   
Made in au
Dangerous Outrider





Maybe you could try making some test portals nearby and seeing if they still burn before traveling 8 times as far away from spawn than you already are through the Nether.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Lotet wrote:
Maybe you could try making some test portals nearby and seeing if they still burn before traveling 8 times as far away from spawn than you already are through the Nether.


Gah. That sounds no fun. It exits on a safe area underground already... How much safer can it be?



Maybe if I move the partal in over wold it might change things.
Thetes no other nearby portals for at least 2-3km. Over worold.

The only other idea is to make up a batch of fire res potions?

We have a single stable on the other side of portal for horses so ones arriving do not get cooked... I may have to add more.



This message was edited 1 time. Last update was at 2017/12/16 17:57:39


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in au
Dangerous Outrider





Well, your overworld portal has a Y altitude of 31 (assuming its the one with the gold horse nearby, Sigismund or some such), which is the same height as the lava ocean in the Nether so maybe you just need to raise your overworld portal by a single block, maybe two in case gravity gives you a quick dip in the lava. I know portals generally don't care about altitude but it's a bug so who knows?

This message was edited 1 time. Last update was at 2017/12/16 18:22:31


 
   
 
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