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![[Post New]](/s/i/i.gif) 2010/09/11 19:27:17
Subject: Some interesting Halo: Reach stuff + general discussion
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Yu Jing Martial Arts Ninja
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SilverMK2 wrote:Poo to many heights. Hope that is not correct.
However, if anyone has Halo Wars and wants to play through the campaign in coop - let me know, I've hardly played it and need some more achievements 
Yeah im up for that havent done Halo Wars co- op yet, my live tags xkillgore81x send a friend request if you like. Althought fitting it in with halo reach may be task lol.
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![[Post New]](/s/i/i.gif) 2010/09/12 16:23:17
Subject: Some interesting Halo: Reach stuff + general discussion
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Elite Tyranid Warrior
Montreal
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Ugh no money for Halo: Reach FTL.
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![[Post New]](/s/i/i.gif) 2010/09/13 12:25:05
Subject: Some interesting Halo: Reach stuff + general discussion
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Stealthy Dark Angels Scout with Shotgun
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SilverMK2 wrote:I was just really looking forward to recreating D-Day with grunts storming the beach 
A friend and I actually attempted to do such a thing on halo 3, setting up grav lifts at angles with rapidly spawning fusion cores that caused explosions on the beach.
Ran out of spawnable object space before we completed it however.
xKillGorex wrote:SilverMK2 wrote:Poo to many heights. Hope that is not correct.
However, if anyone has Halo Wars and wants to play through the campaign in coop - let me know, I've hardly played it and need some more achievements 
Yeah im up for that havent done Halo Wars co- op yet, my live tags xkillgore81x send a friend request if you like. Althought fitting it in with halo reach may be task lol.
Same here, though my gaming time will likely also be spent on reach.
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![[Post New]](/s/i/i.gif) 2010/09/13 12:43:31
Subject: Some interesting Halo: Reach stuff + general discussion
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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tiny5th wrote:A friend and I actually attempted to do such a thing on halo 3, setting up grav lifts at angles with rapidly spawning fusion cores that caused explosions on the beach.
Ran out of spawnable object space before we completed it however.
I made a large AT- AT(or whatever the large 4 legged version of that is) in Halo 3 which had a similar thing - firing fusion coils towards a base
The new Forge should make building and designing such things so much easier
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![[Post New]](/s/i/i.gif) 2010/09/14 16:39:16
Subject: Some interesting Halo: Reach stuff + general discussion
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Servoarm Flailing Magos
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I have the Ltd Ed. And It is good.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/09/14 17:40:26
Subject: Some interesting Halo: Reach stuff + general discussion
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[DCM]
Dankhold Troggoth
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What's the difference with limited edition vs. normal? I think I'll just be picking up the normal one tonight.
And ugh @ 8 pages to read through  . Maybe someone can start a thread with impressions now that people actually have the game...
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![[Post New]](/s/i/i.gif) 2010/09/14 17:47:32
Subject: Some interesting Halo: Reach stuff + general discussion
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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http://www.play.com/Search.html?searchstring=halo+reach&searchtype=allproducts&searchsource=0
You can read all the extras you get with each edition at the link above
There are essentially 3 different versions. Normal, limited and legendary.
Legendary is the mac-daddy version with models, books etc, as well as some extra in-game stuff (elite armour, flaming spartan helmet).
Limited has the elite armour and a few extra bits (books etc).
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![[Post New]](/s/i/i.gif) 2010/09/14 19:13:43
Subject: Some interesting Halo: Reach stuff + general discussion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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RiTides wrote:What's the difference with limited edition vs. normal? I think I'll just be picking up the normal one tonight.
And ugh @ 8 pages to read through  . Maybe someone can start a thread with impressions now that people actually have the game...
Campaign is le sweet. The Target Designator is my new favoritest toy, ever.
And I wish I got to use it in every level.
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![[Post New]](/s/i/i.gif) 2010/09/14 22:23:03
Subject: Some interesting Halo: Reach stuff + general discussion
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Servoarm Flailing Magos
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It's great! I love the stealth mission (3?) The space mission is quality too.
I also like how whatever your spartans armour type, colour and such that it is who you use in campaign.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/09/14 22:37:16
Subject: Re:Some interesting Halo: Reach stuff + general discussion
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Reverent Tech-Adept
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Just played reach campaign great. Multiplayer disappointing. Armour unlocks nice. Forge refined and not made my mind up quite yet
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![[Post New]](/s/i/i.gif) 2010/09/14 23:02:13
Subject: Some interesting Halo: Reach stuff + general discussion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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The forklift is by far the most devastating anti-Hunter weapon in the game.
I really wish I wasn't kidding, and that it wasn't so much FUN!
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![[Post New]](/s/i/i.gif) 2010/09/14 23:14:12
Subject: Re:Some interesting Halo: Reach stuff + general discussion
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Regular Dakkanaut
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It was funny playing on the first day on prime time with everyone on multiplayer pressing the wrong buttons (including myself.. pressing b for melee  )
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![[Post New]](/s/i/i.gif) 2010/09/15 05:14:27
Subject: Some interesting Halo: Reach stuff + general discussion
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[DCM]
Dankhold Troggoth
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Yeah, for now I'm sticking with default (melee on the bumper). I keep forgetting to use the armor abilities, despite having played the beta... although a lot of the scenarios don't seem to use them!
Lots of crappy games, but for the team games I had a sniper one where I was +8, another sniper one where I only died once  and a Team Swat where I had the most kills. For some reason I'm better at these than the normal modes... guess I have a quick twitch but can't seem to kill anyone if it's not 1-2 shots per kill  . Flashing back to the days of the Halo 1 pistol, too...
Anyway, sweet game, will try the single-player campaign tomorrow! Is it possible to join with random people to do a cooperative campaign, or only with "friends"? (And also for firefight?)
It was funny seeing people's comments encountering things for the first time. There's a multiplayer map where you can briefly float above the level, and in space... hearing people on the mic going "I'm in space... what do I do now..." was hilarious. Also, the sound is muted appropriately (although it should probably be dead silent) which is cool!
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![[Post New]](/s/i/i.gif) 2010/09/15 06:11:06
Subject: Some interesting Halo: Reach stuff + general discussion
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RogueSangre
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I have to admit, on the whole, that I'm rather disappointed with the game. Overall, it shows that Bungie is tiring of the Halo series, and has no desire to innovate. The campaign is nice, but it was hard for me to follow, at times. What's more, I'm still frustrated that they couldn't add in a few simple squad commands using the 3 d-pad buttons they don;t use. Would "go there/shoot that," "come here/get in" and "hold position" have been that hard? What bothers me about this is that there are points in the game where you supposedly have a squad under your direct command, but can't tell the lackluster Marine AI to do anything useful. Multiplayer is just as much of a letdown. They did so much to promote their new class system, but in reality, it pales in comparison to most other class-based multiplayer games. There is no synergy between classes, and certain maps/game modes where certain abilities are plain out useless. Finally, my biggest gripe might very well be the squandered potential of the armor customization system. Giving the different armor options bonuses instead of going with the pure aesthetics could have made for a much deeper, more interesting game. There are a few things the game does right. I like that my armor options show up in campaign cut scenes, in particular. I appreciate the inclusion of slit screen co- op and horde (Firefight) modes, and ForgeWorld plus the theater are awesome, on top of that. But these features are what we've come to expect from the series, and, largely, do not break any new ground. It's not the game I wish it was, nor that it could be.
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This message was edited 1 time. Last update was at 2010/09/15 06:17:39
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![[Post New]](/s/i/i.gif) 2010/09/15 07:36:54
Subject: Some interesting Halo: Reach stuff + general discussion
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Killer Klaivex
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Commander Endova wrote:
Multiplayer is just as much of a letdown. They did so much to promote their new class system, but in reality, it pales in comparison to most other class-based multiplayer games. There is no synergy between classes, and certain maps/game modes where certain abilities are plain out useless.
They were never intended to be 'classes', like in Battlefield or Battlefront. They're 'loadouts', and are made to suit individual playstyles rather than battlefield roles.
Finally, my biggest gripe might very well be the squandered potential of the armor customization system. Giving the different armor options bonuses instead of going with the pure aesthetics could have made for a much deeper, more interesting game.
Yeah, because that would be so fair on newbies.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2010/09/15 07:48:00
Subject: Some interesting Halo: Reach stuff + general discussion
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RogueSangre
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Cheese Elemental wrote:
Yeah, because that would be so fair on newbies.
It obviously works for a ton of other multiplayer FPS's, like CoDMW2.
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![[Post New]](/s/i/i.gif) 2010/09/15 07:52:52
Subject: Some interesting Halo: Reach stuff + general discussion
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Killer Klaivex
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Commander Endova wrote:Cheese Elemental wrote:
Yeah, because that would be so fair on newbies.
It obviously works for a ton of other multiplayer FPS's, like CoDMW2.
It's not the same. In MW2, I can just pick up someone's FAMAS/Akimbo Rangers/Akimbo G18s. Halo is closer to classic deathmatch shooters like Goldeneye, and as such is reliant on skill, not gear and perks.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2010/09/15 08:20:47
Subject: Some interesting Halo: Reach stuff + general discussion
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Gear upgrades might be good on game types where you are fighting the AI (such as compaign and firefight). Personally I don't really like gear upgrades such as the ones in CoD where the higher rank you are the better bonuses you get.
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![[Post New]](/s/i/i.gif) 2010/09/15 10:32:23
Subject: Some interesting Halo: Reach stuff + general discussion
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Calculating Commissar
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I stopped playing CoD:MW2 purey because of the upgrades. It's no fun when someone who spends their life online pops up with the airstrike or helecopter.
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![[Post New]](/s/i/i.gif) 2010/09/15 18:20:47
Subject: Re:Some interesting Halo: Reach stuff + general discussion
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Stealthy Dark Angels Scout with Shotgun
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I've enjoyed what I've played of it so far, though only got a couple of hours in last night.
My main problem is with how the new spartan pc looks, theres just something i cannot place my finger upon, i think mainly its because my white armoured spartan looks more like he's been painted with a mixture of space wolves grey and codex grey.
The shoulder armour looks a little to sleek for my liking right now, but I have no doubt I'll be unlocking more pieces for purchase later.
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![[Post New]](/s/i/i.gif) 2010/09/16 01:25:34
Subject: Re:Some interesting Halo: Reach stuff + general discussion
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Killer Klaivex
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tiny5th wrote:
My main problem is with how the new spartan pc looks, theres just something i cannot place my finger upon, i think mainly its because my white armoured spartan looks more like he's been painted with a mixture of space wolves grey and codex grey.
I think Bungie wanted to tone down the super-colourful models of Halo 3. White looked kind of silly, as did pink and yellow.
Colours look nice and washed-out now, even on Elites. Automatically Appended Next Post: Had a few fun games with Kanluwen yesterday too. The Falcon shooting spree at the end of that Invasion game was awesome.
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This message was edited 1 time. Last update was at 2010/09/16 01:29:32
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2010/09/16 04:30:28
Subject: Some interesting Halo: Reach stuff + general discussion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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What can I say.
I'm a classy pilot.
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![[Post New]](/s/i/i.gif) 2010/09/16 14:21:41
Subject: Some interesting Halo: Reach stuff + general discussion
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Beast Lord
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I'm already diving on into forge and mad a map simply to get used to controls, it sucks when actually played in slayer etc. So I decided to try and make a different one, a team based one. So far I have made the convenant base, with a vehicle depot (that you have to spawn inside, thank you one way doors!  ) and inside that is 3 revenants a wraith and a teleporter, just for the red team/covenants. The teleporter leads to a sniper nest, where there is a focus rifle and a health pack on the back of a doorway you walk through in the nest, the covenant porter is the only way to get to this spot, barring jetpacks. There's also two 2 storey buildings led to by a ramped bunker, and in there is a variety of weapons, and health pack, and shade turrets positioned extremely carefully, so when you use them your still in first person to look out the window, because your view sort of blends through the wall, it's quite awesome. To add more detail the tower that leads to the sniper nest is just stacked perfectly aligned blocks, and at the bottom of the tower is the roof of the vehicle depot, which has barricades and multiple weapons for the covenant to feast on, theres stairs at the side to get onto this roof area.
Meanwhile at the opposite side of the map atm there is just the begginings of a 3 storey building in the middle of their area, with floor plans for vehicle depots on each side, also blocked with 1 way doors. 1 will contain a scorpion, whereas the other will most likely have 1 of each type of warthog, though I haven't decided yet. The play will be able to get onto the roof of the UNSC depots aswell, and if they look up they will see bridges which run from the main building to other buildings at the sides of the depots, theres gonna be lot's of mounted machine guns over her! And once more, a sniper nest with an actual sniper will be accesible from one or both of the depots, there will again be a health pack, and I'll probably use mancannons to send people there, that or teleporters. ( btw just for everyones information, all my teleporters have the frame on them, I think it looks alot nicer, neater.)
So yeh, it's really shaping up, extremely neat for me aswell! I have no real plans for the middle yet, apart from possible continuous artillery in the form of cannon, vehicle'ed fusion coils, and possibly walkways at either side. Would love feedback, and I'll link the final map when it's done, happy forging to the rest of yers!
PS: are we still having a dakka clan base? Cos I would loooooooooove to make that for us, and I think I'd do a pretty decent job too, trying not to sound vain here but ay well.
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This message was edited 1 time. Last update was at 2010/09/16 14:23:22
Want a blog that updates regularly about RPG's for both players and GM's? Visit
www.loottheroom.co.uk to find out more!
Want to play WoW TCG or MTG over Skype? Add me! My email is world.of.wow@hotmail.co.uk and my Skype name is Loottheroom. |
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![[Post New]](/s/i/i.gif) 2010/09/16 15:29:08
Subject: Some interesting Halo: Reach stuff + general discussion
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Killer Klaivex
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Argh! Just had a horrible bout of losing. Everyone votes for the eternally boring SWAT or 'Pro' gametypes, which don't have armour abilities or interesting loadouts.
Team Slayer is an awful playlist, but it's the most popular so I can always find a game there. Wish Bungie would do more to push the objective gametypes.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2010/09/16 15:31:26
Subject: Some interesting Halo: Reach stuff + general discussion
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Beast Lord
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I totally agree with cheese, but I also tend to get a fairly decent score in SWAT so it doesn't bother me as much.
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Want a blog that updates regularly about RPG's for both players and GM's? Visit
www.loottheroom.co.uk to find out more!
Want to play WoW TCG or MTG over Skype? Add me! My email is world.of.wow@hotmail.co.uk and my Skype name is Loottheroom. |
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![[Post New]](/s/i/i.gif) 2010/09/16 16:51:52
Subject: Some interesting Halo: Reach stuff + general discussion
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[DCM]
Dankhold Troggoth
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SWAT's usually my game, for some reason  . Even after playing the demo, still getting used to the armor abilities (although I think they're awesome) so SWAT seems to help me out a bit.
I, too, like the objective games a lot... although the main thing for me is finding a team that works together. Once I've done that, any scenario seems fun... although I think if I don't actually "party up" with them, sometimes I can end up on the opposite team!
It's good stuff, for sure
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![[Post New]](/s/i/i.gif) 2010/09/16 17:32:19
Subject: Some interesting Halo: Reach stuff + general discussion
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Servoarm Flailing Magos
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Kanluwen wrote:The forklift is by far the most devastating anti-Hunter weapon in the game.
I really wish I wasn't kidding, and that it wasn't so much FUN!
I've got to ask. How? Surely forklifts aren't fast enough?
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/09/16 18:21:20
Subject: Some interesting Halo: Reach stuff + general discussion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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VikingScott wrote:Kanluwen wrote:The forklift is by far the most devastating anti-Hunter weapon in the game.
I really wish I wasn't kidding, and that it wasn't so much FUN!
I've got to ask. How? Surely forklifts aren't fast enough?
Ambush son.
Lure the Hunter into a corridor, pop Active Camo and he goes idle while searching for you.
Fire up the forklift and run that sucker down!
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![[Post New]](/s/i/i.gif) 2010/09/16 18:56:49
Subject: Some interesting Halo: Reach stuff + general discussion
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Servoarm Flailing Magos
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Seriously? You didn't get blasted when trying to do this?
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/09/16 23:19:32
Subject: Some interesting Halo: Reach stuff + general discussion
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Elite Tyranid Warrior
Montreal
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What difficulty is this on?
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