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Made in us
[MOD]
Solahma






RVA

@Balance:

D&D4E came in for a lot of criticism for not supporting RP and my response has always been that all editions of D&D are primarily about tactical combat. What happens between combats is largely outside of the rules. That's why I was talking specifically about 4E combats. If you wanted to, you could add a story line to the D&D boardgames to "fill in" between encounters. But when combat starts back up, as with 4E, the RP gets "put aside" for a (long, long) moment and we start playing a skirmish game supported by RPG character development.


Automatically Appended Next Post:
pretre wrote:I'll have to be honest (Maybe it is just the Friday in me today) and say I have no idea what we're even debating anymore.
No worries. The debate seems to be whether rules are external to the experience of gameplay on the one hand or inherent to the gameplay on the other. As far as 4E combat goes, I think the gameplay is defined as "playing the rules" rather than "playing and referring to the guidelines as desired."

This message was edited 2 times. Last update was at 2012/06/15 16:07:12


   
Made in us
Nimble Skeleton Charioteer





DeLand, FL

Manchu wrote:@Balance:

D&D4E came in for a lot of criticism for not supporting RP and my response has always been that all editions of D&D are primarily about tactical combat. What happens between combats is largely outside of the rules. That's why I was talking specifically about 4E combats. If you wanted to, you could add a story line to the D&D boardgames to "fill in" between encounters. But when combat starts back up, as with 4E, the RP gets "put aside" for a (long, long) moment and we start playing a skirmish game supported by RPG character development.


Which is how I've felt about 4E. I would even assert that 4E better supports game-impacting or rules supported RP by vastly simplifying the skill check system. It's more intuitive which skill you use and much easier to calculate the result. No, it isn't significantly different from 3E in that respect.

It's spelled "cavalry." NOT "calvary." 
   
Made in us
Stalwart Veteran Guard Sergeant




My position has always been that systems don't roleplay, people do. The players and the GM determines how much, and what quality, roleplay there is. I've played a system that was increadibly open-ended (the only mechanic was coin flips, and there were no skills. Only what your "stuperpowers" are), and one that was very regimented (Rolemaster, which has a chart, for each weapon, that takes up an 8.5"x11" page), and there was roleplaying in both. Saying that a system prevents roleplaying is complete nonsense.

"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
Made in us
[MOD]
Solahma






RVA

Ogiwan wrote:Saying that a system prevents roleplaying is complete nonsense.
But saying that systems have nothing to do with how and to what extent the RP goes on is equally nonsensical.

   
Made in us
Nimble Skeleton Charioteer





DeLand, FL

Manchu wrote:
Ogiwan wrote:Saying that a system prevents roleplaying is complete nonsense.
But saying that systems have nothing to do with how and to what extent the RP goes on is equally nonsensical.


I would suggest RP has to impact the game somehow, in a rules based way via skill checks or influencing future DC's, etc. So a game who's RP is entirely outside the rules could, to some groups, feel entirely unnecessary and maybe silly. I like my RP to feel like part of the game, and when I DM I try to reward players who use rules, etc in their RP.

It's spelled "cavalry." NOT "calvary." 
   
Made in us
[MOD]
Solahma






RVA

Sure. Anybody can play pretend. You don't need a couple hundred dollars of books to do it. It's when you want to play pretend in a certain way that you need books.

   
Made in us
Regular Dakkanaut




Manchu wrote:Sure. Anybody can play pretend. You don't need a couple hundred dollars of books to do it. It's when you want to play pretend in a certain way that you need books.


Very true, you don't actually need anybooks or game system to do what you want. Though, I think few people have the time or creativity to do all the work necessary for a completely handforged game to be successful. Most of us need a solid set of rules, that are tested for balance already, and offer enough choice that people wont get board. Honestly, there are some many systems, including fantasy based ones, that it's really almost moot to worry too much about once system not being as good as it could be. And people are more than capable of modding a system that only has a few flaws. I think that 3.5 or 4th are both very capable systems to play, and with a few quick mods would be really good.
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

Zygrot24 wrote:I would suggest RP has to impact the game somehow, in a rules based way via skill checks or influencing future DC's, etc. So a game who's RP is entirely outside the rules could, to some groups, feel entirely unnecessary and maybe silly. I like my RP to feel like part of the game, and when I DM I try to reward players who use rules, etc in their RP.


That is an interesting take because I prefer to reward my players for *not* using the rules in their roleplaying. In fact if a player is trying to bluff someone and comes up with an fantastically plausable explanation for their presence I won't even make them roll for it. I far prefer the roleplaying in my games to *be* the game with the rules only needed when there is some direct conflict with the environment or NPCs that needs to be addressed. Bad dice rolling for skills in my games will not result in completely ruining good roleplaying, meanwhile someone who is trying to be sauve who rolls exceptionally well, but all they say to the target is "Derp, derp, derp" is not going to achieve any kind of succes in my games. The rules support the *story* for me and the roleplaying *is* the story.

Skriker

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3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
[MOD]
Solahma






RVA

ZombieJoe wrote:
Manchu wrote:Sure. Anybody can play pretend. You don't need a couple hundred dollars of books to do it. It's when you want to play pretend in a certain way that you need books.
Very true, you don't actually need anybooks or game system to do what you want. Though, I think few people have the time or creativity to do all the work necessary for a completely handforged game to be successful. Most of us need a solid set of rules, that are tested for balance already, and offer enough choice that people wont get board.
All true! And this is why it irks me so much when people talk about how rules and balance don't matter in RPGs. Of course they do.

This message was edited 1 time. Last update was at 2012/07/17 17:00:07


   
Made in us
Nimble Skeleton Charioteer





DeLand, FL

Skriker wrote:
Zygrot24 wrote:I would suggest RP has to impact the game somehow, in a rules based way via skill checks or influencing future DC's, etc. So a game who's RP is entirely outside the rules could, to some groups, feel entirely unnecessary and maybe silly. I like my RP to feel like part of the game, and when I DM I try to reward players who use rules, etc in their RP.


That is an interesting take because I prefer to reward my players for *not* using the rules in their roleplaying. In fact if a player is trying to bluff someone and comes up with an fantastically plausable explanation for their presence I won't even make them roll for it. I far prefer the roleplaying in my games to *be* the game with the rules only needed when there is some direct conflict with the environment or NPCs that needs to be addressed. Bad dice rolling for skills in my games will not result in completely ruining good roleplaying, meanwhile someone who is trying to be sauve who rolls exceptionally well, but all they say to the target is "Derp, derp, derp" is not going to achieve any kind of succes in my games. The rules support the *story* for me and the roleplaying *is* the story.

Skriker


Mostly I mean striking a good balance. I 've run into a lot of players that take for granted that what they are RPing will effect the game world. People will do things and just look at me expectantly. "What were you trying to do?" "Intimidate." "You wanna roll that?" But I think most players know (and hopefully good DMs) that good play is rewarded by bypassing rolls.

There is a fine line and I've yet to find a competent DM that doesn't understand it.

It's spelled "cavalry." NOT "calvary." 
   
Made in gb
The Hammer of Witches





Lincoln, UK

Zygrot24 wrote:But I think most players know (and hopefully good DMs) that good play is rewarded by bypassing rolls.


I would argue that, rather than bypassing, one should apply modifiers in that kind of a situation. If you're really, genuinely impressed, then you can always add a modifier so high that they cannot fail. I'd rather give situational bonusses and hindrance within the framework of the rules than discard them entirely at key intervals.

EDIT: Bonuses? Boni? Not sure on the spelling of that one.

This message was edited 1 time. Last update was at 2012/07/17 17:24:36


DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in us
Hangin' with Gork & Mork






Zygrot24 wrote:that good play is rewarded by bypassing rolls.


So if I make a character that uses CHA (or equivalent) as a dump stat and waste no points in social skills, but I personally am a charismatic person, I can still get away with convincing or intimidating npcs if I roll play their lack of charisma well?

This message was edited 1 time. Last update was at 2012/07/17 18:35:15


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Nimble Skeleton Charioteer





DeLand, FL

You guys know what I mean. You're arguing with me against a postion I'm not taking.

Within reason, good RP should be rewarded with modifying rolls, and good rule sets involve RP in the dice rolling part of the game.

It's spelled "cavalry." NOT "calvary." 
   
Made in us
[MOD]
Solahma






RVA

Sounds to me like arbitrary rulings. That's fine with some groups.

   
 
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