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2014/01/26 22:00:23
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
Very nice work on the NCR. I may also be ordering some WGF survivors as they come with spare weapons and use them on more Nuclear Sandlot troopers as then I will have several "Chinese Assault Rifles" to replace the laser rifles they are sculpted with. The minis of the survivors also could make good basics for wastelanders and such. One guy is made with a trench coat already! I could also order a box of Russians and modernize them from mere WW-II weapons to the modern AK rifles and such.
I have also considered some special units from Bolt Action.
I will be searching for Fallout 4 concept art for the Commonwealth soldiers guarding the tech institute as well as Boston
This message was edited 1 time. Last update was at 2014/01/26 22:01:50
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2014/01/26 22:19:42
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
Are you delving into post apocalyptia too then? ...I may have brought a horrible affliction to Dakka (though I blame dsteingass was the original carrier I swear!
Oh yeah, I know about the Survivor boxset. Pity that for the moment I don't need another thirty loose models (why aren't any of their weapon sprues available separately?). They do make a decent basis for wastelander conversions, so I may pick up another box of them at the next show I go to (I don't I've posted any here, but I'm using them in my 7ombieTv games). Ah, and I say modded M16's specifically as converting guns in a uniform manner can be a bit dull. I've seen someone produce some in metal, but can't remember where. Anvil Industry makes conversion parts, as do Zinge Industries produce unmodded guns (as do a few others), but I'm unsure about the scales for both of those - in that they say "human sized", but is that heroic Games Workshop scale, or 1/48th - 1/56th like most other manufacturers work with?
The Russians arms are posed to carry Mosin Nagant rifles, which makes changing them to carry Aks a little bothersome. I bought Statuesque Miniature's weapon sets for my own Chinese Remnants, as they have a mildy alt history style to them.
I'd imagine that the Commonwealth's soldiers would be dressed in Combat armour and be a little techy. However, if they're anything like those in the Postman (which I think Fallout 4's making a few nods to) they may not be as techy as one may think. Something like these guys from Alpha Protocol, but with blue or grey cloth rather than red.
Automatically Appended Next Post: The Assault Group sells some, though I'm iffy about the quality level. =/
This message was edited 1 time. Last update was at 2014/01/26 23:06:32
2014/01/26 23:15:56
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
I still have wepaon hands left over from the Eisenkern command sprues to help with pistol grip weapons.
The survivors could be inserted to almost any setting.
I was also thinking for the Khadrovian Etruscia soldiers the Italian Paratroopers for conversion, the Russians another faction, but also I like to be ready for almost any setting of modernistic/sci-fi soldiers.
One of the Caiphas Cain Novels had him inspecting town based "home guard" scratch together regiments, so you can imagine what a motley lot that was!
Also, just saw a nice one on Netflix, Cockneys vs Zombies, LMAO! Especially Granddad.
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2014/01/27 02:02:24
Subject: Fallout: Head East - Legion Centurion and Slavers
The Circle of Steel are the hard-liners within the Brotherhood. They act as enforcers of the Codex, hunting down any individuals or Chapters that break or stray from the tenants. Christine in New Vegas was one their agents, tracking down Elijah for his desertion (the whole destroying the NCR thing wasn't a problem to the Circle, though Christine objected to it morally). The Fallout 3 faction of the Brotherhood would probably be receiving a visitor from them at some point, as its not about how much power or longevity a Chapter holds, they care only about whether they're upholding the Codex. * I wrote a post of them earlier alongside the first Operative I posted.
A scenario involving them could be one of their agents fighting against a wasteland township. The settlers wouldn't know that one of them was in fact a high ranking Brotherhood deserted (the Circle doesn't have enough members to charge every single deserter), though maybe the agent wouldn't know their target's exact profile either. Another scenario could just be an agent fighting against a group of Brotherhood Knights, though I'd have to stat up her to be pretty deadly against armoured targets (thus why I suppose they're wearing stealth armour like the *not UAF suit that Christine wore).
Huh! I actually was wondering what the model was based on, but that's a lot of cool info, some stuff I didn't know about there. Interesting thought about the Capital Wasteland being visited by the Circle of Steel, you're probably right about that.
2014/01/27 16:32:21
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
Huh, I have that film on my shelf. Need to watch it at some point.
@facekickery
Its a Reaper Miniatures Sarah Blitzer. The head and right arm have been swapped out and the legs cut down to fit in with the scale.
Random things found in drawers #49, a Stug.
A would be Raider tank I think? Some of the tracks are missing, but they can be replaced with bits of scrap. I think that I'll add a platform in the rear with a LMG, technical style, as the main gun's also gone AWOL.
I bought a box of Perry Sudanese Tribesman today for the purpose of using them as various types of tribals. Particularly I'm going to add a few Ciphers to go along with the Brotherhood of Steel as technicians (7Tv) - an alliance with an increasingly introverted Brotherhood was one of the Cipher's endings, as was this carried on into New Vegas through Father Elijah spending time with them, so I feel that I can get away with one of the Cipher's nomadic groups joining up with a chapter. In addition to those I may have a go at some Point Lookout tribals wearing some Mirelurk armour, along with maybe some White Legs (though I don't think Maxi Mini does the Rastafarian heads anymore *edit, nah it was Micro Art that sells them *Edit again, nope gone from their store too), and maybe some Hecate related fellas.
This message was edited 2 times. Last update was at 2014/01/27 16:39:49
2014/01/27 17:03:22
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
1/48th silly. The only vehicles I have in 1/35th are a pair of German Halftracks for my Chaos and (another but not 1/48) Patton that I accidently bought thinking it were smaller. It might just look big because I had the camera so close. That or its just a really big tank (that's a 50mm base in the background, but its similar in size to the Sherman).
Yeah, I don't like them much looking at them. The detail's meh and yes, they seem to be made to fit Imperial Guard. I remember some other company selling dreadlock heads, but they were probably heroic scale too. Whatever, the White Leg's had a different hair style anyway, so I may as well sculpt them (that is if I decide to make them at all I mean, there's plenty of other tribes out there. Which come to think of it I couldn't get away with White Legs at all in the setting. Twisted Hairs maybe, but not White Legs given that the latter only just joined up with the Legion before New Vegas and so would be too small a tribe to be operating outside of Utah).
2014/01/27 19:16:16
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
Hehe, gak, I got the very same kit for Bolt Action! Certainly had me fooled with those minis in the background.
I also wanna commend you for sticking to the source material so much, personally I'd just convert the arms and more or less leave them as is.
By the way, does that boxed set just contain the fuzzy wuzzy (I really need to stop using that slightly racist term! ) heads or variants as well? I could be mistaking it with the review of a different kit.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2014/01/27 19:27:02
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
Ah, and as I posted over on Lead Adventure; my amazing MS Paint skills!
There'd be a raised platform above the engine block at the back with corrugated iron siding topped by a bit of barb wire to prevent melee attackers climbing on board. The gun's socket's been filled in with a piece of metal and I guess I'll just pile up skulls in the insert (that or maybe a searchlight, but I prefer the skulls ^^). That's a cheerful fellow prostate across the front of the hull and butcher's hooks on chain along the sides. I suppose that I'll mount a HMG on the back platform and have the raiders use this as a bit of fire support. I don't know how efficient the Stug was at ramming, but I don't picture this as serving the same role as my Legion vehicles do (ie crushing things to death), but it could easily break down walls (youknow to gain access into townships, etc, thus the heavy headrow cutters at the front).
I'd imagine that raiders could use tanks, but yeah, its not fitting what I'm going for with them for now. Any heavy ordance that they'd have would be man portable (RPGs), fitted on the back of trucks (think Russian military trucks from the early Cold War) or perhaps as towed pieces.
I was a good boy there and put quote marks around that instead of just pasting it in like I usually do.
Oh, and those are 28mm Bolt Action brits in the background. Its a Anti-Tank rifle team, so they're prone. That may be messing with the scale a little.
Arms? Do you mean on the Heavy Trooper? The tribals?
From a cursory look over the set contains bare/short cut hair, fez and turban wearing heads, though the Fuzzy Wuzzy heads form the majority. *Its the first time I've heard that term being used, so any racism on my part's second hand.
This lot:
This message was edited 3 times. Last update was at 2014/01/27 19:30:33
2014/01/27 19:43:35
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
That STuG will do nicely like that. It isn't a powerful design in terms of pushing things, but I think it can very well be used to knock down doors or certain walls with ease. Plus yeah, go with skulls and blood smeared everywhere, maybe even some of those disembowelled corpses that they love to have strewn around their hideouts.
And with the arms I meant the tribals, my bad, should've been more clear!
Well, those will make for neat tribals indeed, they even come with the odd rifle, nice! My only complaint with those painted examples is you can painfully see just how big the integral base is that they're standing on, shame really.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2014/01/28 11:48:00
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
Looking at the 7Tv Program guide's given me some ideas (tah BrookM!). How they handle radiation's different from my idea for it. Rather than straight piece of damage to models within a set area I think that it should be more like the radiation's over powering the model's resistance. So a model could take damage, but only in concentrated doses (Glowing one's blast/ fat man), and only if it broke through their rad resistance.
That and there's a few cast members/ vehicles/ weapons / other crap I may knick for my own use. Reading the Argonaut's one's put me in two minds about how robots should be implemented, but I'm erring towards how they work in the base game. I would still much prefer hard copies of this stuff, as well as the ability to buy event cards from Crooked Dice's store as with those for the base game.
2014/01/28 12:52:00
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
I thought the STuG might have been a Legionairre machine.
Not Fallout, but in Girls Und Panzer, the History club painted their STuG-II in more Roman-esque colors with a Japanese banner sticking up one for each of the crew. They did discover the banners were a liability when trying to hide behind a fence LOL!
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2014/01/28 14:15:20
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
I'll buy the Legion a tank at some point. A self propelled artillery piece or anything but a line breaker doesn't really fit my image of how the Legion do battle. I mean they left that howitzer at the Fort decaying and would have just thrown more men at the NCR if the courier hadn't shown up (well if a pro-Legion one hadn't mind you, I killed everyone on that hill). The summer wargames shows tend to have loads of second hand 28mm ones going, beyond the ones I can buy at the supplier's stalls, so I'll find something interesting.
Right now I just found that thing in a drawer and thought that it looked a bit like it'd be good as an Ork guntruck. I haven't much going for the miscellanious raiders right now (they stand at some buggies, bruisers and rabid dogs, but with a bunch more unbuilt), so I suppose a tank would give them a bit more character (and besides everyone else seems to be getting them).
2014/01/28 14:56:03
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
Maybe as the majority of the raiders are hopped up on drugs a tank is a bit too much complexity for their wartbands???
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2014/01/28 15:02:17
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
Even amongst the Raider tribes, an enterprising leader has to rise to power once in awhile
"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog : It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
2014/01/28 15:40:16
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
That might happen. Clearer headed than most raiders. Once you do the Pitt they seem to happen.
I figured a Ceasar's Legion tank having a tall pole with the bull flag and a brahmin or big horner skull atop it,
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2014/01/28 15:54:56
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
That and the raiders may have techy members that cobble together repaired vehicles. Mind that there are raider groups like the Reavers from Fallout: Tactics that worship technology, and so would be fully capable (perhaps) to put together vehicles.
But like I said, not every raider warband's like the Fiends or the ones in Fallout 3.The Khans are raiders, so are the 80s. So they could range from Mad Max type guys to noble barbarians or body snatching techno wizards. Anything really, as long as their big meanies (at least to their enemies).
2014/01/28 16:03:23
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
Wyrmalla wrote: That and the raiders may have techy members that cobble together repaired vehicles. Mind that there are raider groups like the Reavers from Fallout: Tactics that worship technology, and so would be fully capable (perhaps) to put together vehicles.
But like I said, not every raider warband's like the Fiends or the ones in Fallout 3.The Khans are raiders, so are the 80s. So they could range from Mad Max type guys to noble barbarians or body snatching techno wizards. Anything really, as long as their big meanies (at least to their enemies).
Yeah, the difference from the hop heads to all the other differences is part of the appeal of the Fallout series.
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2014/01/28 17:46:07
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
Just before I go out to play boardgames like an adult. ... I picked this up from the mail office like half an hour ago.
Woah! Its that thing off of the internet!
* That's just a test pose. Much gap filling and reshaping to follow. The original pose is the Deathclaw at ease, so managing to turn it into a realistic running pose may be a both. Sorry if its hard to make anything (white resin's impossible to take shots of), I'll prime it if I have any more WIP shots to make.
Ah, and WIP Raider Guntrack (that's what I'm calling it now btw, and no, that's not a deck chair on the back, just a regular jeep front seat) and Ciphers in the background by the still half painted Chindits. =P
2014/01/28 17:53:59
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
He's trying to get together a decent stock of models to sell first before he creates his webstore. The Deathclaw's the one to receive the first of the casts (well it also includes a baby one too actually) as its the largest and most complex and he's wanting to improve his skills first. Once the Deathclaw's perfect (and he's close), I assume that he'll spend a short time working out the kinks of the other models. So maybe give it a couple of months, given that he has a full time job and does this in his free time.
2014/01/28 18:05:42
Subject: Fallout: Heading East - NCR APC and Heavy Trooper
"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog : It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
2014/01/29 21:48:23
Subject: Re: Fallout: Heading East - NCR APC and Heavy Trooper
New Californian Republic Command Personnel (Bolt Action Chindit HQ)
A medic, comms trooper, sergeant and Colonel. I do already have an existing sergeant and officer, but I don't like their quality. Besides that now that I have a platoon's worth of troopers and attached specialists, they could do with a bit more coordination.
Correct me if I'm wrong, but I think that's my first Caucasian person in a while? Ah wait, the Heavy Trooper. Still, I seemed to have been painting all of my model's skin with a brown tone of late. I suppose the sunburn gets to people after 200 years.
Jeep (Bolt Action US Army Willys Jeep)
Something for the officers to ride about in as the grunts are cramped into trucks or brahmin pulled carts. My Rangers ride in more modern vehicles, whereas the regular army has these older, more rugged pieces. I could do with buying the Rangers a Humvee or something similar looking on that note...
And ... ah yeah. The steering wheel's on the wrong side. Woops.
Power Armour Hunter Team (Bolt Action British Anti-Tank rifle team)
I seen this and thought, "how else would the NCR take care of Power Armour during their war with the Brotherhood?". Perhaps not strong enough to take down the strong Enclave suits, or even regular T-51b without aiming for the weaker parts, but I consider weapons like this to be the NCR's regular military's best offence against such opponents (bar running them over with their armoured vehicles or blowing them up with RPGs, though neither are very precise). Predictably one of these will turn up in a game and be used for infantry hunting. * What? When I'm given a heavy weapon why use it on the tough targets when I could be turning the weaker ones to a thin red paste?
Whilst I've been buying some aircraft lately for use as terrain I have come upon this line from the Fallout wiki:
While the NCR has fixed-wing aircraft in its possession, it is unknown how many are operable and whether they yet possess the ability to reproduce them.
Guess we'll be seeing a fighter in NCR colours here someday...
My next update involving the NCR will most likely include the cavalry section to add some specialists. I have an M10 Patton, a M8 Greyhound and a Jeep for the Rangers to add some armoured elements, though vehicles don't find themselves high on my table of priorities.
Ah, given time I'll see about painting up some Brotherhood troops tomorrow. The Deathclaw's tidied up so you may see it painted before the end of the week. After those then its some Raiders, before I have a look through the pile of crap that I bought yesterday.
The latest WIPs:
Deathclaw + Young. I'm not sure if the base is interesting enough, or whether to just make a separate "Beware Deathclaws" sign to go along with it. Dammit, I could have been teasing you lot with that sign right now instead of showing you these. ^^'
Brotherhood of Steel Senior Knight. She'll be wearing Tesla Armour, I just haven't added the hat stand pauldron yet.
Automatically Appended Next Post: And following those WIPs...
Obligatory Elvis impersonator for scale.
I need to go over the text again, but that picture of a Deathclaw's deliberately bad (like the source). Its in no way a reflection on my crap painting skills. ^^
This message was edited 1 time. Last update was at 2014/01/30 02:06:55
2014/01/30 07:38:13
Subject: Fallout: Heading East - NCR Command Section
Looking forward to seeing the Deathclaw and childer all painted up.
Regarding planes in Fallout, I always thought that the planes at McCarran were used by the NCR, it wouldn't surprise me if they went with an airbridge of sorts between NCR territories and Vegas itself.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2014/01/30 12:44:54
Subject: Re:Fallout: Heading East - NCR Command Section
The concept art for McCarran shows the location with anti-air defences (plus note that the original walls were scrap put up by the NCR, not concrete(which were actually the original New Vegas walls). This makes a lot more sense as the placement of the ingame walls cuts off the runway from the main airport. ). Presumably these are left over from before the war, but they look active in the picture. Looking at them the planes there made me think they were derelict. The NCR reaches New Vegas by road and rail (before the Powder Gangers took out what'd been repaired). Important officials and the like are transported by the NCR's limited Vertibird fleet (presumably looted from the NCR/Enclave war or created from the Blueprints you steal in Fallout 2).
But, as with the other canon elements, I'm taking my own interpretation of them. I mean its not as if its been outright stated "there are no working planes", and in any cases, I wouldn't care if they did. I'd imagine that the NCR had a limited supply network in use using them. Its not as if the series doesn't have people repairing things off their own back, so there may be courier services flying them too. 747s being used as troop carriers? Maybe not. Maybe? The devs seem to want to give the impression that everyone moves about on foot, or in cases vehicle. Planes would ruin the archetype of the original games somewhat if they were to see wide use. The slow expansion into the unknown of the NCR wouldn't be quite so much of the latter if they (or the player) could jump a few hundred miles down the road. On which point I mention Tactics and (perhaps, they may have taken a land route, somehow, through Caesar's territory) Fallout 3, where the Devs plonked the Brotherhood way outside the original game's region and messed with that allure of mystery over those regions.
Ah, right. There's a point in there somewhere. Brotherhood of Steel appearing at some point tonight I think. Be there or, ah... be cuddling up to your women or whatever you people do?
2014/01/30 13:10:55
Subject: Fallout: Heading East - NCR Command Section
Well, getting a few BoS to Washington D.C. and expanding the NCR territory are two completely different things, don't you think? I see it as a special ops force vs. a force moving in with all the comforts of supply lines and such from the west.
btw...That Deathclaw Warning sign is fantastic! Love it! (of course I'm a sucker for signage)
This message was edited 1 time. Last update was at 2014/01/30 13:14:47
"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog : It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
2014/01/30 13:28:01
Subject: Re:Fallout: Heading East - NCR Command Section
Oh yeah. The NCR wouldn't be using planes to travel coast to coast, they have enough problems in their own territory than to go stirring up ones elsewhere. I'm meaning that being able to travel large distances without facing the troubles on the ground changes the Fallout world's dynamic slightly. The main series concerned itself with slowly expanding the game world from that original area around Vault 13, with every subsequent game clearing up the fog of war a bit. Those games developed by other companies took place in other parts of the country, which isn't bad, but it takes out that element of wondering if there's something bigger and better out there than what happened on the West coast.
The wording of how the Brotherhood of Steel reached DC implies that they at least spent part of their journey driving. I suppose they would have taken their airships crossland (as little's mentioned of their journey before they reached the Midwest or until they made it to the Pitt), before abandoning them. How they decimated the Pitt strikes me as them driving through in Humvees All You Need Is Kill style, which makes me consider that doing that then driving back aboard some airships to continue on a bit disjointed, so they may have left their ships further back.
It needs work. I slapped it together in twenty minutes just to bother Messyart. =)
This message was edited 1 time. Last update was at 2014/01/30 13:29:49
2014/01/30 13:34:36
Subject: Fallout: Heading East - NCR Command Section
The DC BoS was mostly made up of Pitt children survivors right?
"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog : It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi