Switch Theme:

Fallout: Heading East  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fixture of Dakka






Glasgow, Scotland

Yes. Originally it wasn't intended to establish a full base in the region, rather its main aims were to make contact with the Midwestern Chapter, loot the Pentagon and see what state the Super Mutant problem was. On the way in they roled through the Pitt and picked up recruits for ...some reason (the Brotherhood doesn't take initiates willy nilly, and certainly not raider kids. Nor had they intended to set up a home in DC at this point). Twenty years later I'd imagine that a good portion of the DC Brotherhood's made up of those kids yes, plus the children of the original expedition.

The whole sending a large Brotherhood expedition to the other side of the country during the NCR/Brotherhood war seems a bit like the Nazis sending their forces to the moon, but whatever, Bethesda canon.
   
Made in us
Decrepit Dakkanaut







They must have got info on the existence of Liberty Prime at some point, that probably changed their orders.

"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
 
   
Made in us
Regular Dakkanaut





California

That would make sense to me. Liberty Prime is a big effing deal, you wouldn't pass that up even if it meant going across the country to check it out. Also, as for the Pitt recruitment, maybe they had a rough time on the way there and had run out of soldiers, and were kind of desperate to increase their numbers so that they actually made it there?
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Lyons isn't following the orders of the West Coast Elders, thus the civil war thing. Its my understanding that he's still there because he wanted to purge the super mutants and help the locals. Cue creation of a feudal empire somewhat. Liberty Prime would be a more plausible reason, but dialogue in the game pretty much says, "we're still here because we're just awful nice starry eyed guys that want to help everyone! Squee!". *Cut to the Outcast's facepalming

Liberty Prime and a large stash of outdated power armour suits were found pretty soon after fortifying the Pentagon presumably. I'd always thought that there was a bunker beneath it where all those suits were stashed, along with the Brotherhood's vehicles, supplies, etc.

@facekickery

Those would be child soldiers mind... They probably did take hits on the way in, and maybe wanted to set up shop in DC to recover for a bit (*cough twenty years). Liberty Prime, by the dialogue in game, seems to have been written off as useless up until the player shows up, but I suppose the BoS would rather have it in their hands than in another's. The Brotherhood seemed to have been oblivious of Liberty Prime until they found it too, which is a little silly given all the important military installation on the West Coast (Westek must have had files on it, given that they were heading up the US' military program..).

This message was edited 2 times. Last update was at 2014/01/30 14:05:00


 
   
Made in us
Regular Dakkanaut





California

Well, but their reason for staying is different from the reason they went there in the first place. I believe I remember someone saying they traveled there under orders, but stayed because, well, someone needed to fight the super mutants, otherwise you have another super mutant army building up that could push west, wiping out everything on the way. It makes sense from a Brotherhood perspective, I think. It also makes sense that, since that became their purpose, new initiates would be brought up less as tech-hoarding fanatics and more as just soldiers, in a war against the mutants.
   
Made in us
Decrepit Dakkanaut







Yeah. The wiki says that Lyons got promoted to Elder after finding Prime, but once he decided to stay and be a humanitarian, the BoS cut off support for him. So support apparently existed at the time of the Pitt purge and after. Super Mutants and Raiders would be perfect training excersizes for initiates. Enclave were the bigger threat. Also I disagree. Prime was being readied conservatively at the time (not ready for field tests) the Player's detainment at Project Purity by the Enclave and return to The Citadel afterwards hastened Prime's mobilization. The Enclave moved first. The BoS weren't really considered much of a threat to the Enclave up until that point.

This message was edited 1 time. Last update was at 2014/01/30 15:18:18


"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
 
   
Made in us
Regular Dakkanaut





California

I think the real reason they stayed is that Lyons is a big softie.
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Which the point that the Outcasts make is that its not their problem to deal with the Super mutants. The Brotherhood had become an insular organisation that just let others deal with their own problems. Lyons chose to remain and fight the mutants against the orders of his superiors (a bit like in Spec Ops: The line; "I was told to just survey the situation, but I'm going to put my foot right in it because its the "right thing to do"") which cause half of his charges to think he'd betrayed them. The original Brotherhood may have chosen to stay, but its not something that the modern one would do. Sure, there's a new threat beginning over on the West Coast, but is that our problem right now? Someone else will get around to sorting to out hopefully ("what there isn't any faction capable of stopping them over on that coast because its a salted earth hell hole? Oh well, report back with this info and we'll put it on the "to do" list").

Alas its the plot for the game and canon. Bethesda getting their happy endings as ever'll not have it come around to bite them on the ass too much come the sequel (though the Outcasts may have a thing or two to say about that, even if they aren't recruiting new members). It wasn't the premise that I think doesn't work out so well, just its implementation in game. I'dve liked more practical dialogue than just "we're doing the right thing here", and an expansion of the other side's view on the matter (as as it stands the Outcast's have a fair point from a West Coast standpoint. Lyons' is doing the right thing helping fight the mutants, but its not going to ingratiate him a lot with the folks back home).

Prime wasn't written off perse. I mean that rather it wasn't thought to be capable of working for some time. It took extra help from Doctor Lee, and a cut quest involving the player sorting out the power source (they talk about it not being able to fuel itself quite a bit, then its miraculously fixed) to actually get it working.

This message was edited 1 time. Last update was at 2014/01/30 15:23:05


 
   
Made in us
Regular Dakkanaut





California

No, I totally agree, it wasn't the Brotherhood thing to do for them to stay, that's not what I'm trying to say... It makes sense that the Outcasts left and all, being more the loyalist type. I'm just saying that it does make sense in a way, even if it goes against their rules and all, why they decided to stay. I do agree that there should have been more dialogue about their motivations beyond that they're doing The Right Thing, I mean... sure, some of the younger members would probably think that, being initiated to believe that, but it would have been nice to hear some tactical/logical reasons that they're doing what they're doing, particularly from Lyons.
   
Made in us
Decrepit Dakkanaut







Doctor Lee and Lyons had some history that wasn't really explained either. Perhaps they left that vague on purpose?
Besides, they record all the dialogue first, then develop everything else. ET Dellums says that a lot of his recorded lines ended up on the cutting room floor. Even Bethesda has schedules and budgets on a big name game.
Besides, you know that a couple voice actors voiced about 25 different people each

This message was edited 2 times. Last update was at 2014/01/30 15:33:42


"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

We can only hope that the next instalment will have a more diverse voice cast.

As for the DC Brotherhood, they indeed were a bit too much a bunch of goody little two-shoes. Then again, the Outcast leader in Operation Anchorage also suffered from the Bethesda ideals.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Short one this time. I have some more Brotherhood stuff to paint, but wanted to post something tonight before a whole page of this thread's taken over by a wall of text.

Brotherhood of Steel
Senior Knight (Reaper Bones Sarah Blitzer)


Woo, Tesla Armour! She looked a little too heavily armoured for an infiltrator type after I messed about with her a little more. So now she's a leader for my combat armoured Knights (the AK ties her in a little with them too).

This was picked up along with a load of second hand stuff. Its a kid's toy, but with a little work it could work (ref. silly huge/ poorly detailed guns)as a more modern tank for the Fallout universe.



At the moment I'm considering plonking it in with the Brotherhood as a piece of terrain for their encampments, or, in the largest of scenarios (bearing in mind that a Sherman costs 100pts and this is twice that's size with a much larger gun) an actual gaming piece. Such a scenario would of course be a kind of end game kind of thing considering the introverted nature of the Brotherhood, ie that it would be on in which they were committing all of their resources to the battle (they'd need to be desperate to use such a large piece of kit, or find it justifiable, meaning that say they needed break into a fortress and so would need the fire power). So perhaps an assault upon the Brotherhood's central bunker in the region (with this thing defending the entrance) or on the flipside, should I run a campaign in which the faction gains so many wins, they may be able to gather enough tech to move this thing out of their bunker's garage and out to assault an enemy faction's fortress. Meh, I don't think I have enough models handy at the moment, outside of scenario specific special rules, to put up against this beast. =P

This message was edited 2 times. Last update was at 2014/01/30 21:08:40


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It's a beast alright, using it as terrain might be the best course of action.

Tesla armour looks neat as well, the cloak worn by her reminds me a bit of the powered armour as worn by the faction from Tactics.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Yeah that wasn't intentional... Shame the chain I have handy's too thick.



I've been adding loincloths to my power armoured Paladins to give off a more knightly appearance to them. The same goes with her. I could do with modifying my existing combat armour knights (the other guy in that picture) to have a similar look, perhaps with a cloth coif beneath their helmets? But they're fine as they are for the most part, so I'll leave that for future conversions. Bethesda's concept art for the Brotherhood did give the such an appearance, which was achieved somewhat with the scribe's outfits (though not so much the T-45d suits as they were done without any concepts). We'll see about implementing some of them later on. =P

This message was edited 2 times. Last update was at 2014/01/30 23:20:28


 
   
Made in us
Regular Dakkanaut





California

Tesla armor lady looks nice, and that tank is pretty cool, any idea what it is? It looks so familiar, but I can't place it...
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

So much happening in this neck of the Nuclear Sandlot!

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

@facekickery

The box read: Nexus The Rebellion Havok 'Hammer' Heavy Assault Tank. A cheap (as in £3 a decade ago according to the box) kid's toy. Looking at it I'll turn it into terrain as its too unwieldy a piece to suit a skirmish game. That said, we'll see, it does look a bit like a Nemmera (the Israeli APC variant of the Merkava) without the turret ...which is interesting (...I have a thing for the IDF ^^).

I also have this kit from the same line too. The infantry looked meh, but the tanks have prospects. The tracks are a bit daft... It could work as an engineering vehicle, but again it'll probably go towards a terrain piece. I think that for a skirmish game I have enough armour for the moment. Its a rare sight even see one in a game and I have about a dozen.


Brotherhood of Steel
Ciphers(Perry Miniatures Mahdist Ansar)


A group of Ciphers to act as technicians alongside my Brotherhood forces (yes I already have Scribes for this role too). The Brotherhood's insular of course, but I'm including these fellows following a bit of blink and you'll miss it canon from Dead Money that references this group from Van Buren. The main Brotherhood may not be so interested in them, but I'd suppose a smaller chapter's scribes wouldn't be too miffed to have access to these guy's knowledge.

The Cipher's are a group of Tribals that worship technology, or at least its blueprints. Their homes, possessions and their own bodies are inscribed with mathematical code and engineering documents. Their group's founders, scientists from before the Great War, didn't want their successors to forget about the works of the old world and so implanted (accidently) a worship of it. Though the Cipher's have lost their understanding of how these equations actually work ("I do x and y and then z happens. Why? I guess that's just how the magic works") are still respected (by those who seek knowledge) for their abilities.

I just added some pouches and technological doodas to the base models and called it a good 'un.

Circle of Steel Operative (The Assault Group SAS)


Another one. Maxson's bunker, the home of the Circle, at least in Van Buren, is nearish to where I'm setting my games. I would think that a single agent of the Circle would be enough to tackle most issues. Where more were deployed would be a case of dire importance for the Brotherhood.

Transport Humvee (A poundshop toy)



I considered leaving off the insignia for a bit. As I'm making American Remnants now too, I think that these could be suitable rides for them. However the BOS would probably see more use in games. If anyone could suggest a suitable alternative vehicle for use with the Remnants (the M113 or CASSPIR produced by LaserCutCard are ideas, which I'd paint in US colours, for use as loose terrain when not used with the Remnants, ie to represent say one of those checkpoints in Fallout 3) it'd be appreciated.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Hehehe! that small tank like vehicle, well it has an angle of the treads that reminds me of the old Vickers 6ton light that half the world bought or made knock offs of.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Regular Dakkanaut





California

What scale vehicles do you use? I've looked around and found barely any 1/56 vehicles, but yours look like roughly the same scale. What's a good substitute for 1/56, and is it better to go smaller or bigger if I can't find that?

This message was edited 1 time. Last update was at 2014/02/01 18:41:19


 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

@shasolenzabi

Correct me if I'm wrong, but I think that that thing'd dig itself into the ground as sound as it hit rough terrain. And here's me wanting to use it as an engineering vehicle for the Chinese Remnants. Oh well, in the World of Tomorrow! who cares about silly practicalities.

@facekickery

I try and aim for 1/48th. Warhammer 40,000's 1/32 (ish), whereas true-scale 28mm's closer to 1/56 (Bolt Action scale) - 1/60th. I prefer 1/48 as the vehicles tend to be suitably beefy, without being out of scale as with larger kits. Tamiya's my main source for 28mm kits, though they most only make WWII era vehicles (thus their prevalence here). Aside from that Airfix and HobbyBoss produce similar kits, but of a lower quality typically. There's plenty of companies that make resin vehicles in a compatible scale (which I'll refer you to the pinned threads in this forum if you're looking for anything from the mid to late 20th century), though they tend to be more expensive than the kits. Other than those I pick my stuff up second hand at flea markets, toy shops or games shows (woah boy, just wait till show season starts here...).

I'll say that its better to go for stuff that's larger than smaller. 1/32's too far out mostly, but 1/48 tends to work well. When you start going lower than 1/56th things start to look a bit too dainty in my opinion. If you're just using stuff for terrain though you can get away with much more, but with gaming pieces that draw more attention its better to have stuff that fits in.

I spent the day at the cinema (yes, this is me just getting around to watching the Hobbit), so not much has been done. I'm laying out a squad of NCR shock troopers though. They're Secrets of the Third Reich American infantry wearing body armour and gas masks. Rather than the leather armour that most of the NCR troops wear these guys instead have post war combat armour, that though crude, is still more efficient. They'll have a mix of shotguns and rifles probably, along with maybe some specialist stuff if I can find something suitable. The Deathclaw's also cleaned up and ready to paint now, but I'd like to give it a better job than than the rest of my stuff just to please the original sculptor a little (I haven't seen anyone else paint the model other than him yet). ^^
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

OMG! the width of tracks of the pre WW-II days they did have thin enough treads that some of the tanks would belly in snow and mud, the German also had that problem with their half meter width treads on the Pz-III and Pz-IV's in Russia. BUT Russia even had the T-26 which was a a thin tracked tank based off that British 6-tonner Poland called theirs the LTP-6. On hard packed earth, they tear all over at their 20-25mph top speeds. In mud,,,,,,,2-3mph at best.But yes, they still made and used such thin tracked machines thru the 1920's to 1940's

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Regular Dakkanaut





California

Thanks for the info Wyrmalla, I've been working on a couple Fallout minis over the last few days and I went with a smaller scale than what I normally work on (WH40k), I was heavily inspired by your work.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Yeah if nothing else, 1/48 scale will do okay for 1/56 as it is a 6pts difference,m even though GW makes IG with 1/35 scale hands!

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

D'aww, that still means I get 60% of all revenue that you generate now facekickery. Same with you and the other lot that've started blogs because of this time sink. ^^

Post it up. A tend to miss other's blogs (and damn I'm sorry for not commenting much or at all on your lot's stuff, really), but a catchy banner'd draw me in (ooh purdy!).

This is my own one if you want to use it for reference (ie just copy the html code and tear out the important bits). It was just a hack job (when the League of Riveters competition ends I'll have a go at a proper photoshoppery nonsense one), but my view count seemed to go up whilst that was sitting there all gaudy like.

Fallout: Heading East, My Blog of The Post Apocalyptia


I've plunked in a pair of GW vehicles with my existing models. One's an Enclave APC, the other an NCR one. Both are reasonably large, so I use them as power armour carriers. As a rule, GW can't scale their models for gak. If you're going for authentic historical stuff then 1/56th the scale. If you want more gamey pieces then its 1/48. Guess which one I favour?
   
Made in us
Regular Dakkanaut





California

I'll definitely post it when I have more to show, for now I just have two models complete, two more being worked on. I'm going pretty deep into the conversions because it's more fun for me that way, but it does mean I'll have a lot less to show than your thread does, for example. No squads of guys being posted up with any kind of frequency. But it's fun, that's what counts. Thanks for the advice!
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Sadly there are so few actual 1/56 scale vehicles, so 1/48 is closest to actual, and yeah, GW sucks at scale anything. When a massive space marine is just as tall as a humble IG private trooper, and the goofy scale of the guns. And even in 1/35 scale that battle cannon of the Leman Russ is more like a 300mm mortar!

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Pics of toy soldiers coming tomorrow. Real life took over this week, so I've not been able to paint much. However I felt like emptying out this box to lay out how much terrain I have. There's still another box with just cars, busses, trucks, etc, but they're not quite so interesting.

Shanties. That's about a 24'' x 58'' (I think that's the standard size) table's worth, if you bunch it all up like that.


In the middle atop the painted shack below the blue bus is that one Hasslefree Elvis Impersonator model that I use for scale btw. About a third of those shacks have interiors. The two larger buildings in the top middle are; on the left a bar (missing its second floor and roof), and on the right a storage warehouse with interior including shelving, tables, etc, but missing detailing like vents.

Filler.


The pieces in the center bottom are fencing of various kinds. On the far right is an allotment set.

Sorry if there's a lack of focus in those shots. I've lain aside some of the filler terrain for painting after I finish some beasties tomorrow. At this point I suppose I've finished enough miniatures for the moment given how much terrain I need to paint ...and my rapidly dwindling amount of space to store them in (seriously guys anyone link to a decent storage method that takes up minimum space?). When I played a game using my terrain the response was generally quite favourable, so I'd like to have some more done and ready for my next game this week. ...Of course that may have all been down to the "ooh shiny" appeal of new stuff.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Damn, just damn, jelly of all that terrain!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut







Very Impressive!

"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Wastelanders
Deathclaw



Sculpted and produced by Messyart over on the Lead Adventure Forums, who you can PM there if you want one yourself. I altered the pose to have it running instead of standing at ease.

In games this is a Monstrous Beast from 7Th Voyage. Not to spoil anything, but this may be appearing at the end of an upcoming game as the players make off with their loot as a bit of a ...encouragement. I'll have to see how it actually plays of course to see how well this turns out though. Hopefully it'll be just the right amount of a hindrance to players without being a massive threat (I mean in a small game it should tear through a party, but in a full scale battle I'm not wanting it to be a complete distraction compared to other enemies).

Rocklurks (Crooked Dice Envoys)


A sub species of the common Mirelurk. These ones inhabit the rockpools and caverns of the upper Colorado The presence of chainmail on this pair perhaps originates from the primitive arena matches that those in Legion and tribal settlements often organise, or the rare practised domestication of these creatures for use as warbeasts.

I've seen others use these as Mirelurks, but I'm not warm to that idea. They're just too different. So, Rocklurks were invented (their heavier armour and habitat given them their name). In games they'd act as roaming animals, or in cases be used by tribal groups along with beast handlers.

This guy's just what I put together with a Wargames Factory zombie and a Secrets of the Third Reich British head. Just a generic raider I suppose. Deathclaw chow.


And some shipping pallets made from lollipop sticks (which are a bitch to cut without a saw, thus the rough edges).


I have a game due on Tuesday involving the Caesar's Legion, Chinese Remnants and the NCR. Rules wise I'm intending to use a mish mash of 7Tv, 7Th Voyage and 7ZTv. That translates as 7Tv for the base rules and most of the Remnants/NCR, 7Th Voyage for Caesar's Legion (with a few guns added) and for random beast encounters, and 7ZTV for its scavenge cards.

The scenario I'm planning would involve each player having to find a set number of scavenger cards, before making off with them. These cards would be linked to objective markers that're periodically placed on the table every time another is removed. The twist is that not every objective marker would hold a scavenger card, but rather there would be a chance for them to hold something else, like say a pack of rats instead. As the game progressed the chance of meeting a creature would remain the same, but the total points available to summon them would increase (ie with no scavenged items found only say a single rabid dog or two would be summoned, but by the point that each player had found three cards each bigger nasties, like Super Mutants, Glowing Ones, or just a ton of rats would turn up). I'm still planning it right now, but I suppose with every game I'll have a go at developing the rules a little.

Background wise the players are there searching through what remains of an abandoned Brotherhood outpost. With the other factions appearance actually garrisoning the outpost is untenable, so they've decided to make off with as much loot as they can (the scavenge cards represent just pieces of the stuff their looting. Vacuum tubes and notebooks aren't quite so useful in a battle). As they spend longer in the location, creating more of a ruckus with their fighting, the local wildlife may begin to stir a bit. Once a sufficient amount of loot's been found they'll discover the reason for the BOS garrison's disappearance ...when a Deathclaw spawns in the middle of the board (where the garrison is stationed) and starts nibbling on their faces. Ah, and its twice as likely that gear will appear within the garrison (ie markers can be closed nearer to one another within its confines), giving the players a reason for congregating there in a big scuffle. ^^

What's sitting on my painting desk right now? Um, loads of crap. What's actually going to find itself painted soon? Hmn... NCR veteran troopers maybe? But terrain first, as I'd liked to finish a few more bits of that for my game. =P

   
 
Forum Index » Dakka P&M Blogs
Go to: