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Made in ca
Executing Exarch






Yoyoyo wrote:
The price is the worst thing about 40k. Bar none.

Experimentation is nicer when you're not down 7$ a model for a 50/50 idea.


Proxying is the best thing you can do.

I was going to do the 1850 Cybernetica Cohort, but proxy`d it 10 times. It lost most of the time, apparently T7 3+/5++ doesn't go very far these days.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

Dman137 wrote:
wait until tau drop 100% there going to cranked to 11


If you've seen the rules then you should post that in the rumors thread (so it can actually stay on topic for once).

If you haven't then you don't know what the hell you're talking about. This is an obvious diversionary tactic because you know full well the Eldar codex is indefensible and have nothing else to fall back on, and you're hoping to sic the mob on us instead (and we don't deserve it, Tau have gotten enough hate as it is simply for existing, regardless of how strong their rules have been...and Tau never really got bad until the 6th edition codex anyway). Even if the new Tau codex is OP, it won't change anything anyway; Eldar are still going to be bullgak, and people aren't going to suddenly have more fun playing against dozens of scatbikes and D spam because Tau got nastier.

 gmaleron wrote:
Also because its an Imperial army and frankly from my experience on here and stores around the US if its an Imperial army then it "cant be" overpowered.


That's definitely a thing, yeah. I guarantee you if the roles were switched and the Marine codex was Eldar tier and vice versa, people would complain far, far less about Marines than they do currently about Eldar, if they complain at all.

Space Marines and to a lesser extent Guard are "allowed" to be overpowered because the fluff revolves around them, apparently. Marines are the poster boys and the fluff says they're unstoppable, so they're "supposed" to be overpowered (but similar fluff in other codices about how X race is superior or whatever is ignored). It's even worse when you consider GW's focus on "forging the narrative" in recent editions, it just helps reinforce that idea that the human factions shouldn't ever lose games because when the plucky humans don't overcome all the odds and end up getting eaten by bugs in the end and dying inglorious deaths, that's not as "interesting" of a narrative, is it? And if you're the bug player who doesn't think it's fair that they never win games and thinks the army they spent a grand on should do just as well as any other, then you're a WAAC TFG playing the game for all the "wrong" reasons and you should learn to play the game for the narrative (in other words, letting the Marine player win).

This message was edited 2 times. Last update was at 2015/09/26 15:04:45


 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
 
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