Pleasestop wrote:
Also, to everyone whining about how weak these powers are -- everyone complains about how good Move Move Move is, so pick one. Is this power ideal for late turn objective grabbing, which is a huge part of winning the game in any format but ITC or is Move Move Move worthless because the game is only about killing stuff when playing ITC?
Or can we agree that it's somewhere in between? And that in most games This power/move move move has a place but isn't the be and end all of abilities?
There's a bit of space between
MMM that works all the time for 30 points on up to 6 units (90 points) and
MMM that has to succeed for 120 points on one unit.
That said it's a very useful spell.