Switch Theme:

Are the bolter beta rules going to become official?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Pleasestop wrote:


Also, to everyone whining about how weak these powers are -- everyone complains about how good Move Move Move is, so pick one. Is this power ideal for late turn objective grabbing, which is a huge part of winning the game in any format but ITC or is Move Move Move worthless because the game is only about killing stuff when playing ITC?

Or can we agree that it's somewhere in between? And that in most games This power/move move move has a place but isn't the be and end all of abilities?


There's a bit of space between MMM that works all the time for 30 points on up to 6 units (90 points) and MMM that has to succeed for 120 points on one unit.

That said it's a very useful spell.


This message was edited 1 time. Last update was at 2019/03/06 13:49:42


 
   
Made in us
Steadfast Ultramarine Sergeant






Pain4Pleasure wrote:
 fraser1191 wrote:
Pain4Pleasure wrote:
 fraser1191 wrote:
I'll wait and see what all has the Phobos keyword. I figure it'll be more than these 3 kits for vanguard. DI had 3 unit types too, then later we got aggressors and reivers

The whole dang flock could have it. The powers won’t help at all.


After seeing that the box is all monopose and silly, leave me something to be optimistic about!

Edit: I know I plan on using hallucination on my friends riptide

You should be excited cause at least it’s something new for your army to use just hate when people make a huge deal as if it’s broken


I'm really excited for the rest of the release and hallucination. Infiltrate to 9" away from their zone(generally 21" to edge) , move 6, 18" range, potentially shut down one key unit.
   
 
Forum Index » 40K General Discussion
Go to: