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![[Post New]](/s/i/i.gif) 2008/04/18 06:13:54
Subject: Legions Codex
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Given the controversial current Chaos Space Marine codex, I've decided to try and come up with some decent Legion lists using the current Chaos Codex as a base list. The IW and TS lists have already been posted on Warseer and other places, and has been playtested once each in 1000pt games and adjusted, and have gone through significant changes from input recieved, but still need more significant playtesting. Further input is also greatly appreciated!
So far I have the following army lists
WIP Death Guard
near finalized Thousand Sons
Pretty much finished Iron Warriors
Please let me know what you think and offer suggestions for changes or let me know what I got right!
EDIT: See below for latest lists.
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This message was edited 4 times. Last update was at 2008/04/22 04:40:58
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/04/21 00:06:13
Subject: Re:Legions Codex
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Imperial Guard Landspeeder Pilot
On moon miranda.
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EDIT: lists updated below.
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This message was edited 2 times. Last update was at 2008/04/22 04:41:19
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/04/21 00:30:01
Subject: Legions Codex
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Grisly Ghost Ark Driver
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You forgot world eaters...
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/04/21 00:39:38
Subject: Re:Legions Codex
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Imperial Guard Landspeeder Pilot
On moon miranda.
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I will get to them, and hopefully eventually each Legion, although for sure at least World Eaters, Alpha Legion and Emperor's Children. I'd also like to get to Night Lords (some sort of rules for communication breakdowns and scaring the crap out of everyone) and Word Bearers (mostly just added Daemons), but that will be a few weeks on, although I think the Black Legion is already pretty covered by the current codex.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/04/21 16:22:10
Subject: Legions Codex
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Dakka Veteran
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Like the Thousand sons list, but I can find a slight problem with the 'Thousand Sons Psyker Support squad' mainly because in it you said 'The Support Psykers are those brethren who are still undergoing their psychic training before advancing to a full sorcerer rank' but surely background goes against it- seeing as weak psykers became the dust filled suit thousand sons (ie-regular ones,not sorcerer) and those with decent psycic potential became powerful sorcerers when the rubric spell went off, so how are there trainee sorcerers in the list?
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/04/21 18:30:49
Subject: Legions Codex
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Storm Lord wrote:Like the Thousand sons list, but I can find a slight problem with the 'Thousand Sons Psyker Support squad' mainly because in it you said 'The Support Psykers are those brethren who are still undergoing their psychic training before advancing to a full sorcerer rank' but surely background goes against it- seeing as weak psykers became the dust filled suit thousand sons (ie-regular ones,not sorcerer) and those with decent psycic potential became powerful sorcerers when the rubric spell went off, so how are there trainee sorcerers in the list?
They are not "weak" psykers, but those who have yet to fully control their abilities, maybe those that haven't been around since the Heresy but are replacements for those killed? Think of them sort of like the way a baby rattlesnake bite is usually worse than an adults because it doesn't know when to stop injecting venom.
I can change the description however if it is so desired, but I didn't want a Havoc squad equivalent as full blown sorcerers with force weapons and such, as it would not only be horrendously powerful but far too expensive in light of its role.
EDIT: actually, I think I'm going to re-work the squad, I'll repost the list once I get it done.
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This message was edited 3 times. Last update was at 2008/04/21 18:33:27
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/04/22 00:00:16
Subject: Re:Legions Codex
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Updated Lists.
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DEATH GUARD.doc |
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58 Kbytes
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Iron Warriors.doc |
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74 Kbytes
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THOUSAND SONS.doc |
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61 Kbytes
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/04/22 16:04:12
Subject: Legions Codex
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Dakka Veteran
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Nice work with them, if I ever get round to finishing my current armies, thousand sons are next on the list.
How do you work out how many points to give something, is the a system or or is it just a rough guess?
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/04/22 16:38:46
Subject: Re:Legions Codex
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Imperial Guard Landspeeder Pilot
On moon miranda.
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It's mostly a rough estimate based on what I think the unit is capable of offering and it's equivalents within the list, and in other armies. With Cult units I've tried to keep a similar pts-cost ratio between them and their non-cult equivalents with respect to the basic Cult Troop versus Basic CSM, with tweaks here and there if I think something is over or undercosted or if I want to change a unit completely.
It's really difficult to work out an actual standardized system, as a units value depends on mission, opponent, board setup, and the points level of the game being played. I've tried my best to keep the points somewhat reasonable, the hardest has been with the Death Guard as T5 and FNP offers a lot, but is also negated by a good number of weapons, so costing them is difficult, but I looking through it most units ended up being roughly 50-55% more expensive than non-cult counterparts, with some deviation.
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This message was edited 1 time. Last update was at 2008/04/22 16:39:12
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/04/22 16:43:18
Subject: Legions Codex
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Dakka Veteran
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huh, fair enough, well done-I tried doing something similar when I was making 'special characters' a while back, but kept changing the values because it didn't look right, I'll try your tact for it see if that works
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/05/05 08:44:39
Subject: Legions Codex
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Hard-Wired Sentinel Pilot
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I like the Iron Warriors list, but the daemon prince and Sorceror seem a bit un-fluffy. Im sure that I can make up some backstory
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Armies Owned: Iron Warriors, Tau
Undead Titan Log
Malfred: Terminator Armor has always had room for extra boobage.
Drake_Marcus: It's true- that's why the Space Wolves love termie armour so much. The whole "bear" thing they've got going on is just a thinly veiled cover-up of their huge, hairy cleavage. |
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![[Post New]](/s/i/i.gif) 2008/05/05 09:57:24
Subject: Re:Legions Codex
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Regular Dakkanaut
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Ironic how I just posted my own Death guard list...
Couple comments/questions...
1) Typhus has FNP in the current C:CSM
2) Why when people (this is a more general question, not directed at Vak, specifically) write DIY codexes/army lists do they feel the need to make stuff up? There is plenty... PLENTY... of Death Guard/Nurgle material out there, why the need to create "Plage Spreaders" or whatever they were called?
3) Just an opinion, but your alternate possessed abilities seem WAY to OTT.
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There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.
- palaeomerus
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![[Post New]](/s/i/i.gif) 2008/05/31 21:24:54
Subject: Re:Legions Codex
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Updates! (finals are over so I have time now )
Changed a couple things in the Death Guard, Thousand Sons and Iron Warriors lists.
Also added World Eaters (fairly straight forward list) and the Night Lords. The Night Lords function similarly to the basic Marine list, except that they have a multitude of leadership and morale abilities with which to break an opposing army *very* quickly, at the cost of being more expensive (usually 20% more), not having as many HS choices, and not being able to take any Icons or Marks (save for Tzeentch for the Sorcerer)
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DEATH GUARD.doc |
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Iron Warriors.doc |
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79 Kbytes
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THOUSAND SONS.doc |
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61 Kbytes
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Night Lords.doc |
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39 Kbytes
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World Eaters.doc |
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44 Kbytes
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2008/06/01 11:57:10
Subject: Legions Codex
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Executing Exarch
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Looks cool.
I know effectiveness probably isn't the biggest concern when it comes to fun homebrew lists like these, but the Night Lords list is seriously hopeless. Too many armies don't care about morale, and the whole army pays through its nose for morale-related rules. I'd focus more on the hit-and-run/harassing tactics aspect of the Night Lords rather than morale.
Also, Lords shouldn't lose their BP when they take a Daemon Weapon. They don't in the official dex.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/06/01 18:18:21
Subject: Legions Codex
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Dakka Veteran
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I have to agree with tegeus-Cromis about the Night Lords. Whilst I like the Special character guy I have a sugestion or two for the list:
Firstly: the night Lords as you mentioned can't take any icons, which is fine fluff wise, but why is the Sorceror any different, the Librarians of the Legion wouldn't have followed Tzeneetch necesarily and so probably shouldn't have the option for a mark either
Secondly: As mentioned above the Leadership rules may not work as desired, and so maybe 'hit and run' would be more effective. It is mentioned in Night Lord Fluff they used Gerullia (Sp) tactics and hit and run fits that criteria-although you could have the option for Night Lord players to choose whether or not to take the Leadership rules.
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/06/02 20:52:30
Subject: Legions Codex
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Smokin' Skorcha Driver
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Re: Iron warriors... i know the general fluff around Iron warriors, but not mcuh beyond that. I don't really see berzerkers fitting in with the list ... What was your reason for putting them in there? Maybe as breachers?
I could see models that use noise marine profiles as that would fit in more with the fluff... Just change reference to noise to super enhanced weapons ... not sure how that would effect the balance of the army though ...
Also from a balance standpoint the cyborgs seem to rub me wrong ... they are basically terminatoers(sans one save point, power weapons, and deepstrike) with more attacks, a quasi rend rule, special one time move bonus, 6+ special combi weapons, and access to a cheap transport. And are cheaper than base terminators.
In v5 mounted in a rhino this squad is going to be very game breaking. They can use the rhino to move 12" on turn one. No matter what happens to the rhino they will most likely be still there and able to move on turn 2(only a small chance of failing a pin check). Then they will be able to deply 2" and move 12" and unleash up to 10 flamers or meltas (probobly at point blank range) and still assault (with 30 to 50 attacks if 10starting size and no casualties yet) if their target is miraculasly still alive after the shooting.
Also as a side not you really only need to double their movement(not both) ... 12" move and 6" charge is the same as 6" move and 12" charge. Either/or just adds unneccesary complication.
And that's by itself, not even counting the rest of the fluffy bunkers, pits, trenches etc that I do agree with as advantages that work and arn't too unbalnaced.
Anyway, was just bored at work and wanted to share these observations. Are you doing Emperor's Children as well? If so I am lookign forward to seeing your take on them as they are my longtime army of choice.
Very nice effort on everything,
Meph
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This message was edited 1 time. Last update was at 2008/06/02 20:56:48
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![[Post New]](/s/i/i.gif) 2008/06/02 22:02:21
Subject: Legions Codex
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Nurgle Predator Driver with an Infestation
Hive Fleet Kraken
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Well with the Old IW. When they left siege and entered combat all the enery from being wound up in treaches is released and they go absolutly insane. Just like Bezerkers.
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![[Post New]](/s/i/i.gif) 2008/06/03 00:20:09
Subject: Re:Legions Codex
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Slaanesh Chosen Marine Riding a Fiend
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In Storm of Iron the IW had a fairly large troop of zerkers.
BTW those WE skull crushers are scary awesome.
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This message was edited 1 time. Last update was at 2008/06/03 00:26:42
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![[Post New]](/s/i/i.gif) 2008/06/06 00:39:28
Subject: Re:Legions Codex
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Pulsating Possessed Space Marine of Slaanesh
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Emperor's Children.net already finished an EC codex. You can find the newest version here:
http://forum.emperorschildren.net/viewtopic.php?t=1708
Or the one posted on Dakka here:
http://www.dakkadakka.com/dakkaforum/posts/list/207707.page
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