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Made in us
Huge Hierodule





Louisiana

Yeah vindicators see some new legs with this change to the damage table.

These rules somehow manage to increase tank resilience while emphasizing units on foot in-game! I don't know what to think!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Skink Chief with Poisoned Javelins






This is definately some interesting stuff.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

ShatteredBlade wrote:"If saying that you are being rude qualifies as rude to you, I don't know what to do!"

No more Rhyming I mean it! Sorry sorry I could not resist an old movie reference. Anyways, So vindicators and Devasatators are back in the shelves again. Le sigh.



"Anybody want a peanut?"

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in ca
Fixture of Dakka




I love how Warseer is claiming it's a fake and they knew it so wouldn't let anyone disscuss it until now that it's verified to be a fake LOL.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Infiltrating Broodlord





Enigma Crisis wrote:
ShatteredBlade wrote:"If saying that you are being rude qualifies as rude to you, I don't know what to do!"

No more Rhyming I mean it! Sorry sorry I could not resist an old movie reference. Anyways, So vindicators and Devasatators are back in the shelves again. Le sigh.



"Anybody want a peanut?"


Bwahaha, yes!

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in ca
Depraved Slaanesh Chaos Lord





ChocolateGork wrote:

These rules should help reduce the amount of razorbacks we see fielded when you can get a vindicator for 40 points more that does a lot more.

Not at the expense of Razorbacks. Last I checked, you couldn't fit a combat squad inside a Vindicator.

And has anyone found any reference to Walkers being hit in CC on their front armour? I've been searching for it, but all I can find is the universal rule that all vehicles (of which Walkers are specified to be a sub-category) are always hit on their rear armour in CC.


Automatically Appended Next Post:


Davor wrote:I love how Warseer is claiming it's a fake and they knew it so wouldn't let anyone disscuss it until now that it's verified to be a fake LOL.

Dakka > Warseer

...also, it hasn't been verified to be a fake. My bet is on it being a playtest version of the real thing, and not even an early version at that.

This message was edited 1 time. Last update was at 2012/01/16 02:02:52


 
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

ph34r wrote:
ShatteredBlade wrote:No more Rhyming I mean it! Sorry sorry I could not resist an old movie reference. Anyways, So vindicators and Devasatators are back in the shelves again. Le sigh.
Maybe, but now your Vindicator gets -1 on the table from being a tank. Although since I don't think any rule gives it high multi-targeting, it might still be rendered useless by weapon destroyed results.


One weapon destroyed and it can't move and shoot, two and it can't shoot. If I understand the rules right that's still quite a bit better then before when one WD turned it into a rhino full of broken gun.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Been Around the Block




ShumaGorath wrote:
ph34r wrote:
ShatteredBlade wrote:No more Rhyming I mean it! Sorry sorry I could not resist an old movie reference. Anyways, So vindicators and Devasatators are back in the shelves again. Le sigh.
Maybe, but now your Vindicator gets -1 on the table from being a tank. Although since I don't think any rule gives it high multi-targeting, it might still be rendered useless by weapon destroyed results.


One weapon destroyed and it can't move and shoot, two and it can't shoot. If I understand the rules right that's still quite a bit better then before when one WD turned it into a rhino full of broken gun.


You might have missed this on the bottom of the last page:

Actually a Vindicator could sustain 2 Weapon-Damaged results be fore not being able to shoot.

Its a Tank so it has MT(2). Each Weapon-Damaged result lowers MT by 1.

A unit with MT(0) can still shoot once. It just looses the ability to double its MT's (obviously)

Only while MT(0) and you sustain a Weapon-Damaged results do you lose your shooting for the game.
   
Made in us
Grovelin' Grot



Oklahoma

Did I miss something, or do Walkers get hit on rear Armor in CC now? There does not seem to be anything that separates them from regular vehicles in this regard.

ere we go 
   
Made in us
Been Around the Block




So far, there is no mention of it in the rules. It could be an ommision. But as the leak stands, yes they are hit on the rear.
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

I think it's the case as of now, but I'm sure it will change. This is a playtest document and there are a few things that will definitely be changing.

Check out my Youtube channel!
 
   
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Fresh-Faced New User




azazel the cat wrote:A submarine is 75% of the distance between the surface and the ocean floor. The captain orders a decrease in depth by 30%. Has the submarine crashed into the floor?

Answer: this is why qualifying is so important.


By my understanding, no, he has just gone down 30% when the 75% above him would be the 100% when using the increase in depth, so 130% of 75%
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

RedOnesGoFasta wrote:Did I miss something, or do Walkers get hit on rear Armor in CC now? There does not seem to be anything that separates them from regular vehicles in this regard.
Yep. A real problem for walkers, but hopefully not one that makes it to print.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Fresh-Faced New User




Enigma Crisis wrote:
ShatteredBlade wrote:"If saying that you are being rude qualifies as rude to you, I don't know what to do!"

No more Rhyming I mean it! Sorry sorry I could not resist an old movie reference. Anyways, So vindicators and Devasatators are back in the shelves again. Le sigh.



"Anybody want a peanut?"


"Anyone want a-" ah dang it! Beaten!
   
Made in ca
Regular Dakkanaut




Man... some of the language in this thing is horrible. Case in point:

The rules for Shooting actions apply with the
following exceptions:
• If the responding unit was assaulted by the
target unit and it was not locked in combat
previously, it can shoot at the target unit. If the
units lose contact, follow the rules for lost
contact outside of the Assault phase as normal.

So... you can stand and shoot? I don't get this phrasing at all.

And defensive fire period is confusing. Even whether all units can DF on all deepstriking units is confusing. It reads like you pick one of the units that deepstruck... but can read the other way too.
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

Tapeworm711 wrote:
ShumaGorath wrote:
ph34r wrote:
ShatteredBlade wrote:No more Rhyming I mean it! Sorry sorry I could not resist an old movie reference. Anyways, So vindicators and Devasatators are back in the shelves again. Le sigh.
Maybe, but now your Vindicator gets -1 on the table from being a tank. Although since I don't think any rule gives it high multi-targeting, it might still be rendered useless by weapon destroyed results.


One weapon destroyed and it can't move and shoot, two and it can't shoot. If I understand the rules right that's still quite a bit better then before when one WD turned it into a rhino full of broken gun.


You might have missed this on the bottom of the last page:

Actually a Vindicator could sustain 2 Weapon-Damaged results be fore not being able to shoot.

Its a Tank so it has MT(2). Each Weapon-Damaged result lowers MT by 1.

A unit with MT(0) can still shoot once. It just looses the ability to double its MT's (obviously)

Only while MT(0) and you sustain a Weapon-Damaged results do you lose your shooting for the game.


Ordnance takes up two shooting actions.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Been Around the Block




ShumaGorath wrote:
Tapeworm711 wrote:
ShumaGorath wrote:
ph34r wrote:
ShatteredBlade wrote:No more Rhyming I mean it! Sorry sorry I could not resist an old movie reference. Anyways, So vindicators and Devasatators are back in the shelves again. Le sigh.
Maybe, but now your Vindicator gets -1 on the table from being a tank. Although since I don't think any rule gives it high multi-targeting, it might still be rendered useless by weapon destroyed results.


One weapon destroyed and it can't move and shoot, two and it can't shoot. If I understand the rules right that's still quite a bit better then before when one WD turned it into a rhino full of broken gun.


You might have missed this on the bottom of the last page:

Actually a Vindicator could sustain 2 Weapon-Damaged results be fore not being able to shoot.

Its a Tank so it has MT(2). Each Weapon-Damaged result lowers MT by 1.

A unit with MT(0) can still shoot once. It just looses the ability to double its MT's (obviously)

Only while MT(0) and you sustain a Weapon-Damaged results do you lose your shooting for the game.


Ordnance takes up two shooting actions.


Touche! I forgot that that weapon was Ord.

So you can take 1 Weapon Damage and still fire your Ord while stationary. So not quite as durable as I stated.
   
Made in ca
Infiltrating Broodlord





Canada

Some interesting stuff (apologies if these have already been noted; I've read through *most* of this thread but not all of it):


Imperial Guard players may want to start gluing heavy bolter sponsons onto their Vendettas

GUNSHIP
A model with this special rule can multiply the number of Shooting actions granted by the multitargeting
rule by 6 instead by 2 if it has remained stationary (fast models if they have performed a Combat or Engage move or have remained
stationary).

...so a Vendetta can move 6" , choose one Divide Fire action, and fire 5 weapons all at separate targets (!)
Nasty.


For Tyranids:

The Harpy got quite a boost.
- The Instant Death rules mean that it can't be wiped out by a single Strength 10 hit (only causes 2 wounds).

- It can drop its Spore Mines on a unit as it flies off the board with a Supersonic move, then enter back onto the board on the same turn and unload on a different unit (the one designated with its attack marker) with all of its blast weapons - all the while enjoying an Evasion of 6 against any unit more than three inches away from it.

Since models have a 360 degree field of vision unless otherwise specified, and there doesn't seem to be any other specification for Monstrous Creatures, you don't even have to be facing your marked target after the Supersonic move in order to shoot at it. The Harpy can Supersonic all the way back to the safety of the Tyranid deployment zone and still shoot its 36" range weapons "over its shoulder" at the marked unit. Thus keeping the Harpy relatively safe from any enemies being able to get within 3" to use "Incoming" to negate the Evasion 6.

This can of course only be done every second turn due to the inability to turn at all during the Supersonic move, but on the alternate turns the Harpy can "come about" and set up another good facing for its next Supersonic run.


-S

2000 2000 1200
600 190 in progress

 
   
Made in ca
Guard Heavy Weapon Crewman




Ontario, Canada

So I havent read this myself, but my friend is looking through it and reading off some of the rules to me. Nor have I read many of the previous comments, but from what I'm hearing I'm calling BS. Some of the changes are too big for them to try to implement them in a single edition change. Some of the things just don't make sense in my opinion.

Lord-Commander Jeremiah Alexandre: 5th Victorian Army
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Lord Yersina Thrax of the Death Guard
+/- 750 Points 
   
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Stone Bonkers Fabricator General






A garden grove on Citadel Station

Deutchistan_General wrote:
azazel the cat wrote:A submarine is 75% of the distance between the surface and the ocean floor. The captain orders a decrease in depth by 30%. Has the submarine crashed into the floor?

Answer: this is why qualifying is so important.


By my understanding, no, he has just gone down 30% when the 75% above him would be the 100% when using the increase in depth, so 130% of 75%
New depth is 17.5% from sea floor, 30% of 25% is 7.5%.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in ca
Depraved Slaanesh Chaos Lord





Lord Graveline wrote:So I havent read this myself, but my friend is looking through it and reading off some of the rules to me. Nor have I read many of the previous comments, but from what I'm hearing I'm calling BS. Some of the changes are too big for them to try to implement them in a single edition change. Some of the things just don't make sense in my opinion.

Thank you for contributing that after having admitted to not reading the rules yourself, or the previous seventy pages.


Automatically Appended Next Post:
ph34r wrote:
Deutchistan_General wrote:
azazel the cat wrote:A submarine is 75% of the distance between the surface and the ocean floor. The captain orders a decrease in depth by 30%. Has the submarine crashed into the floor?

Answer: this is why qualifying is so important.


By my understanding, no, he has just gone down 30% when the 75% above him would be the 100% when using the increase in depth, so 130% of 75%
New depth is 17.5% from sea floor, 30% of 25% is 7.5%.

So is that based on 75% from the floor, or 75% from the surface? If only I'd qualified it...

This message was edited 1 time. Last update was at 2012/01/16 08:02:37


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

azazel the cat wrote:So is that based on 75% from the floor, or 75% from the surface? If only I'd qualified it...
75% from Atlantis.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in se
Wicked Warp Spider






Ios

azazel the cat wrote:A submarine is 75% of the distance between the surface and the ocean floor. The captain orders a decrease in depth by 30%. Has the submarine crashed into the floor?

Answer: this is why qualifying is so important.

A decreased depth is the same as rising towards the surface. New depth is 52,5% from ocean surface. Edit: this is, of course, assuming that "75% the distance between" is in relation to the ocean surface and is not using the ocean floor as value 0, so I'm going to just assume the sub is closer to the bottom.

ph34r wrote:
ChocolateGork wrote:Correct me if im wrong but i don't think any of the current tau weaponry was given the rail special rule.
As far as I know the Rail attribute is not covered in the FAQ. So, RAW Tau do not have Rail "currently".


Eldar Vibro Cannons are rail.
Blood Angels Blood Lance have it's line resolved with the rail special rule.
Space Wolf Jaws of the World Wolf have it's line resolved with the rail special rule.
That is all I can find.

Edit 2: it's funny how the main rule pdf uses Tao weapons as obvious examples, though.

This message was edited 2 times. Last update was at 2012/01/16 08:24:32


I really need to stay away from the 40K forums. 
   
Made in ca
Depraved Slaanesh Chaos Lord





ph34r wrote:
azazel the cat wrote:So is that based on 75% from the floor, or 75% from the surface? If only I'd qualified it...
75% from Atlantis.

Damn, I thought it was unsolvable.


Automatically Appended Next Post:
To anyone (honestly) trying to answer my submarine question:

It has no answer because there are multiple variables that have not been qualified. I thought it was a fairly succinct point, however I stand corrected.

This message was edited 1 time. Last update was at 2012/01/16 08:22:05


 
   
Made in za
Mutilatin' Mad Dok





azazel the cat wrote:
Davor wrote:I love how Warseer is claiming it's a fake and they knew it so wouldn't let anyone disscuss it until now that it's verified to be a fake LOL.

Dakka > Warseer

...also, it hasn't been verified to be a fake. My bet is on it being a playtest version of the real thing, and not even an early version at that.

Personally, I go to Warseer for the rumours, but Dakka has the traffic for conversation.

And yeah, I agree that this is likely a recent playtest version - the rumours preceeding this being based on prior incarnations of playtest versions (the rumour dump on here on dakka, in the rumour summery thread). I can see the progress and clean-up between the two sets, "experimentive" things that didn't make it through, etc.

I found it weird how one person, claiming to have proof that this was fake, declared that the proof was that it was an older playtest version (1.5) and not the final playtest version (1.6). So his proof that it was fake, was saying it was official

Anvildude wrote:You guys are all missing the most important point!

Flash Gitz now have an effective BS of 3! Woo!

Yeah, noticed this a while back as well! Quite eager to try them out now

From what I see from people's playtests though, Orks are relatively getting less out of the ruleset than many other races. I suppose they may finally be succumbing to being an "old" codex, about to be two editions old. But one can't judge yet - the final ruleset still needs to emerge, along with a nice proper Codex Amendment document.
   
Made in gb
Waaagh! Warbiker





Kharrak wrote:From what I see from people's playtests though, Orks are relatively getting less out of the ruleset than many other races. I suppose they may finally be succumbing to being an "old" codex, about to be two editions old. But one can't judge yet - the final ruleset still needs to emerge, along with a nice proper Codex Amendment document.

Question is; Do they need much out of it? Other armies are getting buffed or taking a hit, but little is happening to what generally regarded as one of the more balanced codexes out there.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Is there already an overview about the impact of the new ruleset to the different races out there?

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Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Yeah, it's deffiately a case of "finally showing it's age". Orks as a whole wouldn't get nerfed too badly, there's even some plus, but some some of it's most powerful units got hit hard (Nobz, Shoota boyz, KFF Mek, Battlewagons) and what we got to compensate isn't neatly as good as what other codexes would get. Funnily, this 6th ed would make Ork more balanced internally (or at least from a glance) but poor when faced against other armies

This message was edited 2 times. Last update was at 2012/01/16 09:39:29


Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Waaagh! Warbiker





I wouldn't say battlewagons are worse of, if anything they are better. Unlike tanks they don't take extra damage from AP1 weapons and allow units to run/charge from them.

Slugga boys are a more viable option again. Shootas will be harder to use, which is a good thing, but I don't think they'll be weaker per se.

The KFF was far too ubiquitous and frankly powerful with regards to vehicles and certainly didn't help with the mech meta.

As for nobs, well they probably needed WAC stuff taken away.
Nob bikers are much better against shooting with needing Str 9 to ID them, plus a cover save few people can attain. Also, as bikes, they can charge and then fire their dakkaguns in the same turn if unengaged.

This message was edited 2 times. Last update was at 2012/01/16 10:09:27


Deffwing Nutta.

Codex: Bad Moons 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

I never said these were bad changes, mearly that they are the strongest units current in the codex currently and would be hurt from this leak.

A battlewagons as a transport did kinda get hurt. Since they're Tanks they get -1 to their evasion, meaning they'll get hit on +2s by anyone with BS 4 amd by everyone but orks if it stand still, and they don't get the -1 to vehicle damage unless they take a hard top. Dakkawagons, however, are now much better thanks yo having the lumbering rule

This message was edited 1 time. Last update was at 2012/01/16 10:15:53


Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

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