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Made in us
Terminator with Assault Cannon





As expected. Hopefully the change from pancake edition to 6th edition will eliminate the more overt balance issues (outflankers, reserves in general, units with 22" charges ignoring difficult terrain) while still constituting an interesting switchup from 5th-- 5+ cover, Patch Up, Directed Hits, and the tank/melta changes alone should go a long way towards resolving issues with the game.
   
Made in us
Longtime Dakkanaut






Isnt the main issue with reserves centered soley around the 'free' 6 inches they recieve when coming on the board?

In that case, wouldnt you just change it so they must declare their move on the board just like disembarking from an access point? AKA, you measure from the edge of the board, and declare your movement type. So genestealers have a 16 inch charge range, not a 22 inch range.

As for terrain, I agree that charging into/through terrain should have more of a penalty than providing the defending unit an alpha strike. In general, I feel that in lieu of striking in close combat with an alpha strike, units should have the option to shoot via defensive fire against units that made a charge move into a unit that is alpha strikings while moving through terrain.
   
Made in us
Lead-Footed Trukkboy Driver







Just got a chance to play the leaked rules. vanilla marines vs. chaos. it was the most thought provoking game of 40k in a very long time. all : in all i REALLY like the direction these rules take the game. I only hope that gw will keep the essence of play that this leak has taken us.

Just forgot what I was going to say.  
   
Made in us
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A garden grove on Citadel Station

BEASTSOFWAR wrote:
ph34r wrote:That BoW article has basically zero substance.


What additional detail were you looking for?
Well, you literally just posted a whole ton of things we already knew and/or suspected. In fact the only "concrete" detail you have is that the phases will not switch order.

Legit everything else just sounds like educated guesswork:
EV is out: Then you say in extremely vague words how things the EV did before would remain the case.
No Unit by Unit Activation: we knew this
Garg Creatures/Titans to remain not standard: we knew this
Who is writing this: You say nothing on this
Will you need an update to the codex: we already knew this

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in us
Liche Priest Hierophant






What I find most interesting about the Pancake edition is that, aside from general formatting issues (and I know from attempting to create my own game how difficult those are to fix in the early stages) it reads a whole lot like the Fantasy rulebooks- with deliberate language, specific exceptions, and terminology standing in for vague, mis-interpretable fluff rules.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Very happy to see the dropping of evasion, it was a stupid stat that did literally the exact same thing as a BS modifer except required a ridiculous chart and value comparison. Also, having vehicles be hit on 2's by most armies isn't something really that we needed.

IRON WITHIN, IRON WITHOUT.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Fresh-Faced New User




Vaktathi wrote:Very happy to see the dropping of evasion, it was a stupid stat that did literally the exact same thing as a BS modifer except required a ridiculous chart and value comparison.

My assumption when I saw it was that it was meant as a bridge to 7th edition - that we'd be seeing it get phased in to the stat line. It makes perfect sense that they'd do it the way that they did if it was the intent to expand on it in future rules.

This message was edited 1 time. Last update was at 2012/01/27 07:05:48


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Posit wrote:
Vaktathi wrote:Very happy to see the dropping of evasion, it was a stupid stat that did literally the exact same thing as a BS modifer except required a ridiculous chart and value comparison.

My assumption when I saw it was that it was meant as a bridge to 7th edition - that we'd be seeing it get phased in to the stat line. It makes perfect sense that they'd do it the way that they did if it was the intent to expand on it in future rules.
Eh, that assumes that they're thinking that far ahead (which, as we've seen with 3rd/4th/5th edition, likely isn't the case) and it's still rather unnecessary as they describe exactly how to use it as a BS modifier in the rules text. It's not like BS modifiers are hard and introducing a stat that would need to be changed/removed again in the next edition seems rather silly.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

It's not actually a stat. For the most part the EV modifiers function just like a direct BS modifier, and the chart is only really needed for special cases (like flyers)

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Kansas City, Missouri

Not even sure this is accurate but hopefully this will help people out http://www.beastsofwar.com/warhammer-40k/leaked40k-heretics-rulebook-real/

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List of Da Propahly Zogged!!!
 
   
Made in gb
Decrepit Dakkanaut







Big Mek Wurrzog wrote:Not even sure this is accurate but hopefully this will help people out http://www.beastsofwar.com/warhammer-40k/leaked40k-heretics-rulebook-real/


I refer you to AresX8's post with the link on the previous page, the further post by Kroothawk with the text from the article (also on the previous page), and multiple posts on this page discussing said article.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Jovial Plaguebearer of Nurgle





UK

Dysartes wrote:
Big Mek Wurrzog wrote:Not even sure this is accurate but hopefully this will help people out http://www.beastsofwar.com/warhammer-40k/leaked40k-heretics-rulebook-real/


I refer you to AresX8's post with the link on the previous page, the further post by Kroothawk with the text from the article (also on the previous page), and multiple posts on this page discussing said article.


Come now, everyone knows you only ever read the 1st page and just post anything you like

Jovial Nurglite

My Blog 
   
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Mekboy Hammerin' Somethin'




Kansas City, Missouri

Earthbeard wrote:
Dysartes wrote:
Big Mek Wurrzog wrote:Not even sure this is accurate but hopefully this will help people out http://www.beastsofwar.com/warhammer-40k/leaked40k-heretics-rulebook-real/


I refer you to AresX8's post with the link on the previous page, the further post by Kroothawk with the text from the article (also on the previous page), and multiple posts on this page discussing said article.


Come now, everyone knows you only ever read the 1st page and just post anything you like


yeah sorry mates, 100 pages? too long for me too keep up just posting what i could when i could.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in de
Decrepit Dakkanaut







Earthbeard wrote:Come now, everyone knows you only ever read the 1st page and just post anything you like

The whole 1st page???? Are you kidding

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Made in no
Boom! Leman Russ Commander






Oslo Norway

Fetterkey wrote:As expected. Hopefully the change from pancake edition to 6th edition will eliminate the more overt balance issues (outflankers, reserves in general, units with 22" charges ignoring difficult terrain) while still constituting an interesting switchup from 5th-- 5+ cover, Patch Up, Directed Hits, and the tank/melta changes alone should go a long way towards resolving issues with the game.


The reserve rules are some of the best pieces of pancake. It is just so much more tactical than it used to be.

   
Made in de
Xeno-Hating Inquisitorial Excruciator





Germany/Stuttgart

So they removed the funnier and intelligent parts of the edition!!
FICK JA! Guess it's more friendly to their 8 years old
space marine fan base now.
And suits their twisted marketing devoted mind.

I'm kinda curious what the real rulebook will be, but until then I will resume my feth GW attitiute.

   
Made in gb
Ichor-Dripping Talos Monstrosity






Keeping it Move > Shoot > Assault is good though.

Stops it crippling every list that relies on BOTH shooting and melee to survive.

   
Made in gb
Waaagh! Warbiker





Ovion wrote:Keeping it Move > Shoot > Assault is good though.

Stops it crippling every list that relies on BOTH shooting and melee to survive.

Time and a place? Getting to do both each turn could be argued as too much flexibility. Having to choose between them would present it's own tactics.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in gb
Ichor-Dripping Talos Monstrosity






My Coven relies on softening units with shooting then tying them up with my frankly small assault squads. I wouldn't be able to fit my army into my transports otherwise.

My coven would be restricted to a Webway Portal list, Foot list, or having to dedicate 3-4 units where previously 1 would be sufficent.

There's lists of this type for most armies, and changing it to a turn format where you're either defined as Assaulting or Shooting and little in between is kinda bleh.

   
Made in se
Dakka Veteran





Fetterkey wrote:As expected. Hopefully the change from pancake edition to 6th edition will eliminate the more overt balance issues (the virtual loss of cover saves for infantry, invulnerable tanks, Defensive Fire, missile spam getting even better) while still constituting an interesting switchup from 5th-- no random movement, the way you cannot claim objectives inside transports, Patch Up, and the new reserve rules alone, should go a long way towards resolving issues with the game.


I agree.
   
Made in gb
Waaagh! Warbiker





Ovion wrote:My Coven relies on softening units with shooting then tying them up with my frankly small assault squads. I wouldn't be able to fit my army into my transports otherwise.

My coven would be restricted to a Webway Portal list, Foot list, or having to dedicate 3-4 units where previously 1 would be sufficent.

There's lists of this type for most armies, and changing it to a turn format where you're either defined as Assaulting or Shooting and little in between is kinda bleh.

My army also often relies on pre-assault softening (DeffWing), but it can make things rather straight-forward - drive forward, get out, dakka, charge.

Along with Engage letting me shoot at a different target if I finish off the unit I assaulted (usually quite common) I also have to choose between sitting back and flying at the enemy. Yes it will make my army more challenging, but I don't mind that.

Also, if you think you're unhappy with it; what about GKs?

This message was edited 1 time. Last update was at 2012/01/27 14:22:56


Deffwing Nutta.

Codex: Bad Moons 
   
Made in us
Been Around the Block




Dont you think that it helps balance the game a bit? If a whole armies worth of units gets to Shoot and Assault, you have basically no chance to retaliate (minus assault attacks).

It seems to me the game becomes MORE balanced and tactical when you have to choose one or the other. You still get bonus shooting if you manage to tear through a unit. As it stands now, Dedicated assault units are uneffected by this change, as are Shoot only units. Its just the hybrids that are effected. And they could use some toning down.



GKs will be just fine. They take a few hits in the leak (Force Weapons, Assault/Shoot, Psychic Counter), but they gain more attacks in close combat, ability to counter more psychic powers, Relentless transported psycannons, Multi-targeting Psyflemen, ranged Incinerators, incinerators in CC. I think they would be ok.

This message was edited 1 time. Last update was at 2012/01/27 14:59:15


 
   
Made in us
Dakka Veteran






The assault then shoot mechanic in the pancake edition just seems right. Most assaults are one sided anyway where your deathstar or hammer wipes away an asymmetrical inferior. Being able to follow it up with shooting was strong. I was terrified at the prospect of a large paladin unit wiping out two units a turn instead of one (charge - clearing something then psycannon/stormbolter dakka at something else). Other big cc units could do the same thing. It also gave a reason for certain choices, for instance I play necrons and would actually pay points for my wraiths to have pistols in order to plink off a shot or two after they massacre their initial targets.

By sticking it back into the 5th mechanic it switches it to favoring msu chargers who rely on a few extra shots to make up for their lesser ability. I guess its ok, just seems bland. I am hoping for a nice shake up this edition not just some wallpaper. At the very least the deployment rules are the best part of this edition, being able to charge after deepstrike makes the Daemons instantly a strong army, but not broken.
   
Made in us
Been Around the Block




But if they keep Deep Strike+Assault, then they have to keep Defensive Fire (if only for this instance, Overwatch can go).
   
Made in gb
Waaagh! Warbiker





Regarding the KFF 'nerf', I'd say it was a buff if anything.
You only get cover saves for being behind cover (like a barricade) - area terrain does not automatically give you it unless you're being hit by an indirect weapon. This means getting cover saves is very difficult in general, meaning that the KFF, relative to what other armies have available is seriously potent.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in jp
Xeno-Hating Inquisitorial Excruciator





Osaka, Japan

I figured that the change to move-assault-shoot was so that all movement could be taken care of with a single move in the movement phase. Not being able to soften up with shooting before an assault is disconcerting, but it feels worth it to simplify movement and speed things up. I hope it stays. Horde assault armies having to make 3 moves a turn is tedious.
   
Made in gb
Waaagh! Warbiker





Temujin wrote:Horde assault armies having to make 3 moves a turn is tedious.

And provides plenty of scope of 'inaccuracies'.

Single movement phase would get rid of this and speed up the game measurably for large figure-count armies.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in ca
Furious Fire Dragon






sorry I havent been able to read all 100+ pages, but what armies do you guys think stand to get better and worse?

   
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Longtime Dakkanaut





New York / Los Angeles

Most of them will get better, worse, or stay about the same; the rest won't.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Jovial Plaguebearer of Nurgle






The one move per round will also make horde armies a little more reasonable in tournament settings.

Also I missed this, but why the name pancake edition? Because it is all exciting at first, but by the end we are sick of it?

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