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Made in us
Myrmidon Officer





NC

Someone spent a lot of time on this if it's not real. Regardless, it's still a decent read.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

. . .

Leaked 6th Ed. Rulebook wrote:A note to veterans

On first sight you might think that everything has
changed, but if you take your time to play some
games (which is always a splendid idea) you will
notice that your units act basically the same as in
previous editions of Warhammer 40,000. Once
you have mastered the rules, a game is
considerably faster than before. This enables you
to play even larger battles in the same amount of
time. The new rules allow us to expand the ways
the game is played - first and foremost the option
to give each unit its own turn instead of the usual
unified player turn.


Warmachine anyone?

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Stalwart Tribune






Just downloaded it. Can confirm that it looks legit.
   
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Long-Range Ultramarine Land Speeder Pilot





Pittsburgh, PA

I agree with Absolutionis. If this isn't real then someone has spent an enormous amount of time faking it. That said though, this is still playtest and I'm sure things will change between now and July.

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Philadelphia

Wow.

Move
Assault
Shoot
Consolidate

That there is quite a change in the turn sequence.

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Avatar of the Bloody-Handed God





Inactive

Cruentus wrote:Wow.

Move
Assault
Shoot
Consolidate

That there is quite a change in the turn sequence.


Sort of like Fantasy?

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Philadelphia

LunaHound wrote:
Cruentus wrote:Wow.

Move
Assault
Shoot
Consolidate

That there is quite a change in the turn sequence.


Sort of like Fantasy?


Pretty much. It also gets a lot more complicated. Complaints of 'dumbed down' won't apply anymore, I think.

It does look like a playtest, and as mentioned, an interesting read.

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Plaguelord Titan Princeps of Nurgle




Alabama

I hope this is a playtest rulebook (and why wouldn't it be?). This is a lot of rules.

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Decrepit Dakkanaut







LunaHound wrote:But an actual leaked completed rule book, 100% no.

You mean: Not again like with 5th edition?
Very different turn sequence as rumoured before.
I believe it is the real thing. Might feature later corrections in production, but that's normal.
Good to see GW's improved security working

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Kroothawk wrote:
LunaHound wrote:But an actual leaked completed rule book, 100% no.

You mean: Not again like with 5th edition?
Very different turn sequence as rumoured before.
I believe it is the real thing. Might feature later corrections in production, but that's normal.
Good to see GW's improved security working

I can believe if its the play test version.

But an actual completed leaked, that i dont.

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Tail-spinning Tomb Blade Pilot




New York, USA

So what's it say about "flyer" rules?

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

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Made in us
Fixture of Dakka






I only hope that if the ruleschange are so drastic the code codexes simply no longer function (like the lack of an evasion stat in legacy codexes) that the game isn't basically destroyed the way Fantasy was when they basically had to make erratta codexes. I am not against change, but 3rd-5th has been a very similar ruleset when it comes to many rules, turns and stats... I am just worried it will harm the gaming community with too much change.

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LunaHound wrote:I can believe if its the play test version.
But an actual completed leaked, that i dont.

Maybe, but not fan-made. And Codex Updates look complete.
Just remember 5th edition leak.

This message was edited 1 time. Last update was at 2012/01/11 02:55:01


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If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

nkelsch wrote:I only hope that if the ruleschange are so drastic the code codexes simply no longer function (like the lack of an evasion stat in legacy codexes) that the game isn't basically destroyed the way Fantasy was when they basically had to make erratta codexes. I am not against change, but 3rd-5th has been a very similar ruleset when it comes to many rules, turns and stats... I am just worried it will harm the gaming community with too much change.


Evasion isn't a 'stat' that you have on your statline, according to this. It is a chart with which you calculate how hard it is to hit your target.

For instance, if you're a tank, you're considered 'massive', and that is a -1. Now, if you were also stationary in your last turn, then it is also a -1. So, my Long Fang (BS 4) shooting at your tank would usually need a 3 to hit. But I apply your Evasion, and I only need a 2+ to hit you (modifier can't go below 2+ or above 6+).

Edit: The chart is your BS vs. my Evasion. Evasion starts at 3, unless you're a flyer, then it is base 6 at all times (according to this).

This message was edited 1 time. Last update was at 2012/01/11 02:59:38


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FOW Player




Frisco, TX

I hope this is fake, if only because the idea of Eternaler, Most Eternal Warrior and Super Instant Death is so ridiculous.

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Necrons are missing from that Codex update...

   
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Alabama

Exalted Pariah wrote:So what's it say about "flyer" rules?


There's two pages about Flyers. Among other snippets across the rulebook. There's also a lot of Titan rules.


Automatically Appended Next Post:
This is obviously geared toward making 40K bigger. Some of the missions are geared toward 3-5 players. And there are only two mission objectives, Annihilation and Seize Ground.

Tactical Gambit sounds stupid, imo. If you don't go first, you get 'Strategems' and you go back and forth, betting Strategic Points? WTF?

This message was edited 1 time. Last update was at 2012/01/11 03:11:05


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Warwick Rhode Island

any word on assaults out of deepstrike?

 
   
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Myrmidon Officer





NC

Ooh.

"Patch Up" on pg76 is a wonderfully elegant way to stop annoying people playing musical-wounds.
   
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puma713 wrote:Tactical Gambit sounds stupid, imo. If you don't go first, you get 'Strategems' and you go back and forth, betting Strategic Points? WTF?


Werid... we heard a rumour about that a while ago.

This message was edited 1 time. Last update was at 2012/01/11 03:17:16


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Alabama

The first paragraph of this text makes it sound like a supplement, not a rulebook:

Leaked Text wrote:If you are reading this, you are probably either a veteran of a
hundred games or have already mastered the basic rules and are up for a new
challenge.

We recommend playing at least some games with
the basic rules to learn the core mechanics. Even
experienced gamers might want to switch back to
them when playing really apocalyptic games with
thousands of points. For this reason it is no shame
to come back to this book when you have some
games with the introductory rules under your
belt.



Automatically Appended Next Post:
H.B.M.C. wrote:
puma713 wrote:Tactical Gambit sounds stupid, imo. If you don't go first, you get 'Strategems' and you go back and forth, betting Strategic Points? WTF?


Werid... we heard a rumour about that a while ago.


Did you download it?

This message was edited 1 time. Last update was at 2012/01/11 03:19:04


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Fixture of Dakka





Runnin up on ya.

The whole evasion thing smacks of more, "I know, let's make the sci-fi game even less about shooting high-tech weapons and more about melee."

Lots of things borrowed from fantasy, shooting to hit penalties, look out sir (sergeant) etc... Stand and shoot (defensive fire)....

Love directed hits, bye bye nob with klaw hiding in unit of boyz or sergeant with fist (as long as they have the same saves as the rest of the unit).

This message was edited 3 times. Last update was at 2012/01/11 03:26:34


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Philadelphia

agnosto wrote:The whole evasion thing smacks of more, "I know, let's make the sci-fi game even less about shooting high-tech weapons and more about melee."

Lots of things borrowed from fantasy, shooting to hit penalties, look out sir (sergeant) etc...


Evasion is only for shooting. Basically, the bigger and less mobile, the lower your evasion (easier to hit with ranged weaponry). The smaller and faster you are, the higher your evasion (harder to hit). And it is calculated when you are shot at.

With re: to the eternal warrior and ID 'levels' it actually makes for better game design are more nuance in various weapons, and for making some creatures/characters even more durable (ie not able to be IDd at all)

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30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
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My computer doesn't have any program that supports it; would anyone by willing to make an Adobe Reader version?
   
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Philadelphia

Well, we made it to page 2 before the 'sky is falling' started. I would like to thank the early posters for starting a measured discussion.

We will now return to the end of the world as we know it.

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30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
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If this is a hoax, the hoaxer has earned my attention with the work put into it.

It seems too good to be true, so I'm not taking it super seriously, but I'll be damned if I'm not going to read the whole thing.
   
Made in us
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Runnin up on ya.

Deathly Angel wrote:My computer doesn't have any program that supports it; would anyone by willing to make an Adobe Reader version?


It's already in adobe, you need to unrar it. Download winrar or the like.

BLAST SIZES
Blast marker come in different sizes.
The diameter of the blast marker is
clearly indicated in the weapon’s
profile. The following notations are
used for the four most common sizes.
Type Diameter
Blast 3”
Large Blast 5”
Massive Blast 7”
Target unit is swarm. 10”


Bye bye swarms! lol

And for my fellow Tau players:
Rail
Some arcane weapons fire high powered shots
that are nigh unstoppable. Even several meters of
stone are pierced with ease. Psionic lances, alien
sonic weapons and of course the Tau weapons of
the same name count to the most common
weapons of this type.
If a model fires a rail weapon, mark one point on
the table within range but not necessarily in line
of sight. At least one model of the target unit
(and no friendly model or model locked in
combat) must be under the line between the
firing model and the marker. Roll to hit against
the EV of the target unit. If the rail weapon hits,
the marker stays in place. If you roll a miss, the
marker scatters as described on page 83. If the
marker scatters and reaches a table edge, it stops
there.
Once the marker has reached its final position,
draw an imaginary line between the firing model
and marker. A unit receives one hit for every
model in the unit that is under the line, even if
the firing model cannot see the unit. Determine
the cover save as normal; models that are not
visible for the squad leader of the firing model
receive a 4+ cover save.
Multiple Rail Weapons
If a unit is firing more than one rail weapons,
resolve each shot, one at a time, as described
above, determining and recording how many hits
are scored by each template. Finally, fire any
other weapon in the unit, then add up all of the
hits and roll to wound.
Indirect rail weapons
If the rail weapon is indirect as well, units receive
only cover saves if they are in terrain. Because rail
weapons can fire on units without line of sight
anyway, those parts of the indirect rule

This message was edited 3 times. Last update was at 2012/01/11 03:30:42


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Lord of the Fleet





Texas

Hmm idk, the skeptical part of my brain has its alarms beeping everywhere. I can easily see a group of 5 or so friends spending a week typing this up, taking various rumors out there for 6th and combing it with their own ideas. I applaud their effort if its fake though, I think quite a bit of it is well written although I only skimmed. It would make a great "Fan 40k" if you're into these rules

If its a rough draft though of whats to come though, very interesting

This message was edited 1 time. Last update was at 2012/01/11 03:28:17


 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

So, I just have to work this out in in writing.

Tactical Gambit - one person starts with a bet (can be 0 Strategic Points) and the players go back and forth betting Strategic Points until one "bails out". Whoever bails out is the 'loser'. The winner is the person that chooses who goes first. The loser can take his 'bet' and spend his points on Strategems.

Then, Seize the Initiative, on a 6, the 'winner' can spend 25% of his original bet on Strategems.

Some Strategems include making it Night Fighting the entire game (see ya, Imotekh), giving USRs to some of your units, buying a Fortification, Preliminary Bombardment, etc., etc.

My head is spinning.

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Sitting in yo' bath tub, poopin out shoggoths

I'm not completely sold that this is legitimate. Mostly because of this.....

PREFERRED ENEMY
Universal Damage special rule
Some warriors are able to predict the moves of
the enemies they are used to fight. They have
developed special techniques that enable them to
counter such enemies more effectively. Such
troops hit always on a roll of 3+ for Shooting and
Combat actions against their preferred enemy. If
they would hit on a 3+ anyway, they hit on a 2+
instead. This ability cannot be used against
vehicles. Vehicles don’t show emotions and are
unpredictable for this reason.
If a shooting unit with this ability targets a unit
that is not a preferred enemy, check if the unit
could have successfully targeted a preferred
enemy instead (i.e. it is in range, in line of sight
and is not out of distance for the Veiled special
rule, etc). If a model in the unit attacks a unit that
is not a preferred enemy, check if it could have
attacked a preferred enemy instead. If the model
or unit could have attacked or shot at a preferred
enemy (even if it could not damage it), the unit
loses this special rule for the rest of the game.

750 points

1000 Points
 
   
 
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