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Made in ca
Infiltrating Broodlord





Canada

So from what I hear about 5th edition, the morale rules for close combat go something like: total up wounds on each side. Whoever received the most wounds loses combat. Loser tests for morale, with an LD penalty of (difference of wounds inflicted).

What happens when one side receives more wounds, but wipes out the other side? Eg. a single Ravener charges into a unit of Orks, and inflicts 3 wounds. The Orks dogpile the Ravener and inflict 2 wounds, killing it. The Orks lost combat, but the Ravener is dead.

Do the Orks have to make a test at -1 LD? And if they fail do they have to fall back from the Ravener's corpse? I assume this is addressed in the rules, but I don't have the book yet. Anyone know?

We can safely assume that the dead Ravener doesn't get to sweep the Orks, at any rate

-S

2000 2000 1200
600 190 in progress

 
   
Made in us
Smokin' Skorcha Driver






Utah

I believe from glancing at my FLGS copy that it states that wiping out the enemy counts as winning regardless of casualties.

Meph

   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Mephistoles is correct.

A wipeout = auto-win for the remaining side.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in se
Regular Dakkanaut




Wiping out an oponent unit has always bypassed the Ld rules, it would however be interesting if it did not... if anoying as I play orks.

Side question on orks here...

With the orks loosing many models quite frequently it seems like the mob rule allowing an above 10 value is more and more probable.

I meen if 20 orks get stuck in and loose the fight with 7 wounds taken to 3 this would leave the mob at effective Ld 9 (20-7-4)as oposed to 6 if it caps on 10 (10-4).

Any word on that btw, I have 20 swedish kronor (just over €2)riding on 20 orks having an effective value of 20

Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol
In short GW rulings are void!  
   
Made in us
Regular Dakkanaut




Aren't Mobs of 11 or more models Fearless, and there by immune to Moral Tests? or does that change in 5th?

This message was edited 1 time. Last update was at 2008/06/22 16:47:35


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Max leadership is 10 (per Phil Kelly at Baltimore Games Day). Irrelevant anyways for Morale tests, as they are Fearless if there are over 11 models................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

Personally I do NOT like this rule. It makes the "Only wounds matter" style of play even worse in 40K. 1 Model charging into 50 should be killed unless its some sort of montrous creature. I think numbers should contribute somthing to combat as well as other things like being surrounded, or starting in cover etc...

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

don_mondo wrote:Max leadership is 10 (per Phil Kelly at Baltimore Games Day). Irrelevant anyways for Morale tests, as they are Fearless if there are over 11 models................


It's also in the new FAQ. Ld10 is the max for Ork mobs.


smart_alex wrote:Personally I do NOT like this rule. It makes the "Only wounds matter" style of play even worse in 40K. 1 Model charging into 50 should be killed unless its some sort of montrous creature. I think numbers should contribute somthing to combat as well as other things like being surrounded, or starting in cover etc...



It is brutal, but you have to remember that with the new rules the opponent piles in before you fight, you're able to pull models off the back of the unit to ensure that most of your models get a chance to swing and if your models are engaged at the start of the fight they get to swing as long as there are any models left in the enemy unit.

Put all that together and it really does mean that most single rounds of combat in v5 are a good snapshot of which unit *deserves* to have won combat. There are a few exceptions (like a good CC unit charging into combat against a single tough enemy model and only getting a couple of models into engagement distance), but for the most part I think it is a pretty appropriate way to handle combat resolution.

But man, oh man can those negative modifiers be brutal! It really makes you consider when and where you want to charge into combat as you know in some situations you're just going to lose the combat, break and run away.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

Well the biggest change I LIKE is that there is no more unit hopping. That is nice.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

You cant loose if theres no left to loose against. everyone wins!

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

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Made in no
Squishy Squig




Oslo - Norway

yakface wrote:

It's also in the new FAQ. Ld10 is the max for Ork mobs.


They are still fearless if more than 10 models thought? But for other leadership tests like the weirdboy's psykik test he counts as having an ld of 10 at max.


Nobz are bigger and better than smaller, runtier orks!  
   
 
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