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Made in us
Yellin' Yoof





De to the troit

With their we'll be back rule and thoes destroyers, necrons are quickly becoming my worst nightmare.
I play as orks, and so ive tried several tactics to try and win over them.
Straight boy charges get obliterated by gauss weapons despite my best efforts to try and fight back with mulitple big shootas. I tried sneaking kammandos with big gunz, but they also got ripped to little green bits.
evntually my boyz got into cc and the game ended in my favor, but there has to be a better way to win over them.

We iz da Smasha Boyz and we iz gonna rule de ooniverse wit a' iron gob. Nuffin' iz gonna live if dey stand up to da power of my Waagh! We iz gonna kill all da oomies and elda and skellitons and even dem lizzads who bite 'n' scratch 'n' claw like da best a da boyz. My name iz Klotz and i iz da biggest, baddest, toughest, meanest, greenest war ork who evah lived. And we iz gonna kill, kill, kill till we iz da winnas.  
   
Made in us
Charing Cold One Knight




Lafayette, IN

Bring more boyz

Seriousely though. Necrons are one of the worse CC armies there is. Heck they go 2nd in CC when charged by orks. So your problem has to do with delivery of your powerklaws. Try mixing your units up to screen each other vs shooting. Maybe take a KFF big mek. Or try whats quickly becoming more popular due to the 5th ed wound allocation rules: nob biker squads. These guys can soak up an ungodly amount of fire power. Since they move so fast they can start the turn outside of rapidfire range and still charge. And necrons HATE powerklaws. One thing to keep in mind with orks in CC is that the only guys that matter are the powerklaws. (almost the only thing, the other guys can do some real damage if you are lucky to charge with a mostly intact squad.) Once you get into CC necrons will most likely crumble unless they somehow survive long enough to teleport out of combat.

 
   
Made in us
Smokin' Skorcha Driver






Utah

A few things that could help:

Use the new combat rules of 5th to your advantage. If you kill more models than he does he has to take LD test to break. If they break you have a good chance of destroying whole squads.

To do this dual charge! Any two boys squads of 12 or more should wipe out a necron squad of ten+. Powere claws are your freid. They will kill a few boys, the boys should kill a whole bunch, the necrons will have to test with a big modafier to their leadership and should have less than 50% chance of staying in the fight. This prevents them from porting out through a lith and getting their first and second we'll be back roll since the squad is destroyed outright.

Trukk boys work pretty good for this, since they can stay out of gaus double tap range on turn one, then go forward, deploy boys, boys charge and don't get shot. If the long range shooting does pop a truck they are still mostl likey out of double tap range, but with a good waag roll can still make it into combat on the second turn.


If you have bikes the shooting, toughness and invul saves of the bikes can be pretty good to go up a flank with. A nob biker unit with painboy would make your necron opponent cry I think. It's pretty cheesy, but if you are looking for pure win, little in the necron arsenal can deal with it save the c'tan.

Meph

   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

easy to solve, when it comes to combat necrons suck, even thier combat units, just stock up on trukks and power klaws.

a warboss in mega armour with 6 nobz in mega armour will make a mess off anything a necron army has, even a monolith.
a battlewagon will get em into combat easily why giving the protection needed, and thanks to the Str. from a power klaw they get no saves, and instant death, so no WBB roll

so warboss and 6 nobz in mega armour with battlewagon, and 4 or so squads of slugga boyz with trukks, nobz with klaws, and burna's (no armour saves against em)

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Longtime Dakkanaut





Really, the best way to defeat them is in combat.

A few rokkit shots help, since they don't get WBB rolls against them, but they aren't nearly as good as some powerklaw attacks and forcing a Ld-4 or -5 roll.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Ok, I have a question then. How would he deal with a lith?

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Powerfists in close combat. S9, hit most often on a 4+ (or automatically, if it for some reason didn't move), glance on a 5 pen on a 6. Best way Orks have to take out Monoliths. Possibly dethrollas on battlewagons for those S10 hits.
   
Made in us
Khorne Rhino Driver with Destroyer




Minnesota

Unfortunately, Orks lack reliable AV14 penetration.

Your best bet is to ignore the Monolith.

I know it sounds ridiculous, but you've got to focus on phase out and ignore the horrible AP3 pie-plates that such a horrible piece of Evil Cheese is capable of dishing out. It will hurt. You will lose entire squads, and perhaps special characters. Your goal is to make him hurt more.

 
   
 
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