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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.
New White Scars are pretty mean, especially with Kor'Sarro Khan leading them, letting his army Outflank.
Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
I think armies of outflanking terminators in LR variants and tac squads in rhinos to grab objectives and support seems pretty scary. I mean, well, it would be hard to deal with. Really hard. 20" charge range coming from a side? Nasty. EAsy to clear side objectives, assault terms+LR and a tac squad to hold it. That would be an insanely fun army to play, and insanely beastly. I may have to rethink my lack of fear of the new SM. That and Crimson Fists and Salamanders. Also insanely good. The rest seem to fail in comparison.
My Black Templar Army, the 42nd Crusade, W/D/L Record May 08-Now
28/15/10
Even in Debt, I Still Spend.
I play WS, and they're good fun. You have to remember, though, that although they SEEM like a CC long-charge-range army, they're not really. The bikes can't have many special CC weapons, and they can't get a plus one for an extra CC weapon.
Best used as mobile firebases and objective grabbers...
This message was edited 1 time. Last update was at 2008/09/07 21:45:26
This has probably been covered in some previous thread, but unless i'm completly mistaken, I thought bikes had trouble getting to objectives placed anywhere but ground level. Say on a tower. Also by having trouble i mean i think it's against the rules or something. All that asside this looks like a whicked fun army to play. Good thing i'm broke atm....
bikes are REALLY expensive, but outflank makes up for it
but playing white scars is like playing eldar, you have to have everything work in perfect order with each other and every thing you try to do needs to go off withoiut a hitch
so get to kno ur units and ur tatics really well before trying
We iz da Smasha Boyz and we iz gonna rule de ooniverse wit a' iron gob. Nuffin' iz gonna live if dey stand up to da power of my Waagh! We iz gonna kill all da oomies and elda and skellitons and even dem lizzads who bite 'n' scratch 'n' claw like da best a da boyz. My name iz Klotz and i iz da biggest, baddest, toughest, meanest, greenest war ork who evah lived. And we iz gonna kill, kill, kill till we iz da winnas.
Mazzicus wrote:This has probably been covered in some previous thread, but unless i'm completly mistaken, I thought bikes had trouble getting to objectives placed anywhere but ground level. Say on a tower. Also by having trouble i mean i think it's against the rules or something. All that asside this looks like a whicked fun army to play. Good thing i'm broke atm....
Yeah..
Don't think your right on that one, didn't you know Bikes can go up stairs and climb ladders!! getting around in building ain't no thing... biker boys just use the elevator...
Same with dreads... i think...
PaniC...
This message was edited 2 times. Last update was at 2008/09/10 18:18:59
Don't think your right on that one, didn't you know Bikes can go up stairs and climb ladders!! getting around in building ain't no thing... biker boys just use the elevator...
Same with dreads... i think...
Page 83
Only certain troops are capable of clambering to the upper levels of ruins. Accordingly, only infantry, jump infantry, jetbikes, monstrous creatures and walkers may move on the upper levels of a ruin – and only if the model can physically be placed there. Other units may only move on the ground level of the ruin.
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away."
Shakka'Khan (leave Moonbeam the motorcycle at home) leading a hit-and-run squad of assault termies that Outflanks in a dedicated landraider, along with another outflanking squad of regular termies in a dedicated landraider seems pretty bees knees. As others have mentioned the bike command squads with FNP doing their outflank as well will be pretty nice.
Don't know what I'd do with the rest of the points though, the marine book is pretty lackluster otherwise.
This message was edited 2 times. Last update was at 2008/09/10 20:55:01