Trasvi wrote:I have a fwe questions regarding IG heavy and Special weapons.
1) Do the Heavy Weapons teams and/or Special Weapons carries retain their lasguns?
Specifically this is important to me in terms of the 'Warrior Weapons' doctrine - its the difference between each unit costing 6-12pts extra.
Points to consider: a) The 'loader' at least retains his lasgun and is allowed to fire with the rest of the unit.
b) When creating a heavy weapons team, there is no specific designation of who is the loader and who is the operator. I have my HW teams all on 25mm bases so its not obvious who is 'using' the gun.
c) Heavy Weapons teams in a HW Platoon / HQ Platoon are listed as equipped with 'Lasguns and Mortars'
d) Further to the points above, in a squad of 10 guardsmen with a mortar. If the unit moves, how many lasgun do i have and are allowed to rapid-fire? 9 (8+ loader) or 10 (8 +loader +firer)?
Yes, there is no indication in the codex that equipping a heavy weapon team with a heavy weapon or giving a model a special weapon (beyond the special weapon squads that say their weapon is replaced) removes the model's lasgun.
With that said, you would need to model a lasgun on the model per
WYSIWYG if you planned to actually use it in game. Plus there is a good amount of people who will think you're cheating regardless of how ambiguous the codex wording is or isn't so you also have to decide if that's worth it to you. Plus if you do go out and glue lasguns on your heavy/special models there's a good chance that
GW might change the wording in the next codex and you'll be stuck ripping the lasguns right back off your models.
2) Similarly, the Special Weapons carriers: if one has a Meltagun, and the rest of the unit fires at a unit beyond his range, is he also allowed to fire with a Lasgun?
a) The wording on Special Weapons is exactly the same as for Heavy Weapons platoons. If it is decided that the 10man + mortar squad above is allowed to fire 10 lasguns, then the special weapon carrier should be allowed to fire a lasgun as well.
b) However, the Special Weapons Squads are explicitly stated as swapping their weapons for special weapons.
Yes, but see my answer above for more detail.
3) An enemy throws a pie-plate on the guardsmen (6 + Melta + Mortar + Sg), hitting all of them. How do I allocate wounds:
a) Should it be simply: 6/6 guardsment, 1/1 Special Carrier, 2/Mortar Crew, 1/Sg ? evenly distributed between all models of different armament?
A is correct. You have six models with a lasgun, one model with a melta (and lasgun), a sergeant (assuming he's equipped differently) and then two models with a lasgun and one heavy weapon.
4) If the 'loader' of a SW team dies, or the 'gunner' dies and the 'loader' takes over: does the weapon fire at a decreased rate? or does it function almost as a 2-wound guardsman?
There is no "loader or "gunner" in the rules, those terms are only used to denote the model that actually has the heavy weapon based with him (gunner) and the other model (loader). In the rules, they are just two models both equipped with the same heavy weapon so as long as one model is alive the heavy weapon may be fired.
And some LOS/Cover questions, just tell me true/false:
A squad of 10 can see 6/10 of an enemy unit. The enemy does not get a cover save.
A squad of 10 can see 4/10 of an enemy unit. The enemy gets a 4+ cover save.
A squad of 10 can see 1/10 of an enemy unit. The enemy gets a 4+ cover save. However, I theoretically can still cause 10 casualties if all hit/wound and saves are failed?
True, true, true.
A squad of 10 has 6/10 able to see 6/10 of an enemy unit. The enemy does not get a cover save, but only 6 models of mine can fire.
Not enough information. It depends if the majority of the models in your firing unit can cleanly see a majority of models in the target unit. Assuming in your example that the six models in your firing unit can cleanly see six models in the firing unit then yes, the enemy doesn't get a cover save and only six of your models can fire.
Models in the firing unit that do not have line of sight to at least one model in the target unit do not get to fire. This is in the basic shooting rules in the rulebook (
pg 16: "which models can fire").
A squad of 10 has 6/10 able to see 4/10 of an enemy unit. The enemy gets a 4+ cover save, but only 6 models of mine can fire.
True.
A squad of 10 has 6/10 models able to see 6/10 of an enemy directly without intervening cover. The other 4 models of mine are shooting at the enemy through cover. What cover save do the enemy get? None, 4+, or none vs 6 shots and 4+ vs 4 shots?
No cover saves at all because the majority of the target unit can be cleanly seen by the majority of the firing models. Again, this is clearly answered in the rulebook (
pg 22: "units partially in cover").
A squad of 10 has 4/10 models able to see 6/10 of an enemy directly without intervening cover. The other 6 models of mine are shooting at the enemy through cover. What cover save do the enemy get? None, 4+, or none vs 4 shots and 4+ vs 6 shots?
The target unit will get a cover save, but it depends what type of cover they are shooting through for the actual roll needed. Again this is clearly covered on page 22.
My IG squad of 8(9?) Lasguns + Lascannon is shooting at an enemy unit.
All of the lasgun equipped guardsmen are shooting through cover at the enemy in a way that confers a 4+ save to the enemy. However the Lascannon has direct LOS to only one enemy, with no cover in between.
What model may the lascannon shot be allocated to? Only the one it may see, or any model in the enemy unit? Do the enemy get a cover save vs the lascannon shot.
Page 22 for units in partial cover. Pages 24-25 for wound allocation and casualty removal.
and finally.
In WW1 there were situations, especially in trench warfare, where soldiers would mount their gun on a periscope contraption; this allowed fire out of a trench without exposing yourself to enemy fire. If I modelled all of my IG lying down, but with guns held above their head on these periscopes, then theoretically, they are much more difficult to be hit (as you must be able to target the model's body, not its weapon) yet they are still able to fire normally.
(I would never do such a thing, but, is it possible?)
Thanks for help,
Trasvi
There are many, many, many ways to abuse the rules through modeling but this particular example is false because
LOS is drawn from the firing model's head, not from his weapon. So modeling your guys laying down would prevent them from firing if they are in a position where the enemy can't see them either.
Again, that is clearly stated in the rules for
LOS (
pg 16).
EDIT: Are Techmarine Servitors counted towards the WG limit? i have two different FAQ's (one from the 2003 release, one from 2008 5th ed) that each say differently (the most recent says no)
Does this also apply in the same way to Tau Drones on characters with a controller? If not, why not?
There is only one
FAQ, the most current one. All other
FAQs are no longer published by
GW as a
FAQ for the codex, so the only one that matters is the current one. Both the 2nd printing of the
IG codex and the current
FAQ list Servitors as not counting towards a Techmarine's wargear limit.
As for Tau Drones, they are immaterial to the question because they are found in a different codex which has its own set of rules.
The same, older FAQ says that only Guard Infantry units may have Chem Inhalers - yet I see many people talking about Chem-inhaler equipped conscripts. Are Conscripts Guard Infantry? or do most people ignore that FAQ? - in which case, all units, incl Storm Troopers, Ogryns, Ratlings and technically Tanks are required to purchase Chem Inhalers?
Ugh. GW needs to employ proof readers. Or, at least get people to peruse the book before it is printed to see what just does not make sense.
Again, that older
FAQ is no longer current, therefore people do not follow it because it. Conscripts are not Guard Infantry. Yes, that question should not have been removed from the
FAQ and as written it is kooky.