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![[Post New]](/s/i/i.gif) 2008/10/14 18:32:37
Subject: Outflanking sentinels?
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Guardsman with Flashlight
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I've read quite a lot of threads mentioning outflanking sentinels. But I can't seem to find anything in the rules, codex or FAQ that says that sentinels gets to outflank. Sure, they've got a rule called "Scouts", but that's not the same as the USR one.
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/Peter |
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![[Post New]](/s/i/i.gif) 2008/10/14 18:55:06
Subject: Re:Outflanking sentinels?
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Praetorian
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If Sentinels are held in reserve, since they have the Scout rule, they come in from the small table edge when they do come in from reserves.
pg 76, under Scouts cover this, pg 94 describes Outflank
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![[Post New]](/s/i/i.gif) 2008/10/14 19:24:02
Subject: Outflanking sentinels?
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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Actually, I don't know that this is the case. Sentinels don't have the Scout USR, they have their own version from the IG codex... which says nothing about Outflank.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/10/14 20:39:52
Subject: Outflanking sentinels?
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Guardsman with Flashlight
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lord_sutekh wrote:Actually, I don't know that this is the case. Sentinels don't have the Scout USR, they have their own version from the IG codex... which says nothing about Outflank.
Exactly as I read it.
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/Peter |
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![[Post New]](/s/i/i.gif) 2008/10/14 21:09:29
Subject: Outflanking sentinels?
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Praetorian
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PeterWelzien wrote:lord_sutekh wrote:Actually, I don't know that this is the case. Sentinels don't have the Scout USR, they have their own version from the IG codex... which says nothing about Outflank.
Exactly as I read it.
hmmm, and looking at the FAQ, Sentinels are not covered, well hopefully they will be updated in their 5th edition codex. Silly mixing of rules again, old edition to new. Although I do wonder how its been interpreted in tournaments.
I know for a fact at GD LA a Guard player did have Sentinals in reserver outflank on me, I didn't worry about it, since I knew they were 'Scouts', just they have different codex rules it seems...
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![[Post New]](/s/i/i.gif) 2008/10/14 21:38:44
Subject: Outflanking sentinels?
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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Sentinels were the "original" Scouts, from which all Scouting has flowed... but they never got even a FAQ bringing them back into line with the rest. More's the pity for them.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/10/14 22:04:54
Subject: Outflanking sentinels?
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Martial Arts Fiday
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Just another "Codex Trumps" SNAFU as far as I'm concerned. Really bad way of "correcting" edition-lapse codices.
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Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2008/10/15 02:10:57
Subject: Outflanking sentinels?
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Longtime Dakkanaut
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Nurgleboy77 wrote:Just another "Codex Trumps" SNAFU as far as I'm concerned. Really bad way of "correcting" edition-lapse codices.
Tell me about it. :S Sadly, they make a big to do about Codex rules trumping the new RB despite conflicts like this. I think it was one of the last FAQ questions concerning IG and dedicated transports.
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![[Post New]](/s/i/i.gif) 2008/10/15 03:44:17
Subject: Outflanking sentinels?
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[ADMIN]
Decrepit Dakkanaut
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While the Scout rule in the IG codex doesn't mention that the unit can outflank it doesn't actually have to.
Page 94 of the rules:
"During deployment, players may declare that units with the 'scout' or 'infiltrate' special rules are attempting to outflank the enemy."
So yes, Sentinels can outflank.
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![[Post New]](/s/i/i.gif) 2008/10/15 07:09:44
Subject: Outflanking sentinels?
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Longtime Dakkanaut
Long Beach, CA
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Im with Yak. It says "scouts" in bold letters. Wether or not it matches witht he USR, is just because the codex is too old. IG should not be penalized more than they already are just cause they codex is far overdue. NOt to mention everyone is using them to outflank. THey are a much more common sight on the battle field now.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2008/10/15 07:14:46
Subject: Outflanking sentinels?
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Stormin' Stompa
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Yup. The words 'Universal Special Rule' mean something; even if it wasn't intended, that rule is called 'Scouts' in the IG book. It's the name of the game, not the fuel of the flame.
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![[Post New]](/s/i/i.gif) 2008/10/15 09:02:02
Subject: Outflanking sentinels?
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Frenzied Berserker Terminator
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Agreed with Yak. The Outflanking rules never state that you need the Scout USR, it just says you need the "Scout rule." If there was any other unit in the game that had a Scout rule that was not the same as the USR (like how the Grotesque Feel No Pain is different to the USR of the same name), then they'd get the Outflank ability too.
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This message was edited 1 time. Last update was at 2008/10/15 09:10:31
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![[Post New]](/s/i/i.gif) 2008/10/16 10:35:37
Subject: Re:Outflanking sentinels?
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Guardsman with Flashlight
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But sentinels don't have "scout" rule. They have a "Scouts" rule.
I read it as they're not allowed to outflank (and I'm an IG player).
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/Peter |
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![[Post New]](/s/i/i.gif) 2008/10/16 11:15:25
Subject: Re:Outflanking sentinels?
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Longtime Dakkanaut
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yeah,
Peter, they are scouts...
They have the scout move...
so they should have the scout rules?
All this reading between the lines and over the top RAW is really starting to wear thin.
PAniC...
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![[Post New]](/s/i/i.gif) 2008/10/17 13:11:24
Subject: Re:Outflanking sentinels?
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Guardsman with Flashlight
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But the Sentinel Scouts rule works differently that the USR one. Sentinels can always deploy, even if the mission rules states otherwise. Units with the USR Scouts can't, Hence, it's a different rule than the one in the rulebook.
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/Peter |
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![[Post New]](/s/i/i.gif) 2008/10/17 13:29:38
Subject: Re:Outflanking sentinels?
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Stealthy Space Wolves Scout
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Strictly RAW I agree with PeterWelzien.
Rulebook page 94 wrote:Outflank
During deployment, players may declare that units with
the ‘scout’ or ‘infiltrate’ special rules are attempting to
outflank the enemy.
Sentinels has a special rule called Scouts, that's not the same as ‘scout’.
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In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
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![[Post New]](/s/i/i.gif) 2008/10/17 13:41:54
Subject: Re:Outflanking sentinels?
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Longtime Dakkanaut
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yeah,
Pg 76 of the BGB the rule is actually called scouts.. with a s
So technically Imperial sentenals can't outflank. if having not having the s is what counts?
and anyone who has a skill called scout doesn't have a rule to refer to... so no scout move etc...
Panic...
Edit: my point is that they are both scouts and get to out flank and make scout moves... any thing else is stupid.
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This message was edited 2 times. Last update was at 2008/10/17 13:47:40
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![[Post New]](/s/i/i.gif) 2008/10/17 13:59:32
Subject: Outflanking sentinels?
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Stealthy Space Wolves Scout
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Correct. That's why I said strictly RAW. I think everybody understand what is intended.
The USR is called Scouts with an s and that's also what it's called in the SM, Eldar, Ork and Tau codices. Still, the outflank rule refer to the ‘scout’ special rule.
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In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
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