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![[Post New]](/s/i/i.gif) 2008/11/03 09:04:58
Subject: Pedro, Maxamizing Inspiring presence
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Long-Range Black Templar Land Speeder Pilot
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so far i use my drop pods to control fire lanes and assaults. I use my troops with this to give them 2 attacks when charged and give my sternguard 3 (4 on the charge!) i used 7 assault termi's with this ability, doubled with a 10 man assault squad (plasma pistols /fist) and use the assault marines to jump the drop pods and with pedro can have 40 atks on the charge, 4 of those are power fists. so what i was wondering, is to maxamize this ability drop the termi's/landraider and take another 10 man assault squad, and another dev squad. are 2 Lclaws better then a powerfist on a seargent? giving you 5 power weapon atks on the charge but only hitting 2.5% of the time and wounding 1.25% of that (against a standerd meq army) i'm not sure how to do the mathhammer with a D6. anyone else used pedro's ability to really bring your chainsword to bear? any good ideas?
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This message was edited 2 times. Last update was at 2008/11/03 09:06:12
A gun is a medium, a bullet a brush. |
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![[Post New]](/s/i/i.gif) 2008/11/13 08:00:58
Subject: Pedro, Maxamizing Inspiring presence
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Knight Exemplar
Layton, UT
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Well I would guess that the experience is similar enough to getting in Dante's range for preferred enemy I think you reasoning is sound on the Assault troops, but then again I play BA so of course I'm gonna say that
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Protectorate of Menoth |
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![[Post New]](/s/i/i.gif) 2008/11/13 09:19:29
Subject: Pedro, Maxamizing Inspiring presence
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Ladies Love the Vibro-Cannon Operator
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wash-away wrote:so far i use my drop pods to control fire lanes and assaults. I use my troops with this to give them 2 attacks when charged and give my sternguard 3 (4 on the charge!)
i used 7 assault termi's with this ability, doubled with a 10 man assault squad (plasma pistols /fist) and use the assault marines to jump the drop pods and with pedro can have 40 atks on the charge, 4 of those are power fists.
Well, drop pods and assault Marines do not work properly together.
are 2 Lclaws better then a powerfist on a seargent? giving you 5 power weapon atks on the charge but only hitting 2.5% of the time and wounding 1.25% of that (against a standerd meq army) i'm not sure how to do the mathhammer with a D6.
Power fists are Dreadnought insurance.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/11/14 11:55:24
Subject: Pedro, Maxamizing Inspiring presence
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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A question:
Is it a real Crimson Fists Pedro, or a 'counts as' Pedro?
Two lightning claws might well be better than a fist in many circumstances, but if the fist is actually crimson it trumps.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/11/14 12:19:00
Subject: Re:Pedro, Maxamizing Inspiring presence
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Regular Dakkanaut
North Coast, NSW, Australia
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Wuestenfux
Well, drop pods and assault Marines do not work properly together.
Why?
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'Anyone can win, but it takes a good man to lose.'
-Louis Guzman |
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![[Post New]](/s/i/i.gif) 2008/11/14 18:34:52
Subject: Pedro, Maxamizing Inspiring presence
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Ladies Love the Vibro-Cannon Operator
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Well, the reason is that Assault Marines are usually deployed on the field and so have to approach the enemy. With only a few units on the field (and Drop Pods in reserve), the enemy can fully concentrate on the Jump Packers.
On the other hand, you can deploy the Assault Marines via deep striking. Here there are two downsides: The arriving Marines have little shooty impact and they might scatter wide or badly (only locator beacons from Drop Pods help to arrive safely).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/11/14 21:33:58
Subject: Pedro, Maxamizing Inspiring presence
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Smokin' Skorcha Driver
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Two of those pods are down first turn giving the enemy somethign much more immediate to be threatened by, and he is usually putting the assault troops behind some kind of cover if the opponent goes first, so it's not that bad of an idea.
PF: Against ws4 hits 50% of the time kills 83% of the time, no save but invuls. Without pedro that is 1.5 hits and 1.2 kills average. With pedro that is 1.66 kills no save but invuls. These htis happen last and do not reduce the number of attacks coming at you but can wound MC reliably and walker type vehicles.
LC: against ws 4 hits 50% of the time, and kills 75% of the time against t4(my mental math for 50% with a reroll). Without pedro thats 2 hits and 1.5 kills with no save but invul. With Pedro that is 1.87 kills. These do happen simo or before your opponent so in some cases can reduce the number of attacks coming against you.
In my experience the fist is better in most situations. The claws(and power weaons in general) comes into their own when you can increase the rate of hitting by going up in WS or getting re-rolls to hit. That is when the PW's and LC's are a viable choice. In this case becasue of pedros extra attack the odds are slightly in favor of the claws, but I would go with the fist for dread and MC insurance since the kill margin is only a small increase.
Meph
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This message was edited 3 times. Last update was at 2008/11/14 21:45:52
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![[Post New]](/s/i/i.gif) 2008/11/15 03:47:00
Subject: Re:Pedro, Maxamizing Inspiring presence
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Regular Dakkanaut
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Go with a Vanguard squad w/ jumppacks and give the sgt dual powerfists for the extra attack and five the rest LC pairs. Add a jumppacked Chaplain and you're re-rolling hits galore, then re-rolling wounds for LC.
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![[Post New]](/s/i/i.gif) 2008/11/15 06:36:36
Subject: Re:Pedro, Maxamizing Inspiring presence
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Ladies Love the Vibro-Cannon Operator
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Two of those pods are down first turn giving the enemy somethign much more immediate to be threatened by, and he is usually putting the assault troops behind some kind of cover if the opponent goes first, so it's not that bad of an idea.
The tables I played recently ( GT final), there was no terrain blocking TLOS.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/11/15 10:20:15
Subject: Re:Pedro, Maxamizing Inspiring presence
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Regular Dakkanaut
North Coast, NSW, Australia
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wuestenfux
On the other hand, you can deploy the Assault Marines via deep striking. Here there are two downsides: The arriving Marines have little shooty impact and they might scatter wide or badly (only locator beacons from Drop Pods help to arrive safely).
But with the Stern Guards drop pods (and others drop pods if your doing a full on drop pod force) you should be ok.
Right?
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'Anyone can win, but it takes a good man to lose.'
-Louis Guzman |
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![[Post New]](/s/i/i.gif) 2008/11/15 11:26:27
Subject: Pedro, Maxamizing Inspiring presence
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Ladies Love the Vibro-Cannon Operator
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Fully drop podded would be fine. Dreads, Sternguard, and Tacticals provide a decent army.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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