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Made in us
Storm Trooper with Maglight





CT, USA

Austins orks vs. My guard.
I'm Game master, Bob and Eric run the guard, Mark and Austin run the orks.
Capture and control spearhead, 3 objectives.

Terrain- 3 CoD buildings, and scattered craters and ruins. All on a tan sheet to give an arid kind of feel to the board.

Objectives marked with Red Arrows


Lists- about 1200pts
Orks-
-Warboss
-Big Mek with Shokk Attack Gun
-6 Tank Bustas
-5 Lootas
-10 burnas
-4 squads of 15 boyz
-5 Ork Bikers

Imperial Guard-
-Command Squad with commissar and other upgrades
-Infantry platoon Command with commissar and other upgrades
-5 Line infantry squads
-Chimera APC
-10 man infantry team (in chimera)
-Hellhound flamer tank
-Leman Russ Battle Tank
-Basilisk Artillery support

Orks win the roll and go first, to choose the best quarter, and place two of the three objectives.



First turns, Orks advance, trading casualties with the guard at an even rate. Lootas, and the big mek are the ork firebase, while the tanks fire for the guard. Erik and Bob are not lucky with the blast scatter, and few shots land on target. Austin's ork bikes turbo boost toward the guardsmen, but stay a healthy didstance away, to avoid the torrent of small arms fire from the Infantry. Erik reacts to the bikes by killing one with the Chimera's Turret. Bob shells orks with the Basilisk, and pins down the burna boyz.



Mark is abvancing down on bob, being wary of the Hellhound's Inferno cannon, and drawing bob's focus away from the objectives. Austin charges in with the bikers, and all the guard infantry react to combat them. Being strength 3, Lasguns have a little trouble vs. the Toughness 5 bikers, and none fall from small arms. The guard tanks and plasma manage to kill off 2 more, dropping the squad to the nob and one biker. Erik then assaults with his command team, and drops the last 2 with a bunch of attacks, and the commissar.



The bikers drew all the Imperial fire save the basilisk for an entire turn, and the orks advanced even closer, taking the central building (with it's objective), and getting their tank bustas aimed at the chimera. Bob and Mark exchanged some casualties, as mark's burnas were taken down by the hellhound after destroying one of bob's infantry squads. Austin kept a squad held back in the rear, and the warboss and a squad in the building, to hold safe the objective.

Erik began to shift his focus towards the builidng, and put some light fire on the orks inside. Austin's tankbustas popped a rokkit into the chimera, and destroyed it. Due to their glory hogs rule, they had to advance and try to kill the closest tank- the Leman Russ. Erik engaged them withhis command team, and killed them, taking only light casualties.
Bob was under intense fire from the ork hoards, and was rapidly loosing men. His remaining fragments of units fell back with the hellhound, to avoid being assaulted and overrun.

As the last turn started, the orks held 2 objectives, and the Guard held only one. If the guard were to win. they needed to overrun the central building- a very tough task considering the warboss inside. The guard had about 25 men strong near the building, to charge in and fight 12 orks and a warboss. Bob had evened the odds out with a nice artillery hit that took out a number of orks the turn before. Erik and bob lined their troops up at the windows of the building, and one team of VERY brave Guardsmen charged through the doorway. From the fire support of the other squads, that squad of 10 only faced 2 orks and the warboss. All the guardsmen needed to do was destroy the Warboss, and the other orks would probably run. The ork Warboss struck first, and slew 3 men, and then the guardsmen struck back- killing the two orks but failing to wound the warboss. The guardsmen lost the close combat by one, and eneded up being overrun by the irrate Ork Warlord. Even though they didn't capture the objective, they managed to deny the Orks the ability to hold it themselves, and the game was a Tie, one objective to one.

Sorry the pictures ran out, as the battle picked up I was needed more and more to explain rules and such.

A fun game, and nothing too fancy on the board either, good for a group game.

Thanks for reading,
Iboshi

This message was edited 1 time. Last update was at 2008/11/04 07:11:40


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in ca
Pyromaniac Hellhound Pilot





Calgary

Nice report man, good pics and everything!! Thanks for posting.

It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.

Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." 
   
Made in us
Longtime Dakkanaut





Is this Pittsfield MA?

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Major






far away from Battle Creek, Michigan

Imperial Guard charging Orks Don't they have to make a morale check to do that? ...I gest. Nice report sounds like it was a fun game. Next time do a turn of OT if time permits!

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Prospector with Steamdrill





Berkshires, Massachusetts, USA

40kenthusiast wrote:Is this Pittsfield MA?



Yes sir. we are located in loverly Pittsfield MA http://www.berkshirewargaming.com/


Nice pictures and write up.

It sounds like all the making of a good game.

Charging guardsmen,

last turn heroics.

Well earned stalemate.

Kinda makes me want to break out my guard for a big game. . .

Interrogator-Chaplain Severus

"Hige sceal pe heardra, heorte pe cenre, mod sceal pe mare pe ure maegen lytlao"

"Will shall be the sterner, heart the bolder, and spirit the greater as our strength lessens."
-English Proverb 
   
Made in us
Longtime Dakkanaut





Awesome, good to hear ole' Berkshire county still brings it. I'm from the area, graduated from Wahconah in 2k. I'll be home over the holidays, I'll try and look you guys up for a game.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Hardened Veteran Guardsman



CNY

olympia wrote:Imperial Guard charging Orks Don't they have to make a morale check to do that? ...I gest. Nice report sounds like it was a fun game. Next time do a turn of OT if time permits!


This... rarely ends well. It can, however, draw the nasties off of objectives.

STAND FAST AND DIE LIKE GUARDSMEN 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Cool Bat Rep.
I also liked the end bits...
If I was guard, that draw would have felt good!

Panic...

   
 
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