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Sigh. I don't think you understand how i'm going for this list or why i'm going for this list. You see there are a few lists that give me serious trouble. These lists are custodes, tau and knights.
After a lot of thinking I found light infantry is usually not a big issue to face. I am taking slashing impact with reavers merely for the mortal wound spam against infantry and bikers of the custodes variety as well as against riptides and other similar things. The main issue is slashing impact doesn't do mortal wounds against vehicles but this is probably ok given that knights don't have great invulnerable saves and they have lots of wounds. This is where the blasters and test of skill come in.
So you might ask why don't I use grotesques or something for mortal wounds and that is a legit question. Part of it is getting a turn 2 charge from deep strike off with these is a little tough. I suppose I could do it with the -1 to damage taken ability but once again these mortal wounds don't effect vehicles and they fall flat on their face when doing multiple damage. In the case of riptides they will just fly away and shoot me and considering their range I might not be able to keep up with grotesques too easily. It might work but it could be iffy. Also if I put them in transports I might get them there but then I can only take 5 model units which limits killing potential and I could only take 15 total.
I understand fully reavers might not work and still cost a considerable amount of points. I like to try new things to see if they do work. I did ask for advice so I shouldn't complain or argue. It's just considering my absolute hardest opponents at the local GW this is probably the best loadout I can hope for. I honestly don't think anything can output that many mortal wounds and so many 3++ invulnerable saves can only be taken out well enough with a significant amount of mortal wounds.
This message was edited 3 times. Last update was at 2020/05/22 17:37:59
flamingkillamajig wrote: I almost wonder if I should even post in this thread. Last time I posted the thread was dead for over a month. I'm wondering if you guys are avoiding me or the dark eldar thread is really dead overall.
I'm thinking about having a 3rd unit of 12 reavers with maybe blasters and grav talons. Oddly reavers when given toughness 5 seem to be somewhat durable. I'm just not sure how I will make this do-able. At one point I was considering taking the 3 units of reavers with just grav talons and seeing if I could use slashing impact with them but now I just don't know what's more cost effective in points.
I've also heard something about dark eldar getting a price increase in June which is making me both want to get lots of dark eldar while they're cheap and also leave the faction since we already had a price increase. I'm betting this is every army getting a price increase tho. This game really wants to drop me as a customer with all these price increases.
DE has an established meta of various lists that works and that tactics are all 95% known, so its not that its dead, its just there is nothing to talk about for the DE community.
There are terms i'm going to use to make sure you know them i will explain them quickly:
Mid table, this is your average joe player that is bring a somewhat good list, or a good list but they are just average, or its a bad list but they are a good player trying to work it. Mid table is if you had 5 games played you'll win 2 or 3 of those 5 games.
Top table: This is where your above average players are, normally their lists will be meta, but sometimes will be different to counter meta. Either way they tend to have very good lists and play very well, they normally win 4 or 5 of their 5 games.
Low table (somethings called many other things, friendly, casual, etc..): This where players just want to have fun with lists, are new to the game and don't know how to play other armies, or just like taking cool looking units (Rule of Cool), they normally go 1 or 2 wins.
For DE i'd say the players that has been following DE and been playing it for at least a year knows what units/list are mid, low, and top table. Their isn't any "surprises" at all. Also for all people/armies/communities, it is very common to ignore "fun" lists b.c why rain son someones parade? they are having fun, no reason to tell them to play a better list, so they tend to not have much to say at all (This is not a bad thing, but it also doesn't give the new/friendly player much discussion time) or they have no knowledge of that play style b.c from the best of their knowledge, its a low table list.
For most players, Reavers are in the low to mid table range unit, so you will not get a lot of feedback for above reasons. But i will give you some feedback (A lot if i can, so you are apart of the community discussion).
Feedback on lots of Reavers There are two things i want to talk about fist when having Reavers;
1) Reavers can play a few roles, it is very important to note what role you need in your army, what role you want them to play as ans what role you are good at playing with them. What one person can do with a units isn't always what is best for someone else. There are literally 100's of variables that changes in tactics given minor changes in lists, tactics, playstyles, etc.. If you are taking 700pts of reavers (36 with some upgrades) they better preform that role very well as its almost 1/2 your army. So you need to make sure you are able to do that role. If you want them anti-tank and you take 9 blasters and are charging to get MW's also, play a few games to see if it works for you, if not pick a different role for them.
1a) Find out what role the unit plays the best. Well IMO reavers are best as anti-infantry and Tie up units, think of them just as faster wyches with kabal guns. Yes they can deal with tanks, But keep them primarily as anti infantry, is you want to be heavy infantry killers, HL's work, if you want more horde killing, zero added range weapons to keep them cheap is best. You can also mix their roles slightly, anti-infantry and tying up units.
2) Reavers are somewhat squishy, yes they are 2 wounds, but with Primaris killing weapons everywhere, sadly what can kill a Primaris can also kill a Reaver. So you need to look at a few ways to mitigate they loses and if you are going to lose a lot of them you need something else to pick up the slack. This works in a few different ways
2a) One is what role they play? If they are Anti-infantry, well have some smaller anti-infantry as back up (this is easy with Wyches), if they are Anti-tank, has a little anti-tank as back up. If you go Anti-infantry but back up as Anti-tank, they will be more costly and a bigger target.
2b) Point two. Make sure you have equal threats on the table. If the reavers are your only large scary units, well then they will be targets number 1, 2, and 3. You'll really want something else, and you'll want to mess with his priorities. Some armies like Venom spam has zero priorities, its just kill 2 venoms and 5 kabals each if you can. But if you had say a Knight and then 100 Guardsmen, well the knight will be the first target b.c it is going to do the heavy lifting, or all the Guardsmen will die first b.c the other units might be an objective holding horde army. You see how there is 1 clear priority? If you had say 1 large knight, 2 baby knights, 50 guardsmen, and 3 hiding scout Sentinel's with dual flamers, well now you have hard choices to make.
So for me to give you advice if 24 or 36 Reavers is a good idea. I would need to know, what else are you taking?
PS: about 10-15% of GW items goes up every year. Something in every army goes up. But normally only by 0.25c up to $2-3 for larger items like a 120+ item, the items like Venom, Kabals, etc.. normally never get more than a $1 raise, sometimes its only 25-50c
The little I have played I have mostly been playing nids with Gsc. What is considered good de these days? I have most things. But with the pricevincrease I considered getting 2 boxes of scorges (i have some kitbashed once with regular weapons) and one packbof warriors. I have mostvthings except wytches and both flyers.
Personally I have issues with scourge. I've tried most loadouts and tried to make them good but in 8th they're awful. They're a suicide anti-tank/anti-monster unit in an edition where tanks and monsters are incredibly durable. In most cases I don't like our blasters either due to short range but our infantry based anti-tank is far too fragile and often expensive. You're better off loading anti-tank infantry in transports and at that point it's probably more cost effective just to use ravagers or flyers.
If you give scourge any loadout at all focus it on anti-infantry which isn't even their intended role and mandrakes probably do it better esp. given the mortal wounds. Some people say haywire but I disagree because most vehicles with invulnerable saves have far too many wounds for it to really matter (like knights).
Seriously scourge will get 1 turn of shooting and then die. I'd far rather have something either more durable, longer ranged or both.
You could maybe try the dark lance loadout with some extra scourge as ablative wounds but whenever they move they'll be at -1 to hit and they'll still die to a stiff breeze unless in good numbers and in cover and it's probably just not worth it.
---------
Flyers are good. If you use void ravens take the void lances. It's the better option to dark lance ravenwing jets esp. if you give them test of skill from wych cult and then they wound on 2's for vehicles and monsters. I haven't experienced the razorwing jets enough but they were good. I don't know if they still are. They have the same firepower with 3 as 2 dissie ravagers which sounds great but they can't get boosted by an archon. Could be better vs vehicles though with test of skill.
I imagine most people use dissie raiders with dark technomancers and some wracks now though.
This message was edited 3 times. Last update was at 2020/05/22 18:17:14
flamingkillamajig wrote: Sigh. I don't think you understand how i'm going for this list or why i'm going for this list. You see there are a few lists that give me serious trouble. These lists are custodes, tau and knights.
After a lot of thinking I found light infantry is usually not a big issue to face. I am taking slashing impact with reavers merely for the mortal wound spam against infantry and bikers of the custodes variety as well as against riptides and other similar things. The main issue is slashing impact doesn't do mortal wounds against vehicles but this is probably ok given that knights don't have great invulnerable saves and they have lots of wounds. This is where the blasters and test of skill come in.
So you might ask why don't I use grotesques or something for mortal wounds and that is a legit question. Part of it is getting a turn 2 charge from deep strike off with these is a little tough. I suppose I could do it with the -1 to damage taken ability but once again these mortal wounds don't effect vehicles and they fall flat on their face when doing multiple damage. In the case of riptides they will just fly away and shoot me and considering their range I might not be able to keep up with grotesques too easily. It might work but it could be iffy. Also if I put them in transports I might get them there but then I can only take 5 model units which limits killing potential and I could only take 15 total.
I understand fully reavers might not work and still cost a considerable amount of points. I like to try new things to see if they do work. I did ask for advice so I shouldn't complain or argue. It's just considering my absolute hardest opponents at the local GW this is probably the best loadout I can hope for. I honestly don't think anything can output that many mortal wounds and so many 3++ invulnerable saves can only be taken out well enough with a significant amount of mortal wounds.
You didn't say what you wanted them for, you didn't say what you struggle against, you didn't say what your meta was, you never said what you wanted out of them, etc.. so what else do you want me to say? I could only give generic information with the limited information i have gotten.
And no i'm not asking "why not grotesques" or any other unit for that matter, b.c you said you are wanting 24 and thinking about 36 Reavers. You did't say anything about other units. I only asked what else are you taking.
I'm not mad, arguing, or anything like that. I am just a very black and white person and if someone miss understands me i'll go more black and white. So try not to take offense at all how i am talking.
PS: I only talked about the Table tiers so you know where a lot of players are coming from in their understanding of DE more for why we don't talk much anymore, the majority of the players knows we are a high mid tier army, and what will get you into Mid tables and what will get you into Top tables.
Yes well now you know and now that you do i'm asking with the details provided what do you think is a good loadout for me with dark eldar.
I will also tell you one of the custodes players took at least 1,000 pts of custodes vehicles from forge world including 2 heavy transports with stupidly powerful guns for a transport. I'm not gonna lie if I face that custodes player again (which is rare since he almost never plays) i'm not sure what I could do to beat him and his fast hover tanks.
This message was edited 1 time. Last update was at 2020/05/22 18:26:45
flamingkillamajig wrote: I almost wonder if I should even post in this thread. Last time I posted the thread was dead for over a month. I'm wondering if you guys are avoiding me or the dark eldar thread is really dead overall.
I'm thinking about having a 3rd unit of 12 reavers with maybe blasters and grav talons. Oddly reavers when given toughness 5 seem to be somewhat durable. I'm just not sure how I will make this do-able. At one point I was considering taking the 3 units of reavers with just grav talons and seeing if I could use slashing impact with them but now I just don't know what's more cost effective in points.
I've also heard something about dark eldar getting a price increase in June which is making me both want to get lots of dark eldar while they're cheap and also leave the faction since we already had a price increase. I'm betting this is every army getting a price increase tho. This game really wants to drop me as a customer with all these price increases.
DE has an established meta of various lists that works and that tactics are all 95% known, so its not that its dead, its just there is nothing to talk about for the DE community.
There are terms i'm going to use to make sure you know them i will explain them quickly: Mid table, this is your average joe player that is bring a somewhat good list, or a good list but they are just average, or its a bad list but they are a good player trying to work it. Mid table is if you had 5 games played you'll win 2 or 3 of those 5 games. Top table: This is where your above average players are, normally their lists will be meta, but sometimes will be different to counter meta. Either way they tend to have very good lists and play very well, they normally win 4 or 5 of their 5 games. Low table (somethings called many other things, friendly, casual, etc..): This where players just want to have fun with lists, are new to the game and don't know how to play other armies, or just like taking cool looking units (Rule of Cool), they normally go 1 or 2 wins.
For DE i'd say the players that has been following DE and been playing it for at least a year knows what units/list are mid, low, and top table. Their isn't any "surprises" at all. Also for all people/armies/communities, it is very common to ignore "fun" lists b.c why rain son someones parade? they are having fun, no reason to tell them to play a better list, so they tend to not have much to say at all (This is not a bad thing, but it also doesn't give the new/friendly player much discussion time) or they have no knowledge of that play style b.c from the best of their knowledge, its a low table list.
For most players, Reavers are in the low to mid table range unit, so you will not get a lot of feedback for above reasons. But i will give you some feedback (A lot if i can, so you are apart of the community discussion).
Feedback on lots of Reavers There are two things i want to talk about fist when having Reavers; 1) Reavers can play a few roles, it is very important to note what role you need in your army, what role you want them to play as ans what role you are good at playing with them. What one person can do with a units isn't always what is best for someone else. There are literally 100's of variables that changes in tactics given minor changes in lists, tactics, playstyles, etc.. If you are taking 700pts of reavers (36 with some upgrades) they better preform that role very well as its almost 1/2 your army. So you need to make sure you are able to do that role. If you want them anti-tank and you take 9 blasters and are charging to get MW's also, play a few games to see if it works for you, if not pick a different role for them. 1a) Find out what role the unit plays the best. Well IMO reavers are best as anti-infantry and Tie up units, think of them just as faster wyches with kabal guns. Yes they can deal with tanks, But keep them primarily as anti infantry, is you want to be heavy infantry killers, HL's work, if you want more horde killing, zero added range weapons to keep them cheap is best. You can also mix their roles slightly, anti-infantry and tying up units. 2) Reavers are somewhat squishy, yes they are 2 wounds, but with Primaris killing weapons everywhere, sadly what can kill a Primaris can also kill a Reaver. So you need to look at a few ways to mitigate they loses and if you are going to lose a lot of them you need something else to pick up the slack. This works in a few different ways 2a) One is what role they play? If they are Anti-infantry, well have some smaller anti-infantry as back up (this is easy with Wyches), if they are Anti-tank, has a little anti-tank as back up. If you go Anti-infantry but back up as Anti-tank, they will be more costly and a bigger target. 2b) Point two. Make sure you have equal threats on the table. If the reavers are your only large scary units, well then they will be targets number 1, 2, and 3. You'll really want something else, and you'll want to mess with his priorities. Some armies like Venom spam has zero priorities, its just kill 2 venoms and 5 kabals each if you can. But if you had say a Knight and then 100 Guardsmen, well the knight will be the first target b.c it is going to do the heavy lifting, or all the Guardsmen will die first b.c the other units might be an objective holding horde army. You see how there is 1 clear priority? If you had say 1 large knight, 2 baby knights, 50 guardsmen, and 3 hiding scout Sentinel's with dual flamers, well now you have hard choices to make.
So for me to give you advice if 24 or 36 Reavers is a good idea. I would need to know, what else are you taking?
PS: about 10-15% of GW items goes up every year. Something in every army goes up. But normally only by 0.25c up to $2-3 for larger items like a 120+ item, the items like Venom, Kabals, etc.. normally never get more than a $1 raise, sometimes its only 25-50c
The little I have played I have mostly been playing nids with Gsc. What is considered good de these days? I have most things. But with the pricevincrease I considered getting 2 boxes of scorges (i have some kitbashed once with regular weapons) and one packbof warriors. I have mostvthings except wytches and both flyers.
Vehicle spam with 2 battalions at least (venom, Raider, Ravagers, Flyers, etc.. Flyers are getting less and less popular tho after the update), Talos are still top notch. For Kabals its still BH and Flawed Skull, for Coven its Pof and custom traits. AotF and DT are top custom traits (not together)With anti-Primaris meta everyony is taking 2D and 3D weapons, so -1D on all vehicles and Talos are really goof right now, you instantly take 16% less damage before save roles are even made. With 4++ from a 5++ its a 16% increased chance to stop all 2D/3D, when looking at the math -1D is normally better. PS, Mandrakes are getting more and more popular which is nice. Drazhar is in a lot of lists too.
Example Str 7 2D -3AP 10 shots (no rr's and yes FnP 6+++) Aotf = 1.85D PoF = 2.77D
DT is popular with Raider spam. AotF for Talos SPeearhead is popular. And even DT Talos.
Automatically Appended Next Post:
flamingkillamajig wrote: Yes well now you know and now that you do i'm asking with the details provided what do you think is a good loadout for me with dark eldar.
I will also tell you one of the custodes players took at least 1,000 pts of custodes vehicles from forge world including 2 heavy transports with stupidly powerful guns for a transport. I'm not gonna lie if I face that custodes player again (which is rare since he almost never plays) i'm not sure what I could do to beat him and his fast hover tanks.
Not trying to be rude. But that is an example of why Reavers are a mid tier unit, there are to many counters for them. You will need to do 1 or 2 things, either 100% ignore those 2 Vehicles and kill everything else then win by sitting on Objectives out of LoS. Or bring something to Deal with them (This is a example that i already gave, the Knights +100 guardsmen scenario). So you need to decide, do i kill everything else, or do i think i have the tools (maybe tweak my list) to deal with the Heavy Vehicles?
Also take 0 shame in playing 1/2 a game and resetting, asking him to let you play again to learn. If on turn 2 you messed up or its not working, give him the win and just ask "Hey this is not working out, i would like to try something that might even up the score, would you like to play another quick game? And don't worry its not to tailor against you, its just to make my army better in general and to handle a large heavy unit that i seem to be lacking" Make sure he knows its not about beating him but learning. When we practice for GT's this is our mentality, if you are not 100% sure you can win on your 3rd turn, just reset the game (unless its a really interesting game, which is not 90% the time) We can get in 2-3 games sometimes and learn a lot of new tactics vs some armies, or tweak our lists.
This message was edited 3 times. Last update was at 2020/05/22 18:52:56
That's odd. I figured AotF would be more popular with grotesques due to being a little too weak for dedicated anti-tank and too tough for infantry weapons for the most part. It seems like it'd very much frustrate a tau player with heavy burst cannons or a someone with disintegrators. Of course dark eldar have poison which would interestingly enough handle things like grotesques decently well.
Sadly the problem is that custodes player had 2 hover tanks and another 2 big hover transports. If I could I'd have avoided those things but I don't think I can.
Anyway the other custodes player has been known to cheat a bit and take too many points. I haven't seen him in a while because he supposedly raged so hard from losing I didn't see him for months even before corona. With the new list I want I might beat him with it. Of course he's such a sore loser and cheater that I might not play him anyway.
The tau player takes a fairly weak list for tau. He takes riptides but I haven't seen him do triple riptide yet. I imagine he has lots of drones now.
I also have another friend that took a fairly potent triple riptide list. I might want to face that again.
This message was edited 2 times. Last update was at 2020/05/22 18:49:58
flamingkillamajig wrote: That's odd. I figured AotF would be more popular with grotesques due to being a little too weak for dedicated anti-tank and too tough for infantry weapons for the most part. It seems like it'd very much frustrate a tau player with heavy burst cannons or a someone with disintegrators. Of course dark eldar have poison which would interestingly enough handle things like grotesques decently well.
ITC made some changes and Grots are not as popular, ITC just made some more changes as well but then we all went into lock down, so the meta is slightly behind right now. TTS is getting a bit more popular so we are starting to see "real" events on it. But it is very clear that the TTS meta is very different than on the table, not just for 40k but also AoS. This might be b.c players that couldn't afford what they want can now play them, players trying out new armies, etc.. we will have to wait another month or two before we get a clear picture.
Also ITC is a standard, but not the only one, the internet just doesn't really show non-ITC standard to much for some reason. GW missions IMo are better (new maelstrom that is) for competitive games. But i can go over that in a different topic. Just know we are only seeing 1 or 2 styles of meta lists and those are normally very different than ones that run GW missions (killing isn't as important in GW maelstrom missions, you need to survive all 5 rounds and you need some speed, ofc you still want damage, but Aoft will high value than say DT raider spam, or Venom spam) I've seen 40 man events with maelstom get amazing score and win, but if you take them into ITC they'll never win 1 game (literally wont win a single game). That means depending on your area and where you are looking at lists you might find something else is better or more popular.
But in a way that is good for the game, this allows different people to enjoy it when they might no normally have, and it allows for different units to be playable. But GW needs to make an official tournament packet for DL (not their Heat event one, i mean a full packet) and it would solidify more GW events.
This message was edited 2 times. Last update was at 2020/05/22 18:46:23
Niiai wrote: The little I have played I have mostly been playing nids with Gsc. What is considered good de these days? I have most things. But with the pricevincrease I considered getting 2 boxes of scorges (i have some kitbashed once with regular weapons) and one packbof warriors. I have mostvthings except wytches and both flyers.
Kabalite Warriors in transports are good, as are Ravagers, Razorwings, Mandrakes, Taloi, Wracks, and Grotesques.
Scourges look great, but aren't in practice. They are quite expensive, fragile, and don't do enough damage to even work as a kamikaze unit.
Niiai wrote: The little I have played I have mostly been playing nids with Gsc. What is considered good de these days? I have most things. But with the pricevincrease I considered getting 2 boxes of scorges (i have some kitbashed once with regular weapons) and one packbof warriors. I have mostvthings except wytches and both flyers.
Kabalite Warriors in transports are good, as are Ravagers, Razorwings, Mandrakes, Taloi, Wracks, and Grotesques.
Scourges look great, but aren't in practice. They are quite expensive, fragile, and don't do enough damage to even work as a kamikaze unit.
Scourges really do need some help (along with beasts.. lol), or just a lot cheaper. You are paying more to be able to buy more guns... If you look at their stats and what they actually do, they would be 10ppm, But even then its just 10pts less per 5man. I'd rather they get <Traits> We need a Merc traits... PA should have given up Merc traits, or a way to get Merc traits.
This message was edited 1 time. Last update was at 2020/05/22 18:56:01
Niiai wrote: The little I have played I have mostly been playing nids with Gsc. What is considered good de these days? I have most things. But with the pricevincrease I considered getting 2 boxes of scorges (i have some kitbashed once with regular weapons) and one packbof warriors. I have mostvthings except wytches and both flyers.
Kabalite Warriors in transports are good, as are Ravagers, Razorwings, Mandrakes, Taloi, Wracks, and Grotesques.
Scourges look great, but aren't in practice. They are quite expensive, fragile, and don't do enough damage to even work as a kamikaze unit.
Scourges really do need some help (along with beasts.. lol), or just a lot cheaper. You are paying more to be able to buy more guns... If you look at their stats and what they actually do, they would be 10ppm, But even then its just 10pts less per 5man. I'd rather they get <Traits> We need a Merc traits... PA should have given up Merc traits, or a way to get Merc traits.
Agree totally. For me they compete with Madrakes for space in my lists, and even though they aren't exactly the same thing, I find that Mandrakes are more useful overall.
This message was edited 1 time. Last update was at 2020/05/22 18:58:25
Niiai wrote: The little I have played I have mostly been playing nids with Gsc. What is considered good de these days? I have most things. But with the pricevincrease I considered getting 2 boxes of scorges (i have some kitbashed once with regular weapons) and one packbof warriors. I have mostvthings except wytches and both flyers.
Kabalite Warriors in transports are good, as are Ravagers, Razorwings, Mandrakes, Taloi, Wracks, and Grotesques.
Scourges look great, but aren't in practice. They are quite expensive, fragile, and don't do enough damage to even work as a kamikaze unit.
Scourges really do need some help (along with beasts.. lol), or just a lot cheaper. You are paying more to be able to buy more guns... If you look at their stats and what they actually do, they would be 10ppm, But even then its just 10pts less per 5man. I'd rather they get <Traits> We need a Merc traits... PA should have given up Merc traits, or a way to get Merc traits.
Agree totally. For me they compete with Madrakes for space in my lists, and even though they aren't exactly the same thing, I find that Mandrakes are more useful overall.
Yep, i 100% agree. I will take Mandrakes over Scourges any day.
flamingkillamajig wrote: I almost wonder if I should even post in this thread. Last time I posted the thread was dead for over a month. I'm wondering if you guys are avoiding me or the dark eldar thread is really dead overall.
I'm thinking about having a 3rd unit of 12 reavers with maybe blasters and grav talons. Oddly reavers when given toughness 5 seem to be somewhat durable. I'm just not sure how I will make this do-able. At one point I was considering taking the 3 units of reavers with just grav talons and seeing if I could use slashing impact with them but now I just don't know what's more cost effective in points.
I've also heard something about dark eldar getting a price increase in June which is making me both want to get lots of dark eldar while they're cheap and also leave the faction since we already had a price increase. I'm betting this is every army getting a price increase tho. This game really wants to drop me as a customer with all these price increases.
I don't think it's anything personal, Drukhari haven't really had anything interesting to shake up the internal meta for a while. The PA stuff was just awful.
For my part, I don't use Wych Cult, so didn't comment on the Reavers. The bikes look amazing, but the rules seem really underwhelming.
I've ordered a couple of boxes of Crypt Horrors to turn into Grotesques, before the prices go up.
This message was edited 1 time. Last update was at 2020/05/22 19:23:37
Niiai wrote: Crypt horrors are also a bit exspensive? How many do you need to make grotesques work?
I paid £25 per box for mine, and you get three Crypt Horrors in each. It's quite a bit cheaper than the official model which is £15 for one, and is in finecast.
They are really easy to convert, just add some bits you have lying around to make them more Drukhari-like. The Talos kit comes with a lot of spare masks, and so they are easily available from bits sellers.
PS: I have Clawed Fiends painted and some Grotesques painted now as well, so i could take anew pick if you needed me too.
Thos ogor converions looks great. I tryed to make some myself but I did not have the parts to pull it of. (Later converted them back into ogor for AoS as I started an ogor army.)
PS: I have Clawed Fiends painted and some Grotesques painted now as well, so i could take anew pick if you needed me too.
Thos ogor converions looks great. I tryed to make some myself but I did not have the parts to pull it of. (Later converted them back into ogor for AoS as I started an ogor army.)
Are there any tutorial tips?
Talos bits basically. There are better ones out there. I didn't have a tutorial (no one did back then) i needed 16 of them for the Coven supplement book when that came out, after looking at all the GW models for a good hour, it felt like the best option to me.
I think maybi Flesh Eater Court ghouls for wracks. It thematically fits.
Back in 5th edition I ran Barron Satonyx. He was really good. To go with him I used the big squad of beastmasters. Back then the razorwing costed a bunch jad five wounds and they had rend. So I used flesh eater court vinged vampires for them. They worked like a charm. The undead warhounds where the demon beats with 4 ++ save.
I gave all my DE stuff to my son, but if you bought Raiders or Ravagers, the sprues has spare prows.
So, what I did is find the cheapest "ogre-like" models (all mine were pewters) then I'd swap the head with the prows so that it'd look like that Silent Hills Pyramid Head man with a long assed sword.
I wanted them to look like this:
Spoiler:
This message was edited 1 time. Last update was at 2020/05/23 02:46:09
Curious to know if anyone has ever tried running 100+ PoF Wracks with Urien and some Haemies to control the board with a bunch of T5 4++ bodies? With board control being so important, I'm thinking this might not be too bad, but wondering if anyone has tried it.
wuestenfux wrote: Well, reavers or skyweavers?
I'd go for skyweavers any day. Thoughts?
Skyweavers seem more durable and do more vs knights probably. Skyweavers with haywire are infinitely better than scourge with haywire just on paper and with practice with similar things.
As far as reavers vs skyweavers I've found reavers to be a little tricky but alright. Giving them toughness boost is good as is keeps them alive. Sadly they don't have the -1 to be hit that skyweavers have. Blasters can do more damage than haywire but reavers have a hard limit for this whereas skyweavers don't. As expensive in points reavers can be they are fairly cheap when compared to skyweavers.
Admittedly I haven't really used skyweavers even though I have some due to me hating soup armies. I personally think our Phoenix rising traits help a bit here with slashing impact and the one that boosts wounding vs most vehicles and monsters.
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Keep in mind 9th is coming so a lot of strategies are about to be made irrelevant.
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Ok so somehow I managed to fit 3 dissie ravagers, 36 reavers with 12 blasters and 12 grav talons, 2 void ravens with 4 void lances and 2 venoms with dual splinter cannons each in a 2000 pts list. I only took a kabal spearhead so it's just 3 dissie ravagers and an archon. The wych cult is a custom battalion with slashing impact and test of skill. I figured since warriors are often a waste outside of the venoms and the traits I may as well skip out on them mostly except for either the wyches or 2 succubus. I'm only giving the wyches transports in case I need more mortal wounds but I really should probably give it to the succubus units. That said having wyches run at an enemy unit could be fun but I highly doubt they'd survive much shooting unless the reavers already gave it a go.
This message was edited 2 times. Last update was at 2020/05/24 06:16:24
So with 9th apparently coming soon, what's everyone's plan?
Are you going to spend CPs just to play our army normally or take everything in one detachment and lose out on all Kabal/Cult/Coven army traits?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
vipoid wrote: So with 9th apparently coming soon, what's everyone's plan?
Are you going to spend CPs just to play our army normally or take everything in one detachment and lose out on all Kabal/Cult/Coven army traits?
As I understand it the CP cost is for non Codex detachments so a Kabal/Cult/Coven army would be fine but a Craftworld/Kabal (for instance) would cost CP
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vipoid wrote: So with 9th apparently coming soon, what's everyone's plan?
Are you going to spend CPs just to play our army normally or take everything in one detachment and lose out on all Kabal/Cult/Coven army traits?
As I understand it the CP cost is for non Codex detachments so a Kabal/Cult/Coven army would be fine but a Craftworld/Kabal (for instance) would cost CP
that was my take too, heck they might even throw us a CP bone for the whole alliance of agony to push the mono build
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