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![[Post New]](/s/i/i.gif) 2008/11/21 22:12:02
Subject: Stuned / Shaken Results and Transports
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Thrall Wizard of Tzeentch
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At the last GT I had the same issue ruled three different ways, against me ironically enough, and I was looking for clarity
I was first told my squad could not get in a stuned (but not shaken) transport...... cost me 13 points
then was told in a second game my foe could disembark a term squad, then embark a group of marines in a stuned and shaken transport....
1) Transport is stuned, Can units embark or disembark
2) Transport is shaken and stuned, Can units embark or disembark
3) Transport is stuned, can a unit disembark and a SECOND unit embark
2) Transport is shaken and stuned, can a unit disembark and a SECOND unit embark
page numbers would help.
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![[Post New]](/s/i/i.gif) 2008/11/21 22:22:27
Subject: Stuned / Shaken Results and Transports
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[DCM]
Tilter at Windmills
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To the best of my recollection, the last time Stunned prevented disembarkation was 3rd edition.
No page numbers right now, alas. I’ll try to post them later.
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![[Post New]](/s/i/i.gif) 2008/11/21 22:27:13
Subject: Stuned / Shaken Results and Transports
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Smokin' Skorcha Driver
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Yes in all cases. The stunned condition existed in the leaked PDF, but didn't make it into the rules.
A unit can leave a transport and a second unit can get in. However a unit cannot get out of one transport and get into a different transport(as that is specifially denied).
I'm at work so I don't have page nubmers, but it is all in the section about passengers embarking and disembarking. There is no restriction on how many units can be in the transport during a singel turn (other than only one at any given point).
It is perfectly legal for unit A to start in a transport, deploy, move 6" and then have unit B move 6" (so that all models are within 2" of an entry) get in, and have the transport move up to its full distance.
The whole thing is just make sure no unit violates any of the conditions of embarking or disembarking. A little refresher on that page is a good idea every once in a while even for players familier with the rules.
Meph
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This message was edited 1 time. Last update was at 2008/11/21 22:28:09
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![[Post New]](/s/i/i.gif) 2008/11/22 04:18:48
Subject: Stuned / Shaken Results and Transports
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Smokin' Skorcha Driver
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pg 66 1st column 4th paragraph: "a transport may carry a single infantry unit /and or number of independent characters .."
pg 66 1st coulmn 4th paragraph: "a unit may never be partially embarked or spread across transports. "
page 66 2nd column first paragraph " and may not voluntarily both embark and disembark in the same player turn." Note here that this applies to a unit, not the transport. Any individual unit may not do both actions during the same turn.
These are the only restrictions (besides terminators etc specifically being bared from some vehicles) that control whether a unit can use a transport.
The rest of the rules just indicate whether they still get the rest of their actions or not based on whether the vehicle has moved already or not.
Meph
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This message was edited 1 time. Last update was at 2008/11/22 04:20:32
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![[Post New]](/s/i/i.gif) 2008/11/22 14:07:50
Subject: Re:Stuned / Shaken Results and Transports
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Thrall Wizard of Tzeentch
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Thanks, so no restrictions on a transport for it's stuned / shaken status, interesting
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![[Post New]](/s/i/i.gif) 2008/11/22 14:33:25
Subject: Re:Stuned / Shaken Results and Transports
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Confessor Of Sins
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Thirdstorm wrote:Thanks, so no restrictions on a transport for it's stuned / shaken status, interesting
Nope... we spent a good few minutes on that due to a related question, shooting. If your passengers can't shoot because of damage to the transport, just disembark. They're now free to shoot. ;-)
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![[Post New]](/s/i/i.gif) 2008/11/24 18:53:32
Subject: Stuned / Shaken Results and Transports
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Nasty Nob on Warbike with Klaw
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Mephistoles1 wrote:It is perfectly legal for unit A to start in a transport, deploy, move 6" and then have unit B move 6" (so that all models are within 2" of an entry) get in, and have the transport move up to its full distance.
This is, simply, incorrect.
Once you stop moving a unit and begin to move another unit, you cannot go back and begin moving the previous unit.
Even though a Rhino (for example) is bought as a part of a squad, it is still a separate unit.
When you stop the Rhino (1st unit) after 6" and disembark the unit inside, you've now moved a second unit. When embarking the next unit, that is the THIRD unit moved. You cannot, now, go back to the movement of the first unit.
Eric
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![[Post New]](/s/i/i.gif) 2008/11/24 18:55:56
Subject: Stuned / Shaken Results and Transports
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Nasty Nob on Warbike with Klaw
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Re-reading it, your intent might have been unclear to me.
Are you saying that the transport DOES NOT move, but the unit in it disembarks, then a different unit moves 6", gets in, then moves?
If that's the case, then you are correct and my initial response makes no sense in relation to it.
Eric
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
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![[Post New]](/s/i/i.gif) 2008/11/24 19:16:10
Subject: Stuned / Shaken Results and Transports
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Lead-Footed Trukkboy Driver
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Your second reading of the statement appears correct - the transport itself does not move until the second unit embarks in it.
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