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![[Post New]](/s/i/i.gif) 2008/11/22 21:34:55
Subject: NECRONS ARE HORRIBLE
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Regular Dakkanaut
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Well... I tucked my crons away for months now since 5th edition as the Mathhammer did not work for them at all, in any way... NOT AT ALL. So I pulled them out, dusted them off with one goal:
KILL GHAZKULL (he has been causing havok among the local gamers) with the Deciever or the Lord with Warscythe... you got a 2+inv huh??? TOO BAD. You are dead! I played the guy, killed ghazkull and somehow won the Anihillation game. I would also like to add...
I NEARLY PHASED OUT 4 TIMES!!!!!!!! It was terrible. I was several leadership tests from just phasing out.. loss... done. OVER. I won because I was SUPER LUCKY.
Seriously... Necrons really got the shaft with CC being so decisive. In no way are crons a viable list for a real "competitive" game.
"turn one on a 4+ I phase out, Turn 2 its a 3+... and on Turn 3 a 2+... on turn 4 its an auto win."...
"as long as thats clear... lets play".
ARGH.
/rant off
/box up crons
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Adepticon Pics...
http://s169.photobucket.com/albums/u215/theblklotus/ |
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![[Post New]](/s/i/i.gif) 2008/11/22 22:13:35
Subject: NECRONS ARE HORRIBLE
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Yep, you played one game with them in 5th, and won, so they must REALLY suck. No point in trying to test out new options or try new things. In fact, you should have NOTHING further to do with them. You'd best just mail them to me and I'll dispose of them properly for you.
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![[Post New]](/s/i/i.gif) 2008/11/22 22:17:40
Subject: NECRONS ARE HORRIBLE
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Decrepit Dakkanaut
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It's always best to count one's chickens prior to their hatching...
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![[Post New]](/s/i/i.gif) 2008/11/23 00:34:33
Subject: NECRONS ARE HORRIBLE
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Never-Miss Nightwing Pilot
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theblklotus wrote:I AM HORRIBLE
theblklotus wrote:...the Mathhammer did not work for me at all, in any way... NOT AT ALL.
theblklotus wrote:My Necrons really got the shaft with CC being so decisive. In no way are my crons a viable list for a real "competitive" game.
theblklotus wrote:I NEARLY PHASED OUT 4 TIMES!!!!!!!! I was terrible. I was several leadership tests from just phasing out.. loss... done. OVER.
Fix'd
Dude, the only thing Necrons really got kinda hosed on is anti-vehicle. The Auto-Glance gauss rule is damned near useless now. Hand to hand is not much different than it has ever been for them. Warriors are still low-initiative Marines, so they are harder to wound than most troops choices for most armies and have a better save than most non-Marine troops choices.
I think your problem is that you need to get the sand out of your vagina and re-evaluate your codex and your army. If you are worried about vehicles, take Heavy Destroyers. Mobile lascannons that glance on a 6. FAR better than most heavy weapon options for most armies. I have a buddy that was one game away from Baltimore in the 'Ard Boys tourney. Granted, it was 2000 points, but so was every other army and he DOMINATED every opponent except a hard-fought loss to a mobile Eldar list. Phase out is an issue for you? Try bringing less Pariahs/Monolith/Nightbringer and bring more Warriors and Immortals. That will also up your firepower to deal with those pesky hand to hand units.
theblklotus wrote:"turn one on a 4+ I phase out, Turn 2 its a 3+... and on Turn 3 a 2+... on turn 4 its an auto win."
I don't understand this at all. How do you phase out like this? A 4+ on turn one? How is this possible? Are you stating this for missions in which the majority of your army starts off-board?
Ghidorah
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![[Post New]](/s/i/i.gif) 2008/11/23 01:25:10
Subject: Re:NECRONS ARE HORRIBLE
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Longtime Dakkanaut
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open spaz function {
um, Monoliths... x2 in 1750 (with 49 warriors) = re-dun-culous
added bonus: Monoliths don't deep-strike fail on troops, they just move the troops out of the way
oh and 14 AV
oh and port crons
oh and block all LOS to the objective they're in front of
oh and pie plate
oh and ignore special armor penetration rules
oh and are only 235 points
oh, did I mention they're AV14 360 degrees, 375 (376 on a leap) days a year, 24/7
and with a res orb, necrons... don't... die....
I <HEART> them.
ignore the tanks, destroy the troops... tarpit tarpit tarpit
} close spaz function
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![[Post New]](/s/i/i.gif) 2008/11/23 04:42:57
Subject: NECRONS ARE HORRIBLE
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Dakka Veteran
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Ghidorah wrote:
Dude, the only thing Necrons really got kinda hosed on is anti-vehicle...Hand to hand is not much different than it has ever been for them. Warriors are still low-initiative Marines, so they are harder to wound than most troops choices for most armies and have a better save than most non-Marine troops choices.
Dude, I think you need to seriously re-evaluate the differences in melee rules between 4th and 5th edition. In 4th, if a Necron squad gets charged, it loses some models, takes a leadership test is has a good chance of passing, then gets teleported out on the next turn. In 5th, Necrons lose a few models, take a leadership test with a significant negative modifier that they'll probably fail and then get wiped out.
There are ways to mitigate this, of course...monoliths being a good example...but it doesn't change the fact that it's still a significant problem a necron army is going to have to address that wasn't as serious an issue in the previous edition.
I do agree that the new glancing rules are a bigger issue for Necrons, though.
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Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago |
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![[Post New]](/s/i/i.gif) 2008/11/23 05:06:48
Subject: Re:NECRONS ARE HORRIBLE
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Regular Dakkanaut
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Phase out is THE issue.
My list
2 monoliths
Deciever
Lord w/destoryer body/warscyth/orb/phelactry
X10 crons
X10 crons
X10 crons
X5 Destroyers
X10 scarabs
X10 scarabs
Phase out was 9
I said nothing about vehicles and problems... the monoliths take care of them NP. As does a Ctan. Light armour goes down just fine to the destroyers.
5th Edition Sweeping advance takes care of necrons with very little effort after putting in the modifiers. Ld 10 is more like Ld 6 when the smoke clears.
Yes, I won my game. I also stated that rolling ld checks one after another, turn after turn saved me from total wipe. I cannot see how one would avoid this as getting charged is gonna happen. Warriors either rapid fire then stand there.. or charge.
NOTE: Ardboyz was 2500pts.
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This message was edited 2 times. Last update was at 2008/11/23 05:13:24
Adepticon Pics...
http://s169.photobucket.com/albums/u215/theblklotus/ |
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![[Post New]](/s/i/i.gif) 2008/11/23 05:14:39
Subject: NECRONS ARE HORRIBLE
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Widowmaker
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I agree with blklotus here. Necrons are fighting for last place with the new marine codex.
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![[Post New]](/s/i/i.gif) 2008/11/23 07:06:18
Subject: Re:NECRONS ARE HORRIBLE
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Longtime Dakkanaut
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30 warriors is kinda light for a game of that point level.
If you drop the scarabs, a destroyer and the Phylactery you can have 16 more warriors
for something similar to this:
the Mover
Deceiver
Troops
Warriors (12)
Warriors (12)
Warriors (11)
Warriors (11)
Wing
Lord: Destroyer Body, Scythe, Orb
Destroyers (4)
Deth-Condos
Monolith (1)
Monolith (1)
Points: 1993
Phase Out: 13 necrons
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![[Post New]](/s/i/i.gif) 2008/11/23 07:07:46
Subject: Re:NECRONS ARE HORRIBLE
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Longtime Dakkanaut
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I have yet to phase out in anything more that 1000 point game.
(but I normally walk a lord with an Orb in with 30 warriors if I use a C'tan)
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![[Post New]](/s/i/i.gif) 2008/11/23 07:27:57
Subject: NECRONS ARE HORRIBLE
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Decrepit Dakkanaut
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Ghidorah wrote:I think your problem is that you need to get the sand out of your vagina and re-evaluate your codex and your army.
Wow, nice shot - I'll bet nobody saw *that* coming!
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![[Post New]](/s/i/i.gif) 2008/11/23 09:23:22
Subject: Re:NECRONS ARE HORRIBLE
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Never-Miss Nightwing Pilot
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theblklotus wrote:Phase out is THE issue.
My list
2 monoliths
Deciever
Lord w/destoryer body/warscyth/orb/phelactry
X10 crons
X10 crons
X10 crons
X5 Destroyers
X10 scarabs
X10 scarabs
Nah dude. Phase out is NOT the issue. Your non-grasp of your army is. Look, I'm not trying to be an asspickle here, but your army just sucks. You have 2000pts on the table and you have 5 long range weapons + 2 templates. Wonder why hand to hand units get all up on you before you can deal with them? Not to mention that you have 21 stands equalling 540pts in non-Necron models. And you complain about Phase Out? Also, putting a Warscythe on a Lord is just a waste. You lose 3 S5, assault3, ap3 shots. Iif you can't do well in CC with a str5 power weapon, you need to stay outta CC...
Got one word for you:
YOU NEED IMMORTALS.
Seriously... I would love to field a Necron Army against yours. I would blast your Destroyers off the table first, then you wouldn't be able to shoot me for basically the rest of the game and I would whittle your Warriors down from beyond your 24".
Grimaldi wrote:In 5th, Necrons lose a few models, take a leadership test with a significant negative modifier that they'll probably fail and then get wiped out.
Fair enough. Let's re-evaluate the above quote. You are not citing an example of NECRONS becoming garbage or uncompetitive in 5th ed. per the OP. The example you have given holds true for any army, any composition slot, and any troop-type or race. With the even playing field you have described above, I would still take a squad of 10 Necron Warriors in melee over a squad of 10 Guardians. Or 10 Guardsman. Or 10 Fire Warriors.
theblklotus wrote:NOTE: Ardboyz was 2500pts.
Typo. Sue me.
Ghidorah
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This message was edited 1 time. Last update was at 2008/11/23 10:46:06
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![[Post New]](/s/i/i.gif) 2008/11/23 10:32:23
Subject: Re:NECRONS ARE HORRIBLE
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Freaky Flayed One
possibly somewhere on a planet in a bowl somewhere (london)
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as long as you keep passive cc wise and you don't forget your trusty resurrection orbs handy they'll keep getting back up. its a good idea to tak lots of warriors. that way it takes a lot longer to force the phasing upon the metal overlords.
and don't forget your nightbringer, he scares peoples pants off!
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i spent ages on my avitar. YOU MUST LIKE IT OR HE WILL EAT YOU!
thats just the way the cookie crumbles.
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![[Post New]](/s/i/i.gif) 2008/11/23 12:03:02
Subject: NECRONS ARE HORRIBLE
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Thunderhawk Pilot Dropping From Orbit
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most of crons units are very exspenive like flayed ones and wraiths.
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![[Post New]](/s/i/i.gif) 2008/11/23 12:35:06
Subject: NECRONS ARE HORRIBLE
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Dominar
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Your list is terrible.
And you still won with it.
If you're playing an army terribly, and it still wins, that says more about the strength of the list than its weaknesses.
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![[Post New]](/s/i/i.gif) 2008/11/23 15:01:24
Subject: NECRONS ARE HORRIBLE
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[DCM]
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The whole concept of Necrons is horrible!
The ultimate power behind the throne of everything concept, the boring model selection, the lack of variety...
Why anyone at all plays Necrons is...
...oh, wait...
Sorry!
You won?
It was a close game?
Sounds like it was fun?
And you're complaining?
Huh?
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![[Post New]](/s/i/i.gif) 2008/11/23 16:24:06
Subject: Re:NECRONS ARE HORRIBLE
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Adolescent Youth with Potential
Dublin, Ireland
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With greatest respect to people posting negative remarks to the topic starter...do chill out a bit. Honestly theres no need to get so heated just because somebody has a problem with an army. If you disagree with him do either 1 of 2 things
1. Reply with something constructive to say, for example telling someone to remove sand from a body part is not CONSTRUCTIVE....but rather INSULTING.
or
2. Leave it alone and continue on your merry way
Now on the subject of Necrons in 5th, I'll be honest and say that they are in my opinion difficult to construct a tournament ready list with. Bearing in mind that by tournament I mean UK GT standard 1500pts or my local Irish GT standard 1700pts
My reasoning is
1. There are plenty of armies that won't have huge trouble taking out the much vaunted monoliths...Tau in particular make a mockery of them as do Monstrous creature hordes and the like....Also....certain builds just plain outshoot them, and that seems to be as bad for necrons as anything else, for example in 1700pt games what does a Necron tournament army do against a Double Lash Prince pie plate list
2. There are numerous armies that have the ability to get very close to the Necrons very quickly....either through the use of transport vehicles (Eldar/Orks), bikes (Orks/Marines/Eldar) or multi deep striking units (Daemons/Marines).....This ruins a necrons day no end.
Honestly...I'm sure people have had some success with their necron armies so far, to be honest I'd like to learn how this is so....because I'll honestly say I haven't seen it, for example....the fact that not one Necron player made it in to the top 50 at UK GT heat 2 speaks volumes to me
http://warhammerworld.typepad.com/warhammer_world_news/files/40k_tsgt_ht_2_karen6.pdf
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Broken Sword....going against the grain since 1995 |
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![[Post New]](/s/i/i.gif) 2008/11/23 16:40:11
Subject: Re:NECRONS ARE HORRIBLE
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Regular Dakkanaut
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Yea... the list was not that great... Remember what the point of the list was... one goal and all... I ACCIDENTALLY WON>... remember that?
The difference between losing necrons and guardians... if you lose 10 guardians its only 80 points and they do not cause eldrad to explode.
How does the orb help exactly from Sweeping Advance?... that is the issue.
Say 5 chaos marines charge into the necrons, 12 regular attacks, 4 powerfist attacks... That is 3 regular wounds and say 2 fist wounds...
So 3 dead crons... vs maybe one or 2 dead CSM... TEST! That is Vs only 5 CSM. Any real HtH beast is gonna lay them down flat.
I really gotta say, this "all you have to do... +you are dumb because... " commentary is really pointless. This is just a "discussion" area... no rules debates... no list review... just talking hombres... good lord.
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Adepticon Pics...
http://s169.photobucket.com/albums/u215/theblklotus/ |
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![[Post New]](/s/i/i.gif) 2008/11/23 16:51:43
Subject: NECRONS ARE HORRIBLE
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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a.) Chaos Marines would only get three powerfist attacks, not four.
b.) Even in your example the Necrons are only testing on a leadership eight or nine, which is not exactly autofail you know.
Next turn ~two Warriors get back up, the Marines lose their charge attacks, and things start to shift in favor of the Necrons. This is of course assuming you leave them in HtH and don't just pull them out and blow the crap out of those few piddly Marines.
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![[Post New]](/s/i/i.gif) 2008/11/23 16:53:04
Subject: NECRONS ARE HORRIBLE
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Confessor Of Sins
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Moz wrote:I agree with blklotus here. Necrons are fighting for last place with the new marine codex.
The New Marine codex is fine if the person playing it knows what he is doing
The necron dex however.. .needs some work!
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![[Post New]](/s/i/i.gif) 2008/11/23 17:02:44
Subject: Re:NECRONS ARE HORRIBLE
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Regular Dakkanaut
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You are correct... only 3pf attacks. my bad.
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Adepticon Pics...
http://s169.photobucket.com/albums/u215/theblklotus/ |
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![[Post New]](/s/i/i.gif) 2008/11/23 17:08:57
Subject: NECRONS ARE HORRIBLE
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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frgsinwntr wrote:Moz wrote:I agree with blklotus here. Necrons are fighting for last place with the new marine codex.
The New Marine codex is fine if the person playing it knows what he is doing
The necron dex however.. .needs some work!
I think the Necron codex is mostly fine myself. Doesn't mean I'm not anxiously awaiting a new one, just to see what cool new stuff and new kits we get. The only real functional changes I would make is the standard switching WBB to FNP and removing Phase Out. Just because I deal with Phase Out doesn't mean I like it  .
And anyone who seriously advocates that the new Marine codex is near the bottom... Well I'm not even going to try.
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![[Post New]](/s/i/i.gif) 2008/11/24 01:56:29
Subject: Re:NECRONS ARE HORRIBLE
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Fixture of Dakka
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Well, under ideal circumstances for the Chaos marines, and assuming roughly equal points:
10 Chaos marins with an AC with a powerfist get to charge a unit of 10 warriors. Marines strike first and cause 5 unsaved wounds. Necrons stike back and cause about HALF a wound. Then the AC stikes back with his fist, causing another wound. Necron now test leadership at 4 or 5.
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![[Post New]](/s/i/i.gif) 2008/11/24 02:54:35
Subject: NECRONS ARE HORRIBLE
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Da Head Honcho Boss Grot
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How do the marines cause 5 unsaved wounds? 10 x 3 = 30 attacks 30 / 2 = 15 hits 15 / 2 = 7.5 wounds 7.5 / 3 = 2.5 dead necrons Actually, since the champ uses his fist it's 2.5 x (9/10) = 2.25 dead. The champ: 3 attacks 3 / 2 = 1.5 hit 1.5 x (5/6) = 1.25 dead So 3 and 1/2 dead necrons 10 warriors = 10 attacks 10 / 2 = 5 hits 5 / 2 = 2.5 wounds 2.5 / 3 = 8.3 dead marines Necrons will probably test on Ld 7. (This is still quite a gamble with such an expensive unit.)
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This message was edited 1 time. Last update was at 2008/11/24 02:54:58
Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2008/11/24 03:25:50
Subject: Re:NECRONS ARE HORRIBLE
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Fixture of Dakka
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whoops, my math was wrong. Sorry about that.
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![[Post New]](/s/i/i.gif) 2008/11/24 03:48:11
Subject: NECRONS ARE HORRIBLE
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Da Head Honcho Boss Grot
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No problem!
Leadership 7 is still nothing to rely on. Not with 180 points.
Necron players need to be a lot more careful now.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2008/11/24 04:04:29
Subject: Re:NECRONS ARE HORRIBLE
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Longtime Dakkanaut
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I find that in order for a warrior squad to be effective you need 13 warriors. Minimum.
I've had ideal with 15.
It is very had to wipe out 15 warriors. Especially with a Res orb.
All you need is one Warrior alive in that squad and you'll see ~ 50% come back the next turn.
Which works out better than FNP since they can only get downed once, rather than be forced to take multiple FNP rolls.
Also if a unit is going to charge 15 necrons, they'll most likely get a turn of 15x rapid fire on them first.
Plus I want that front squad to get wiped out if I can't pull it out with a Monolith or Lord, since they'll just join the supporting squad of warriors next to them outside of combat.
Warriors should never march alone.
then there is a sweet 55 point 5 wound counter charge insurance unit.
the Tomb Spyder. First turn build 1 swarm, it gets 3 more T6 wounds (though at a 5+ save)
the key = just forget the dang destroyers if your running C'tan or Liths
With Gods and Houses, you need LOTS of warriors.
The Destroyers are just to fragile to run lest than 12
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![[Post New]](/s/i/i.gif) 2008/11/24 04:41:20
Subject: NECRONS ARE HORRIBLE
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Irked Necron Immortal
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Mathhammer is not warhammer.
Squads of 13-15 warriors is clutch.
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Mathhammer is NOT Warhammer.
**Necrons**Thunder Barons (Counts-as) Grey Knights**Ogre Kingdoms** |
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![[Post New]](/s/i/i.gif) 2008/11/24 15:58:21
Subject: Re:NECRONS ARE HORRIBLE
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Regular Dakkanaut
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"With Gods and Houses, you need LOTS of warriors."
Good point.
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Adepticon Pics...
http://s169.photobucket.com/albums/u215/theblklotus/ |
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