Switch Theme:

How to beat tau with orks  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Slippery Scout Biker






i recently started to play orks and when I VS tau they always seem to wipe out my ork slugas I thought nobz would solve this problem but it was to no prevail and then I am only left with 6 mega nobz and 3 kanz about 20 shootas who will then get wiped out and my kill kanz just get destroyed by glancing hits and they get immobilized and i am stuck in a bad situation if you can help please because i am going to GW tomorrow so please can you help me.
here is my army list if you see were i can change it because i have $166 o if you have any suggestions.
i have
10 ard boys
60 boyz (40 slugas 20 shotas)
10 nobz
worboss
6 mega nobz
3 killa kanz
homemade battle wagon

This message was edited 1 time. Last update was at 2008/11/26 00:16:03


pizza gose well with  
   
Made in us
Longtime Dakkanaut




Tau like it when you shoot at them.
Never (almost) shoot them.
Run (if on foot), then charge.
Tank shock if possible. (maybe put together another battlewagon)
Looted wagons are good cover, so are trucks.
   
Made in us
Slippery Scout Biker






Belphegor wrote:Tau like it when you shoot at them.
Never (almost) shoot them.
Run (if on foot), then charge.



huh

This message was edited 1 time. Last update was at 2008/11/26 00:23:09


pizza gose well with  
   
Made in us
Slippery Scout Biker






i like the idea of looted tanks as barricades but i wouldn't want to waste them unless illy equipped but guess I could make 4 looted russes.

pizza gose well with  
   
Made in us
Phanobi





Paso Robles, CA, USA

No, stay away from looted wagons.

Take Snikrot and his Kommandos and disrupt the Tau line by coming on from the flanks or rear and charging whatever you can reach. Meanwhile, Run your Orks till you get within shoota range then unload while still moving forward. You should be in assault range soon.

Drop the Mega Nobz, too slow and put the Nobs in the battlewagon and gun it for the tau lines.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Slippery Scout Biker






how many komandos are we talkin about.10-20 even 30 i will get them because i hate tau

pizza gose well with  
   
Made in gb
Morphing Obliterator





10 and snikrot is fine. tau die to orks in combat, so even a small squad can do huge damage.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Dominar






Be careful about that statement. 10 Kommandos will brutalize one fire warrior squad. Then they'll be stuck in the open and very minimal shooting will wipe them off the board.

Orks need enough bodies to make up for their very low saves.
   
Made in us
Banelord Titan Princeps of Khorne






I believe you can have 15 Kommandos, 16 if you take Snikrot, and you are going to try to multi-charge have the units in the tau backfield, which should be easy with such a wide frontage.

This message was edited 1 time. Last update was at 2008/11/26 12:10:26


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in jp
Hurr! Ogryn Bone 'Ead!




Stick with lotsa boys and run.

Tau guns eat armor for lunch so yeah your kans are going to go down every time with out much trouble. Also with their high str. guns high toughness models are pretty much a waste. Don't play orcs but i'd go with massive boys squads and run every turn until you assault. Orks suck at shooting and Tau suck at CC play to that.

The suggestion of playing Snikrot isn't bad either, Tau are going to be deployed way back against orks to get as much room between you and him as possible so he'll be hugging the back table pretty good. Will make a flank marching squad pretty nasty when it shows up behind them. Also if your clever about placing objectives just bring regular komandos will work just as well, against Tau you don't need the extra CC of Snikrot, as their Out flank move will let you walk right on top of an objective placed on a table edge.

This message was edited 1 time. Last update was at 2008/11/26 14:12:52



 
   
Made in us
Smokin' Skorcha Driver






Utah

Another thing that helps orks against tau is bikes. If you take a large bike unit (9, or 10 ish) and rush it at them they will have to wipe it out with all or most of their shooting, thus leaving the rest of your boys alone. With a little luck the T5 and 4+ saves should make them invest a large portion of their firepower to deal with it. If they ignore it, multi charge squads to wipe out multiple squads a turn with combat res. If they put fire into it but don't wipe it out, then run it at whatever is threatening you the most(sans vehicles as they will probobly have moved those far enough to make you only hit on 6's).

The bikes also provide a long line of 4+ cover to anything behind it, and for orks they have pretty decent shooting that can be directed at things like firwarriors and be effective. They should be ablwe to force some saves on suits as well if the squad still has a decent amount of bikes.

You can also turbo boost them forward and go to ground right in their face, 3+ invuls against shooting and 4+ cover saves for anything they block the shooting access from. Just be sure not to be right in ther face as you don't want battle suits using your bikes as their jump shoot jump wall.

Lootas also can do some damage to units like crisis suits that can cause you trouble, and can put a hurting on devilfish. Sure they get a cover save, but if you can get a unit of lootas on one side of the board, and they leave any side armor exposed(even on hammerheads!) that tank could be in trouble!

Meph


   
Made in us
Slippery Scout Biker






so i should gt 15 lottas 10 kamandos an i will get 3 bike squads i add it up and i should be able to afford all of it. plus this should also help me when i vs space marines and other armies thanks

pizza gose well with  
   
Made in nl
Longtime Dakkanaut




Lootas, Nob Bikers (not normal ones, they aren't any good) and Kommando's (with Snikrot) are all solid units. Remember to max out the number of models in a unit, it is really important for orks. So a 15 man unit of lootas and a 15 man unit of Kommando's with Snikrot would be nice. Nob Bikers (scoring with a warboss, whom will be on bike as well) are a unit the tau have enormous difficulty with, due to their speed, durability and close combat punch. If you want to make them even nastier, give them all different wargear to abuse the new wound allocation system.
   
Made in us
Regular Dakkanaut




ues bikes, trukks, kans (dont know why they work), and push them into one corner of the field and have the boys crush em'. big shootas and lootas are nice to have to wittle them down a little. and what airmaniac said, fill up all groups to the max. grots are fun too
   
Made in us
Slippery Scout Biker






i guess i could use grots as a meat shield why my boyz go in for the kill

pizza gose well with  
   
Made in nz
Yellin' Yoof




Snikrot and max squad of Kommando's.

Stormboyz.

Trukk mounted Boyz.

Battlewagon mounted Boyz.

Use a Big Mek with a KFF and keep the vehicles in his 4+ cover save 6 inch bubble. Race across the board as quickly as possible. Engage as many of his units in CC as possible. Proceed to massacre them all.
   
Made in au
Killer Klaivex






Forever alone

Get a KFF Mek to cover your Boyz. The 5+ cover save will preserve them long enough to reach CC. Max out on Kommandos and infiltrate near the fire warriors. Take Snikrot and get as close to their 'center' as possible and screw them up. Provided they fail their armour saves, Snikrot will instant-death them on-the-charge.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Tau are a pain to deal with,they tend to shoot the boyz up real good.
The thing is,like others have said,tau are lousy in cc,so thats were you want to get as rapidly as you can.
A mek with a kFF is a good choice as he will help your boys survivability, but the best tactic I have found is Mobz in trukkz and battle wagonz,Bikez and Grot screens for any ground pounders.
Your kanz are a points waste against Tau as any tau genral worth their blue skin is going to target them quick
the last thing they will want is a bunch of kanz running amok in their lines. of course you can use them as a fire magnet to take some heat off your other sqauds.
Never used komandoez,but the tactics others have described sound good .
Lootaz might be ok,they have some nice fire power but shooting is not an ork strong point,and trying to go toe to toe in a fire fight with tau is a bad idea.
Basicly you should throw fast units at them, with a nice batch of boyz in battle wagons and grot screens following up,get in to cc as fast as you can and do what orkz do best.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Yellin' Yoof





I personally found that against tau the key is definitely to engage close combat asap. Anything that will get you into close combat is ideal. Be sure not to isolate any units though, as Tau will focus fire the first greenskin they can see. So try and do what you can to time your movements and offer multiple threats at once so your opponent has to play things smart. Battlewagons, koptas, kommandos, nob bikers, anything you can throw at him that will minimize the effectiveness of his gun line and close the distance between you and him. It helps to tie up as many of his units in close combat so yours can't be torn apart with his guns.
   
Made in ca
Squishy Squig





When you are going against tau, take as many fast units as possible. Stormboyz and nob bikers are great for this, as are boyz in trukks. the faster you get to them, the less they can shoot you. Also, never take small groups, as these can be quickly wiped out. Opt for more numbers rather than less.
Best of luck

Dem Inquisishun humies can't be trusted any further dan day can be thrown, which in dat one's case might be a bad example.  
   
Made in ru
!!Goffik Rocker!!






Things that currently work well vs tau:
- Wagon-rush. They're usually not capable of laying down enough wagonz really fast. 3-4 wagonz and you have decent chances of winning vs any tau list. And in some cases you've even got an upper hand. 1-2 wagonz won't usually matter. 3-4 will be good.
- Nob bikers. They're super-tough. If you can take out markers on turn 1-2, those guyz will be a bane of tau. They don't care bout riptides. But broadsides and missile crysises will be an issue. Use wisely and you're good.

But i'd wait a bit till 7 ed hits and new ork dex comes out - it's gona change things alot. I think that wagon rush is gona be nerfed and greentide hugely buffed.
   
 
Forum Index » 40K General Discussion
Go to: