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![[Post New]](/s/i/i.gif) 2008/12/02 16:16:54
Subject: 1750 Point Ork Warbikers Tournament List for review
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Dakka Veteran
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A couple quick notes:
1) I know the list isn't interesting to look at and contains duplicate entries. I've always made lists like that and I always will, so please limit your comments to effectiveness and theme.
2) Wazdakka rides with the first Warbikers squad, essentially acting as their Nob, while the Warboss rides with the Nobs. Because of their special rules, all five bike squads count as troop choices.
3) This army is essentially a HTH combat force, rather than a short-ranged shooty force like other bike armies, which is why I really tried to max out the body count as much as possible. Ork Bikers still get 4 attacks each on the charge, and their 4+ save, T5, and the fact that they always get a 4+ cover save makes them surprisingly resilient.
4) I know the army is weak against Land Raiders and Monoliths, and I accept that. It's an inherent weakness that comes along with the theme. Most other tanks are easily dispatched by Power Klaws.
5) I know it's possible to equip each Nob Warbiker differently to spread wounds around. I'm not really interested in doing it because I feel like it would cause too many problems and arguments, which is something I try to avoid in tournaments.
Ork Warbikers Of The Aporkalypse
(1750 Points) Model Count: 48
HQ:
Wazdakka Gutsmek (180 Points)
HQ:
Warboss with Warbike, Power Klaw, and Bosspole (130 Points)
Troops:
Nob Warbikers Mob with 6 Warbikes. Three with Shoota/Skorcha. One upgraded to Painboy with Grot Orderly. (320 Points)
Troops:
Warbikers Mob with 10 Warbikes. (250 Points)
Troops:
Warbikers Mob with 10 Warbikes. One upgraded to Nob with Power Klaw and Bosspole. (290 Points)
Troops:
Warbikers Mob with 10 Warbikes. One upgraded to Nob with Power Klaw and Bosspole. (290 Points)
Troops:
Warbikers Mob with 10 Warbikes. One upgraded to Nob with Power Klaw and Bosspole. (290 Points)
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This message was edited 1 time. Last update was at 2008/12/02 16:29:16
Man, that's the joy of Anime! To revel in the complete and utter wastefullness of making an unstoppable nuclear-powered combat andriod in the shape of a cute little girl, who has the ability to fall in love and wears an enormous bow in her hair. |
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![[Post New]](/s/i/i.gif) 2008/12/02 16:20:27
Subject: Re:1750 Point Ork Warbikers Tournament List for review
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Tough Treekin
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only thing i can suggest is to work in another power klaw in the nob squad, i can understand the theory behind the skorchas but your going to be shooting your bike guns on the way in anyway
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When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.
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![[Post New]](/s/i/i.gif) 2008/12/02 23:13:34
Subject: 1750 Point Ork Warbikers Tournament List for review
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Smokin' Skorcha Driver
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Scary for armies that don't do well in close combat.
Unfortunatly they still strike after most opponents, and power weapons and monstrous creatures are going to eat orky bike for lunch since you don't get invul saves in hth. Even just killing 3 models takes you from 40 attacks to just 28. Fights that don't end on your turn are likely to be lost badly when you drop to str 3 and lose an attack on the other players turn.
On the other hand you can outrange most other armies and can coordinate your charges to get two bike units on one target unit, this could tip the balance in your favor if you can control how much retribution they can pour into you after the fight. In my experience any two ork units charging one unit will usually wipe out their target. Might be hard to coordinate 20 bikes getting in for all of their atttacks on on unit sometimes though.
Still, I think the theme is cool and it would be a fun list to play against with most armies. It would be awesome just to see that many bikes on the table period. Biker gang just screams orky. Good luck!
Meph
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![[Post New]](/s/i/i.gif) 2008/12/02 23:18:35
Subject: 1750 Point Ork Warbikers Tournament List for review
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Killer Klaivex
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I'd still invest in some fast attack at least. Deffkoptas are jetbikes, right? So they can still be classed as bikes... just get some warbikers and stick turbo-boosters on them. Bam! They're fluffy. And they'll help with anti-tank and MEQs with their rokkits.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2008/12/02 23:32:19
Subject: 1750 Point Ork Warbikers Tournament List for review
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Rampaging Reaver Titan Princeps
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The Nob Warbikers are great why not try more Power Klaws in their and a Waagh Banner WS 5 is always good?
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"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
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![[Post New]](/s/i/i.gif) 2008/12/04 00:24:09
Subject: 1750 Point Ork Warbikers Tournament List for review
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Nasty Nob
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I'd definately suggest dropping some bikes and making the Nob squad more effective. As they stand now the likely won't do much, except put out a lot of attacks, against MEQs they'll get hosed.
I'd put 3+ PKs in the nob unit and make sure you Boss has an aatack squig.
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Current Project: Random quaratine models!
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![[Post New]](/s/i/i.gif) 2008/12/04 08:13:09
Subject: 1750 Point Ork Warbikers Tournament List for review
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Terminator with Assault Cannon
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This is an extremely fluffy list, but I think it's going to evaporate against any kind of mech army. You have literally no true anti-tank weapons, not even rokkits, and if your guys are busy assaulting tanks, then they can't shoot or assault the enemy's troops. A single klaw is also by no means a guaranteed kill, even against AV10-- once they start moving around, you might not even hit the tank, much less destroy it! Dreadnoughts would also do a number on you, or any unit with flamers/heavy flamers, really. Although the list is very fluffy and very fun-looking, I don't see it doing well in a tournament setting. Hell, I don't even know how it would beat pure Grey Knights in a tourney setting, and that's probably the weakest army in the game.
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![[Post New]](/s/i/i.gif) 2008/12/05 04:36:48
Subject: Re:1750 Point Ork Warbikers Tournament List for review
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Fresh-Faced New User
Gaming Wasteland, OHIO
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Dr. Thunder, I love the army. I had to come out of lurking when I saw this list. I have this army. I have six squads of 8 warbikers, each led by a Nob with a Powerklaw, a warboss on a bike, and my interpretation of Wazzdakka. My unit of Nobz on bikes is 7 strong right now and I'm thankful Forgeworld has released some Nobz on bikes because I'm seriously tired of converting all of my bikes.
This army is has one HUGE drawback, leadership tests. I have played almost thirty games now with my Wazzdakka list and Ld tests kill me half of the time. Mephistoles1 has it right, this army is assaulty versus those who are not good in hand to hand and a shooty list versus everyone else. Even assaulting marines, a counter charge by a tactical squad hurts.
Your advantage is stupid high numbers of dice in the shooting phase.
As for your list, how many powerklaws are in your nobz mob?? I'd make room for at least two preferably three. Those nobz will survive much longer if you mix up their equipment. I know you don't want to cause arguments but there's nothing wrong with using the rules to your advantage.
You will need as many powerfists as you can get, I highly recommend giving the first bike squad a Nob with a Powerklaw.
Other than that the list is fine. If you're going with bikes, you need as many of them on the board as possible. Don't worry about LandRaiders and Monoliths, my warboss usually has no problems destroying them. Even with mediocre dice, the warboss should do fine against AV14.
As for mech lists, I love playing mech lists with my biker army. To be honest, my best games have been against mech lists. Play on half to a third of the board. Don't worry about templates, you'll always have a 3+ or 4+ save. The only mech list that gives me a headache is the eldar and that's because of the wargear on their transports.
I don't know how this army does against grey knights as I haven't played against a pure grey knight army. The army does well against my friend's daemon army and another buddy of mine refuses to use his drop pod army versus Wazzdakka. Wazzdakka and his entire army have so much speed, you can shift your entire army to attack one portion of the deepstrikers and you have enough firepower to overwhelm a portion of the opponent's army. Also, after a period of time, you'll just start to recognize the 18 inch DakkaGun range.
Just remember to gang up on opposing units in the shooting phase and the assault phase. In my experience, try to keep your warbikes out of assaults with anything that has toughness 4 or more. Your Nob squad can own most units in assault. They can own multiple units in assault (with enough Powerklaws). Nobz on bikes are  -ing awesome.
In the end, it is a fun list that every opponent I've played has had a great time playing. My gaming group likes it because they have a much better chance of beating my Wazzdakka list than my Kanzilla army. This army really is something different to see. However, it is not a competitive list. The new hand to hand rules don't work in your favor.
Good luck with Wazzdakka.
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![[Post New]](/s/i/i.gif) 2008/12/05 12:00:53
Subject: Re:1750 Point Ork Warbikers Tournament List for review
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Morphing Obliterator
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there is something to be said for an entire army that is T5 and can charge on turn 2. if you get the deployment right i think you will do pretty well, mech armies not withstanding. you do need powerklaws on your nobs though.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2008/12/07 11:21:47
Subject: 1750 Point Ork Warbikers Tournament List for review
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Bounding Assault Marine
Los Angeles
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A good start, but I would kill the 10 man squad with no bosspole and PK, and bump up the 3 warbiker squads to 12.
like this
HQ: Wazdakka Gutsmek (1#, 180 Pts)
1 Wazdakka Gutsmek @ 180 Pts
Power Klaw; Slugga; Dakkacannon; Kustom Mega-Blasta; Stikkbombs; Exhaust Cloud; Furious Charge; Mob Rule; Bosspole; Mek's Tools; Warbike of the Aporkalypse
HQ: Warboss (1#, 150 Pts)
1 Warboss @ 150 Pts
Power Klaw; Slugga; Twin-linked Dakkagun; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Attack Squig; Cybork Body; Warbike
Troops: Nobz (6#, 400 Pts)
5 Nobz @ 400 Pts
Count as Troop Troops; Choppa (x3); Power Klaw (x2); Slugga (x5); Twin-linked Dakkagun; Feel No Pain; Furious Charge; Mob Rule; Waaagh!; Bosspole (x1); Cybork Body; Waaagh! Banner (x1); Warbike
1 Painboy @ [80] Pts
'Urty Syringe; Twin-linked Dakkagun; Furious Charge; Mob Rule; Waaagh!; Cybork Body; Dok's Tools; Warbike
Troops: Warbikers (12#, 340 Pts)
11 Warbikers @ 340 Pts
Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Warbike
1 Biker Nob @ [65] Pts
Power Klaw; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Bosspole; Warbike
Troops: Warbikers (12#, 340 Pts)
11 Warbikers @ 340 Pts
Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Warbike
1 Biker Nob @ [65] Pts
Power Klaw; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Bosspole; Warbike
Troops: Warbikers (12#, 340 Pts)
11 Warbikers @ 340 Pts
Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Warbike
1 Biker Nob @ [65] Pts
Power Klaw; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Furious Charge; Mob Rule; Bosspole; Warbike
Total Roster Cost: 1750
Very shooty, with a unit that is still very very killy in CC.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2008/12/07 13:01:06
Subject: 1750 Point Ork Warbikers Tournament List for review
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Regular Dakkanaut
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Fetterkey wrote:This is an extremely fluffy list, but I think it's going to evaporate against any kind of mech army. You have literally no true anti-tank weapons, not even rokkits, and if your guys are busy assaulting tanks, then they can't shoot or assault the enemy's troops. A single klaw is also by no means a guaranteed kill, even against AV10-- once they start moving around, you might not even hit the tank, much less destroy it! Dreadnoughts would also do a number on you, or any unit with flamers/heavy flamers, really. Although the list is very fluffy and very fun-looking, I don't see it doing well in a tournament setting. Hell, I don't even know how it would beat pure Grey Knights in a tourney setting, and that's probably the weakest army in the game.
Yerr thanks for that! I'll show you Grey Knights! IMO no biker list is better than a GK list, we are just too efficient for you to get a KLAW landed on anything!
As for the list, you missed out painboys? Isn't like FNP T5 bikers really hard?
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