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Made in us
Confessor Of Sins






Scranton

Hey guys, so what is the maximum number of bases you can "hit" with the eversors explosion? I get what I think is 18 Basically I was thinking if I ran the eversor into a unit of orks they would need to "move as close as possible" (top right of page 40 BRB) and would most likely kill him.... taking down half the mob with him in a fantastic explosion

 
   
Made in ca
Decrepit Dakkanaut





Yup. He's a good'un.
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

That's a very creative Eversor tactic indeed.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Does he scatter?

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Quick-fingered Warlord Moderatus






nope, just a blast marker on the model. I don't see how you are hitting 18 orks with a small blast though.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

H.B.M.C. wrote:Does he scatter?

BYE


His head (which is full of the explosives) pops off and flies into the air so yes he does scatter.

p.s. not trying to be a smart ass just wanted to share the hiliarious image this question brought to mind

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in ca
Long-Range Ultramarine Land Speeder Pilot






I think the answer is 6, but could possibly hit 12 depending on your interpretation of touching a base.

In no way could it be 18 however since its only the smal blas template which has a radius of 1.5" and is centered over the model's head thereby effetively making the range 1" from your models base, which when applied in a circle will touch 6 other bases of the same size since the most number of circles that can touch a single circle when they are all the same size is 6. Now if you added another ring of models around the 6 initial orks you may be able to fit another 6 orks so that the edge of their base touches the template by placing them interlocking with the first ring of orks. You will not hit 18 with the small template.



This message was edited 1 time. Last update was at 2008/12/03 16:04:48


DQ:80+S+++G+MB++I+Pw40k96#++D++A++/sWD-R++++T(T)DM+

Note: D+ can take over 12 hours of driving in Canada. It's no small task here.

GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
 
   
Made in us
Confessor Of Sins






Scranton

remember, the bases are NOT one inch and they need to be as close as possible according to the assault rules. I will get a bunch of bases and glue them to a peice of cardboard to see how many I can actually get. then I will trace a circle around the bases with a silver sharpie.... when I do this I only need to touch the bases to hit them. sooo It turns out I can get 18 if the bases are as close as possible!

I will post a picture later if I can find my camera... or does someone have autocad and can do this for us?

edit: you can also do this by putting the small blast template down and seeing how many bases you can have with an edge on top of the blast template.

This message was edited 1 time. Last update was at 2008/12/03 16:20:28


 
   
Made in us
Confessor Of Sins






Scranton

Strimen wrote:I think the answer is 6, but could possibly hit 12 depending on your interpretation of touching a base.
In no way could it be 18 however since its only the smal blas template which has a radius of 1.5" and is centered over the model's head thereby effetively making the range 1" from your models base, which when applied in a circle will touch 6 other bases of the same size since the most number of circles that can touch a single circle when they are all the same size is 6. Now if you added another ring of models around the 6 initial orks you may be able to fit another 6 orks so that the edge of their base touches the template by placing them interlocking with the first ring of orks. You will not hit 18 with the small template.


what do you mean interpretation of touching a base? You either are touching it or not. If a mm of the base is being covered... the base is touched...

This message was edited 1 time. Last update was at 2008/12/03 16:20:47


 
   
Made in us
Longtime Dakkanaut




and they need to be as close as possible according to the assault rules.

Sorry, you need to reread the rules.

First, there is nothing to state they have to be as close as possible.
They need to get into base if they can.
If not, they need to get within 2" of a model in base.

Also, there is nothing that says you have to move them as compactly as possible.

For example, I can put 4 models around your assassin; one above, below, left, right. And no other models would be able to fit in base. So while I *can* fit 6 around the base, there is nothing saying I have to. And there is nothing that says my 5th model must do anything more than be 1.9" away from my other models. (Which puts him 2.8" away from the assassin.

The same rules apply for Pile In. Granted, most people just 'smush' all the models together, but that is not how the rules read.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

@coredump: that is not right. they need to get into base if they can. If there is space to do so, you *must* put 6 in BtB contact.

The rest need to be within 2". If that forces other models closer, then that's too bad.

   
Made in au
[MOD]
Making Stuff






Under the couch

JohnHwangDD wrote:@coredump: that is not right. they need to get into base if they can. If there is space to do so, you *must* put 6 in BtB contact.


Nope.

You move the models one at a time. So if you move them on with a bit of space between them, you can't physically get 6 into base contact. And there is no provision for shuffling the models around after they have moved.


Edit: Actually, I take it back. The assault rules do specify that you have to attempt to engage the enemy with as many models as possible. Which would indeed force you to stack them in as closely as possible.

This message was edited 1 time. Last update was at 2008/12/04 02:27:40


 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

@insaniak: At that rate, you can pop smoke or Run to avoid a bad Fire Frenzy result on a Chaos Dread...

If the rule has a requirement to do something, you must make every effort to do so.

   
Made in us
Longtime Dakkanaut






@coredump: that is not right. they need to get into base if they can. If there is space to do so, you *must* put 6 in BtB contact.
There is no rule that states that. There is only rules for each individual model to get into base, once the first 3-4 are in base (depending on distance) there is no room left.

The assault rules do specify that you have to attempt to engage the enemy with as many models as possible. Which would indeed force you to stack them in as closely as possible.

Yes and no.
It only applies to being engaged, not to being in base contact.
OTOH, in the example from above, it would still apply, since there are so many Ork models involved you would have to place them as close together as possible.

However, if someone is going to use a template to define how many can possibly fit, I am going to counter that by being very careful about movement distance, and see if I can fit the same number in a wider dispersal.
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

18 orks is 108pts, how much did you spend on that Evorsor and the Inquisitor that you need to take him?

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The Eversor alone is 95 pts.

Also, I don't see the problem.

You get 6 in BtB, following the rules. The rest start a ring 1.6" away from the center of the Eversor, preferably 1.9" away from models in BtB with the Eversor.

You lose 6 Orks. Big deal.

   
Made in us
Confessor Of Sins






Scranton

hehe if you only want a couple models fighting my eversor, thats ok with me, he will kill many that first round.

The "getting as close as possible" comes from the pile in move section of the rules. I reference the page number where is says this AND where it says it on that page in my OP... not sure why you can't find that.

I agree round one they don't need to be as close as possible, but if if goes to round 2.... yea you need to be

 
   
Made in au
[MOD]
Making Stuff






Under the couch

frgsinwntr wrote:I agree round one they don't need to be as close as possible,


Page 34, 'Move Assaulting Models'
First paragraph.


 
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

show us the bases glued to card picture!! then we shall know what the result is!!

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in us
Longtime Dakkanaut




You get 6 in BtB, following the rules. The rest start a ring 1.6" away from the center of the Eversor, preferably 1.9" away from models in BtB with the Eversor.
You have it backwards. As I have stated a few times now... the only requirement for getting into base contact is on an individual model basis. There is nothing that says "get as many into base as possible" Thus, there is nothing to force you to space them as tightly as possible.

Unless....
There *is* a rule saying you must get as many models engaged as possible. Since that rule applies to entire movement action, you do need to space things as tightly as possible. (possibly even putting 6 in base contact if there are enough models to force that.)

IOW, my unit of 8 stealers will end up with 4 in base, and 4 at 1.9" from the ones in base. (If I want this)
A unit of 30 boyz will end up with 6 in base, and the rest closely packed around those.

The "getting as close as possible" comes from the pile in move section of the rules.
because the quote is out of context. The rules clearly state that you follow the assault move rules (as does the React move) the paragraph you are referencing is dealing when the units are no longer in contact. When the "models" can't make contact, means all of them. So if the entire unit is too far back, you must still get them as close as possible.
This is a required rule, because it is a situation not covered by the assault rules.
   
 
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